Deleted rubyscreen.dll, eradicated semicolons from when... statements, compiling is now before setting up the system, appeased vocal dissenters

This commit is contained in:
Maruno17
2020-11-26 21:10:45 +00:00
parent 017cdb8d0f
commit eb22e49d9b
73 changed files with 905 additions and 817 deletions

View File

@@ -182,8 +182,8 @@ class PokeBattle_Move
return false if c<0
# Move-specific "always/never a critical hit" effects
case pbCritialOverride(user,target)
when 1; return true
when -1; return false
when 1 then return true
when -1 then return false
end
# Other effects
return true if c>50 # Merciless

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@@ -366,9 +366,9 @@ class PokeBattle_Move_017 < PokeBattle_Move
def pbAdditionalEffect(user,target)
return if target.damageState.substitute
case @battle.pbRandom(3)
when 0; target.pbBurn(user) if target.pbCanBurn?(user,false,self)
when 1; target.pbFreeze if target.pbCanFreeze?(user,false,self)
when 2; target.pbParalyze(user) if target.pbCanParalyze?(user,false,self)
when 0 then target.pbBurn(user) if target.pbCanBurn?(user, false, self)
when 1 then target.pbFreeze if target.pbCanFreeze?(user, false, self)
when 2 then target.pbParalyze(user) if target.pbCanParalyze?(user, false, self)
end
end
end
@@ -1893,24 +1893,24 @@ class PokeBattle_Move_060 < PokeBattle_Move
end
if !checkedTerrain
case @battle.environment
when PBEnvironment::Grass; @newType = getID(PBTypes,:GRASS)
when PBEnvironment::TallGrass; @newType = getID(PBTypes,:GRASS)
when PBEnvironment::MovingWater; @newType = getID(PBTypes,:WATER)
when PBEnvironment::StillWater; @newType = getID(PBTypes,:WATER)
when PBEnvironment::Puddle; @newType = getID(PBTypes,:WATER)
when PBEnvironment::Underwater; @newType = getID(PBTypes,:WATER)
when PBEnvironment::Cave; @newType = getID(PBTypes,:ROCK)
when PBEnvironment::Rock; @newType = getID(PBTypes,:GROUND)
when PBEnvironment::Sand; @newType = getID(PBTypes,:GROUND)
when PBEnvironment::Forest; @newType = getID(PBTypes,:BUG)
when PBEnvironment::ForestGrass; @newType = getID(PBTypes,:BUG)
when PBEnvironment::Snow; @newType = getID(PBTypes,:ICE)
when PBEnvironment::Ice; @newType = getID(PBTypes,:ICE)
when PBEnvironment::Volcano; @newType = getID(PBTypes,:FIRE)
when PBEnvironment::Graveyard; @newType = getID(PBTypes,:GHOST)
when PBEnvironment::Sky; @newType = getID(PBTypes,:FLYING)
when PBEnvironment::Space; @newType = getID(PBTypes,:DRAGON)
when PBEnvironment::UltraSpace; @newType = getID(PBTypes,:PSYCHIC)
when PBEnvironment::Grass then @newType = getID(PBTypes,:GRASS)
when PBEnvironment::TallGrass then @newType = getID(PBTypes,:GRASS)
when PBEnvironment::MovingWater then @newType = getID(PBTypes,:WATER)
when PBEnvironment::StillWater then @newType = getID(PBTypes,:WATER)
when PBEnvironment::Puddle then @newType = getID(PBTypes,:WATER)
when PBEnvironment::Underwater then @newType = getID(PBTypes,:WATER)
when PBEnvironment::Cave then @newType = getID(PBTypes,:ROCK)
when PBEnvironment::Rock then @newType = getID(PBTypes,:GROUND)
when PBEnvironment::Sand then @newType = getID(PBTypes,:GROUND)
when PBEnvironment::Forest then @newType = getID(PBTypes,:BUG)
when PBEnvironment::ForestGrass then @newType = getID(PBTypes,:BUG)
when PBEnvironment::Snow then @newType = getID(PBTypes,:ICE)
when PBEnvironment::Ice then @newType = getID(PBTypes,:ICE)
when PBEnvironment::Volcano then @newType = getID(PBTypes,:FIRE)
when PBEnvironment::Graveyard then @newType = getID(PBTypes,:GHOST)
when PBEnvironment::Sky then @newType = getID(PBTypes,:FLYING)
when PBEnvironment::Space then @newType = getID(PBTypes,:DRAGON)
when PBEnvironment::UltraSpace then @newType = getID(PBTypes,:PSYCHIC)
end
end
if !user.pbHasOtherType?(@newType)

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@@ -958,20 +958,20 @@ class PokeBattle_Move_0A4 < PokeBattle_Move
def pbShowAnimation(id,user,targets,hitNum=0,showAnimation=true)
id = :BODYSLAM # Environment-specific anim
case @secretPower
when 1; id = :THUNDERSHOCK if GameData::Move.exists?(:THUNDERSHOCK)
when 2; id = :VINEWHIP if GameData::Move.exists?(:VINEWHIP)
when 3; id = :FAIRYWIND if GameData::Move.exists?(:FAIRYWIND)
when 4; id = :CONFUSIO if GameData::Move.exists?(:CONFUSION)
when 5; id = :WATERPULSE if GameData::Move.exists?(:WATERPULSE)
when 6; id = :MUDSHOT if GameData::Move.exists?(:MUDSHOT)
when 7; id = :ROCKTHROW if GameData::Move.exists?(:ROCKTHROW)
when 8; id = :MUDSLAP if GameData::Move.exists?(:MUDSLAP)
when 9; id = :ICESHARD if GameData::Move.exists?(:ICESHARD)
when 10; id = :INCINERATE if GameData::Move.exists?(:INCINERATE)
when 11; id = :SHADOWSNEAK if GameData::Move.exists?(:SHADOWSNEAK)
when 12; id = :GUST if GameData::Move.exists?(:GUST)
when 13; id = :SWIFT if GameData::Move.exists?(:SWIFT)
when 14; id = :PSYWAVE if GameData::Move.exists?(:PSYWAVE)
when 1 then id = :THUNDERSHOCK if GameData::Move.exists?(:THUNDERSHOCK)
when 2 then id = :VINEWHIP if GameData::Move.exists?(:VINEWHIP)
when 3 then id = :FAIRYWIND if GameData::Move.exists?(:FAIRYWIND)
when 4 then id = :CONFUSIO if GameData::Move.exists?(:CONFUSION)
when 5 then id = :WATERPULSE if GameData::Move.exists?(:WATERPULSE)
when 6 then id = :MUDSHOT if GameData::Move.exists?(:MUDSHOT)
when 7 then id = :ROCKTHROW if GameData::Move.exists?(:ROCKTHROW)
when 8 then id = :MUDSLAP if GameData::Move.exists?(:MUDSLAP)
when 9 then id = :ICESHARD if GameData::Move.exists?(:ICESHARD)
when 10 then id = :INCINERATE if GameData::Move.exists?(:INCINERATE)
when 11 then id = :SHADOWSNEAK if GameData::Move.exists?(:SHADOWSNEAK)
when 12 then id = :GUST if GameData::Move.exists?(:GUST)
when 13 then id = :SWIFT if GameData::Move.exists?(:SWIFT)
when 14 then id = :PSYWAVE if GameData::Move.exists?(:PSYWAVE)
end
super
end

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@@ -563,9 +563,9 @@ class PokeBattle_Move_114 < PokeBattle_Move
def pbEffectGeneral(user)
hpGain = 0
case [user.effects[PBEffects::Stockpile],1].max
when 1; hpGain = user.totalhp/4
when 2; hpGain = user.totalhp/2
when 3; hpGain = user.totalhp
when 1 then hpGain = user.totalhp/4
when 2 then hpGain = user.totalhp/2
when 3 then hpGain = user.totalhp
end
if user.pbRecoverHP(hpGain)>0
@battle.pbDisplay(_INTL("{1}'s HP was restored.",user.pbThis))