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https://github.com/infinitefusion/infinitefusion-e18.git
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minor game changes
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@@ -1,17 +1,24 @@
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PUDDLE_ANIMATION_ID = 22
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PUDDLE_ANIMATION_ID = 22
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Events.onStepTakenFieldMovement += proc { |_sender, e|
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return if !$game_switches[1]
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event = e[0] # Get the event affected by field movement
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if $scene.is_a?(Scene_Map)
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event.each_occupied_tile do |x, y|
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mapTerrainTag = $MapFactory.getTerrainTag(event.map.map_id, x, y, false)
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if isWaterTerrain?(mapTerrainTag)
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pbSEPlay("puddle", 100) if event == $game_player && !$PokemonGlobal.surfing #only play sound effect in puddle
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$scene.spriteset.addUserAnimation(PUDDLE_ANIMATION_ID,event.x,event.y,true,0)
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if $PokemonGlobal.surfing
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if isWaterTerrain?(mapTerrainTag)
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$scene.spriteset.addUserAnimation(PUDDLE_ANIMATION_ID, event.x, event.y, true, 0)
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end
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else
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if mapTerrainTag == 16 #puddle
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pbSEPlay("puddle", 100) if event == $game_player && !$PokemonGlobal.surfing #only play sound effect in puddle
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$scene.spriteset.addUserAnimation(PUDDLE_ANIMATION_ID, event.x, event.y, true, 0)
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end
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end
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end
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end
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}
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def isWaterTerrain?(tag)
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return [5,6,17,7,9,16].include?(tag)
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return [5, 6, 17, 7, 9, 16].include?(tag)
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end
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