mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-07 13:15:01 +00:00
Adds remaining ability triggers for double abilities
This commit is contained in:
@@ -7,7 +7,7 @@ class BattleSwapScene
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@sprites = {}
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addBackgroundPlane(@sprites, "bg", "rentbg", @viewport)
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@sprites["title"] = Window_UnformattedTextPokemon.newWithSize(
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_INTL("RENTAL POKéMON"), 0, 0, Graphics.width, 64, @viewport)
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_INTL("RENTAL POKÉMON"), 0, 0, Graphics.width, 64, @viewport)
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@sprites["list"] = Window_AdvancedCommandPokemonEx.newWithSize(
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[], 0, 64, Graphics.width, Graphics.height - 128 , @viewport)
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@sprites["help"] = Window_UnformattedTextPokemon.newWithSize("",
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@@ -29,7 +29,7 @@ class BattleSwapScene
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@sprites = {}
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addBackgroundPlane(@sprites, "bg", "swapbg", @viewport)
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@sprites["title"] = Window_UnformattedTextPokemon.newWithSize(
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_INTL("POKéMON SWAP"), 0, 0, Graphics.width, 64, @viewport)
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_INTL("POKÉMON SWAP"), 0, 0, Graphics.width, 64, @viewport)
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@sprites["list"] = Window_AdvancedCommandPokemonEx.newWithSize(
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[], 0, 64, Graphics.width, Graphics.height - 128, @viewport)
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@sprites["help"] = Window_UnformattedTextPokemon.newWithSize(
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@@ -161,19 +161,25 @@ class Pokemon
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@ability2 = (value) ? GameData::Ability.get(value).id : value
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end
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def ability2_id
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if !@ability2
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def ability_id
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if !@ability
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sp_data = species_data
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abil_index = ability2_index()
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abil_index = ability_index
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if abil_index >= 2 # Hidden ability
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@ability2 = sp_data.hidden_abilities[abil_index - 2]
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abil_index = (@personalID & 1) if !@ability2
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@ability = sp_data.hidden_abilities[abil_index - 2]
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abil_index = (@personalID & 1) if !@ability
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end
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if !@ability2 # Natural ability or no hidden ability defined
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@ability2 = sp_data.abilities[abil_index] || sp_data.abilities[0]
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if !@ability # Natural ability or no hidden ability defined
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if $game_switches[SWITCH_NO_LEVELS_MODE]
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@ability = sp_data.abilities[0] || sp_data.abilities[0]
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@ability2 = sp_data.abilities[1] || sp_data.abilities[0]
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else
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@ability = sp_data.abilities[abil_index] || sp_data.abilities[0]
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end
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end
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end
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return @ability2
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return @ability
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end
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def ability2_id
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@@ -15,29 +15,20 @@ module BattleHandlers
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end
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def self.calculateAbilitySpeedMultiplier(ability, battler, mult)
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ret = SpeedCalcAbility.trigger(ability, battler, mult)
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ability1 = ability
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ability2 = battler.ability2
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ret = SpeedCalcAbility.trigger(ability1, battler, mult) || SpeedCalcAbility.trigger(ability2, battler, mult)
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return (ret != nil) ? ret : mult
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end
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#
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# Weight calculation
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#
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def self.triggerWeightCalcAbility(ability, battler, w)
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def self.triggerWeightCalcAbility(ability,battler,w)
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ability1 = ability
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ability2 = battler.ability2
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calculateWeightAbilityMultiplier(ability1, battler, mult)
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if $game_switches[SWITCH_DOUBLE_ABILITIES]
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calculateWeightAbilityMultiplier(ability2, battler, mult)
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end
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return mult
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ret = WeightCalcAbility.trigger(ability1,battler,w) || WeightCalcAbility.trigger(ability2,battler,w)
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return (ret!=nil) ? ret : w
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end
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def self.calculateWeightAbilityMultiplier(ability, battler, w)
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ret = WeightCalcAbility.trigger(ability, battler, w)
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return (ret != nil) ? ret : w
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end
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def self.triggerEOREffectAbility(ability,battler,battle)
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@@ -115,4 +106,284 @@ module BattleHandlers
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ret = RunFromBattleAbility.trigger(ability1,battler) || RunFromBattleAbility.trigger(ability2,battler)
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return (ret!=nil) ? ret : false
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end
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########
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# FROM HERE
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#
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def self.triggerAbilityOnHPDroppedBelowHalf(ability,user,battle)
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ability1 = ability
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ability2 = user.ability2
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ret = AbilityOnHPDroppedBelowHalf.trigger(ability1,user,battle) || AbilityOnHPDroppedBelowHalf.trigger(ability2,user,battle)
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return (ret!=nil) ? ret : false
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end
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def self.triggerStatusCheckAbilityNonIgnorable(ability,battler,status)
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ability1 = ability
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ability2 = battler.ability2
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ret = StatusCheckAbilityNonIgnorable.trigger(ability1,battler,status) || StatusCheckAbilityNonIgnorable.trigger(ability2,battler,status)
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return (ret!=nil) ? ret : false
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end
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def self.triggerStatusImmunityAbility(ability,battler,status)
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ability1 = ability
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ability2 = battler.ability2
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ret = StatusImmunityAbility.trigger(ability1,battler,status) || StatusImmunityAbility.trigger(ability2,battler,status)
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return (ret!=nil) ? ret : false
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end
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def self.triggerStatusImmunityAbilityNonIgnorable(ability,battler,status)
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ability1 = ability
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ability2 = battler.ability2
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ret = StatusImmunityAbilityNonIgnorable.trigger(ability1,battler,status) || StatusImmunityAbilityNonIgnorable.trigger(ability2,battler,status)
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return (ret!=nil) ? ret : false
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end
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def self.triggerStatusImmunityAllyAbility(ability,battler,status)
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ability1 = ability
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ability2 = battler.ability2
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ret = StatusImmunityAllyAbility.trigger(ability1,battler,status) || StatusImmunityAllyAbility.trigger(ability2,battler,status)
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return (ret!=nil) ? ret : false
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end
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def self.triggerAbilityOnStatusInflicted(ability,battler,user,status)
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ability1 = ability
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ability2 = battler.ability2
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AbilityOnStatusInflicted.trigger(ability1,battler,user,status)
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AbilityOnStatusInflicted.trigger(ability2,battler,user,status)
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end
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def self.triggerStatusCureAbility(ability,battler)
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ability1 = ability
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ability2 = battler.ability2
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ret = StatusCureAbility.trigger(ability1,battler) || StatusCureAbility.trigger(ability2,battler)
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return (ret!=nil) ? ret : false
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end
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def self.triggerStatLossImmunityAbility(ability,battler,stat,battle,showMessages)
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ability1 = ability
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ability2 = battler.ability2
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ret = StatLossImmunityAbility.trigger(ability1,battler,stat,battle,showMessages) || StatLossImmunityAbility.trigger(ability2,battler,stat,battle,showMessages)
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return (ret!=nil) ? ret : false
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end
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def self.triggerStatLossImmunityAbilityNonIgnorable(ability,battler,stat,battle,showMessages)
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ability1 = ability
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ability2 = battler.ability2
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ret = StatLossImmunityAbilityNonIgnorable.trigger(ability1,battler,stat,battle,showMessages) || StatLossImmunityAbilityNonIgnorable.trigger(ability2,battler,stat,battle,showMessages)
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return (ret!=nil) ? ret : false
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end
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def self.triggerStatLossImmunityAllyAbility(ability,bearer,battler,stat,battle,showMessages)
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ability1 = ability
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ability2 = battler.ability2
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ret = StatLossImmunityAllyAbility.trigger(ability1,bearer,battler,stat,battle,showMessages) || StatLossImmunityAllyAbility.trigger(ability2,bearer,battler,stat,battle,showMessages)
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return (ret!=nil) ? ret : false
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end
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def self.triggerAbilityOnStatGain(ability,battler,stat,user)
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ability1 = ability
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ability2 = battler.ability2
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AbilityOnStatGain.trigger(ability1,battler,stat,user)
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AbilityOnStatGain.trigger(ability2,battler,stat,user)
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end
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def self.triggerAbilityOnStatLoss(ability,battler,stat,user)
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ability1 = ability
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ability2 = battler.ability2
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AbilityOnStatLoss.trigger(ability1,battler,stat,user)
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AbilityOnStatLoss.trigger(ability2,battler,stat,user)
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end
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#=============================================================================
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def self.triggerPriorityChangeAbility(ability,battler,move,pri)
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ability1 = ability
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ability2 = battler.ability2
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ret = PriorityChangeAbility.trigger(ability1,battler,move,pri) || PriorityChangeAbility.trigger(ability2,battler,move,pri)
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return (ret!=nil) ? ret : pri
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end
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def self.triggerPriorityBracketChangeAbility(ability,battler,subPri,battle)
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ability1 = ability
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ability2 = battler.ability2
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ret = PriorityBracketChangeAbility.trigger(ability1,battler,subPri,battle) || PriorityBracketChangeAbility.trigger(ability2,battler,subPri,battle)
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return (ret!=nil) ? ret : subPri
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end
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def self.triggerPriorityBracketUseAbility(ability,battler,battle)
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ability1 = ability
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ability2 = battler.ability2
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PriorityBracketUseAbility.trigger(ability1,battler,battle)
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PriorityBracketUseAbility.trigger(ability2,battler,battle)
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end
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#=============================================================================
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def self.triggerAbilityOnFlinch(ability,battler,battle)
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ability1 = ability
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ability2 = battler.ability2
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AbilityOnFlinch.trigger(ability1,battler,battle)
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AbilityOnFlinch.trigger(ability2,battler,battle)
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end
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def self.triggerMoveBlockingAbility(ability,bearer,user,targets,move,battle)
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ability1 = ability
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ability2 = bearer.ability2
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ret = MoveBlockingAbility.trigger(ability1,bearer,user,targets,move,battle) || MoveBlockingAbility.trigger(ability2,bearer,user,targets,move,battle)
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return (ret!=nil) ? ret : false
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end
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def self.triggerMoveImmunityTargetAbility(ability,user,target,move,type,battle)
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ability1 = ability
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ability2 = user.ability2
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ret = MoveImmunityTargetAbility.trigger(ability1,user,target,move,type,battle) || MoveImmunityTargetAbility.trigger(ability2,user,target,move,type,battle)
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return (ret!=nil) ? ret : false
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end
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#=============================================================================
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def self.triggerMoveBaseTypeModifierAbility(ability,user,move,type)
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ability1 = ability
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ability2 = user.ability2
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ret = MoveBaseTypeModifierAbility.trigger(ability1,user,move,type) || MoveBaseTypeModifierAbility.trigger(ability2,user,move,type)
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return (ret!=nil) ? ret : type
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end
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#=============================================================================
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def self.triggerAccuracyCalcUserAbility(ability,mods,user,target,move,type)
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ability1 = ability
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ability2 = user.ability2
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AccuracyCalcUserAbility.trigger(ability1,mods,user,target,move,type)
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AccuracyCalcUserAbility.trigger(ability2,mods,user,target,move,type)
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end
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def self.triggerAccuracyCalcUserAllyAbility(ability,mods,user,target,move,type)
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ability1 = ability
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ability2 = user.ability2
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AccuracyCalcUserAllyAbility.trigger(ability1,mods,user,target,move,type)
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AccuracyCalcUserAllyAbility.trigger(ability2,mods,user,target,move,type)
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end
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def self.triggerAccuracyCalcTargetAbility(ability,mods,user,target,move,type)
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ability1 = ability
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ability2 = user.ability2
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AccuracyCalcTargetAbility.trigger(ability1,mods,user,target,move,type)
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AccuracyCalcTargetAbility.trigger(ability2,mods,user,target,move,type)
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end
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#=============================================================================
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def self.triggerDamageCalcUserAbility(ability,user,target,move,mults,baseDmg,type)
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ability1 = ability
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ability2 = user.ability2
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DamageCalcUserAbility.trigger(ability1,user,target,move,mults,baseDmg,type)
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DamageCalcUserAbility.trigger(ability2,user,target,move,mults,baseDmg,type)
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end
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def self.triggerDamageCalcUserAllyAbility(ability,user,target,move,mults,baseDmg,type)
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ability1 = ability
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ability2 = target.ability2
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DamageCalcUserAllyAbility.trigger(ability1,user,target,move,mults,baseDmg,type)
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DamageCalcUserAllyAbility.trigger(ability2,user,target,move,mults,baseDmg,type)
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end
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def self.triggerDamageCalcTargetAbility(ability,user,target,move,mults,baseDmg,type)
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ability1 = ability
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ability2 = target.ability2
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DamageCalcTargetAbility.trigger(ability1,user,target,move,mults,baseDmg,type)
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DamageCalcTargetAbility.trigger(ability2,user,target,move,mults,baseDmg,type)
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end
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def self.triggerDamageCalcTargetAbilityNonIgnorable(ability,user,target,move,mults,baseDmg,type)
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ability1 = ability
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ability2 = target.ability2
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DamageCalcTargetAbilityNonIgnorable.trigger(ability1,user,target,move,mults,baseDmg,type)
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DamageCalcTargetAbilityNonIgnorable.trigger(ability2,user,target,move,mults,baseDmg,type)
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end
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def self.triggerDamageCalcTargetAllyAbility(ability,user,target,move,mults,baseDmg,type)
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ability1 = ability
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ability2 = target.ability2
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DamageCalcTargetAllyAbility.trigger(ability1,user,target,move,mults,baseDmg,type)
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DamageCalcTargetAllyAbility.trigger(ability2,user,target,move,mults,baseDmg,type)
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end
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#=============================================================================
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def self.triggerCriticalCalcUserAbility(ability,user,target,c)
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ability1 = ability
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ability2 = user.ability2
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ret = CriticalCalcUserAbility.trigger(ability1,user,target,c) || CriticalCalcUserAbility.trigger(ability2,user,target,c)
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return (ret!=nil) ? ret : c
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end
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def self.triggerCriticalCalcTargetAbility(ability,user,target,c)
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ability1 = ability
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ability2 = target.ability2
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ret = CriticalCalcTargetAbility.trigger(ability1,user,target,c) || CriticalCalcTargetAbility.trigger(ability2,user,target,c)
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return (ret!=nil) ? ret : c
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end
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#=============================================================================
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def self.triggerTargetAbilityOnHit(ability,user,target,move,battle)
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ability1 = ability
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ability2 = target.ability2
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TargetAbilityOnHit.trigger(ability1,user,target,move,battle)
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TargetAbilityOnHit.trigger(ability2,user,target,move,battle)
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end
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def self.triggerUserAbilityOnHit(ability,user,target,move,battle)
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ability1 = ability
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ability2 = user.ability2
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UserAbilityOnHit.trigger(ability1,user,target,move,battle)
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UserAbilityOnHit.trigger(ability2,user,target,move,battle)
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end
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#=============================================================================
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def self.triggerUserAbilityEndOfMove(ability,user,targets,move,battle)
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ability1 = ability
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ability2 = user.ability2
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UserAbilityEndOfMove.trigger(ability1,user,targets,move,battle)
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UserAbilityEndOfMove.trigger(ability2,user,targets,move,battle)
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end
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def self.triggerTargetAbilityAfterMoveUse(ability,target,user,move,switched,battle)
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ability1 = ability
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ability2 = target.ability2
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TargetAbilityAfterMoveUse.trigger(ability1,target,user,move,switched,battle)
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TargetAbilityAfterMoveUse.trigger(ability2,target,user,move,switched,battle)
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end
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#=============================================================================
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def self.triggerEORWeatherAbility(ability,weather,battler,battle)
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ability1 = ability
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ability2 = battler.ability2
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EORWeatherAbility.trigger(ability1,weather,battler,battle)
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EORWeatherAbility.trigger(ability2,weather,battler,battle)
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end
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def self.triggerEORHealingAbility(ability,battler,battle)
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ability1 = ability
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ability2 = battler.ability2
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EORHealingAbility.trigger(ability1,battler,battle)
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EORHealingAbility.trigger(ability2,battler,battle)
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end
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def self.triggerEOREffectAbility(ability,battler,battle)
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ability1 = ability
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ability2 = battler.ability2
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EOREffectAbility.trigger(ability1,battler,battle)
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EOREffectAbility.trigger(ability2,battler,battle)
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end
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def self.triggerEORGainItemAbility(ability,battler,battle)
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ability1 = ability
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ability2 = battler.ability2
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EORGainItemAbility.trigger(ability1,battler,battle)
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EORGainItemAbility.trigger(ability2,battler,battle)
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end
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end
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