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https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-07 13:15:01 +00:00
Removed all uses of ID numbers for species, some other code changes for abolishing ID numbers
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@@ -167,6 +167,8 @@ class PokemonSummary_Scene
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@sprites["messagebox"].visible = false
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@sprites["messagebox"].letterbyletter = true
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pbBottomLeftLines(@sprites["messagebox"],2)
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@nationalDexList = [:NONE]
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GameData::Species.each_species { |s| @nationalDexList.push(s.species) }
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drawPage(@page)
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pbFadeInAndShow(@sprites) { pbUpdate }
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end
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@@ -391,12 +393,12 @@ class PokemonSummary_Scene
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[_INTL("ID No."),238,202,0,base,shadow],
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]
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# Write the Regional/National Dex number
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dexnum = GameData::Species.get(@pokemon.species).id_number
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dexnum = 0
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dexnumshift = false
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if $Trainer.pokedex.unlocked?(-1) # National Dex is unlocked
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dexnum = @nationalDexList.index(@pokemon.species_data.species) || 0
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dexnumshift = true if Settings::DEXES_WITH_OFFSETS.include?(-1)
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else
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dexnum = 0
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for i in 0...$Trainer.pokedex.dexes_count - 1
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next if !$Trainer.pokedex.unlocked?(i)
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num = pbGetRegionalNumber(i,@pokemon.species)
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