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https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-09 14:14:59 +00:00
Deleted rubyscreen.dll, eradicated semicolons from when... statements, compiling is now before setting up the system, appeased vocal dissenters
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@@ -65,10 +65,10 @@ def moveThrough(follower,direction)
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oldThrough=follower.through
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follower.through=true
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case direction
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when 2; follower.move_down # down
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when 4; follower.move_left # left
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when 6; follower.move_right # right
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when 8; follower.move_up # up
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when 2 then follower.move_down
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when 4 then follower.move_left
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when 6 then follower.move_right
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when 8 then follower.move_up
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end
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follower.through=oldThrough
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end
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@@ -87,10 +87,10 @@ def moveFancy(follower,direction)
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oldThrough=follower.through
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follower.through=true
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case direction
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when 2; follower.move_down # down
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when 4; follower.move_left # left
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when 6; follower.move_right # right
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when 8; follower.move_up # up
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when 2 then follower.move_down
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when 4 then follower.move_left
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when 6 then follower.move_right
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when 8 then follower.move_up
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end
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follower.through=oldThrough
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end
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@@ -155,11 +155,11 @@ class DependentEvents
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newEvent = Game_Event.new(eventData[0],rpgEvent,$MapFactory.getMap(eventData[2]))
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newEvent.character_name = eventData[6]
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newEvent.character_hue = eventData[7]
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case eventData[5] # direction
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when 2; newEvent.turn_down
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when 4; newEvent.turn_left
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when 6; newEvent.turn_right
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when 8; newEvent.turn_up
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case eventData[5] # direction
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when 2 then newEvent.turn_down
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when 4 then newEvent.turn_left
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when 6 then newEvent.turn_right
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when 8 then newEvent.turn_up
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end
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return newEvent
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end
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