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Deleted rubyscreen.dll, eradicated semicolons from when... statements, compiling is now before setting up the system, appeased vocal dissenters
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@@ -623,9 +623,9 @@ class BattlerDamageAnimation < PokeBattle_Animation
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# Animation
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delay = 0
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case @effectiveness
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when 0; battler.setSE(delay,"Battle damage normal")
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when 1; battler.setSE(delay,"Battle damage weak")
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when 2; battler.setSE(delay,"Battle damage super")
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when 0 then battler.setSE(delay, "Battle damage normal")
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when 1 then battler.setSE(delay, "Battle damage weak")
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when 2 then battler.setSE(delay, "Battle damage super")
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end
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4.times do # 4 flashes, each lasting 0.2 (4/20) seconds
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battler.setVisible(delay,false)
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