Deleted rubyscreen.dll, eradicated semicolons from when... statements, compiling is now before setting up the system, appeased vocal dissenters

This commit is contained in:
Maruno17
2020-11-26 21:10:45 +00:00
parent 017cdb8d0f
commit eb22e49d9b
73 changed files with 905 additions and 817 deletions

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@@ -65,21 +65,21 @@ module PokeBattle_BallAnimationMixin
# Poké Ball.
def getBattlerColorFromBallType(ballType)
case ballType
when 1; return Color.new(132, 189, 247) # Great Ball
when 2; return Color.new(189, 247, 165) # Safari Ball
when 3; return Color.new(255, 255, 123) # Ultra Ball
when 4; return Color.new(189, 165, 231) # Master Ball
when 5; return Color.new(173, 255, 206) # Net Ball
when 6; return Color.new( 99, 206, 247) # Dive Ball
when 7; return Color.new(247, 222, 82) # Nest Ball
when 8; return Color.new(255, 198, 132) # Repeat Ball
when 9; return Color.new(239, 247, 247) # Timer Ball
when 10; return Color.new(255, 140, 82) # Luxury Ball
when 11; return Color.new(255, 74, 82) # Premier Ball
when 12; return Color.new(115, 115, 140) # Dusk Ball
when 13; return Color.new(255, 198, 231) # Heal Ball
when 14; return Color.new(140, 214, 255) # Quick Ball
when 15; return Color.new(247, 66, 41) # Cherish Ball
when 1 then return Color.new(132, 189, 247) # Great Ball
when 2 then return Color.new(189, 247, 165) # Safari Ball
when 3 then return Color.new(255, 255, 123) # Ultra Ball
when 4 then return Color.new(189, 165, 231) # Master Ball
when 5 then return Color.new(173, 255, 206) # Net Ball
when 6 then return Color.new( 99, 206, 247) # Dive Ball
when 7 then return Color.new(247, 222, 82) # Nest Ball
when 8 then return Color.new(255, 198, 132) # Repeat Ball
when 9 then return Color.new(239, 247, 247) # Timer Ball
when 10 then return Color.new(255, 140, 82) # Luxury Ball
when 11 then return Color.new(255, 74, 82) # Premier Ball
when 12 then return Color.new(115, 115, 140) # Dusk Ball
when 13 then return Color.new(255, 198, 231) # Heal Ball
when 14 then return Color.new(140, 214, 255) # Quick Ball
when 15 then return Color.new(247, 66, 41) # Cherish Ball
end
return Color.new(255, 181, 247) # Poké Ball, Sport Ball, Apricorn Balls, others
end

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@@ -623,9 +623,9 @@ class BattlerDamageAnimation < PokeBattle_Animation
# Animation
delay = 0
case @effectiveness
when 0; battler.setSE(delay,"Battle damage normal")
when 1; battler.setSE(delay,"Battle damage weak")
when 2; battler.setSE(delay,"Battle damage super")
when 0 then battler.setSE(delay, "Battle damage normal")
when 1 then battler.setSE(delay, "Battle damage weak")
when 2 then battler.setSE(delay, "Battle damage super")
end
4.times do # 4 flashes, each lasting 0.2 (4/20) seconds
battler.setVisible(delay,false)

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@@ -350,8 +350,8 @@ class PokemonDataBox < SpriteWrapper
# Data box bobbing while Pokémon is selected
if @selected==1 || @selected==2 # Choosing commands/targeted or damaged
case (frameCounter/QUARTER_ANIM_PERIOD).floor
when 1; self.y = @spriteY-2
when 3; self.y = @spriteY+2
when 1 then self.y = @spriteY-2
when 3 then self.y = @spriteY+2
end
end
end
@@ -574,8 +574,8 @@ class PokemonBattlerSprite < RPG::Sprite
@spriteYExtra = 0
if @selected==1 # When choosing commands for this Pokémon
case (frameCounter/QUARTER_ANIM_PERIOD).floor
when 1; @spriteYExtra = 2
when 3; @spriteYExtra = -2
when 1 then @spriteYExtra = 2
when 3 then @spriteYExtra = -2
end
end
self.x = self.x
@@ -584,8 +584,8 @@ class PokemonBattlerSprite < RPG::Sprite
# Pokémon sprite blinking when targeted
if @selected==2 && @spriteVisible
case (frameCounter/SIXTH_ANIM_PERIOD).floor
when 2, 5; self.visible = false
else; self.visible = true
when 2, 5 then self.visible = false
else self.visible = true
end
end
@updating = false

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@@ -93,8 +93,8 @@ class PokeBattle_Scene
def pbCreateBackdropSprites
case @battle.time
when 1; time = "eve"
when 2; time = "night"
when 1 then time = "eve"
when 2 then time = "night"
end
# Put everything together into backdrop, bases and message bar filenames
backdropFilename = @battle.backdrop