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https://github.com/infinitefusion/infinitefusion-e18.git
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Added PBS schema character ^ for repeated lines, more refactoring of PBS compilers/writers
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@@ -345,7 +345,7 @@ end
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#===============================================================================
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def pbTrainerTypeEditor
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gender_array = []
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GameData::TrainerType::SCHEMA["Gender"][2].each { |key, value| gender_array[value] = key if !gender_array[value] }
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GameData::TrainerType.schema["Gender"][2].each { |key, value| gender_array[value] = key if !gender_array[value] }
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trainer_type_properties = [
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[_INTL("ID"), ReadOnlyProperty, _INTL("ID of this Trainer Type (used as a symbol like :XXX).")],
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[_INTL("Name"), StringProperty, _INTL("Name of this Trainer Type as displayed by the game.")],
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@@ -732,23 +732,25 @@ def pbEditMetadata
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metadata = GameData::Metadata.get
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properties = GameData::Metadata.editor_properties
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properties.each do |property|
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data.push(metadata.property_from_string(property[0]))
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val = metadata.get_property_for_PBS(property[0])
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val = property[1].defaultValue if val.nil? && property[1].respond_to?(:defaultValue)
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data.push(val)
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end
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if pbPropertyList(_INTL("Global Metadata"), data, properties, true)
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# Construct metadata hash
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metadata_hash = {
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:id => 0,
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:start_money => data[0],
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:start_item_storage => data[1],
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:home => data[2],
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:storage_creator => data[3],
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:wild_battle_BGM => data[4],
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:trainer_battle_BGM => data[5],
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:wild_victory_BGM => data[6],
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:trainer_victory_BGM => data[7],
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:wild_capture_ME => data[8],
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:surf_BGM => data[9],
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:bicycle_BGM => data[10]
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:id => 0,
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:start_money => data[0],
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:start_item_storage => data[1],
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:home => data[2],
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:real_storage_creator => data[3],
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:wild_battle_BGM => data[4],
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:trainer_battle_BGM => data[5],
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:wild_victory_BGM => data[6],
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:trainer_victory_BGM => data[7],
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:wild_capture_ME => data[8],
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:surf_BGM => data[9],
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:bicycle_BGM => data[10]
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}
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# Add metadata's data to records
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GameData::Metadata.register(metadata_hash)
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@@ -776,7 +778,9 @@ def pbEditPlayerMetadata(player_id = 1)
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metadata = GameData::PlayerMetadata.try_get(player_id) if metadata.nil?
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properties = GameData::PlayerMetadata.editor_properties
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properties.each do |property|
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data.push(metadata.property_from_string(property[0]))
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val = metadata.get_property_for_PBS(property[0])
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val = property[1].defaultValue if val.nil? && property[1].respond_to?(:defaultValue)
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data.push(val)
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end
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if pbPropertyList(_INTL("Player {1}", metadata.id), data, properties, true)
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# Construct player metadata hash
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@@ -789,7 +793,8 @@ def pbEditPlayerMetadata(player_id = 1)
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:surf_charset => data[4],
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:dive_charset => data[5],
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:fish_charset => data[6],
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:surf_fish_charset => data[7]
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:surf_fish_charset => data[7],
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:home => data[8]
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}
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# Add player metadata's data to records
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GameData::PlayerMetadata.register(metadata_hash)
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@@ -819,13 +824,15 @@ def pbEditMapMetadata(map_id)
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metadata = GameData::MapMetadata.new({ :id => map_id }) if !metadata
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properties = GameData::MapMetadata.editor_properties
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properties.each do |property|
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data.push(metadata.property_from_string(property[0]))
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val = metadata.get_property_for_PBS(property[0])
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val = property[1].defaultValue if val.nil? && property[1].respond_to?(:defaultValue)
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data.push(val)
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end
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if pbPropertyList(map_name, data, properties, true)
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# Construct map metadata hash
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metadata_hash = {
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:id => map_id,
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:name => data[0],
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:real_name => data[0],
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:outdoor_map => data[1],
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:announce_location => data[2],
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:can_bicycle => data[3],
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@@ -862,9 +869,9 @@ end
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#===============================================================================
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def pbItemEditor
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field_use_array = [_INTL("Can't use in field")]
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GameData::Item::SCHEMA["FieldUse"][2].each { |key, value| field_use_array[value] = key if !field_use_array[value] }
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GameData::Item.schema["FieldUse"][2].each { |key, value| field_use_array[value] = key if !field_use_array[value] }
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battle_use_array = [_INTL("Can't use in battle")]
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GameData::Item::SCHEMA["BattleUse"][2].each { |key, value| battle_use_array[value] = key if !battle_use_array[value] }
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GameData::Item.schema["BattleUse"][2].each { |key, value| battle_use_array[value] = key if !battle_use_array[value] }
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item_properties = [
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[_INTL("ID"), ReadOnlyProperty, _INTL("ID of this item (used as a symbol like :XXX).")],
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[_INTL("Name"), ItemNameProperty, _INTL("Name of this item as displayed by the game.")],
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