mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
bunch of fixes that had to be combined into one commit because github doesn't like large files and I accidentally included a large file
This commit is contained in:
@@ -283,7 +283,7 @@ class VoltorbFlip
|
||||
@squares[i][3]=true
|
||||
# If Voltorb (0), display all tiles on the board
|
||||
if @squares[i][2]==0
|
||||
pbSEPlay("Voltorb Flip explosion")
|
||||
pbSEPlay("Voltorb Flip Explosion")
|
||||
# Play explosion animation
|
||||
# Part1
|
||||
animation=[]
|
||||
@@ -302,7 +302,7 @@ class VoltorbFlip
|
||||
@sprites["animation"].bitmap.clear
|
||||
end
|
||||
# Unskippable text block, parameter 2 = wait time (corresponds to ME length)
|
||||
pbMessage(_INTL("\\me[Voltorb Flip game over]Oh no! You get 0 Coins!\\wtnp[50]"))
|
||||
pbMessage(_INTL("\\me[Voltorb Flip Game Over]Oh no! You get 0 Coins!\\wtnp[50]"))
|
||||
pbShowAndDispose
|
||||
@sprites["mark"].bitmap.clear
|
||||
if @level>1
|
||||
@@ -343,10 +343,10 @@ class VoltorbFlip
|
||||
end
|
||||
if @points==0
|
||||
@points+=@squares[i][2]
|
||||
pbSEPlay("Voltorb Flip point")
|
||||
pbSEPlay("Voltorb Flip Point")
|
||||
elsif @squares[i][2]>1
|
||||
@points*=@squares[i][2]
|
||||
pbSEPlay("Voltorb Flip point")
|
||||
pbSEPlay("Voltorb Flip Point")
|
||||
end
|
||||
break
|
||||
end
|
||||
@@ -363,10 +363,10 @@ class VoltorbFlip
|
||||
# Game cleared
|
||||
if count==0
|
||||
@sprites["curtain"].opacity=100
|
||||
pbMessage(_INTL("\\me[Voltorb Flip win]Game clear!\\wtnp[40]"))
|
||||
pbMessage(_INTL("\\me[Voltorb Flip Win]Game clear!\\wtnp[40]"))
|
||||
# pbMessage(_INTL("You've found all of the hidden x2 and x3 cards."))
|
||||
# pbMessage(_INTL("This means you've found all the Coins in this game, so the game is now over."))
|
||||
pbMessage(_INTL("\\se[Voltorb Flip gain coins]{1} received {2} Coins!",$Trainer.name,@points.to_s_formatted))
|
||||
pbMessage(_INTL("\\se[Voltorb Flip Gain Coins]{1} received {2} Coins!",$Trainer.name,@points.to_s_formatted))
|
||||
# Update level text
|
||||
@sprites["level"].bitmap.clear
|
||||
pbDrawShadowText(@sprites["level"].bitmap,8,150,118,28,_INTL("Level {1}",@level.to_s),Color.new(60,60,60),Color.new(150,190,170),1)
|
||||
@@ -384,12 +384,12 @@ class VoltorbFlip
|
||||
@sprites["curtain"].opacity=100
|
||||
if @level<8
|
||||
@level+=1
|
||||
pbMessage(_INTL("\\se[Voltorb Flip level up]Advanced to Game Lv. {1}!",@level.to_s))
|
||||
pbMessage(_INTL("\\se[Voltorb Flip Level Up]Advanced to Game Lv. {1}!",@level.to_s))
|
||||
# if @firstRound
|
||||
# pbMessage(_INTL("Congratulations!"))
|
||||
# pbMessage(_INTL("You can receive even more Coins in the next game!"))
|
||||
@firstRound=false
|
||||
# end
|
||||
#
|
||||
end
|
||||
pbDisposeSpriteHash(@sprites)
|
||||
pbNewGame
|
||||
|
||||
Reference in New Issue
Block a user