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Rewrote and refactored follower code, fixed follower glitchiness actoss connected maps, fixed follower glitchiness around bridges
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@@ -510,8 +510,8 @@ class TilemapRenderer
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if MapFactoryHelper.hasConnections?(@current_map_id)
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offsets = $MapFactory.getRelativePos(@current_map_id, 0, 0, $game_map.map_id, 0, 0)
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if offsets
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@tile_offset_x += offsets[0]
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@tile_offset_y += offsets[1]
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@tile_offset_x -= offsets[0]
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@tile_offset_y -= offsets[1]
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else
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ret = true # Need a full refresh
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end
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