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don't crash when can't place pokemon in pc
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@@ -1967,7 +1967,9 @@ class PokemonStorageScreen
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box = selected[0]
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box = selected[0]
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index = selected[1]
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index = selected[1]
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if @storage[box, index]
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if @storage[box, index]
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raise _INTL("Position {1},{2} is not empty...", box, index)
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pbDisplay("Can't place that there.")
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return
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echoln _INTL("Position {1},{2} is not empty...", box, index)
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end
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end
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if box != -1 && index >= @storage.maxPokemon(box)
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if box != -1 && index >= @storage.maxPokemon(box)
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pbDisplay("Can't place that there.")
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pbDisplay("Can't place that there.")
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