Deleted rubyscreen.dll, eradicated semicolons from when... statements, compiling is now before setting up the system, appeased vocal dissenters

This commit is contained in:
Maruno17
2020-11-26 21:10:45 +00:00
parent 017cdb8d0f
commit eb22e49d9b
73 changed files with 905 additions and 817 deletions

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@@ -30,26 +30,26 @@ class PokemonTemp
when "single", "1v1", "1v2", "2v1", "1v3", "3v1",
"double", "2v2", "2v3", "3v2", "triple", "3v3"
rules["size"] = rule.to_s.downcase
when "canlose"; rules["canLose"] = true
when "cannotlose"; rules["canLose"] = false
when "canrun"; rules["canRun"] = true
when "cannotrun"; rules["canRun"] = false
when "roamerflees"; rules["roamerFlees"] = true
when "noexp"; rules["expGain"] = false
when "nomoney"; rules["moneyGain"] = false
when "switchstyle"; rules["switchStyle"] = true
when "setstyle"; rules["switchStyle"] = false
when "anims"; rules["battleAnims"] = true
when "noanims"; rules["battleAnims"] = false
when "terrain"; rules["defaultTerrain"] = getID(PBBattleTerrains,var)
when "weather"; rules["defaultWeather"] = getID(PBWeather,var)
when "environment", "environ"; rules["environment"] = getID(PBEnvironment,var)
when "backdrop", "battleback"; rules["backdrop"] = var
when "base"; rules["base"] = var
when "outcome", "outcomevar"; rules["outcomeVar"] = var
when "nopartner"; rules["noPartner"] = true
when "canlose" then rules["canLose"] = true
when "cannotlose" then rules["canLose"] = false
when "canrun" then rules["canRun"] = true
when "cannotrun" then rules["canRun"] = false
when "roamerflees" then rules["roamerFlees"] = true
when "noexp" then rules["expGain"] = false
when "nomoney" then rules["moneyGain"] = false
when "switchstyle" then rules["switchStyle"] = true
when "setstyle" then rules["switchStyle"] = false
when "anims" then rules["battleAnims"] = true
when "noanims" then rules["battleAnims"] = false
when "terrain" then rules["defaultTerrain"] = getID(PBBattleTerrains, var)
when "weather" then rules["defaultWeather"] = getID(PBWeather, var)
when "environment", "environ" then rules["environment"] = getID(PBEnvironment, var)
when "backdrop", "battleback" then rules["backdrop"] = var
when "base" then rules["base"] = var
when "outcome", "outcomevar" then rules["outcomeVar"] = var
when "nopartner" then rules["noPartner"] = true
else
raise _INTL("Battle rule \"{1}\" does not exist.",rule)
raise _INTL("Battle rule \"{1}\" does not exist.", rule)
end
end
end
@@ -140,12 +140,18 @@ def pbPrepareBattle(battle)
if battleRules["base"].nil?
case battle.environment
when PBEnvironment::Grass, PBEnvironment::TallGrass,
PBEnvironment::ForestGrass; base = "grass"
# when PBEnvironment::Rock; base = "rock"
when PBEnvironment::Sand; base = "sand"
when PBEnvironment::MovingWater, PBEnvironment::StillWater; base = "water"
when PBEnvironment::Puddle; base = "puddle"
when PBEnvironment::Ice; base = "ice"
PBEnvironment::ForestGrass
base = "grass"
# when PBEnvironment::Rock
# base = "rock"
when PBEnvironment::Sand
base = "sand"
when PBEnvironment::MovingWater, PBEnvironment::StillWater
base = "water"
when PBEnvironment::Puddle
base = "puddle"
when PBEnvironment::Ice
base = "ice"
end
else
base = battleRules["base"]
@@ -168,24 +174,24 @@ end
def pbGetEnvironment
ret = GameData::MapMetadata.get($game_map.map_id).battle_environment
ret = PBEnvironment::None if !ret
if $PokemonTemp.encounterType==EncounterTypes::OldRod ||
$PokemonTemp.encounterType==EncounterTypes::GoodRod ||
$PokemonTemp.encounterType==EncounterTypes::SuperRod
if $PokemonTemp.encounterType == EncounterTypes::OldRod ||
$PokemonTemp.encounterType == EncounterTypes::GoodRod ||
$PokemonTemp.encounterType == EncounterTypes::SuperRod
terrainTag = pbFacingTerrainTag
else
terrainTag = $game_player.terrain_tag
end
case terrainTag
when PBTerrain::Grass, PBTerrain::SootGrass
ret = (ret==PBEnvironment::Forest) ? PBEnvironment::ForestGrass : PBEnvironment::Grass
ret = (ret == PBEnvironment::Forest) ? PBEnvironment::ForestGrass : PBEnvironment::Grass
when PBTerrain::TallGrass
ret = (ret==PBEnvironment::Forest) ? PBEnvironment::ForestGrass : PBEnvironment::TallGrass
when PBTerrain::Rock; ret = PBEnvironment::Rock
when PBTerrain::Sand; ret = PBEnvironment::Sand
when PBTerrain::DeepWater, PBTerrain::Water; ret = PBEnvironment::MovingWater
when PBTerrain::StillWater; ret = PBEnvironment::StillWater
when PBTerrain::Puddle; ret = PBEnvironment::Puddle
when PBTerrain::Ice; ret = PBEnvironment::Ice
ret = (ret == PBEnvironment::Forest) ? PBEnvironment::ForestGrass : PBEnvironment::TallGrass
when PBTerrain::Rock then ret = PBEnvironment::Rock
when PBTerrain::Sand then ret = PBEnvironment::Sand
when PBTerrain::DeepWater, PBTerrain::Water then ret = PBEnvironment::MovingWater
when PBTerrain::StillWater then ret = PBEnvironment::StillWater
when PBTerrain::Puddle then ret = PBEnvironment::Puddle
when PBTerrain::Ice then ret = PBEnvironment::Ice
end
return ret
end