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Added class GameData::GrowthRate
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@@ -210,7 +210,7 @@ def pbBalancedLevel(party)
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sum = 0
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party.each { |p| sum += p.level }
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return 1 if sum == 0
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mLevel = PBExperience.maxLevel
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mLevel = GameData::GrowthRate.max_level
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average = sum.to_f / party.length.to_f
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# Calculate the standard deviation
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varianceTimesN = 0
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