Deleted rubyscreen.dll, eradicated semicolons from when... statements, compiling is now before setting up the system, appeased vocal dissenters

This commit is contained in:
Maruno17
2020-11-26 21:10:45 +00:00
parent 017cdb8d0f
commit eb22e49d9b
73 changed files with 905 additions and 817 deletions

View File

@@ -65,10 +65,10 @@ def moveThrough(follower,direction)
oldThrough=follower.through
follower.through=true
case direction
when 2; follower.move_down # down
when 4; follower.move_left # left
when 6; follower.move_right # right
when 8; follower.move_up # up
when 2 then follower.move_down
when 4 then follower.move_left
when 6 then follower.move_right
when 8 then follower.move_up
end
follower.through=oldThrough
end
@@ -87,10 +87,10 @@ def moveFancy(follower,direction)
oldThrough=follower.through
follower.through=true
case direction
when 2; follower.move_down # down
when 4; follower.move_left # left
when 6; follower.move_right # right
when 8; follower.move_up # up
when 2 then follower.move_down
when 4 then follower.move_left
when 6 then follower.move_right
when 8 then follower.move_up
end
follower.through=oldThrough
end
@@ -155,11 +155,11 @@ class DependentEvents
newEvent = Game_Event.new(eventData[0],rpgEvent,$MapFactory.getMap(eventData[2]))
newEvent.character_name = eventData[6]
newEvent.character_hue = eventData[7]
case eventData[5] # direction
when 2; newEvent.turn_down
when 4; newEvent.turn_left
when 6; newEvent.turn_right
when 8; newEvent.turn_up
case eventData[5] # direction
when 2 then newEvent.turn_down
when 4 then newEvent.turn_left
when 6 then newEvent.turn_right
when 8 then newEvent.turn_up
end
return newEvent
end