mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-07 21:24:59 +00:00
Finalised input names, added some more save file conversion code
This commit is contained in:
@@ -309,7 +309,7 @@ DebugMenuCommands.register("testtrainerbattleadvanced", {
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pbMessage(_INTL("No trainers were chosen, cannot start battle."))
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next
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elsif size1 < trainers.length
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pbMessage(_INTL("Opposing side size is invalid. It should be at least {1}", trainers.length))
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pbMessage(_INTL("Opposing side size is invalid. It should be at least {1}.", trainers.length))
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next
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elsif size1 > trainers.length && trainers[0][1].party_count == 1
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pbMessage(
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@@ -173,7 +173,7 @@ def pbDebugVariables(mode)
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elsif Input.repeat?(Input::RIGHT)
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pbDebugSetVariable(current_id,1)
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right_window.refresh
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elsif Input.trigger?(Input::SPECIAL)
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elsif Input.trigger?(Input::ACTION)
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if $game_variables[current_id]==0
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$game_variables[current_id] = ""
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elsif $game_variables[current_id]==""
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@@ -449,7 +449,7 @@ def pbDebugRoamers
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Graphics.update
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Input.update
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pbUpdateSpriteHash(sprites)
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if Input.trigger?(Input::SPECIAL) && cmdwindow.index<cmdwindow.roamerCount &&
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if Input.trigger?(Input::ACTION) && cmdwindow.index<cmdwindow.roamerCount &&
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(pkmn[2]<=0 || $game_switches[pkmn[2]]) &&
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$PokemonGlobal.roamPokemon[cmdwindow.index]!=true
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# Roam selected Pokémon
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@@ -356,7 +356,7 @@ def pbTrainerTypeEditor
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]
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pbListScreenBlock(_INTL("Trainer Types"), TrainerTypeLister.new(0, true)) { |button, tr_type|
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if tr_type
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if button == Input::SPECIAL
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if button == Input::ACTION
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if tr_type.is_a?(Symbol)
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if pbConfirmMessageSerious("Delete this trainer type?")
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id_number = GameData::TrainerType.get(tr_type).id_number
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@@ -504,7 +504,7 @@ def pbTrainerBattleEditor
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modified = false
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pbListScreenBlock(_INTL("Trainer Battles"), TrainerBattleLister.new(0, true)) { |button, trainer_id|
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if trainer_id
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if button == Input::SPECIAL
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if button == Input::ACTION
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if trainer_id.is_a?(Array)
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if pbConfirmMessageSerious("Delete this trainer battle?")
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tr_data = GameData::Trainer::DATA[trainer_id]
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@@ -829,7 +829,7 @@ def pbItemEditor
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]
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pbListScreenBlock(_INTL("Items"), ItemLister.new(0, true)) { |button, item|
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if item
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if button == Input::SPECIAL
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if button == Input::ACTION
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if item.is_a?(Symbol)
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if pbConfirmMessageSerious("Delete this item?")
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id_number = GameData::Item.get(item).id_number
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@@ -996,7 +996,7 @@ def pbPokemonEditor
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]
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pbListScreenBlock(_INTL("Pokémon species"), SpeciesLister.new(0, false)) { |button, species|
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if species
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if button == Input::SPECIAL
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if button == Input::ACTION
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if species.is_a?(Symbol)
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if pbConfirmMessageSerious("Delete this species?")
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id_number = GameData::Species.get(species).id_number
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@@ -1478,7 +1478,7 @@ def pbPropertyList(title,data,properties,saveprompt=false)
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desc.text = properties[list.index][2]
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selectedmap = list.index
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end
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if Input.trigger?(Input::SPECIAL)
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if Input.trigger?(Input::ACTION)
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propobj = properties[selectedmap][1]
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if propobj!=ReadOnlyProperty && !propobj.is_a?(ReadOnlyProperty) &&
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pbConfirmMessage(_INTL("Reset the setting {1}?",properties[selectedmap][0]))
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@@ -88,8 +88,8 @@ def pbListScreenBlock(title,lister)
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lister.refresh(list.index)
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selectedmap = list.index
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end
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if Input.trigger?(Input::SPECIAL)
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yield(Input::SPECIAL, lister.value(selectedmap))
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if Input.trigger?(Input::ACTION)
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yield(Input::ACTION, lister.value(selectedmap))
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list.commands = lister.commands
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if list.index==list.commands.length
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list.index = list.commands.length
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@@ -113,7 +113,7 @@ end
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#===============================================================================
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# Displays a list of all Pokémon species, and returns the ID of the species
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# selected (or nil if the selection was canceled). "default", if specified, is
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# the ID of the species to initially select. Pressing Input::SPECIAL will toggle
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# the ID of the species to initially select. Pressing Input::ACTION will toggle
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# the list sorting between numerical and alphabetical.
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def pbChooseSpeciesList(default = nil)
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commands = []
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@@ -132,7 +132,7 @@ end
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# Displays a list of all moves, and returns the ID of the move selected (or nil
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# if the selection was canceled). "default", if specified, is the ID of the move
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# to initially select. Pressing Input::SPECIAL will toggle the list sorting
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# to initially select. Pressing Input::ACTION will toggle the list sorting
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# between numerical and alphabetical.
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def pbChooseMoveList(default = nil)
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commands = []
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@@ -178,7 +178,7 @@ end
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# Displays a list of all types, and returns the ID of the type selected (or nil
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# if the selection was canceled). "default", if specified, is the ID of the type
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# to initially select. Pressing Input::SPECIAL will toggle the list sorting
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# to initially select. Pressing Input::ACTION will toggle the list sorting
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# between numerical and alphabetical.
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def pbChooseTypeList(default = nil)
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commands = []
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@@ -188,7 +188,7 @@ end
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# Displays a list of all items, and returns the ID of the item selected (or nil
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# if the selection was canceled). "default", if specified, is the ID of the item
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# to initially select. Pressing Input::SPECIAL will toggle the list sorting
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# to initially select. Pressing Input::ACTION will toggle the list sorting
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# between numerical and alphabetical.
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def pbChooseItemList(default = nil)
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commands = []
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@@ -198,7 +198,7 @@ end
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# Displays a list of all abilities, and returns the ID of the ability selected
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# (or nil if the selection was canceled). "default", if specified, is the ID of
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# the ability to initially select. Pressing Input::SPECIAL will toggle the list
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# the ability to initially select. Pressing Input::ACTION will toggle the list
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# sorting between numerical and alphabetical.
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def pbChooseAbilityList(default = nil)
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commands = []
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@@ -290,10 +290,10 @@ def pbCommands3(cmdwindow,commands,cmdIfCancel,defaultindex=-1,noresize=false)
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Graphics.update
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Input.update
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cmdwindow.update
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if Input.trigger?(Input::Z)
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if Input.trigger?(Input::SPECIAL)
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command = [5,cmdwindow.index]
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break
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elsif Input.press?(Input::SPECIAL)
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elsif Input.press?(Input::ACTION)
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if Input.repeat?(Input::UP)
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command = [1,cmdwindow.index]
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break
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@@ -381,7 +381,7 @@ def pbCommandsSortable(cmdwindow,commands,cmdIfCancel,defaultindex=-1,sortable=f
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Graphics.update
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Input.update
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cmdwindow.update
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if Input.trigger?(Input::SPECIAL) && sortable
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if Input.trigger?(Input::ACTION) && sortable
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command = [1,cmdwindow.index]
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break
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elsif Input.trigger?(Input::BACK)
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@@ -153,11 +153,11 @@ class PokemonTilesetScene
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update_cursor_position(-1, 0)
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elsif Input.repeat?(Input::RIGHT)
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update_cursor_position(1, 0)
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elsif Input.repeat?(Input::L)
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elsif Input.repeat?(Input::JUMPUP)
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update_cursor_position(0, -Graphics.height / TILE_SIZE)
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elsif Input.repeat?(Input::R)
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elsif Input.repeat?(Input::JUMPDOWN)
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update_cursor_position(0, Graphics.height / TILE_SIZE)
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elsif Input.trigger?(Input::SPECIAL)
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elsif Input.trigger?(Input::ACTION)
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commands = [
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_INTL("Go to bottom"),
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_INTL("Go to top"),
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@@ -419,24 +419,24 @@ class MapScreenScene
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end
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def onRightClick(mapid,x,y)
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# echo("rightclick (#{mapid})\r\n")
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# echoln("rightclick (#{mapid})")
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end
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def onMouseUp(mapid)
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# echo("mouseup (#{mapid})\r\n")
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# echoln("mouseup (#{mapid})")
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@dragging=false if @dragging
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end
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def onRightMouseUp(mapid)
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# echo("rightmouseup (#{mapid})\r\n")
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# echoln("rightmouseup (#{mapid})")
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end
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def onMouseOver(mapid,x,y)
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# echo("mouseover (#{mapid},#{x},#{y})\r\n")
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# echoln("mouseover (#{mapid},#{x},#{y})")
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end
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def onMouseMove(mapid,x,y)
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# echo("mousemove (#{mapid},#{x},#{y})\r\n")
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# echoln("mousemove (#{mapid},#{x},#{y})")
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if @dragging
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if @dragmapid>=0
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sprite=getMapSprite(@dragmapid)
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@@ -195,7 +195,7 @@ class SpritePositioner
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pbChangeSpecies(@species)
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refresh
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end
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if Input.trigger?(Input::SPECIAL) # Cycle to next option
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if Input.trigger?(Input::ACTION) # Cycle to next option
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pbPlayDecisionSE
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@metricsChanged = true if species_data.shadow_size != oldval
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ret = true
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@@ -266,7 +266,7 @@ class SpritePositioner
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end
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refresh
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end
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if Input.repeat?(Input::SPECIAL) && param != 3 # Cycle to next option
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if Input.repeat?(Input::ACTION) && param != 3 # Cycle to next option
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@metricsChanged = true if xpos != oldxpos || ypos != oldypos
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ret = true
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pbPlayDecisionSE
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