Fixed error with surfacing check if the dive map you're in has no surface map

This commit is contained in:
Maruno17
2020-09-16 20:04:17 +01:00
parent 36e492a3fe
commit e7b90b54b0

View File

@@ -393,7 +393,7 @@ Events.onAction += proc { |_sender,_e|
divemap = i; break
end
end
if PBTerrain.isDeepWater?($MapFactory.getTerrainTag(divemap,$game_player.x,$game_player.y))
if divemap && PBTerrain.isDeepWater?($MapFactory.getTerrainTag(divemap,$game_player.x,$game_player.y))
pbSurfacing
end
end