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Rewrote and refactored follower code, fixed follower glitchiness actoss connected maps, fixed follower glitchiness around bridges
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@@ -748,9 +748,6 @@ class Game_Character
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@jump_count = Game_Map::REAL_RES_X / jump_speed_real # Number of frames to jump one tile
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end
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@stop_count = 0
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if self.is_a?(Game_Player)
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$PokemonTemp.dependentEvents.pbMoveDependentEvents
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end
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triggerLeaveTile
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end
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