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Added def count to all GameData variants, and one that returns the number of species for Species, removed all uses of ID numbers for GameData::Status, made more use of GameData::X.keys
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@@ -1665,7 +1665,7 @@ class PokeBattle_Move_0B6 < PokeBattle_Move
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def pbMoveFailed?(user,targets)
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@metronomeMove = nil
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move_keys = GameData::Move::DATA.keys
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move_keys = GameData::Move.keys
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# NOTE: You could be really unlucky and roll blacklisted moves 1000 times in
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# a row. This is too unlikely to care about, though.
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1000.times do
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