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Fixed error with surfacing check if the dive map you're in has no surface map
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@@ -393,7 +393,7 @@ Events.onAction += proc { |_sender,_e|
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divemap = i; break
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divemap = i; break
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end
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end
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end
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end
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if PBTerrain.isDeepWater?($MapFactory.getTerrainTag(divemap,$game_player.x,$game_player.y))
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if divemap && PBTerrain.isDeepWater?($MapFactory.getTerrainTag(divemap,$game_player.x,$game_player.y))
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pbSurfacing
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pbSurfacing
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end
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end
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end
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end
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