Adds remaining ability triggers for double abilities

This commit is contained in:
infinitefusion
2023-06-04 11:39:04 -04:00
parent b24fbf533d
commit f0321d465e
15 changed files with 303 additions and 26 deletions

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@@ -7,7 +7,7 @@ class BattleSwapScene
@sprites = {} @sprites = {}
addBackgroundPlane(@sprites, "bg", "rentbg", @viewport) addBackgroundPlane(@sprites, "bg", "rentbg", @viewport)
@sprites["title"] = Window_UnformattedTextPokemon.newWithSize( @sprites["title"] = Window_UnformattedTextPokemon.newWithSize(
_INTL("RENTAL POKéMON"), 0, 0, Graphics.width, 64, @viewport) _INTL("RENTAL POKÉMON"), 0, 0, Graphics.width, 64, @viewport)
@sprites["list"] = Window_AdvancedCommandPokemonEx.newWithSize( @sprites["list"] = Window_AdvancedCommandPokemonEx.newWithSize(
[], 0, 64, Graphics.width, Graphics.height - 128 , @viewport) [], 0, 64, Graphics.width, Graphics.height - 128 , @viewport)
@sprites["help"] = Window_UnformattedTextPokemon.newWithSize("", @sprites["help"] = Window_UnformattedTextPokemon.newWithSize("",
@@ -29,7 +29,7 @@ class BattleSwapScene
@sprites = {} @sprites = {}
addBackgroundPlane(@sprites, "bg", "swapbg", @viewport) addBackgroundPlane(@sprites, "bg", "swapbg", @viewport)
@sprites["title"] = Window_UnformattedTextPokemon.newWithSize( @sprites["title"] = Window_UnformattedTextPokemon.newWithSize(
_INTL("POKéMON SWAP"), 0, 0, Graphics.width, 64, @viewport) _INTL("POKÉMON SWAP"), 0, 0, Graphics.width, 64, @viewport)
@sprites["list"] = Window_AdvancedCommandPokemonEx.newWithSize( @sprites["list"] = Window_AdvancedCommandPokemonEx.newWithSize(
[], 0, 64, Graphics.width, Graphics.height - 128, @viewport) [], 0, 64, Graphics.width, Graphics.height - 128, @viewport)
@sprites["help"] = Window_UnformattedTextPokemon.newWithSize( @sprites["help"] = Window_UnformattedTextPokemon.newWithSize(

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@@ -161,19 +161,25 @@ class Pokemon
@ability2 = (value) ? GameData::Ability.get(value).id : value @ability2 = (value) ? GameData::Ability.get(value).id : value
end end
def ability2_id
if !@ability2 def ability_id
if !@ability
sp_data = species_data sp_data = species_data
abil_index = ability2_index() abil_index = ability_index
if abil_index >= 2 # Hidden ability if abil_index >= 2 # Hidden ability
@ability2 = sp_data.hidden_abilities[abil_index - 2] @ability = sp_data.hidden_abilities[abil_index - 2]
abil_index = (@personalID & 1) if !@ability2 abil_index = (@personalID & 1) if !@ability
end end
if !@ability2 # Natural ability or no hidden ability defined if !@ability # Natural ability or no hidden ability defined
@ability2 = sp_data.abilities[abil_index] || sp_data.abilities[0] if $game_switches[SWITCH_NO_LEVELS_MODE]
@ability = sp_data.abilities[0] || sp_data.abilities[0]
@ability2 = sp_data.abilities[1] || sp_data.abilities[0]
else
@ability = sp_data.abilities[abil_index] || sp_data.abilities[0]
end end
end end
return @ability2 end
return @ability
end end
def ability2_id def ability2_id

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@@ -15,31 +15,22 @@ module BattleHandlers
end end
def self.calculateAbilitySpeedMultiplier(ability, battler, mult) def self.calculateAbilitySpeedMultiplier(ability, battler, mult)
ret = SpeedCalcAbility.trigger(ability, battler, mult) ability1 = ability
ability2 = battler.ability2
ret = SpeedCalcAbility.trigger(ability1, battler, mult) || SpeedCalcAbility.trigger(ability2, battler, mult)
return (ret != nil) ? ret : mult return (ret != nil) ? ret : mult
end end
#
# Weight calculation
#
def self.triggerWeightCalcAbility(ability,battler,w) def self.triggerWeightCalcAbility(ability,battler,w)
ability1 = ability ability1 = ability
ability2 = battler.ability2 ability2 = battler.ability2
ret = WeightCalcAbility.trigger(ability1,battler,w) || WeightCalcAbility.trigger(ability2,battler,w)
calculateWeightAbilityMultiplier(ability1, battler, mult)
if $game_switches[SWITCH_DOUBLE_ABILITIES]
calculateWeightAbilityMultiplier(ability2, battler, mult)
end
return mult
end
def self.calculateWeightAbilityMultiplier(ability, battler, w)
ret = WeightCalcAbility.trigger(ability, battler, w)
return (ret!=nil) ? ret : w return (ret!=nil) ? ret : w
end end
def self.triggerEOREffectAbility(ability,battler,battle) def self.triggerEOREffectAbility(ability,battler,battle)
ability1 = ability ability1 = ability
ability2 = battler.ability2 ability2 = battler.ability2
@@ -115,4 +106,284 @@ module BattleHandlers
ret = RunFromBattleAbility.trigger(ability1,battler) || RunFromBattleAbility.trigger(ability2,battler) ret = RunFromBattleAbility.trigger(ability1,battler) || RunFromBattleAbility.trigger(ability2,battler)
return (ret!=nil) ? ret : false return (ret!=nil) ? ret : false
end end
########
# FROM HERE
#
def self.triggerAbilityOnHPDroppedBelowHalf(ability,user,battle)
ability1 = ability
ability2 = user.ability2
ret = AbilityOnHPDroppedBelowHalf.trigger(ability1,user,battle) || AbilityOnHPDroppedBelowHalf.trigger(ability2,user,battle)
return (ret!=nil) ? ret : false
end
def self.triggerStatusCheckAbilityNonIgnorable(ability,battler,status)
ability1 = ability
ability2 = battler.ability2
ret = StatusCheckAbilityNonIgnorable.trigger(ability1,battler,status) || StatusCheckAbilityNonIgnorable.trigger(ability2,battler,status)
return (ret!=nil) ? ret : false
end
def self.triggerStatusImmunityAbility(ability,battler,status)
ability1 = ability
ability2 = battler.ability2
ret = StatusImmunityAbility.trigger(ability1,battler,status) || StatusImmunityAbility.trigger(ability2,battler,status)
return (ret!=nil) ? ret : false
end
def self.triggerStatusImmunityAbilityNonIgnorable(ability,battler,status)
ability1 = ability
ability2 = battler.ability2
ret = StatusImmunityAbilityNonIgnorable.trigger(ability1,battler,status) || StatusImmunityAbilityNonIgnorable.trigger(ability2,battler,status)
return (ret!=nil) ? ret : false
end
def self.triggerStatusImmunityAllyAbility(ability,battler,status)
ability1 = ability
ability2 = battler.ability2
ret = StatusImmunityAllyAbility.trigger(ability1,battler,status) || StatusImmunityAllyAbility.trigger(ability2,battler,status)
return (ret!=nil) ? ret : false
end
def self.triggerAbilityOnStatusInflicted(ability,battler,user,status)
ability1 = ability
ability2 = battler.ability2
AbilityOnStatusInflicted.trigger(ability1,battler,user,status)
AbilityOnStatusInflicted.trigger(ability2,battler,user,status)
end
def self.triggerStatusCureAbility(ability,battler)
ability1 = ability
ability2 = battler.ability2
ret = StatusCureAbility.trigger(ability1,battler) || StatusCureAbility.trigger(ability2,battler)
return (ret!=nil) ? ret : false
end
def self.triggerStatLossImmunityAbility(ability,battler,stat,battle,showMessages)
ability1 = ability
ability2 = battler.ability2
ret = StatLossImmunityAbility.trigger(ability1,battler,stat,battle,showMessages) || StatLossImmunityAbility.trigger(ability2,battler,stat,battle,showMessages)
return (ret!=nil) ? ret : false
end
def self.triggerStatLossImmunityAbilityNonIgnorable(ability,battler,stat,battle,showMessages)
ability1 = ability
ability2 = battler.ability2
ret = StatLossImmunityAbilityNonIgnorable.trigger(ability1,battler,stat,battle,showMessages) || StatLossImmunityAbilityNonIgnorable.trigger(ability2,battler,stat,battle,showMessages)
return (ret!=nil) ? ret : false
end
def self.triggerStatLossImmunityAllyAbility(ability,bearer,battler,stat,battle,showMessages)
ability1 = ability
ability2 = battler.ability2
ret = StatLossImmunityAllyAbility.trigger(ability1,bearer,battler,stat,battle,showMessages) || StatLossImmunityAllyAbility.trigger(ability2,bearer,battler,stat,battle,showMessages)
return (ret!=nil) ? ret : false
end
def self.triggerAbilityOnStatGain(ability,battler,stat,user)
ability1 = ability
ability2 = battler.ability2
AbilityOnStatGain.trigger(ability1,battler,stat,user)
AbilityOnStatGain.trigger(ability2,battler,stat,user)
end
def self.triggerAbilityOnStatLoss(ability,battler,stat,user)
ability1 = ability
ability2 = battler.ability2
AbilityOnStatLoss.trigger(ability1,battler,stat,user)
AbilityOnStatLoss.trigger(ability2,battler,stat,user)
end
#=============================================================================
def self.triggerPriorityChangeAbility(ability,battler,move,pri)
ability1 = ability
ability2 = battler.ability2
ret = PriorityChangeAbility.trigger(ability1,battler,move,pri) || PriorityChangeAbility.trigger(ability2,battler,move,pri)
return (ret!=nil) ? ret : pri
end
def self.triggerPriorityBracketChangeAbility(ability,battler,subPri,battle)
ability1 = ability
ability2 = battler.ability2
ret = PriorityBracketChangeAbility.trigger(ability1,battler,subPri,battle) || PriorityBracketChangeAbility.trigger(ability2,battler,subPri,battle)
return (ret!=nil) ? ret : subPri
end
def self.triggerPriorityBracketUseAbility(ability,battler,battle)
ability1 = ability
ability2 = battler.ability2
PriorityBracketUseAbility.trigger(ability1,battler,battle)
PriorityBracketUseAbility.trigger(ability2,battler,battle)
end
#=============================================================================
def self.triggerAbilityOnFlinch(ability,battler,battle)
ability1 = ability
ability2 = battler.ability2
AbilityOnFlinch.trigger(ability1,battler,battle)
AbilityOnFlinch.trigger(ability2,battler,battle)
end
def self.triggerMoveBlockingAbility(ability,bearer,user,targets,move,battle)
ability1 = ability
ability2 = bearer.ability2
ret = MoveBlockingAbility.trigger(ability1,bearer,user,targets,move,battle) || MoveBlockingAbility.trigger(ability2,bearer,user,targets,move,battle)
return (ret!=nil) ? ret : false
end
def self.triggerMoveImmunityTargetAbility(ability,user,target,move,type,battle)
ability1 = ability
ability2 = user.ability2
ret = MoveImmunityTargetAbility.trigger(ability1,user,target,move,type,battle) || MoveImmunityTargetAbility.trigger(ability2,user,target,move,type,battle)
return (ret!=nil) ? ret : false
end
#=============================================================================
def self.triggerMoveBaseTypeModifierAbility(ability,user,move,type)
ability1 = ability
ability2 = user.ability2
ret = MoveBaseTypeModifierAbility.trigger(ability1,user,move,type) || MoveBaseTypeModifierAbility.trigger(ability2,user,move,type)
return (ret!=nil) ? ret : type
end
#=============================================================================
def self.triggerAccuracyCalcUserAbility(ability,mods,user,target,move,type)
ability1 = ability
ability2 = user.ability2
AccuracyCalcUserAbility.trigger(ability1,mods,user,target,move,type)
AccuracyCalcUserAbility.trigger(ability2,mods,user,target,move,type)
end
def self.triggerAccuracyCalcUserAllyAbility(ability,mods,user,target,move,type)
ability1 = ability
ability2 = user.ability2
AccuracyCalcUserAllyAbility.trigger(ability1,mods,user,target,move,type)
AccuracyCalcUserAllyAbility.trigger(ability2,mods,user,target,move,type)
end
def self.triggerAccuracyCalcTargetAbility(ability,mods,user,target,move,type)
ability1 = ability
ability2 = user.ability2
AccuracyCalcTargetAbility.trigger(ability1,mods,user,target,move,type)
AccuracyCalcTargetAbility.trigger(ability2,mods,user,target,move,type)
end
#=============================================================================
def self.triggerDamageCalcUserAbility(ability,user,target,move,mults,baseDmg,type)
ability1 = ability
ability2 = user.ability2
DamageCalcUserAbility.trigger(ability1,user,target,move,mults,baseDmg,type)
DamageCalcUserAbility.trigger(ability2,user,target,move,mults,baseDmg,type)
end
def self.triggerDamageCalcUserAllyAbility(ability,user,target,move,mults,baseDmg,type)
ability1 = ability
ability2 = target.ability2
DamageCalcUserAllyAbility.trigger(ability1,user,target,move,mults,baseDmg,type)
DamageCalcUserAllyAbility.trigger(ability2,user,target,move,mults,baseDmg,type)
end
def self.triggerDamageCalcTargetAbility(ability,user,target,move,mults,baseDmg,type)
ability1 = ability
ability2 = target.ability2
DamageCalcTargetAbility.trigger(ability1,user,target,move,mults,baseDmg,type)
DamageCalcTargetAbility.trigger(ability2,user,target,move,mults,baseDmg,type)
end
def self.triggerDamageCalcTargetAbilityNonIgnorable(ability,user,target,move,mults,baseDmg,type)
ability1 = ability
ability2 = target.ability2
DamageCalcTargetAbilityNonIgnorable.trigger(ability1,user,target,move,mults,baseDmg,type)
DamageCalcTargetAbilityNonIgnorable.trigger(ability2,user,target,move,mults,baseDmg,type)
end
def self.triggerDamageCalcTargetAllyAbility(ability,user,target,move,mults,baseDmg,type)
ability1 = ability
ability2 = target.ability2
DamageCalcTargetAllyAbility.trigger(ability1,user,target,move,mults,baseDmg,type)
DamageCalcTargetAllyAbility.trigger(ability2,user,target,move,mults,baseDmg,type)
end
#=============================================================================
def self.triggerCriticalCalcUserAbility(ability,user,target,c)
ability1 = ability
ability2 = user.ability2
ret = CriticalCalcUserAbility.trigger(ability1,user,target,c) || CriticalCalcUserAbility.trigger(ability2,user,target,c)
return (ret!=nil) ? ret : c
end
def self.triggerCriticalCalcTargetAbility(ability,user,target,c)
ability1 = ability
ability2 = target.ability2
ret = CriticalCalcTargetAbility.trigger(ability1,user,target,c) || CriticalCalcTargetAbility.trigger(ability2,user,target,c)
return (ret!=nil) ? ret : c
end
#=============================================================================
def self.triggerTargetAbilityOnHit(ability,user,target,move,battle)
ability1 = ability
ability2 = target.ability2
TargetAbilityOnHit.trigger(ability1,user,target,move,battle)
TargetAbilityOnHit.trigger(ability2,user,target,move,battle)
end
def self.triggerUserAbilityOnHit(ability,user,target,move,battle)
ability1 = ability
ability2 = user.ability2
UserAbilityOnHit.trigger(ability1,user,target,move,battle)
UserAbilityOnHit.trigger(ability2,user,target,move,battle)
end
#=============================================================================
def self.triggerUserAbilityEndOfMove(ability,user,targets,move,battle)
ability1 = ability
ability2 = user.ability2
UserAbilityEndOfMove.trigger(ability1,user,targets,move,battle)
UserAbilityEndOfMove.trigger(ability2,user,targets,move,battle)
end
def self.triggerTargetAbilityAfterMoveUse(ability,target,user,move,switched,battle)
ability1 = ability
ability2 = target.ability2
TargetAbilityAfterMoveUse.trigger(ability1,target,user,move,switched,battle)
TargetAbilityAfterMoveUse.trigger(ability2,target,user,move,switched,battle)
end
#=============================================================================
def self.triggerEORWeatherAbility(ability,weather,battler,battle)
ability1 = ability
ability2 = battler.ability2
EORWeatherAbility.trigger(ability1,weather,battler,battle)
EORWeatherAbility.trigger(ability2,weather,battler,battle)
end
def self.triggerEORHealingAbility(ability,battler,battle)
ability1 = ability
ability2 = battler.ability2
EORHealingAbility.trigger(ability1,battler,battle)
EORHealingAbility.trigger(ability2,battler,battle)
end
def self.triggerEOREffectAbility(ability,battler,battle)
ability1 = ability
ability2 = battler.ability2
EOREffectAbility.trigger(ability1,battler,battle)
EOREffectAbility.trigger(ability2,battler,battle)
end
def self.triggerEORGainItemAbility(ability,battler,battle)
ability1 = ability
ability2 = battler.ability2
EORGainItemAbility.trigger(ability1,battler,battle)
EORGainItemAbility.trigger(ability2,battler,battle)
end
end end

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