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https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-07 13:15:01 +00:00
Some bug fixes
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@@ -56,7 +56,7 @@ class PokeBattle_AI
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end
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def pbCalcTypeMod(moveType,user,target)
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return PBTypeEffectiveness::NORMAL_EFFECTIVE if moveType<0
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return PBTypeEffectiveness::NORMAL_EFFECTIVE if !moveType
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return PBTypeEffectiveness::NORMAL_EFFECTIVE if moveType == :GROUND &&
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target.pbHasType?(:FLYING) && target.hasActiveItem?(:IRONBALL)
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# Determine types
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@@ -93,7 +93,7 @@ class PokeBattle_AI
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return true if PBTypeEffectiveness.ineffective?(typeMod) || score<=0
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# Immunity due to ability/item/other effects
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if skill>=PBTrainerAI.mediumSkill
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case move.type
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case type
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when :GROUND
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return true if target.airborne? && !move.hitsFlyingTargets?
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when :FIRE
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@@ -350,7 +350,7 @@ class FightMenuDisplay < BattleMenuBase
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x = button.x-self.x+button.src_rect.width/2
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y = button.y-self.y+8
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moveNameBase = TEXT_BASE_COLOR
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if moves[i].type>=0
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if moves[i].type
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# NOTE: This takes a colour from a particular pixel in the button
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# graphic and makes the move name's base colour that same colour.
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# The pixel is at coordinates 10,34 in the button box. If you
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@@ -374,7 +374,7 @@ class FightMenuDisplay < BattleMenuBase
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end
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@visibility["button_#{i}"] = true
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button.src_rect.x = (i==@index) ? @buttonBitmap.width/2 : 0
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button.src_rect.y = moves[i].type*BUTTON_HEIGHT
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button.src_rect.y = GameData::Type.get(moves[i].type).id_number * BUTTON_HEIGHT
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button.z = self.z + ((i==@index) ? 4 : 3)
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end
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end
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@@ -183,7 +183,7 @@ class NPCTrainer < Trainer
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def initialize(name, trainer_type)
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super
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@items = []
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@lose_text = GameData::TrainerType.get(@trainer_type).lose_text
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@lose_text = nil
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end
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end
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@@ -205,6 +205,7 @@ DebugMenuCommands.register("testwildbattle", {
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pbWildBattle(species, level)
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end
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end
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next false
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}
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})
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@@ -268,6 +269,7 @@ DebugMenuCommands.register("testwildbattleadvanced", {
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end
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end
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end
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next false
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}
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})
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@@ -276,11 +278,11 @@ DebugMenuCommands.register("testtrainerbattle", {
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"name" => _INTL("Test Trainer Battle"),
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"description" => _INTL("Start a single battle against a trainer of your choice."),
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"effect" => proc {
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battle = pbListScreen(_INTL("SINGLE TRAINER"), TrainerBattleLister.new(0, false))
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if battle
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trainerdata = battle[1]
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trainerdata = pbListScreen(_INTL("SINGLE TRAINER"), TrainerBattleLister.new(0, false))
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if trainerdata
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pbTrainerBattle(trainerdata[0], trainerdata[1], nil, false, trainerdata[2], true)
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end
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next false
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}
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})
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@@ -350,20 +352,18 @@ DebugMenuCommands.register("testtrainerbattleadvanced", {
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_INTL("Choose the number of battlers on the player's side (max. {1}).", maxVal), params)
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size0 = newSize if newSize > 0
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elsif trainerCmd == trainerCmds.length - 4 # Add trainer
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battle = pbListScreen(_INTL("CHOOSE A TRAINER"), TrainerBattleLister.new(0, false))
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if battle
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trainerdata = battle[1]
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trainerdata = pbListScreen(_INTL("CHOOSE A TRAINER"), TrainerBattleLister.new(0, false))
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if trainerdata
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tr = pbLoadTrainer(trainerdata[0], trainerdata[1], trainerdata[2])
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trainers.push([battle[0], tr])
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trainers.push([0, tr])
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end
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else # Edit a trainer
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if pbConfirmMessage(_INTL("Change this trainer?"))
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battle = pbListScreen(_INTL("CHOOSE A TRAINER"),
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trainerdata = pbListScreen(_INTL("CHOOSE A TRAINER"),
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TrainerBattleLister.new(trainers[trainerCmd][0], false))
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if battle
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trainerdata = battle[1]
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if trainerdata
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tr = pbLoadTrainer(trainerdata[0], trainerdata[1], trainerdata[2])
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trainers[trainerCmd] = [battle[0], tr]
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trainers[trainerCmd] = [0, tr]
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end
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elsif pbConfirmMessage(_INTL("Delete this trainer?"))
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trainers[trainerCmd] = nil
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@@ -371,6 +371,7 @@ DebugMenuCommands.register("testtrainerbattleadvanced", {
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end
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end
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end
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next false
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}
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})
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