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Deleted rubyscreen.dll, eradicated semicolons from when... statements, compiling is now before setting up the system, appeased vocal dissenters
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@@ -273,14 +273,14 @@ class PokeBattle_Battle
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# Weather announcement
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pbCommonAnimation(PBWeather.animationName(@field.weather))
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case @field.weather
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when PBWeather::Sun; pbDisplay(_INTL("The sunlight is strong."))
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when PBWeather::Rain; pbDisplay(_INTL("It is raining."))
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when PBWeather::Sandstorm; pbDisplay(_INTL("A sandstorm is raging."))
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when PBWeather::Hail; pbDisplay(_INTL("Hail is falling."))
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when PBWeather::HarshSun; pbDisplay(_INTL("The sunlight is extremely harsh."))
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when PBWeather::HeavyRain; pbDisplay(_INTL("It is raining heavily."))
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when PBWeather::StrongWinds; pbDisplay(_INTL("The wind is strong."))
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when PBWeather::ShadowSky; pbDisplay(_INTL("The sky is shadowy."))
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when PBWeather::Sun then pbDisplay(_INTL("The sunlight is strong."))
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when PBWeather::Rain then pbDisplay(_INTL("It is raining."))
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when PBWeather::Sandstorm then pbDisplay(_INTL("A sandstorm is raging."))
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when PBWeather::Hail then pbDisplay(_INTL("Hail is falling."))
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when PBWeather::HarshSun then pbDisplay(_INTL("The sunlight is extremely harsh."))
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when PBWeather::HeavyRain then pbDisplay(_INTL("It is raining heavily."))
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when PBWeather::StrongWinds then pbDisplay(_INTL("The wind is strong."))
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when PBWeather::ShadowSky then pbDisplay(_INTL("The sky is shadowy."))
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end
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# Terrain announcement
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pbCommonAnimation(PBBattleTerrains.animationName(@field.terrain))
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