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Anim Editor: added NoUser property, added buttons to duplicate/delete particle and delete single commands
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@@ -430,7 +430,7 @@ class AnimationEditor::Canvas < Sprite
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end
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@anim[:particles].each_with_index do |particle, i|
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if GameData::Animation::FOCUS_TYPES_WITH_TARGET.include?(particle[:focus])
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refresh_particle(i)
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refresh_particle(i) # Because there can be multiple targets
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else
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refresh_sprite(i) if particle[:name] != "SE"
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end
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