Added battle rule "disablePokeBalls"

This commit is contained in:
Maruno17
2022-02-15 18:39:41 +00:00
parent 5f39363e69
commit f322b234c6
3 changed files with 28 additions and 22 deletions

View File

@@ -32,30 +32,28 @@ class Game_Temp
when "single", "1v1", "1v2", "2v1", "1v3", "3v1",
"double", "2v2", "2v3", "3v2", "triple", "3v3"
rules["size"] = rule.to_s.downcase
when "canlose" then rules["canLose"] = true
when "cannotlose" then rules["canLose"] = false
when "canrun" then rules["canRun"] = true
when "cannotrun" then rules["canRun"] = false
when "roamerflees" then rules["roamerFlees"] = true
when "noexp" then rules["expGain"] = false
when "nomoney" then rules["moneyGain"] = false
when "switchstyle" then rules["switchStyle"] = true
when "setstyle" then rules["switchStyle"] = false
when "anims" then rules["battleAnims"] = true
when "noanims" then rules["battleAnims"] = false
when "canlose" then rules["canLose"] = true
when "cannotlose" then rules["canLose"] = false
when "canrun" then rules["canRun"] = true
when "cannotrun" then rules["canRun"] = false
when "roamerflees" then rules["roamerFlees"] = true
when "noexp" then rules["expGain"] = false
when "nomoney" then rules["moneyGain"] = false
when "disablepokeballs" then rules["disablePokeBalls"] = true
when "switchstyle" then rules["switchStyle"] = true
when "setstyle" then rules["switchStyle"] = false
when "anims" then rules["battleAnims"] = true
when "noanims" then rules["battleAnims"] = false
when "terrain"
terrain_data = GameData::BattleTerrain.try_get(var)
rules["defaultTerrain"] = (terrain_data) ? terrain_data.id : nil
rules["defaultTerrain"] = GameData::BattleTerrain.try_get(var)&.id
when "weather"
weather_data = GameData::BattleWeather.try_get(var)
rules["defaultWeather"] = (weather_data) ? weather_data.id : nil
rules["defaultWeather"] = GameData::BattleWeather.try_get(var)&.id
when "environment", "environ"
environment_data = GameData::Environment.try_get(var)
rules["environment"] = (environment_data) ? environment_data.id : nil
when "backdrop", "battleback" then rules["backdrop"] = var
when "base" then rules["base"] = var
when "outcome", "outcomevar" then rules["outcomeVar"] = var
when "nopartner" then rules["noPartner"] = true
rules["environment"] = GameData::Environment.try_get(var)&.id
when "backdrop", "battleback" then rules["backdrop"] = var
when "base" then rules["base"] = var
when "outcome", "outcomevar" then rules["outcomeVar"] = var
when "nopartner" then rules["noPartner"] = true
else
raise _INTL("Battle rule \"{1}\" does not exist.", rule)
end
@@ -102,6 +100,8 @@ def pbPrepareBattle(battle)
battle.expGain = battleRules["expGain"] if !battleRules["expGain"].nil?
# Whether the player gains/loses money at the end of the battle (default: true)
battle.moneyGain = battleRules["moneyGain"] if !battleRules["moneyGain"].nil?
# Whether Poké Balls cannot be thrown at all
battle.disablePokeBalls = battleRules["disablePokeBalls"] if !battleRules["disablePokeBalls"].nil?
# Whether the player is able to switch when an opponent's Pokémon faints
battle.switchStyle = ($PokemonSystem.battlestyle == 0)
battle.switchStyle = battleRules["switchStyle"] if !battleRules["switchStyle"].nil?