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https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-09 06:04:59 +00:00
Finalised input names, added some more save file conversion code
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@@ -428,7 +428,7 @@ class TriadScene
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elsif Input.trigger?(Input::USE)
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pbPlayDecisionSE
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break
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elsif Input.trigger?(Input::SPECIAL) && @battle.openHand
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elsif Input.trigger?(Input::ACTION) && @battle.openHand
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pbPlayDecisionSE
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pbViewOpponentCards(numCards)
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@sprites["helpwindow"].text = _INTL("Choose a card, or check opponent with Z.")
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@@ -394,7 +394,7 @@ class VoltorbFlip
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pbDisposeSpriteHash(@sprites)
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pbNewGame
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end
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elsif Input.trigger?(Input::CTRL)
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elsif Input.trigger?(Input::ACTION)
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pbPlayDecisionSE
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@sprites["cursor"].bitmap.clear
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if @cursor[0][3]==0 # If in normal mode
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@@ -561,7 +561,7 @@ class MiningGameScene
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pbSEPlay("Mining cursor")
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@sprites["cursor"].position+=1
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end
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elsif Input.trigger?(Input::SPECIAL) # Change tool mode
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elsif Input.trigger?(Input::ACTION) # Change tool mode
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pbSEPlay("Mining tool change")
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newmode=(@sprites["cursor"].mode+1)%2
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@sprites["cursor"].mode=newmode
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@@ -537,8 +537,8 @@ class TilePuzzleScene
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end
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elsif (@game==1 || @game==2) && Input.trigger?(Input::USE)
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pbGrabTile(@sprites["cursor"].position)
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elsif (@game==2 && Input.trigger?(Input::SPECIAL)) ||
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(@game==5 && Input.trigger?(Input::SPECIAL)) ||
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elsif (@game==2 && Input.trigger?(Input::ACTION)) ||
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(@game==5 && Input.trigger?(Input::ACTION)) ||
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(@game==7 && Input.trigger?(Input::USE))
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pbRotateTile(@sprites["cursor"].position)
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elsif Input.trigger?(Input::BACK)
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