mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
Rewrote and refactored follower code, fixed follower glitchiness actoss connected maps, fixed follower glitchiness around bridges
This commit is contained in:
@@ -63,6 +63,7 @@ class Sprite_Reflection
|
||||
@sprite.oy = height/2-2 # Hard-coded 2 pixel shift up
|
||||
@sprite.oy -= @rsprite.character.bob_height*2
|
||||
@sprite.z = -50 # Still water is -100, map is 0 and above
|
||||
@sprite.z += 1 if @event == $game_player
|
||||
@sprite.zoom_x = @rsprite.zoom_x
|
||||
@sprite.zoom_y = @rsprite.zoom_y
|
||||
frame = (Graphics.frame_count%40)/10
|
||||
|
||||
Reference in New Issue
Block a user