Added def count to all GameData variants, and one that returns the number of species for Species, removed all uses of ID numbers for GameData::Status, made more use of GameData::X.keys

This commit is contained in:
Maruno17
2021-06-17 22:21:24 +01:00
parent 5358037986
commit eaa915878a
15 changed files with 86 additions and 72 deletions

View File

@@ -68,8 +68,8 @@ class IntroEventScene < EventScene
onUpdate.clear
onCTrigger.clear
# Play random cry
species_keys = GameData::Species::DATA.keys
species_data = GameData::Species.get(species_keys[rand(species_keys.length)])
species_keys = GameData::Species.keys
species_data = GameData::Species.get(species_keys.sample)
Pokemon.play_cry(species_data.species, species_data.form)
@pic.moveXY(0, 20, 0, 0) # Adds 20 ticks (1 second) pause
pictureWait