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Added def count to all GameData variants, and one that returns the number of species for Species, removed all uses of ID numbers for GameData::Status, made more use of GameData::X.keys
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@@ -308,15 +308,14 @@ class PokemonSummary_Scene
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ballimage = sprintf("Graphics/Pictures/Summary/icon_ball_%s", @pokemon.poke_ball)
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imagepos.push([ballimage,14,60])
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# Show status/fainted/Pokérus infected icon
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status = 0
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status = -1
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if @pokemon.fainted?
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status = GameData::Status::DATA.keys.length / 2
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status = GameData::Status.count
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elsif @pokemon.status != :NONE
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status = GameData::Status.get(@pokemon.status).id_number
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status = GameData::Status.get(@pokemon.status).icon_position
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elsif @pokemon.pokerusStage == 1
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status = GameData::Status::DATA.keys.length / 2 + 1
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status = GameData::Status.count + 1
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end
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status -= 1
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if status >= 0
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imagepos.push(["Graphics/Pictures/statuses",124,100,0,16*status,44,16])
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end
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