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Finalised input names, added some more save file conversion code
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@@ -428,7 +428,7 @@ class TriadScene
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elsif Input.trigger?(Input::USE)
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pbPlayDecisionSE
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break
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elsif Input.trigger?(Input::SPECIAL) && @battle.openHand
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elsif Input.trigger?(Input::ACTION) && @battle.openHand
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pbPlayDecisionSE
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pbViewOpponentCards(numCards)
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@sprites["helpwindow"].text = _INTL("Choose a card, or check opponent with Z.")
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