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Minor lag improvements to overworld animations
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@@ -59,7 +59,7 @@ class AnimatedSprite < Sprite
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self.frame = 0
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end
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# Shorter version of AnimationSprite. All frames are placed on a single row
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# Shorter version of AnimatedSprite. All frames are placed on a single row
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# of the bitmap, so that the width and height need not be defined beforehand.
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# frameskip is in 1/20ths of a second, and is the time between frame changes.
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def initializeShort(animname, framecount, frameskip)
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