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https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
More item randomization options
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@@ -9,6 +9,8 @@ class RandomizerOptionsScene < PokemonOption_Scene
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@openTrainerOptions = false
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@openWildOptions = false
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@openGymOptions = false
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@openItemOptions = false
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end
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def getDefaultDescription
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@@ -26,14 +28,19 @@ class RandomizerOptionsScene < PokemonOption_Scene
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def pbGetOptions(inloadscreen = false)
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options = [
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EnumOption.new(_INTL("Starters"), [_INTL("On"), _INTL("Off")],
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proc { $game_switches[SWITCH_RANDOM_STARTERS] ? 0 : 1 },
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EnumOption.new(_INTL("Pokémon"), [_INTL("On"), _INTL("Off")],
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proc {
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$game_switches[SWITCH_RANDOM_WILD] ? 0 : 1
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},
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proc { |value|
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$game_switches[SWITCH_RANDOM_STARTERS] = value == 0
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}, "Randomize the selection of starters to choose from at the start of the game"
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if !$game_switches[SWITCH_RANDOM_WILD] && value == 0
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@openWildOptions = true
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openWildPokemonOptionsMenu()
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end
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$game_switches[SWITCH_RANDOM_WILD] = value == 0
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}, "Select the randomizer options for Pokémon"
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),
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EnumOption.new(_INTL("Trainers"), [_INTL("On"), _INTL("Off")],
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EnumOption.new(_INTL("NPC Trainers"), [_INTL("On"), _INTL("Off")],
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proc { $game_switches[SWITCH_RANDOM_TRAINERS] ? 0 : 1 },
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proc { |value|
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if !$game_switches[SWITCH_RANDOM_TRAINERS] && value == 0
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@@ -41,7 +48,7 @@ class RandomizerOptionsScene < PokemonOption_Scene
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openTrainerOptionsMenu()
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end
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$game_switches[SWITCH_RANDOM_TRAINERS] = value == 0
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}, "Select the randomizer options for regular trainers"
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}, "Select the randomizer options for trainers"
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),
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EnumOption.new(_INTL("Gym trainers"), [_INTL("On"), _INTL("Off")],
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@@ -55,30 +62,17 @@ class RandomizerOptionsScene < PokemonOption_Scene
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}, "Limit gym trainers to a single type"
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),
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EnumOption.new(_INTL("Wild Pokémon"), [_INTL("On"), _INTL("Off")],
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proc {
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$game_switches[SWITCH_RANDOM_WILD] ? 0 : 1
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},
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proc { |value|
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if !$game_switches[SWITCH_RANDOM_WILD] && value == 0
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@openWildOptions = true
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openWildPokemonOptionsMenu()
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end
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$game_switches[SWITCH_RANDOM_WILD] = value == 0
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}, "Select the randomizer options for wild Pokémon"
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),
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EnumOption.new(_INTL("Items"), [_INTL("On"), _INTL("Off")],
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proc { $game_switches[SWITCH_RANDOM_ITEMS] ? 0 : 1 },
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proc { $game_switches[SWITCH_RANDOM_ITEMS_GENERAL] ? 0 : 1 },
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proc { |value|
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$game_switches[SWITCH_RANDOM_ITEMS] = value == 0
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}, "Randomize the items picked up on the ground"
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),
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EnumOption.new(_INTL("TMs"), [_INTL("On"), _INTL("Off")],
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proc { $game_switches[SWITCH_RANDOM_TMS] ? 0 : 1 },
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proc { |value|
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$game_switches[SWITCH_RANDOM_TMS] = value == 0
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}, "Randomize the TMs picked up on the ground"
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if !$game_switches[SWITCH_RANDOM_ITEMS_GENERAL] && value == 0
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@openItemOptions = true
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openItemOptionsMenu()
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end
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$game_switches[SWITCH_RANDOM_ITEMS_GENERAL] = value == 0
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}, "Select the randomizer options for items"
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),
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]
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return options
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end
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@@ -93,6 +87,16 @@ class RandomizerOptionsScene < PokemonOption_Scene
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@openGymOptions = false
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end
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def openItemOptionsMenu()
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return if !@openItemOptions
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pbFadeOutIn {
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scene = RandomizerItemOptionsScene.new
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screen = PokemonOptionScreen.new(scene)
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screen.pbStartScreen
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}
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@openItemOptions = false
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end
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def openTrainerOptionsMenu()
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return if !@openTrainerOptions
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pbFadeOutIn {
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@@ -117,7 +121,6 @@ end
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class RandomizerTrainerOptionsScene < PokemonOption_Scene
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RANDOM_TEAMS_CUSTOM_SPRITES = 600
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RANDOM_HELD_ITEMS = 843
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RANDOM_GYM_TYPES = 921
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def initialize
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@@ -152,12 +155,6 @@ class RandomizerTrainerOptionsScene < PokemonOption_Scene
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$game_switches[RANDOM_TEAMS_CUSTOM_SPRITES] = value == 0
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},
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"Use only Pokémon that have custom sprites in trainer teams"
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),
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EnumOption.new(_INTL("Trainer Held items"), [_INTL("On"), _INTL("Off")],
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proc { $game_switches[RANDOM_HELD_ITEMS] ? 0 : 1 },
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proc { |value|
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$game_switches[RANDOM_HELD_ITEMS] = value == 0
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}, "Give random held items to all trainers"
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)
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]
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return options
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@@ -219,6 +216,12 @@ class RandomizerWildPokemonOptionsScene < PokemonOption_Scene
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"Randomizes the encounters in each route individually"
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]
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),
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EnumOption.new(_INTL("Starters"), [_INTL("On"), _INTL("Off")],
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proc { $game_switches[SWITCH_RANDOM_STARTERS] ? 0 : 1 },
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proc { |value|
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$game_switches[SWITCH_RANDOM_STARTERS] = value == 0
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}, "Randomize the selection of starters to choose from at the start of the game"
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),
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EnumOption.new(_INTL("Static encounters"), [_INTL("On"), _INTL("Off")],
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proc { $game_switches[RANDOM_STATIC] ? 0 : 1 },
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proc { |value|
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@@ -302,4 +305,106 @@ class RandomizerGymOptionsScene < PokemonOption_Scene
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]
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return options
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end
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end
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class RandomizerItemOptionsScene < PokemonOption_Scene
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RANDOM_HELD_ITEMS = 843
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def initialize
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@changedColor = false
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end
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def pbStartScene(inloadscreen = false)
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super
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@sprites["option"].nameBaseColor = Color.new(35, 130, 200)
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@sprites["option"].nameShadowColor = Color.new(20, 75, 115)
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@changedColor = true
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for i in 0...@PokemonOptions.length
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@sprites["option"][i] = (@PokemonOptions[i].get || 0)
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end
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@sprites["title"] = Window_UnformattedTextPokemon.newWithSize(
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_INTL("Randomizer settings: Items"), 0, 0, Graphics.width, 64, @viewport)
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@sprites["textbox"].text = _INTL("Set the randomizer settings for items")
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pbFadeInAndShow(@sprites) { pbUpdate }
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end
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def pbFadeInAndShow(sprites, visiblesprites = nil)
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return if !@changedColor
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super
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end
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def pbGetOptions(inloadscreen = false)
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options = [
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EnumOption.new(_INTL("Type"), [_INTL("Mapped"), _INTL("Dynamic")],
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proc {
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if $game_switches[SWITCH_RANDOM_ITEMS_DYNAMIC]
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1
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else
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0
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end
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},
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proc { |value|
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if value == 0
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$game_switches[SWITCH_RANDOM_ITEMS_MAPPED] = true
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$game_switches[SWITCH_RANDOM_ITEMS_DYNAMIC] = false
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else
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value == 1
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$game_switches[SWITCH_RANDOM_ITEMS_MAPPED] = false
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$game_switches[SWITCH_RANDOM_ITEMS_DYNAMIC] = true
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end
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},
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# proc { $game_switches[SWITCH_RANDOM_ITEMS_FULL] ? 0 : 1 },
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# proc { |value|
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# $game_switches[SWITCH_RANDOM_ITEMS_MAPPED] = value == 0
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# $game_switches[SWITCH_RANDOM_ITEMS_FULL] = value == 1
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# }, ["Random items are decided at the start of the game", "Random items are decided as you obtain them"]
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),
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EnumOption.new(_INTL("Found items"), [_INTL("On"), _INTL("Off")],
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proc { $game_switches[SWITCH_RANDOM_FOUND_ITEMS] ? 0 : 1 },
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proc { |value|
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$game_switches[SWITCH_RANDOM_FOUND_ITEMS] = value == 0
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$game_switches[SWITCH_RANDOM_ITEMS] = $game_switches[SWITCH_RANDOM_FOUND_ITEMS] || $game_switches[SWITCH_RANDOM_GIVEN_ITEMS]
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}, "Randomize the items picked up on the ground"
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),
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EnumOption.new(_INTL("Found TMs"), [_INTL("On"), _INTL("Off")],
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proc { $game_switches[SWITCH_RANDOM_FOUND_TMS] ? 0 : 1 },
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proc { |value|
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$game_switches[SWITCH_RANDOM_FOUND_TMS] = value == 0
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$game_switches[SWITCH_RANDOM_TMS] = $game_switches[SWITCH_RANDOM_FOUND_TMS] || $game_switches[SWITCH_RANDOM_GIVEN_TMS]
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}, "Randomize the TMs picked up on the ground"
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),
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EnumOption.new(_INTL("Given items"), [_INTL("On"), _INTL("Off")],
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proc { $game_switches[SWITCH_RANDOM_GIVEN_ITEMS] ? 0 : 1 },
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proc { |value|
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$game_switches[SWITCH_RANDOM_GIVEN_ITEMS] = value == 0
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$game_switches[SWITCH_RANDOM_ITEMS] = $game_switches[SWITCH_RANDOM_FOUND_ITEMS] || $game_switches[SWITCH_RANDOM_GIVEN_ITEMS]
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}, "Randomize the items given by NPCs (might make some quests impossible to complete)"
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),
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EnumOption.new(_INTL("Given TMs"), [_INTL("On"), _INTL("Off")],
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proc { $game_switches[SWITCH_RANDOM_GIVEN_TMS] ? 0 : 1 },
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proc { |value|
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$game_switches[SWITCH_RANDOM_GIVEN_TMS] = value == 0
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$game_switches[SWITCH_RANDOM_TMS] = $game_switches[SWITCH_RANDOM_FOUND_TMS] || $game_switches[SWITCH_RANDOM_GIVEN_TMS]
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}, "Randomize the TMs given by NPCs"
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),
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EnumOption.new(_INTL("Shops items"), [_INTL("On"), _INTL("Off")],
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proc { $game_switches[SWITCH_RANDOM_SHOP_ITEMS] ? 0 : 1 },
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proc { |value|
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$game_switches[SWITCH_RANDOM_SHOP_ITEMS] = value == 0
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}, "Randomizes the items available in shops (always mapped)"
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),
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EnumOption.new(_INTL("Trainer Held items"), [_INTL("On"), _INTL("Off")],
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proc { $game_switches[RANDOM_HELD_ITEMS] ? 0 : 1 },
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proc { |value|
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$game_switches[RANDOM_HELD_ITEMS] = value == 0
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}, "Give random held items to all trainers"
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)
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]
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return options
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end
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end
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