Finalised input names, added some more save file conversion code

This commit is contained in:
Maruno17
2021-04-11 15:18:04 +01:00
parent 614e0ed9a2
commit e5a0e3acdd
39 changed files with 145 additions and 106 deletions

View File

@@ -537,8 +537,8 @@ class TilePuzzleScene
end
elsif (@game==1 || @game==2) && Input.trigger?(Input::USE)
pbGrabTile(@sprites["cursor"].position)
elsif (@game==2 && Input.trigger?(Input::SPECIAL)) ||
(@game==5 && Input.trigger?(Input::SPECIAL)) ||
elsif (@game==2 && Input.trigger?(Input::ACTION)) ||
(@game==5 && Input.trigger?(Input::ACTION)) ||
(@game==7 && Input.trigger?(Input::USE))
pbRotateTile(@sprites["cursor"].position)
elsif Input.trigger?(Input::BACK)