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updates credits
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@@ -2,8 +2,8 @@ class PokemonPokedexInfo_Scene
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#todo add indicator to show which one is the main sprite -
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# also maybe add an indicator in main list for when a sprite has available alts
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Y_POSITION_SMALL = 80
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Y_POSITION_BIG = 90
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Y_POSITION_SMALL = 40
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Y_POSITION_BIG = 50
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X_POSITION_PREVIOUS=-20
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X_POSITION_SELECTED=120
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@@ -128,14 +128,14 @@ class PokemonPokedexInfo_Scene
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Graphics.update
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Input.update
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pbUpdate
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if Input.trigger?(Input::LEFT)
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if Input.trigger?(Input::RIGHT)
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pbPlayCursorSE
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@selected_index -=1#(index+@available.length-1)%@available.length
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if @selected_index < 0
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@selected_index = @available.size-1
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end
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update_displayed
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elsif Input.trigger?(Input::RIGHT)
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elsif Input.trigger?(Input::LEFT)
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pbPlayCursorSE
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@selected_index +=1#= (index+1)%@available.length
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if @selected_index > @available.size-1
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