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https://github.com/infinitefusion/infinitefusion-e18.git
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Better format in credits
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@@ -478,7 +478,7 @@ class PokeBattle_SafariZone
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if @ballCount<=0
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if @ballCount<=0
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pbDisplay(_INTL("PA: You have no Safari Balls left! Game over!"))
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pbDisplay(_INTL("PA: You have no Safari Balls left! Game over!"))
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@decision = 2
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@decision = 2
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elsif pbRandom(100)<5*escapeFactor
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elsif can_escape(pkmn, escapeFactor)
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pbSEPlay("Battle flee")
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pbSEPlay("Battle flee")
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pbDisplay(_INTL("{1} fled!",pkmn.name))
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pbDisplay(_INTL("{1} fled!",pkmn.name))
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@decision = 3
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@decision = 3
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@@ -503,3 +503,9 @@ class PokeBattle_SafariZone
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return @decision
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return @decision
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end
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end
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end
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end
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def can_escape(pokemon, escapeFactor)
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return false if pokemon.shiny?
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return false if pokemon.species == :VOLCARONA
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return pbRandom(100)<5*escapeFactor
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end
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@@ -78,32 +78,42 @@ Pokémon Gold and Silver.
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Both games are made by Game Freak.
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Both games are made by Game Freak.
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All of the custom fused Pokémon sprites
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All of the custom fused Pokémon sprites
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were madeby various members of the sp
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were made by various members of the sp
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Pokémon Infinite Fusion Discord
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Pokémon Infinite Fusion Discord
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Including massive contributions from these users:
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Including massive contributions from these users:
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Toad 900#1617, Kiwi#4199, Aquatic#7954,
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Toad 900#1617<s>Kiwi#4199
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Knuckles3&Knuckles#7559, Katten#7455, Blaquaza#1347,
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Aquatic#7954<s>Knuckles3&Knuckles#7559
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Blackboots#7369, Milchik#6233, Gdei#2810,
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Katten#7455<s>Blaquaza#1347
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Universez#0767, Scarecrow_924#8531, mammuth use ursaluna#3114,
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Blackboots#7369<s>Milchik#6233
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Kulgun#3323, Retrogamer#9934, Scrapi#6319,
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Gdei#2810<s>Universez#0767
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PinkYoshi#2350, Tomate#6670, Stan#3932,
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Scarecrow_924#8531<s>mammuth use ursaluna#3114
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Xiapher#4244, Howls#4468, xoto#0766,
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Kulgun#3323<s>Retrogamer#9934
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xigzagoon#9354, Beespoon#2222, NeoSoup#6526,
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Scrapi#6319<s>PinkYoshi#2350
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Sjoba_sheep#1111, Maelmc#9965, Thornsoflight#3245,
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Tomate#6670<s>Stan#3932
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Xillo#5236, pengu#6874, Mope7#1139,
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Xiapher#4244<s>Howls#4468
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Gorky#1761, All-Seeing#9253, IGot50lbsOfTanneritelnMyAnus#4093,
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xoto#0766<s>xigzagoon#9354
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Emisys#4024, JamoJauhis#4971, Cheepoof#8815,
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Beespoon#2222<s>NeoSoup#6526
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Moon_Tah#2688, BButton#8097, Punko#1235,
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Sjoba_sheep#1111<s>Maelmc#9965
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NakaMagic#0774, Tabarnak#2210, M4rcus#0928,
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Thornsoflight#3245<s>Xillo#5236
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Bubba-Rottweiler#7322, Keksgesicht#7133, Teamama#4369,
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pengu#6874<s>Mope7#1139
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BTT#3408, calicorn#6994, Pain T#3334,
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Gorky#1761<s>All-Seeing#9253
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Taylor Mai#0134, Underuser#5401, AkumaDelta#2364,
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IGot50lbsOfTanneritelnMyAnus#4093<s>Emisys#4024
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Scotsman#6299, GenoRhye#3335, (✿◠‿◠)Kanger#3997,
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JamoJauhis#4971<s>Cheepoof#8815
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JoshuLips#5010, GREEN#2016, SpiDrone#6590,
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Moon_Tah#2688<s>BButton#8097
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Bizmythe#4062, Silver#4784, gnose_#6945,
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Punko#1235<s>NakaMagic#0774
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D'Octobre#2420, Tenedranox#5660
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Tabarnak#2210<s>M4rcus#0928
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Bubba-Rottweiler#7322<s>Keksgesicht#7133
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Teamama#4369<s>BTT#3408
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calicorn#6994<s>Pain T#3334
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Taylor Mai#0134<s>Underuser#5401
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AkumaDelta#2364<s>Scotsman#6299
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GenoRhye#3335<s>(✿◠‿◠)Kanger#3997
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JoshuLips#5010<s>GREEN#2016
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SpiDrone#6590<s>Bizmythe#4062
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Silver#4784<s>gnose_#6945
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D'Octobre#2420<s>Tenedranox#5660
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Other custom graphics:
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Other custom graphics:
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@@ -111,7 +121,6 @@ calicorn, Doctor Miawoo, Frogman, Kiwi,
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Knuckles, magnuzone, ,mammuth89, Miawoo,
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Knuckles, magnuzone, ,mammuth89, Miawoo,
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Milchik, Rick1234, Universez, UnworthyPie,
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Milchik, Rick1234, Universez, UnworthyPie,
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The following free ressources were also used
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The following free ressources were also used
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with their respective authors' consent:
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with their respective authors' consent:
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@@ -125,13 +134,18 @@ OceansLugiaSpirit,Pokemon-Diamond,
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rekman, Rick1234, SailorVicious,WolfPP
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rekman, Rick1234, SailorVicious,WolfPP
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Tileset graphics:
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Tileset graphics:
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Alucus BoOmxBiG, chimcharsfireworkd,
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Alucus BoOmxBiG<s>chimcharsfireworkd
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EpicDay, EternalTakai, Gallanty Heavy-Metal-Lover,
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EpicDay<s>EternalTakai
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Hek-el-grande,DirtyWiggles, iametrine, Jorginho,
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Gallanty Heavy-Metal-Lover<s>Hek-el-grande
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kizemaru-kurunosuke, KKKaito, kyle-dove, Minorthreat0987,
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DirtyWiggles<s>iametrine
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Phyromatical, Pokemon-Diamond, rayd12smitty, Rossay,
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Jorginho<s>kizemaru-kurunosuke
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Shiney570, Spacemotion, Speedialga, ThatsSoWitty Thurpok,
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KKKaito<s>kyle-dove
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TyranitarDark, UltimoSpriter, WesleyFG,
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Minorthreat0987<s>Phyromatical
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Pokemon-Diamond<s>rayd12smitty
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Rossay<s>Shiney570
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Spacemotion<s>Speedialga
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ThatsSoWitty Thurpok<s>TyranitarDark
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UltimoSpriter<s>WesleyFG
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Music:
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Music:
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Pokeli, TailDoll666100
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Pokeli, TailDoll666100
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@@ -144,7 +158,6 @@ FL, KleinStudio, carmaniac, Wootius,
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andracass
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andracass
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{INSERTS_PLUGIN_CREDITS_DO_NOT_REMOVE}
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{INSERTS_PLUGIN_CREDITS_DO_NOT_REMOVE}
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Data sources:
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Data sources:
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Bulbapedia
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Bulbapedia
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@@ -157,7 +170,6 @@ Radical Raptr, RPD490,
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Takyon!, Pokegod7020, Drakath569,
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Takyon!, Pokegod7020, Drakath569,
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Florio, MrDeepDarkMind, snooper117
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Florio, MrDeepDarkMind, snooper117
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"Pokémon Essentials" was created by:
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"Pokémon Essentials" was created by:
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Flameguru
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Flameguru
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Poccil (Peter O.)
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Poccil (Peter O.)
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@@ -589,3 +589,69 @@ def is_higher_version(gameVersion, latestVersion)
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end
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end
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return latestVersion_parts.length <= gameVersion_parts.length
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return latestVersion_parts.length <= gameVersion_parts.length
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end
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end
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def get_current_game_difficulty
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return :EASY if $game_switches[SWITCH_GAME_DIFFICULTY_EASY]
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return :HARD if $game_switches[SWITCH_GAME_DIFFICULTY_HARD]
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return :NORMAL
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end
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def get_difficulty_text
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if $game_switches[SWITCH_GAME_DIFFICULTY_EASY]
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return "Easy"
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elsif $game_switches[SWITCH_GAME_DIFFICULTY_HARD]
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return "Hard"
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else
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return "Normal"
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end
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end
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def change_game_difficulty(down_only=false)
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message = "The game is currently on " + get_difficulty_text() + " difficulty."
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pbMessage(message)
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choice_easy = "Easy"
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choice_normal = "Normal"
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choice_hard = "Hard"
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choice_cancel = "Cancel"
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available_difficulties = []
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currentDifficulty =get_current_game_difficulty
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if down_only
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if currentDifficulty == :HARD
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available_difficulties << choice_hard
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available_difficulties << choice_normal
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available_difficulties << choice_easy
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elsif currentDifficulty ==:NORMAL
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available_difficulties << choice_normal
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available_difficulties << choice_easy
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elsif currentDifficulty ==:EASY
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available_difficulties << choice_easy
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end
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else
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available_difficulties << choice_easy
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available_difficulties << choice_normal
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available_difficulties << choice_hard
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end
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available_difficulties << choice_cancel
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index = pbMessage("Select a new difficulty", available_difficulties, available_difficulties[-1])
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choice = available_difficulties[index]
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case choice
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when choice_easy
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$game_switches[SWITCH_GAME_DIFFICULTY_EASY]=true
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$game_switches[SWITCH_GAME_DIFFICULTY_HARD] = false
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when choice_normal
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$game_switches[SWITCH_GAME_DIFFICULTY_EASY]=false
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$game_switches[SWITCH_GAME_DIFFICULTY_HARD] = false
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when choice_hard
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$game_switches[SWITCH_GAME_DIFFICULTY_EASY]=false
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$game_switches[SWITCH_GAME_DIFFICULTY_HARD] = true
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when choice_cancel
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return
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end
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message = "The game is currently on " + get_difficulty_text() + " difficulty."
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pbMessage(message)
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end
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