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Finalised input names, added some more save file conversion code
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@@ -561,7 +561,7 @@ class MiningGameScene
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pbSEPlay("Mining cursor")
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@sprites["cursor"].position+=1
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end
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elsif Input.trigger?(Input::SPECIAL) # Change tool mode
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elsif Input.trigger?(Input::ACTION) # Change tool mode
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pbSEPlay("Mining tool change")
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newmode=(@sprites["cursor"].mode+1)%2
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@sprites["cursor"].mode=newmode
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