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https://github.com/infinitefusion/infinitefusion-e18.git
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Rewrote and refactored follower code, fixed follower glitchiness actoss connected maps, fixed follower glitchiness around bridges
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@@ -454,7 +454,7 @@ def pbBikeCheck
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pbMessage(_INTL("Can't use that here."))
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return false
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end
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if $game_player.pbHasDependentEvents?
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if $game_player.has_follower?
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pbMessage(_INTL("It can't be used when you have someone with you."))
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return false
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end
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@@ -21,7 +21,7 @@ ItemHandlers::UseFromBag.add(:HONEY,proc { |item|
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})
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ItemHandlers::UseFromBag.add(:ESCAPEROPE,proc { |item|
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if $game_player.pbHasDependentEvents?
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if $game_player.has_follower?
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pbMessage(_INTL("It can't be used when you have someone with you."))
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next 0
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end
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@@ -66,7 +66,7 @@ ItemHandlers::ConfirmUseInField.add(:ESCAPEROPE,proc { |item|
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pbMessage(_INTL("Can't use that here."))
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next false
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end
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if $game_player.pbHasDependentEvents?
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if $game_player.has_follower?
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pbMessage(_INTL("It can't be used when you have someone with you."))
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next false
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end
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@@ -158,7 +158,7 @@ ItemHandlers::UseInField.add(:ESCAPEROPE,proc { |item|
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pbMessage(_INTL("Can't use that here."))
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next false
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end
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if $game_player.pbHasDependentEvents?
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if $game_player.has_follower?
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pbMessage(_INTL("It can't be used when you have someone with you."))
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next false
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end
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