Fixed Rollout being affected by Parental Bond, fixed multi-turn moves being stopped by Torment, fixed BGM not stopping when returning to the title screen, removed AI references

This commit is contained in:
Maruno17
2023-05-15 19:41:34 +01:00
parent 6ca7da0a06
commit e7e153bf11
65 changed files with 13 additions and 61094 deletions

View File

@@ -61,7 +61,7 @@ class Battle::Battler
end
end
# Taunt
if @effects[PBEffects::Taunt] > 0 && move.statusMove?
if @effects[PBEffects::Taunt] > 0 && move.statusMove? && !specialUsage
if showMessages
msg = _INTL("{1} can't use {2} after the taunt!", pbThis, move.name)
(commandPhase) ? @battle.pbDisplayPaused(msg) : @battle.pbDisplay(msg)
@@ -69,7 +69,7 @@ class Battle::Battler
return false
end
# Torment
if @effects[PBEffects::Torment] && !@effects[PBEffects::Instructed] &&
if @effects[PBEffects::Torment] && !@effects[PBEffects::Instructed] && !specialUsage &&
@lastMoveUsed && move.id == @lastMoveUsed && move.id != @battle.struggle.id
if showMessages
msg = _INTL("{1} can't use the same move twice in a row due to the torment!", pbThis)

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@@ -536,6 +536,8 @@ end
# Power is also doubled if user has curled up. (Ice Ball, Rollout)
#===============================================================================
class Battle::Move::MultiTurnAttackPowersUpEachTurn < Battle::Move
def pbNumHits(user, targets); return 1; end
def pbBaseDamage(baseDmg, user, target)
shift = (5 - user.effects[PBEffects::Rollout]) # 0-4, where 0 is most powerful
shift = 0 if user.effects[PBEffects::Rollout] == 0 # For first turn

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@@ -756,6 +756,9 @@ end
#===============================================================================
# The target can no longer use the same move twice in a row. (Torment)
# NOTE: Torment is only supposed to start applying at the end of the round in
# which it is used, unlike Taunt which starts applying immediately. I've
# decided to make Torment apply immediately.
#===============================================================================
class Battle::Move::DisableTargetUsingSameMoveConsecutively < Battle::Move
def ignoresSubstitute?(user); return true; end