mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-08 05:34:58 +00:00
Finalised input names, added some more save file conversion code
This commit is contained in:
@@ -195,7 +195,7 @@ class SpritePositioner
|
||||
pbChangeSpecies(@species)
|
||||
refresh
|
||||
end
|
||||
if Input.trigger?(Input::SPECIAL) # Cycle to next option
|
||||
if Input.trigger?(Input::ACTION) # Cycle to next option
|
||||
pbPlayDecisionSE
|
||||
@metricsChanged = true if species_data.shadow_size != oldval
|
||||
ret = true
|
||||
@@ -266,7 +266,7 @@ class SpritePositioner
|
||||
end
|
||||
refresh
|
||||
end
|
||||
if Input.repeat?(Input::SPECIAL) && param != 3 # Cycle to next option
|
||||
if Input.repeat?(Input::ACTION) && param != 3 # Cycle to next option
|
||||
@metricsChanged = true if xpos != oldxpos || ypos != oldypos
|
||||
ret = true
|
||||
pbPlayDecisionSE
|
||||
|
||||
Reference in New Issue
Block a user