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https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-08 21:54:58 +00:00
Added some more Gen 8 move effects
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@@ -1030,10 +1030,12 @@ class PokeBattle_Move_03A < PokeBattle_Move
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user.pbReduceHP(hpLoss,false)
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if user.hasActiveAbility?(:CONTRARY)
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user.stages[:ATTACK] = -6
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user.statsLowered = true
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@battle.pbCommonAnimation("StatDown",user)
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@battle.pbDisplay(_INTL("{1} cut its own HP and minimized its Attack!",user.pbThis))
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else
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user.stages[:ATTACK] = 6
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user.statsRaised = true
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@battle.pbCommonAnimation("StatUp",user)
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@battle.pbDisplay(_INTL("{1} cut its own HP and maximized its Attack!",user.pbThis))
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end
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@@ -1505,6 +1507,13 @@ class PokeBattle_Move_052 < PokeBattle_Move
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def pbEffectAgainstTarget(user,target)
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[:ATTACK,:SPECIAL_ATTACK].each do |s|
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if user.stages[s] > target.stages[s]
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user.statsLowered = true
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target.statsRaised = true
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elsif user.stages[s] < target.stages[s]
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user.statsRaised = true
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target.statsLowered = true
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end
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user.stages[s],target.stages[s] = target.stages[s],user.stages[s]
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end
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@battle.pbDisplay(_INTL("{1} switched all changes to its Attack and Sp. Atk with the target!",user.pbThis))
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@@ -1521,6 +1530,13 @@ class PokeBattle_Move_053 < PokeBattle_Move
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def pbEffectAgainstTarget(user,target)
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[:DEFENSE,:SPECIAL_DEFENSE].each do |s|
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if user.stages[s] > target.stages[s]
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user.statsLowered = true
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target.statsRaised = true
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elsif user.stages[s] < target.stages[s]
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user.statsRaised = true
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target.statsLowered = true
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end
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user.stages[s],target.stages[s] = target.stages[s],user.stages[s]
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end
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@battle.pbDisplay(_INTL("{1} switched all changes to its Defense and Sp. Def with the target!",user.pbThis))
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@@ -1537,6 +1553,13 @@ class PokeBattle_Move_054 < PokeBattle_Move
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def pbEffectAgainstTarget(user,target)
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GameData::Stat.each_battle do |s|
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if user.stages[s.id] > target.stages[s.id]
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user.statsLowered = true
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target.statsRaised = true
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elsif user.stages[s.id] < target.stages[s.id]
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user.statsRaised = true
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target.statsLowered = true
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end
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user.stages[s.id],target.stages[s.id] = target.stages[s.id],user.stages[s.id]
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end
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@battle.pbDisplay(_INTL("{1} switched stat changes with the target!",user.pbThis))
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@@ -1552,7 +1575,14 @@ class PokeBattle_Move_055 < PokeBattle_Move
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def ignoresSubstitute?(user); return true; end
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def pbEffectAgainstTarget(user,target)
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GameData::Stat.each_battle { |s| user.stages[s.id] = target.stages[s.id] }
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GameData::Stat.each_battle do |s|
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if user.stages[s.id] > target.stages[s.id]
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user.statsLowered = true
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elsif user.stages[s.id] < target.stages[s.id]
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user.statsRaised = true
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end
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user.stages[s.id] = target.stages[s.id]
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end
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if Settings::NEW_CRITICAL_HIT_RATE_MECHANICS
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user.effects[PBEffects::FocusEnergy] = target.effects[PBEffects::FocusEnergy]
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user.effects[PBEffects::LaserFocus] = target.effects[PBEffects::LaserFocus]
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@@ -1366,13 +1366,7 @@ end
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#===============================================================================
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class PokeBattle_Move_141 < PokeBattle_Move
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def pbFailsAgainstTarget?(user,target)
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failed = true
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GameData::Stat.each_battle do |s|
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next if target.stages[s.id] == 0
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failed = false
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break
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end
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if failed
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if !target.hasAlteredStatStages?
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@battle.pbDisplay(_INTL("But it failed!"))
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return true
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end
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@@ -1380,7 +1374,14 @@ class PokeBattle_Move_141 < PokeBattle_Move
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end
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def pbEffectAgainstTarget(user,target)
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GameData::Stat.each_battle { |s| target.stages[s.id] *= -1 }
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GameData::Stat.each_battle do |s|
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if target.stages[s.id] > 0
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target.statsLowered = true
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elsif target.stages[s.id] < 0
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target.statsRaised = true
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end
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target.stages[s.id] *= -1
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end
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@battle.pbDisplay(_INTL("{1}'s stats were reversed!",target.pbThis))
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end
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end
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@@ -1997,6 +1998,7 @@ class PokeBattle_Move_15D < PokeBattle_Move
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showAnim = false
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end
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end
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target.statsLowered = true
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target.stages[s.id] = 0
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end
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end
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@@ -80,7 +80,10 @@ end
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# Burns the target if any of its stats were increased this round.
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# (Burning Jealousy)
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#===============================================================================
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class PokeBattle_Move_177 < PokeBattle_UnimplementedMove
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class PokeBattle_Move_177 < PokeBattle_BurnMove
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def pbEffectAgainstTarget(user, target)
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super if target.statsRaised
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end
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end
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#===============================================================================
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@@ -123,10 +126,7 @@ class PokeBattle_Move_179 < PokeBattle_Move_02D
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def pbEffectGeneral(user)
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super
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if battler.effects[PBEffects::Trapping] == 0 &&
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battler.effects[PBEffects::MeanLook] < 0 &&
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!battler.effects[PBEffects::Ingrain] &&
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@field.effects[PBEffects::FairyLock] == 0
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if !user.trappedInBattle?
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user.effects[PBEffects::NoRetreat] = true
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@battle.pbDisplay(_INTL("{1} can no longer escape because it used {2}!", user.pbThis, @name))
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end
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@@ -337,7 +337,11 @@ end
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#===============================================================================
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# Power is doubled if any of the user's stats were lowered this round. (Lash Out)
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#===============================================================================
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class PokeBattle_Move_184 < PokeBattle_UnimplementedMove
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class PokeBattle_Move_184 < PokeBattle_Move
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def pbBaseDamage(baseDmg, user, target)
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baseDmg *= 2 if user.statsLowered
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return baseDmg
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end
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end
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#===============================================================================
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@@ -567,7 +571,14 @@ end
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# isn't applied if either Pokémon is already prevented from switching out or
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# fleeing. (Jaw Lock)
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#===============================================================================
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class PokeBattle_Move_190 < PokeBattle_UnimplementedMove
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class PokeBattle_Move_190 < PokeBattle_Move
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def pbAdditionalEffect(user,target)
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return if user.fainted? || target.fainted? || target.damageState.substitute
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return if Settings::MORE_TYPE_EFFECTS && target.pbHasType?(:GHOST)
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return if user.trappedInBattle? || target.trappedInBattle?
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target.effects[PBEffects::JawLock] = user.index
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@battle.pbDisplay(_INTL("Neither Pokémon can run away!"))
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end
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end
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#===============================================================================
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@@ -576,7 +587,41 @@ end
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# Room apply. Fails if the user is not holding a berry. This move cannot be
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# chosen to be used if the user is not holding a berry. (Stuff Cheeks)
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#===============================================================================
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class PokeBattle_Move_191 < PokeBattle_UnimplementedMove
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class PokeBattle_Move_191 < PokeBattle_StatUpMove
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def initialize(battle, move)
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super
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@statUp = [:DEFENSE, 2]
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end
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def pbCanChooseMove?(user, commandPhase, showMessages)
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item = user.item
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if !item || !item.is_berry? || !user.itemActive?
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if showMessages
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msg = _INTL("{1} can't use that move because it doesn't have a Berry!", user.pbThis)
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(commandPhase) ? @battle.pbDisplayPaused(msg) : @battle.pbDisplay(msg)
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end
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return false
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end
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return true
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end
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def pbMoveFailed?(user, targets)
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# NOTE: Unnerve does not stop a Pokémon using this move.
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item = user.item
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if !item || !item.is_berry? || !user.itemActive?
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@battle.pbDisplay(_INTL("But it failed!"))
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return true
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end
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return super
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end
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def pbEffectGeneral(user)
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super
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@battle.pbDisplay(_INTL("{1} ate its {2}!", user.pbThis, user.itemName))
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item = user.item
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user.pbConsumeItem(true, false) # Don't trigger Symbiosis yet
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user.pbHeldItemTriggerCheck(item, false)
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end
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end
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#===============================================================================
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@@ -585,10 +630,40 @@ end
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# Fails if no Pokémon have a held berry. If this move would trigger an ability
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# that negates the move, e.g. Lightning Rod, the bearer of that ability will
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# have their ability triggered regardless of whether they are holding a berry,
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# and they will not consume their berry (how does this interact with the move
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# failing?). (Teatime)
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# and they will not consume their berry. (Teatime)
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# TODO: This isn't quite right for the messages shown when a berry is consumed.
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#===============================================================================
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class PokeBattle_Move_192 < PokeBattle_UnimplementedMove
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class PokeBattle_Move_192 < PokeBattle_Move
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def pbMoveFailed?(user, targets)
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failed = true
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targets.each do |b|
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next if !b.item || !b.item.is_berry?
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next if b.semiInvulnerable?
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failed = false
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break
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end
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if failed
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@battle.pbDisplay(_INTL("But nothing happened!"))
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return true
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end
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return false
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end
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def pbOnStartUse(user,targets)
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@battle.pbDisplay(_INTL("It's teatime! Everyone dug in to their Berries!"))
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end
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def pbFailsAgainstTarget?(user, target)
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return true if !target.item || !target.item.is_berry? || target.semiInvulnerable?
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return false
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end
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def pbEffectAgainstTarget(user, target)
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@battle.pbCommonAnimation("EatBerry", target)
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item = target.item
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target.pbConsumeItem(true, false) # Don't trigger Symbiosis yet
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target.pbHeldItemTriggerCheck(item, false)
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end
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end
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#===============================================================================
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@@ -597,7 +672,36 @@ end
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# item, the item is unlosable, the target has Sticky Hold, or the target is
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# behind a substitute. (Corrosive Gas)
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#===============================================================================
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class PokeBattle_Move_193 < PokeBattle_UnimplementedMove
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class PokeBattle_Move_193 < PokeBattle_Move
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def pbFailsAgainstTarget?(user, target)
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if !target.item || target.unlosableItem?(target.item) ||
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target.effects[PBEffects::Substitute] > 0
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@battle.pbDisplay(_INTL("{1} is unaffected!", target.pbThis))
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return true
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end
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if target.hasActiveAbility?(:STICKYHOLD) && !@battle.moldBreaker
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@battle.pbShowAbilitySplash(target)
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if PokeBattle_SceneConstants::USE_ABILITY_SPLASH
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@battle.pbDisplay(_INTL("{1} is unaffected!", target.pbThis))
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else
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@battle.pbDisplay(_INTL("{1} is unaffected because of its {2}!",
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target.pbThis(true), target.abilityName))
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end
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@battle.pbHideAbilitySplash(target)
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return true
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end
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if @battle.corrosiveGas[target.index % 2][target.pokemonIndex]
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@battle.pbDisplay(_INTL("{1} is unaffected!", target.pbThis))
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return true
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end
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return false
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end
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def pbEffectAgainstTarget(user, target)
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@battle.corrosiveGas[target.index % 2][target.pokemonIndex] = true
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@battle.pbDisplay(_INTL("{1} corroded {2}'s {3}!",
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user.pbThis, target.pbThis(true), target.itemName))
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end
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end
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#===============================================================================
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