More item randomization options

This commit is contained in:
infinitefusion
2022-09-23 23:15:38 -04:00
parent 77c3220d10
commit efd97dc9fe
14 changed files with 505 additions and 278 deletions

View File

@@ -27,14 +27,11 @@
###############################################################
#
#GYM_TYPES_ARRAY = [0,5,11,13,12,3,14,10,4,1,0,6,2,16,7,15,1,8,15,1,7,16,18,17,7,16]
GYM_TYPES_CLASSIC = [:NORMAL,:ROCK,:WATER,:ELECTRIC,:GRASS,:POISON,:PSYCHIC,:FIRE,:GROUND,:FIGHTING,:NORMAL,:BUG,:FLYING,:DRAGON,:GHOST,:ICE,:FIGHTING,:STEEL,:ICE,:FIGHTING,:GHOST,:DRAGON,:FAIRY,:DARK,:GHOST,:DRAGON]
GYM_TYPES_MODERN = [:NORMAL,:STEEL,:ICE,:FIGHTING,:BUG,:DARK,:FAIRY,:PSYCHIC,:NORMAL,:FIGHTING,:FAIRY,:GRASS,:BUG,:DRAGON,:FIRE,:GHOST,:GROUND,:ELECTRIC,:WATER,:ROCK,:POISON,:FLYING,:FAIRY,:DARK,:GHOST,:DRAGON]
GYM_TYPES_CLASSIC = [:NORMAL, :ROCK, :WATER, :ELECTRIC, :GRASS, :POISON, :PSYCHIC, :FIRE, :GROUND, :FIGHTING, :NORMAL, :BUG, :FLYING, :DRAGON, :GHOST, :ICE, :FIGHTING, :STEEL, :ICE, :FIGHTING, :GHOST, :DRAGON, :FAIRY, :DARK, :GHOST, :DRAGON]
GYM_TYPES_MODERN = [:NORMAL, :STEEL, :ICE, :FIGHTING, :BUG, :DARK, :FAIRY, :PSYCHIC, :NORMAL, :FIGHTING, :FAIRY, :GRASS, :BUG, :DRAGON, :FIRE, :GHOST, :GROUND, :ELECTRIC, :WATER, :ROCK, :POISON, :FLYING, :FAIRY, :DARK, :GHOST, :DRAGON]
GYM_TYPES_ARRAY = ($game_switches && $game_switches[SWITCH_MODERN_MODE]) ? GYM_TYPES_MODERN : GYM_TYPES_CLASSIC
#$randomTrainersArray = []
#[fighting dojo est 9eme (1), 0 au debut pour pasavoir a faire -1]
@@ -44,71 +41,72 @@ def Kernel.initRandomTypeArray()
$game_variables[VAR_GYM_TYPES_ARRAY] = $game_switches[SWITCH_RANDOMIZED_GYM_TYPES] ? typesArray : GYM_TYPES_ARRAY
end
def setRivalStarter(starter1, starter2, starter3, choice)
starters=[starter1,starter2,starter3]
starters = [starter1, starter2, starter3]
starters.delete_at(choice)
if starters[0] > NB_POKEMON || starters[1] > NB_POKEMON
rivalStarter = starters[0]
else
rivalStarter = starters[0]*NB_POKEMON+starters[1]
rivalStarter = starters[0] * NB_POKEMON + starters[1]
end
pbSet(VAR_RIVAL_STARTER,rivalStarter)
pbSet(VAR_RIVAL_STARTER, rivalStarter)
$game_switches[SWITCH_DEFINED_RIVAL_STARTER] = true
end
def setRivalStarterSpecific(rivalStarter)
pbSet(VAR_RIVAL_STARTER,rivalStarter)
pbSet(VAR_RIVAL_STARTER, rivalStarter)
$game_switches[SWITCH_DEFINED_RIVAL_STARTER] = true
end
class PokeBattle_Battle
CONST_BST_RANGE = 25 #unused. $game_variables[197] a la place
def randomize_opponent_party(party)
CONST_BST_RANGE = 25 #unused. $game_variables[197] a la place
def randomize_opponent_party(party)
for pokemon in party
next if !pokemon
newspecies = rand(PBSpecies.maxValue - 1) + 1
while !gymLeaderOk(newspecies) || bstOk(newspecies,pokemon.species,$game_variables[VAR_RANDOMIZER_WILD_POKE_BST])
newspecies = rand(PBSpecies.maxValue - 1) + 1
end
pokemon.species = newspecies
pokemon.name = PBSpecies.getName(newspecies)
pokemon.resetMoves
pokemon.calcStats
end
return party
end
def randomizedRivalFirstBattle(party)
return party if $game_switches[953] #full random
starter1 = $PokemonGlobal.psuedoBSTHash[1]
starter2 = $PokemonGlobal.psuedoBSTHash[4]
starter3 = $PokemonGlobal.psuedoBSTHash[7]
playerChoice = $game_variables[7]
for m in party
next if !m
case playerChoice
when 0 then newspecies = starter2*NB_POKEMON+starter3
when 1 then newspecies = starter1*NB_POKEMON+starter3
when 2 then newspecies = starter1*NB_POKEMON+starter2
else
next if !pokemon
newspecies = rand(PBSpecies.maxValue - 1) + 1
while !gymLeaderOk(newspecies) || bstOk(newspecies, pokemon.species, $game_variables[VAR_RANDOMIZER_WILD_POKE_BST])
newspecies = rand(PBSpecies.maxValue - 1) + 1
end
pokemon.species = newspecies
pokemon.name = PBSpecies.getName(newspecies)
pokemon.resetMoves
pokemon.calcStats
end
m.species= newspecies
m.name = PBSpecies.getName(newspecies)
m.resetMoves
m.calcStats
return party
end
def randomizedRivalFirstBattle(party)
return party if $game_switches[953] #full random
starter1 = $PokemonGlobal.psuedoBSTHash[1]
starter2 = $PokemonGlobal.psuedoBSTHash[4]
starter3 = $PokemonGlobal.psuedoBSTHash[7]
playerChoice = $game_variables[7]
for m in party
next if !m
case playerChoice
when 0 then
newspecies = starter2 * NB_POKEMON + starter3
when 1 then
newspecies = starter1 * NB_POKEMON + starter3
when 2 then
newspecies = starter1 * NB_POKEMON + starter2
else
end
m.species = newspecies
m.name = PBSpecies.getName(newspecies)
m.resetMoves
m.calcStats
end
return party
end
return party
end
end
#######
# end of class
######
####methodes utilitaires
# def getBaseStats(species)
@@ -121,20 +119,20 @@ end
# return basestatsum
# end
#
def bstOk(newspecies,oldPokemonSpecies,bst_range=50)
newBST = calcBaseStatsSum(newspecies)
originalBST = calcBaseStatsSum(oldPokemonSpecies)
return newBST < originalBST-bst_range || newBST > originalBST+bst_range
def bstOk(newspecies, oldPokemonSpecies, bst_range = 50)
newBST = calcBaseStatsSum(newspecies)
originalBST = calcBaseStatsSum(oldPokemonSpecies)
return newBST < originalBST - bst_range || newBST > originalBST + bst_range
end
def gymLeaderOk(newspecies)
return true if $game_variables[152] == -1 #not in a gym
leaderType=getLeaderType()
leaderType = getLeaderType()
if leaderType == nil
return true
else
return true if SpeciesHasType?(leaderType,newspecies)
return true if SpeciesHasType?(leaderType, newspecies)
end
return false
end
@@ -150,41 +148,34 @@ def getLeaderType()
return typeIndex
end
##Version alternatives de fonctions pour fonctionner avec numero de species
def SpeciesHasType?(type,species)
if type.is_a?(String) || type.is_a?(Symbol)
return isConst?(getSpeciesType1(species),PBTypes,type) || isConst?(getSpeciesType2(species),PBTypes,type)
else
return getSpeciesType1(species)==type || getSpeciesType2(species)==type
end
def SpeciesHasType?(type, species)
if type.is_a?(String) || type.is_a?(Symbol)
return isConst?(getSpeciesType1(species), PBTypes, type) || isConst?(getSpeciesType2(species), PBTypes, type)
else
return getSpeciesType1(species) == type || getSpeciesType2(species) == type
end
end
# Returns this Pokémon's first type.
def getSpeciesType1(species)
return $pkmn_dex[species][3]
end
def getSpeciesType1(species)
return $pkmn_dex[species][3]
end
# Returns this Pokémon's second type.
def getSpeciesType2(species)
return $pkmn_dex[species][4]
end
############
def getSpeciesType2(species)
return $pkmn_dex[species][4]
end
############
#summarize random options
def Kernel.sumRandomOptions()
answer = $game_switches[954] ? "On" : "Off"
stringOptions = "\nStarters: " << answer
answer = $game_switches[778] ? "On" : "Off"
stringOptions << "\nWild Pokémon: " << answer << " "
stringOptions << "\nWild Pokémon: " << answer << " "
if $game_switches[777]
stringOptions << "(Area)"
else
@@ -192,142 +183,130 @@ def Kernel.sumRandomOptions()
end
answer = $game_switches[987] ? "On" : "Off"
stringOptions << "\nTrainers: " << answer
stringOptions << "\nTrainers: " << answer
answer = $game_switches[955] ? "On" : "Off"
stringOptions << "\nStatic encounters: " << answer
answer = $game_switches[955] ? "On" : "Off"
stringOptions << "\nStatic encounters: " << answer
answer = $game_switches[780] ? "On" : "Off"
stringOptions << "\nGift Pokémon: " << answer
answer = $game_switches[780] ? "On" : "Off"
stringOptions << "\nGift Pokémon: " << answer
answer = $game_switches[958] ? "On" : "Off"
stringOptions << "\nItems: " << answer
stringOptions << "\nItems: " << answer
answer = $game_switches[959] ? "On" : "Off"
stringOptions << "\nTMs: " << answer
stringOptions << "\nTMs: " << answer
return stringOptions
end
def countVisitedMaps
count = 0
for i in 0..$PokemonGlobal.visitedMaps.length
count +=1 if $PokemonGlobal.visitedMaps[i]
end
count += 1 if $PokemonGlobal.visitedMaps[i]
end
return count
end
def Kernel.sumGameStats()
stringStats = ""
stringStats << "Seen " << $Trainer.pokedexSeen.to_s << " Pokémon"
stringStats << "\nCaught " << $Trainer.pokedexOwned.to_s << " Pokémon"
stringStats << "Seen " << $Trainer.pokedexSeen.to_s << " Pokémon"
stringStats << "\nCaught " << $Trainer.pokedexOwned.to_s << " Pokémon"
stringStats << "\nBeaten the Elite Four " << $game_variables[174].to_s << " times"
stringStats << "\nFused " << $game_variables[126].to_s << " Pokémon"
stringStats << "\nFused " << $game_variables[126].to_s << " Pokémon"
stringStats << "\nRematched " << $game_variables[162].to_s << " Gym Leaders"
stringStats << "\nTook " << $PokemonGlobal.stepcount.to_s << " steps"
stringStats << "\nVisited " << countVisitedMaps.to_s << " different areas"
stringStats << "\nRematched " << $game_variables[162].to_s << " Gym Leaders"
stringStats << "\nTook " << $PokemonGlobal.stepcount.to_s << " steps"
stringStats << "\nVisited " << countVisitedMaps.to_s << " different areas"
if $game_switches[910]
stringStats << "\nMade " << $game_variables[164].to_s << " Wonder Trades"
stringStats << "\nMade " << $game_variables[164].to_s << " Wonder Trades"
end
stringStats << "\nTipped $" << $game_variables[100].to_s << " to clowns"
stringStats << "\nDestroyed " << $game_variables[163].to_s << " sandcastles"
if $game_variables[43] > 0 || $game_variables[44] >0
stringStats << "\nWon $" << $game_variables[43].to_s << " against gamblers"
stringStats << "\nLost $" << $game_variables[44].to_s << " against gamblers"
stringStats << "\nTipped $" << $game_variables[100].to_s << " to clowns"
stringStats << "\nDestroyed " << $game_variables[163].to_s << " sandcastles"
if $game_variables[43] > 0 || $game_variables[44] > 0
stringStats << "\nWon $" << $game_variables[43].to_s << " against gamblers"
stringStats << "\nLost $" << $game_variables[44].to_s << " against gamblers"
end
stringStats << "\nSpent $" << $game_variables[225].to_s << " at hotels"
stringStats << "\nSpent $" << $game_variables[225].to_s << " at hotels"
stringStats << "\nAccepted " << $game_variables[96].to_s << " quests"
stringStats << "\nCompleted " << $game_variables[98].to_s << " quests"
stringStats << "\nDiscovered " << $game_variables[193].to_s << " secrets"
stringStats << "\nAccepted " << $game_variables[96].to_s << " quests"
stringStats << "\nCompleted " << $game_variables[98].to_s << " quests"
stringStats << "\nDiscovered " << $game_variables[193].to_s << " secrets"
if $game_switches[912]
stringStats << "\nDied " << $game_variables[191].to_s << " times in Pikachu's adventure"
if $game_variables[193] >= 1
stringStats << "\nCollected " << $game_variables[194].to_s << " coins with Pikachu"
stringStats << "\nDied " << $game_variables[191].to_s << " times in Pikachu's adventure"
if $game_variables[193] >= 1
stringStats << "\nCollected " << $game_variables[194].to_s << " coins with Pikachu"
end
end
return stringStats
end
def Kernel.pbRandomizeTM()
tmList = []
for item in $itemData
#machine=$ItemData[item][ITEMMACHINE]
#movename=PBMoves.getName(machine)
#Kernel.pbMessage(_INTL("It contained {1}.\1",item))
tmList << item if pbIsHiddenMachine?(item)
end
end
def getNewSpecies(oldSpecies,bst_range=50, ignoreRivalPlaceholder = false, maxDexNumber = PBSpecies.maxValue )
def getNewSpecies(oldSpecies, bst_range = 50, ignoreRivalPlaceholder = false, maxDexNumber = PBSpecies.maxValue)
oldSpecies_dex = dexNum(oldSpecies)
return oldSpecies_dex if (oldSpecies_dex == Settings::RIVAL_STARTER_PLACEHOLDER_SPECIES && !ignoreRivalPlaceholder)
return oldSpecies_dex if oldSpecies_dex >= Settings::ZAPMOLCUNO_NB
newspecies_dex = rand(maxDexNumber - 1) + 1
i=0
while bstOk(newspecies_dex,oldSpecies_dex,bst_range)
i = 0
while bstOk(newspecies_dex, oldSpecies_dex, bst_range)
newspecies_dex = rand(maxDexNumber - 1) + 1
i+=1
if i%10 == 0
i += 1
if i % 10 == 0
bst_range += 5
end
end
return newspecies_dex
end
def getNewCustomSpecies(oldSpecies,customSpeciesList,bst_range=50, ignoreRivalPlaceholder = false)
def getNewCustomSpecies(oldSpecies, customSpeciesList, bst_range = 50, ignoreRivalPlaceholder = false)
oldSpecies_dex = dexNum(oldSpecies)
return oldSpecies_dex if (oldSpecies_dex == Settings::RIVAL_STARTER_PLACEHOLDER_SPECIES && !ignoreRivalPlaceholder)
return oldSpecies_dex if oldSpecies_dex >= Settings::ZAPMOLCUNO_NB
i = rand(customSpeciesList.length - 1) + 1
n=0
n = 0
newspecies_dex = customSpeciesList[i]
while bstOk(newspecies_dex,oldSpecies_dex,bst_range)
i = rand(customSpeciesList.length - 1)#+1
while bstOk(newspecies_dex, oldSpecies_dex, bst_range)
i = rand(customSpeciesList.length - 1) #+1
newspecies_dex = customSpeciesList[i]
n+=1
n += 1
if n % 10 == 0
bst_range+=5
bst_range += 5
end
end
return newspecies_dex
end
def playShuffleSE(i)
if i % 40 == 0 || i == 0
pbSEPlay("Charm",60)
pbSEPlay("Charm", 60)
end
end
def getTrainersDataMode
mode = GameData::Trainer
if $game_switches && $game_switches[SWITCH_MODERN_MODE]
mode = GameData::TrainerModern
end
return mode
mode = GameData::Trainer
if $game_switches && $game_switches[SWITCH_MODERN_MODE]
mode = GameData::TrainerModern
end
return mode
end
def Kernel.pbShuffleTrainers(bst_range = 50,customsOnly=false,customsList=nil)
def Kernel.pbShuffleTrainers(bst_range = 50, customsOnly = false, customsList = nil)
bst_range = pbGet(VAR_RANDOMIZER_TRAINER_BST)
if customsOnly && customsList == nil
@@ -337,19 +316,19 @@ def Kernel.pbShuffleTrainers(bst_range = 50,customsOnly=false,customsList=nil)
trainers_data = GameData::Trainer.list_all
trainers_data.each do |key, value|
trainer = trainers_data[key]
i=0
i = 0
new_party = []
for poke in trainer.pokemon
old_poke = GameData::Species.get(poke[:species]).id_number
new_poke = customsOnly ? getNewCustomSpecies(old_poke,customsList,bst_range) : getNewSpecies(old_poke,bst_range)
new_poke = customsOnly ? getNewCustomSpecies(old_poke, customsList, bst_range) : getNewSpecies(old_poke, bst_range)
new_party << new_poke
end
randomTrainersHash[trainer.id] = new_party
playShuffleSE(i)
i += 1
if i % 2 == 0
n = (i.to_f/trainers.length)*100
Kernel.pbMessageNoSound(_INTL("\\ts[]Shuffling trainers...\\n {1}%\\^",sprintf('%.2f', n),PBSpecies.maxValue))
n = (i.to_f / trainers.length) * 100
Kernel.pbMessageNoSound(_INTL("\\ts[]Shuffling trainers...\\n {1}%\\^", sprintf('%.2f', n), PBSpecies.maxValue))
end
end
$PokemonGlobal.randomTrainersHash = randomTrainersHash
@@ -382,21 +361,21 @@ def Kernel.pbShuffleTrainersCustom(bst_range = 50)
Kernel.pbMessage(_INTL("Parsing custom sprites folder"))
customsList = getCustomSpeciesList()
Kernel.pbMessage(_INTL("{1} Pokémon found",customsList.length.to_s))
Kernel.pbMessage(_INTL("{1} sprites found", customsList.length.to_s))
if customsList.length == 0
Kernel.pbMessage(_INTL("To use custom sprites, please place correctly named sprites in the /CustomBattlers folder. See readMe.txt for more information"))
if customsList.length == 0
Kernel.pbMessage(_INTL("To use custom sprites, please place correctly named sprites in the /CustomBattlers folder. See readMe.txt for more information"))
Kernel.pbMessage(_INTL("Trainer Pokémon will include auto-generated sprites."))
return Kernel.pbShuffleTrainers(bst_range)
elsif customsList.length < 200
if Kernel.pbConfirmMessage(_INTL("Too few custom sprites were found. This will result in a very low Pokémon variety for trainers. Continue anyway?"))
bst_range = 999
else
Kernel.pbMessage(_INTL("Trainer Pokémon will include auto-generated sprites."))
return Kernel.pbShuffleTrainers(bst_range)
elsif customsList.length < 200
if Kernel.pbConfirmMessage(_INTL("Too few custom sprites were found. This will result in a very low Pokémon variety for trainers. Continue anyway?"))
bst_range=999
else
Kernel.pbMessage(_INTL("Trainer Pokémon will include auto-generated sprites."))
return Kernel.pbShuffleTrainers(bst_range) ##use regular shuffle if not enough sprites
end
return Kernel.pbShuffleTrainers(bst_range) ##use regular shuffle if not enough sprites
end
end
Kernel.pbShuffleTrainers(bst_range,true ,customsList)
Kernel.pbShuffleTrainers(bst_range, true, customsList)
end
@@ -417,8 +396,6 @@ end
# end
# $PokemonGlobal.randomTrainersHash = randomTrainersHash
#def getRandomCustomSprite()
# filesList = Dir["./Graphics/CustomBattlers/*"]
# i = rand(filesList.length-1)
@@ -430,44 +407,41 @@ end
# return (body*NB_POKEMON)+head
#end
def getCustomSpeciesList()
filesList = Dir["./Graphics/CustomBattlers/*"]
speciesList = []
maxDexNumber = (NB_POKEMON * NB_POKEMON) + NB_POKEMON
maxVal = filesList.length-1
maxVal = filesList.length - 1
for i in 0..maxVal
path = filesList[i]
file = File.basename(path, ".*")
splitPoke = file.split(".")
file = File.basename(path, ".*")
splitPoke = file.split(".")
head = splitPoke[0].to_i
body = splitPoke[1].to_i
fused = (body*NB_POKEMON)+head
fused = (body * NB_POKEMON) + head
if fused <= maxDexNumber && fused > 0
speciesList << fused
speciesList << fused
end
end
return speciesList
end
def Kernel.getBaseStats(species)
if $pkmn_dex[species] == nil
print species
end
basestatsum = $pkmn_dex[species][5][0] # HP
basestatsum +=$pkmn_dex[species][5][1] # Attack
basestatsum +=$pkmn_dex[species][5][2] # Defense
basestatsum +=$pkmn_dex[species][5][3] # Speed
basestatsum +=$pkmn_dex[species][5][4] # Special Attack
basestatsum +=$pkmn_dex[species][5][5] # Special Defense
return basestatsum
if $pkmn_dex[species] == nil
print species
end
basestatsum = $pkmn_dex[species][5][0] # HP
basestatsum += $pkmn_dex[species][5][1] # Attack
basestatsum += $pkmn_dex[species][5][2] # Defense
basestatsum += $pkmn_dex[species][5][3] # Speed
basestatsum += $pkmn_dex[species][5][4] # Special Attack
basestatsum += $pkmn_dex[species][5][5] # Special Defense
return basestatsum
end
def Kernel.gymLeaderRematchHint()
hints = [
"I heard that Brock has a huge interest in Pokémon fossils. He donated a lot of fossils he excavated to the Pewter City Museum.",
@@ -488,73 +462,71 @@ def Kernel.gymLeaderRematchHint()
"Jasmine is on vacation in the Sevii Islands. She likes to rise up early to explore around the islands when no one's around."
]
arr = []
n=0
n = 0
for i in 426..437
if !$game_switches[i]
arr.push(n)
end
n+=1
n += 1
end
arr.push(508); arr.push(509); arr.push(510); arr.push(511);
n+=4
arr.push(508); arr.push(509); arr.push(510); arr.push(511);
n += 4
if arr.length > 0
return hints[arr[rand(arr.length)]]
end
return "You got every Gym Leader to come here. This place is more popular than ever!\nNow go and battle them!"
end
end
def getTrainerParty(trainer)
if $game_switches[47]
for poke in trainer[3]
inverseFusion(poke)
inverseFusion(poke)
end
end
return trainer[3]
end
end
def inverseFusion(pokemon)
species=pokemon[TPSPECIES]
species = pokemon[TPSPECIES]
return pokemon if species <= CONST_NB_POKE
return pokemon if species > (CONST_NB_POKE * CONST_NB_POKE) + CONST_NB_POKE
body = getBasePokemonID(species,true)
head = getBasePokemonID(species,false)
newspecies = (head)*CONST_NB_POKE+body
body = getBasePokemonID(species, true)
head = getBasePokemonID(species, false)
newspecies = (head) * CONST_NB_POKE + body
pokemon[TPSPECIES] = newspecies
return pokemon
end
def addRandomHeldItems(trainerParty)
for poke in trainerParty
for poke in trainerParty
if poke.item == nil
poke.item = PBItems::ORANBERRY#PBItems.sample
poke.item = PBItems::ORANBERRY #PBItems.sample
end
end
end
def addHealingItem(items)
if $Trainer.numbadges < 1
items << PBItems::ORANBERRY
elsif $Trainer.numbadges <=2
items << PBItems::POTION
elsif $Trainer.numbadges <=4
items << PBItems::SUPERPOTION
elsif $Trainer.numbadges <=6
items << PBItems::FULLHEAL
items << PBItems::SUPERPOTION
elsif $Trainer.numbadges <= 2
items << PBItems::POTION
elsif $Trainer.numbadges <= 4
items << PBItems::SUPERPOTION
elsif $Trainer.numbadges <= 6
items << PBItems::FULLHEAL
items << PBItems::SUPERPOTION
elsif $Trainer.numbadges <= 8
items << PBItems::FULLHEAL
items << PBItems::HYPERPOTION
items << PBItems::FULLHEAL
items << PBItems::HYPERPOTION
elsif $Trainer.numbadges >= 9
items << PBItems::FULLRESTORE
items << PBItems::FULLRESTORE
end
return items
end
#####Overload de pbLoadTrainer
#####Overload de pbLoadTrainer
#
# def pbLoadTrainer(trainerid,trainername,partyid=0)
# if trainerid.is_a?(String) || trainerid.is_a?(Symbol)
@@ -664,65 +636,64 @@ end
# end
def getRematchId(trainername, trainerid)
return trainername + trainerid.to_s
return trainername + trainerid.to_s
end
def replaceRivalStarterIfNecessary(species)
if species == RIVAL_STARTER_PLACEHOLDER_SPECIES
if !$game_switches[840] || pbGet(250) == 0#not DEFINED_RIVAL_STARTER
fixRivalStarter()
end
rivalStarter = pbGet(250)
if rivalStarter > 0
species = pbGet(250)
end
if species == RIVAL_STARTER_PLACEHOLDER_SPECIES
if !$game_switches[840] || pbGet(250) == 0 #not DEFINED_RIVAL_STARTER
fixRivalStarter()
end
return species
rivalStarter = pbGet(250)
if rivalStarter > 0
species = pbGet(250)
end
end
return species
end
def fixRivalStarter()
#set starter baseform
if $PokemonGlobal.psuedoBSTHash == nil
psuedoHash = Hash.new
for i in 0..NB_POKEMON
psuedoHash[i] = i
psuedoHash[i] = i
end
$PokemonGlobal.psuedoBSTHash = psuedoHash
end
starterChoice = pbGet(7)
s1 = $PokemonGlobal.psuedoBSTHash[1]
s2 = $PokemonGlobal.psuedoBSTHash[4]
s3= $PokemonGlobal.psuedoBSTHash[7]
setRivalStarter(s3,s2,s1,starterChoice)
s3 = $PokemonGlobal.psuedoBSTHash[7]
setRivalStarter(s3, s2, s1, starterChoice)
#evolve en fct des badges
rivalStarter = pbGet(250)
if $game_switches[68] #beat blue cerulean
rivalStarter = evolveBody(rivalStarter)
end
if $game_switches[89] #beat blue SS Anne
rivalStarter = evolveHead(rivalStarter)
end
if $game_switches[228] #beat silph co
rivalStarter = evolveBody(rivalStarter)
end
if $game_switches[11] #got badge 8
rivalStarter = evolveHead(rivalStarter)
end
if $game_switches[12] #beat league
rivalStarter = evolveBody(rivalStarter)
rivalStarter = evolveHead(rivalStarter)
end
#RIVAL_STARTER_IS_DEFINED
pbSet(250,rivalStarter)
pbSet(250, rivalStarter)
$game_switches[840] = true
end