Encounters now occur when changing direction

This commit is contained in:
Kaividian
2020-09-28 00:01:00 +10:00
committed by GitHub
parent 0bbdc54ff0
commit edf35ac8a8
2 changed files with 19 additions and 0 deletions

View File

@@ -54,6 +54,7 @@ module Events
@@OnWildBattleOverride = Event.new
@@OnWildBattleEnd = Event.new
@@OnTrainerPartyLoad = Event.new
@@OnChangeDirection = Event.new
# Fires whenever a map is created. Event handler receives two parameters: the
# map (RPG::Map) and the tileset (RPG::Tileset)
@@ -159,6 +160,10 @@ module Events
# e[2] - Party
def self.onTrainerPartyLoad; @@OnTrainerPartyLoad; end
def self.onTrainerPartyLoad=(v); @@OnTrainerPartyLoad = v; end
# Fires whenever the player changes direction.
def self.onChangeDirection; @@OnChangeDirection; end
def self.onChangeDirection=(v); @@OnChangeDirection = v; end
end
@@ -365,6 +370,12 @@ def pbOnStepTaken(eventTriggered)
pbBattleOnStepTaken(repel) if !eventTriggered && !$game_temp.in_menu
end
# Start wild encounters while turning on the spot
Events.onChangeDirection += proc{
repel = ($PokemonGlobal.repel>0)
pbBattleOnStepTaken(repel) if !$game_temp.in_menu
}
def pbBattleOnStepTaken(repel=false)
return if $Trainer.ablePokemonCount==0
encounterType = $PokemonEncounters.pbEncounterType