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Finalised input names, added some more save file conversion code
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@@ -537,8 +537,8 @@ class TilePuzzleScene
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end
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elsif (@game==1 || @game==2) && Input.trigger?(Input::USE)
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pbGrabTile(@sprites["cursor"].position)
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elsif (@game==2 && Input.trigger?(Input::SPECIAL)) ||
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(@game==5 && Input.trigger?(Input::SPECIAL)) ||
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elsif (@game==2 && Input.trigger?(Input::ACTION)) ||
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(@game==5 && Input.trigger?(Input::ACTION)) ||
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(@game==7 && Input.trigger?(Input::USE))
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pbRotateTile(@sprites["cursor"].position)
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elsif Input.trigger?(Input::BACK)
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