bunch of fixes that had to be combined into one commit because github doesn't like large files and I accidentally included a large file

This commit is contained in:
chardub
2023-01-06 19:02:05 -05:00
parent 4f628e1b32
commit e7854f8afb
21 changed files with 21 additions and 8 deletions

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@@ -411,6 +411,11 @@ class HallOfFame_Scene
Input.update
pbUpdate
end
while !(waitForInput)
Graphics.update
Input.update
pbUpdate
end
setPokemonSpritesOpacity(-1, OPACITY) if !SINGLEROW
createTrainerBattler
end
@@ -432,6 +437,14 @@ class HallOfFame_Scene
end
end
def waitForInput
if Input.trigger?(Input::USE) || Input.trigger?(Input::BACK)
return true
end
return false
end
def pbUpdatePC
# Change the team
if @battlerIndex >= @hallEntry.size

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@@ -283,7 +283,7 @@ class VoltorbFlip
@squares[i][3]=true
# If Voltorb (0), display all tiles on the board
if @squares[i][2]==0
pbSEPlay("Voltorb Flip explosion")
pbSEPlay("Voltorb Flip Explosion")
# Play explosion animation
# Part1
animation=[]
@@ -302,7 +302,7 @@ class VoltorbFlip
@sprites["animation"].bitmap.clear
end
# Unskippable text block, parameter 2 = wait time (corresponds to ME length)
pbMessage(_INTL("\\me[Voltorb Flip game over]Oh no! You get 0 Coins!\\wtnp[50]"))
pbMessage(_INTL("\\me[Voltorb Flip Game Over]Oh no! You get 0 Coins!\\wtnp[50]"))
pbShowAndDispose
@sprites["mark"].bitmap.clear
if @level>1
@@ -343,10 +343,10 @@ class VoltorbFlip
end
if @points==0
@points+=@squares[i][2]
pbSEPlay("Voltorb Flip point")
pbSEPlay("Voltorb Flip Point")
elsif @squares[i][2]>1
@points*=@squares[i][2]
pbSEPlay("Voltorb Flip point")
pbSEPlay("Voltorb Flip Point")
end
break
end
@@ -363,10 +363,10 @@ class VoltorbFlip
# Game cleared
if count==0
@sprites["curtain"].opacity=100
pbMessage(_INTL("\\me[Voltorb Flip win]Game clear!\\wtnp[40]"))
pbMessage(_INTL("\\me[Voltorb Flip Win]Game clear!\\wtnp[40]"))
# pbMessage(_INTL("You've found all of the hidden x2 and x3 cards."))
# pbMessage(_INTL("This means you've found all the Coins in this game, so the game is now over."))
pbMessage(_INTL("\\se[Voltorb Flip gain coins]{1} received {2} Coins!",$Trainer.name,@points.to_s_formatted))
pbMessage(_INTL("\\se[Voltorb Flip Gain Coins]{1} received {2} Coins!",$Trainer.name,@points.to_s_formatted))
# Update level text
@sprites["level"].bitmap.clear
pbDrawShadowText(@sprites["level"].bitmap,8,150,118,28,_INTL("Level {1}",@level.to_s),Color.new(60,60,60),Color.new(150,190,170),1)
@@ -384,12 +384,12 @@ class VoltorbFlip
@sprites["curtain"].opacity=100
if @level<8
@level+=1
pbMessage(_INTL("\\se[Voltorb Flip level up]Advanced to Game Lv. {1}!",@level.to_s))
pbMessage(_INTL("\\se[Voltorb Flip Level Up]Advanced to Game Lv. {1}!",@level.to_s))
# if @firstRound
# pbMessage(_INTL("Congratulations!"))
# pbMessage(_INTL("You can receive even more Coins in the next game!"))
@firstRound=false
# end
#
end
pbDisposeSpriteHash(@sprites)
pbNewGame

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