Deleted rubyscreen.dll, eradicated semicolons from when... statements, compiling is now before setting up the system, appeased vocal dissenters

This commit is contained in:
Maruno17
2020-11-26 21:10:45 +00:00
parent 017cdb8d0f
commit eb22e49d9b
73 changed files with 905 additions and 817 deletions

View File

@@ -273,14 +273,14 @@ class PokeBattle_Battle
# Weather announcement
pbCommonAnimation(PBWeather.animationName(@field.weather))
case @field.weather
when PBWeather::Sun; pbDisplay(_INTL("The sunlight is strong."))
when PBWeather::Rain; pbDisplay(_INTL("It is raining."))
when PBWeather::Sandstorm; pbDisplay(_INTL("A sandstorm is raging."))
when PBWeather::Hail; pbDisplay(_INTL("Hail is falling."))
when PBWeather::HarshSun; pbDisplay(_INTL("The sunlight is extremely harsh."))
when PBWeather::HeavyRain; pbDisplay(_INTL("It is raining heavily."))
when PBWeather::StrongWinds; pbDisplay(_INTL("The wind is strong."))
when PBWeather::ShadowSky; pbDisplay(_INTL("The sky is shadowy."))
when PBWeather::Sun then pbDisplay(_INTL("The sunlight is strong."))
when PBWeather::Rain then pbDisplay(_INTL("It is raining."))
when PBWeather::Sandstorm then pbDisplay(_INTL("A sandstorm is raging."))
when PBWeather::Hail then pbDisplay(_INTL("Hail is falling."))
when PBWeather::HarshSun then pbDisplay(_INTL("The sunlight is extremely harsh."))
when PBWeather::HeavyRain then pbDisplay(_INTL("It is raining heavily."))
when PBWeather::StrongWinds then pbDisplay(_INTL("The wind is strong."))
when PBWeather::ShadowSky then pbDisplay(_INTL("The sky is shadowy."))
end
# Terrain announcement
pbCommonAnimation(PBBattleTerrains.animationName(@field.terrain))