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Added def count to all GameData variants, and one that returns the number of species for Species, removed all uses of ID numbers for GameData::Status, made more use of GameData::X.keys
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@@ -595,7 +595,7 @@ def pbTrainerBattleEditor
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t = pbNewTrainer(tr_type, tr_name, tr_version, false)
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if t
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trainer_hash = {
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:id_number => GameData::Trainer::DATA.keys.length / 2,
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:id_number => GameData::Trainer.count,
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:trainer_type => tr_type,
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:name => tr_name,
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:version => tr_version,
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