mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-07 13:15:01 +00:00
Rewrote and refactored follower code, fixed follower glitchiness actoss connected maps, fixed follower glitchiness around bridges
This commit is contained in:
@@ -99,3 +99,24 @@ SaveData.register_conversion(:v20_add_battled_counts) do
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end
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end
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end
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SaveData.register_conversion(:v20_follower_data) do
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essentials_version 20
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display_title 'Updating follower data format'
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to_value :global_metadata do |global|
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# NOTE: dependentEvents is still defined in class PokemonGlobalMetadata just
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# for the sake of this conversion. It will be removed in future.
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if global.dependentEvents && global.dependentEvents.length > 0
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global.followers = []
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global.dependentEvents.each do |follower|
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data = FollowerData.new(follower[0], follower[1], "reflection",
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follower[2], follower[3], follower[4],
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follower[5], follower[6], follower[7])
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data.name = follower[8]
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data.common_event_id = follower[9]
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global.followers.push(data)
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end
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end
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global.dependentEvents = nil
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end
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end
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@@ -83,6 +83,7 @@ class Scene_Map
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when 8 then $game_player.turn_up
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end
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$game_player.straighten
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$PokemonTemp.followers.map_transfer_followers
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$game_map.update
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disposeSpritesets
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RPG::Cache.clear
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@@ -243,6 +243,7 @@ class PokemonMapFactory
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return false
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end
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# Returns the coordinate change to go from this position to other position
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def getRelativePos(thisMapID, thisX, thisY, otherMapID, otherX, otherY)
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if thisMapID == otherMapID # Both events share the same map
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return [otherX - thisX, otherY - thisY]
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@@ -251,12 +252,12 @@ class PokemonMapFactory
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if conns[thisMapID]
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for conn in conns[thisMapID]
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if conn[0] == otherMapID
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posX = thisX + conn[1] - conn[4] + otherX
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posY = thisY + conn[2] - conn[5] + otherY
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posX = conn[4] - conn[1] + otherX - thisX
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posY = conn[5] - conn[2] + otherY - thisY
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return [posX, posY]
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elsif conn[3] == otherMapID
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posX = thisX + conn[4] - conn[1] + otherX
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posY = thisY + conn[5] - conn[2] + otherY
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posX = conn[1] - conn[4] + otherX - thisX
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posY = conn[2] - conn[5] + otherY - thisY
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return [posX, posY]
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end
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end
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@@ -748,9 +748,6 @@ class Game_Character
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@jump_count = Game_Map::REAL_RES_X / jump_speed_real # Number of frames to jump one tile
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end
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@stop_count = 0
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if self.is_a?(Game_Player)
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$PokemonTemp.dependentEvents.pbMoveDependentEvents
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end
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triggerLeaveTile
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end
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@@ -27,8 +27,13 @@ class Game_Player < Game_Character
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return $game_map
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end
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def pbHasDependentEvents?
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return $PokemonGlobal.dependentEvents.length>0
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def screen_z(height = 0)
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ret = super
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return ret + 1
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end
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def has_follower?
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return $PokemonGlobal.followers.length > 0
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end
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def can_run?
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@@ -90,7 +95,6 @@ class Game_Player < Game_Character
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if !$PokemonTemp.encounterTriggered
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@x += x_offset
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@y += y_offset
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$PokemonTemp.dependentEvents.pbMoveDependentEvents
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increase_steps
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end
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elsif !check_event_trigger_touch(dir)
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@@ -353,7 +357,11 @@ class Game_Player < Game_Character
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super
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update_screen_position(last_real_x, last_real_y)
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# Update dependent events
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$PokemonTemp.dependentEvents.updateDependentEvents
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if (!@moved_last_frame || @stopped_last_frame ||
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(@stopped_this_frame && $PokemonGlobal.sliding)) && (moving? || jumping?)
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$PokemonTemp.followers.move_followers
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end
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$PokemonTemp.followers.update
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# Count down the time between allowed bump sounds
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@bump_se -= 1 if @bump_se && @bump_se>0
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# Finish up dismounting from surfing
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@@ -461,7 +469,7 @@ class Game_Player < Game_Character
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return if moving?
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# Try triggering events upon walking into them/in front of them
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if @moved_this_frame
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$PokemonTemp.dependentEvents.pbTurnDependentEvents
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$PokemonTemp.followers.turn_followers
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result = pbCheckEventTriggerFromDistance([2])
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# Event determinant is via touch of same position event
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result |= check_event_trigger_here([1,2])
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@@ -1,563 +0,0 @@
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class PokemonTemp
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attr_writer :dependentEvents
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def dependentEvents
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@dependentEvents = DependentEvents.new if !@dependentEvents
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return @dependentEvents
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end
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end
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def pbRemoveDependencies()
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$PokemonTemp.dependentEvents.removeAllEvents()
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pbDeregisterPartner() rescue nil
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end
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def pbAddDependency(event)
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$PokemonTemp.dependentEvents.addEvent(event)
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end
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def pbRemoveDependency(event)
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$PokemonTemp.dependentEvents.removeEvent(event)
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end
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def pbAddDependency2(eventID, eventName, commonEvent)
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$PokemonTemp.dependentEvents.addEvent($game_map.events[eventID],eventName,commonEvent)
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end
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# Gets the Game_Character object associated with a dependent event.
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def pbGetDependency(eventName)
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return $PokemonTemp.dependentEvents.getEventByName(eventName)
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end
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def pbRemoveDependency2(eventName)
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$PokemonTemp.dependentEvents.removeEventByName(eventName)
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end
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class PokemonGlobalMetadata
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attr_writer :dependentEvents
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def dependentEvents
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@dependentEvents = [] if !@dependentEvents
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return @dependentEvents
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end
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end
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def pbTestPass(follower,x,y,_direction=nil)
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return $MapFactory.isPassableStrict?(follower.map.map_id,x,y,follower)
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end
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# Same map only
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def moveThrough(follower,direction)
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oldThrough=follower.through
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follower.through=true
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case direction
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when 2 then follower.move_down
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when 4 then follower.move_left
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when 6 then follower.move_right
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when 8 then follower.move_up
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end
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follower.through=oldThrough
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end
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# Same map only
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def moveFancy(follower,direction)
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deltaX=(direction == 6 ? 1 : (direction == 4 ? -1 : 0))
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deltaY=(direction == 2 ? 1 : (direction == 8 ? -1 : 0))
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newX = follower.x + deltaX
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newY = follower.y + deltaY
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# Move if new position is the player's, or the new position is passable,
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# or the current position is not passable
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if ($game_player.x==newX && $game_player.y==newY) ||
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pbTestPass(follower,newX,newY,0) ||
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!pbTestPass(follower,follower.x,follower.y,0)
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oldThrough=follower.through
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follower.through=true
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case direction
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when 2 then follower.move_down
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when 4 then follower.move_left
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when 6 then follower.move_right
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when 8 then follower.move_up
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end
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follower.through=oldThrough
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end
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end
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# Same map only
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def jumpFancy(follower,direction,leader)
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deltaX=(direction == 6 ? 2 : (direction == 4 ? -2 : 0))
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deltaY=(direction == 2 ? 2 : (direction == 8 ? -2 : 0))
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halfDeltaX=(direction == 6 ? 1 : (direction == 4 ? -1 : 0))
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halfDeltaY=(direction == 2 ? 1 : (direction == 8 ? -1 : 0))
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middle=pbTestPass(follower,follower.x+halfDeltaX,follower.y+halfDeltaY,0)
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ending=pbTestPass(follower,follower.x+deltaX, follower.y+deltaY, 0)
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if middle
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moveFancy(follower,direction)
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moveFancy(follower,direction)
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elsif ending
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if pbTestPass(follower,follower.x,follower.y,0)
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if leader.jumping?
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follower.jump_speed_real = leader.jump_speed_real * Graphics.frame_rate / 40.0
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else
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follower.jump_speed_real = leader.move_speed_real * Graphics.frame_rate / 20.0
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end
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follower.jump(deltaX,deltaY)
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else
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moveThrough(follower,direction)
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moveThrough(follower,direction)
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end
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end
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end
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def pbFancyMoveTo(follower,newX,newY,leader)
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if follower.x-newX==-1 && follower.y==newY
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moveFancy(follower,6)
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elsif follower.x-newX==1 && follower.y==newY
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moveFancy(follower,4)
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elsif follower.y-newY==-1 && follower.x==newX
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moveFancy(follower,2)
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elsif follower.y-newY==1 && follower.x==newX
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moveFancy(follower,8)
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elsif follower.x-newX==-2 && follower.y==newY
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jumpFancy(follower,6,leader)
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elsif follower.x-newX==2 && follower.y==newY
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jumpFancy(follower,4,leader)
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elsif follower.y-newY==-2 && follower.x==newX
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jumpFancy(follower,2,leader)
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elsif follower.y-newY==2 && follower.x==newX
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jumpFancy(follower,8,leader)
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elsif follower.x!=newX || follower.y!=newY
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follower.moveto(newX,newY)
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end
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end
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class DependentEvents
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attr_reader :lastUpdate
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def createEvent(eventData)
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rpgEvent = RPG::Event.new(eventData[3],eventData[4])
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rpgEvent.id = eventData[1]
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if eventData[9]
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# Must setup common event list here and now
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commonEvent = Game_CommonEvent.new(eventData[9])
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rpgEvent.pages[0].list = commonEvent.list
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end
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newEvent = Game_Event.new(eventData[0],rpgEvent,$MapFactory.getMap(eventData[2]))
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newEvent.character_name = eventData[6]
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newEvent.character_hue = eventData[7]
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case eventData[5] # direction
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when 2 then newEvent.turn_down
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when 4 then newEvent.turn_left
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when 6 then newEvent.turn_right
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when 8 then newEvent.turn_up
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end
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return newEvent
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end
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def initialize
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# Original map, Event ID, Current map, X, Y, Direction
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events=$PokemonGlobal.dependentEvents
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@realEvents=[]
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@lastUpdate=-1
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for event in events
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@realEvents.push(createEvent(event))
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end
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end
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def pbEnsureEvent(event, newMapID)
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events=$PokemonGlobal.dependentEvents
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for i in 0...events.length
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# Check original map ID and original event ID
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if events[i][0]==event.map_id && events[i][1]==event.id
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# Change current map ID
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events[i][2]=newMapID
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newEvent=createEvent(events[i])
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# Replace event
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@realEvents[i]=newEvent
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@lastUpdate+=1
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return i
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end
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end
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return -1
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end
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def pbFollowEventAcrossMaps(leader,follower,instant=false,leaderIsTrueLeader=true)
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d=leader.direction
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areConnected=$MapFactory.areConnected?(leader.map.map_id,follower.map.map_id)
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# Get the rear facing tile of leader
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facingDirection=10-d
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if !leaderIsTrueLeader && areConnected
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relativePos=$MapFactory.getThisAndOtherEventRelativePos(leader,follower)
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# Assumes leader and follower are both 1x1 tile in size
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if (relativePos[1]==0 && relativePos[0]==2) # 2 spaces to the right of leader
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facingDirection=6
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elsif (relativePos[1]==0 && relativePos[0]==-2) # 2 spaces to the left of leader
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facingDirection=4
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elsif relativePos[1]==-2 && relativePos[0]==0 # 2 spaces above leader
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facingDirection=8
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elsif relativePos[1]==2 && relativePos[0]==0 # 2 spaces below leader
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facingDirection=2
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end
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end
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facings=[facingDirection] # Get facing from behind
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# facings.push([0,0,4,0,8,0,2,0,6][d]) # Get right facing
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# facings.push([0,0,6,0,2,0,8,0,4][d]) # Get left facing
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if !leaderIsTrueLeader
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facings.push(d) # Get forward facing
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end
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mapTile=nil
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if areConnected
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bestRelativePos=-1
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oldthrough=follower.through
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follower.through=false
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for i in 0...facings.length
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facing=facings[i]
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tile=$MapFactory.getFacingTile(facing,leader)
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# Assumes leader is 1x1 tile in size
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passable=tile && $MapFactory.isPassableStrict?(tile[0],tile[1],tile[2],follower)
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if i==0 && !passable && tile &&
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$MapFactory.getTerrainTag(tile[0],tile[1],tile[2]).ledge
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# If the tile isn't passable and the tile is a ledge,
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# get tile from further behind
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tile=$MapFactory.getFacingTileFromPos(tile[0],tile[1],tile[2],facing)
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passable=tile && $MapFactory.isPassableStrict?(tile[0],tile[1],tile[2],follower)
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end
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if passable
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relativePos=$MapFactory.getThisAndOtherPosRelativePos(
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follower,tile[0],tile[1],tile[2])
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# Assumes follower is 1x1 tile in size
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distance=Math.sqrt(relativePos[0]*relativePos[0]+relativePos[1]*relativePos[1])
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if bestRelativePos==-1 || bestRelativePos>distance
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bestRelativePos=distance
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mapTile=tile
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end
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if i==0 && distance<=1 # Prefer behind if tile can move up to 1 space
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break
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end
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end
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end
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follower.through=oldthrough
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else
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tile=$MapFactory.getFacingTile(facings[0],leader)
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# Assumes leader is 1x1 tile in size
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passable=tile && $MapFactory.isPassableStrict?(tile[0],tile[1],tile[2],follower)
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mapTile=passable ? mapTile : nil
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end
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if mapTile && follower.map.map_id==mapTile[0]
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# Follower is on same map
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newX=mapTile[1]
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newY=mapTile[2]
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deltaX=(d == 6 ? -1 : d == 4 ? 1 : 0)
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deltaY=(d == 2 ? -1 : d == 8 ? 1 : 0)
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posX = newX + deltaX
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posY = newY + deltaY
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follower.move_speed=leader.move_speed # sync movespeed
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if (follower.x-newX==-1 && follower.y==newY) ||
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(follower.x-newX==1 && follower.y==newY) ||
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(follower.y-newY==-1 && follower.x==newX) ||
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(follower.y-newY==1 && follower.x==newX)
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if instant
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follower.moveto(newX,newY)
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else
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pbFancyMoveTo(follower,newX,newY,leader)
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end
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elsif (follower.x-newX==-2 && follower.y==newY) ||
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(follower.x-newX==2 && follower.y==newY) ||
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(follower.y-newY==-2 && follower.x==newX) ||
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(follower.y-newY==2 && follower.x==newX)
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if instant
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follower.moveto(newX,newY)
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else
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pbFancyMoveTo(follower,newX,newY,leader)
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end
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elsif follower.x!=posX || follower.y!=posY
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if instant
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follower.moveto(newX,newY)
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else
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pbFancyMoveTo(follower,posX,posY,leader)
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pbFancyMoveTo(follower,newX,newY,leader)
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end
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end
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else
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if !mapTile
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# Make current position into leader's position
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mapTile=[leader.map.map_id,leader.x,leader.y]
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end
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if follower.map.map_id==mapTile[0]
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# Follower is on same map as leader
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follower.moveto(leader.x,leader.y)
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else
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# Follower will move to different map
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events=$PokemonGlobal.dependentEvents
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eventIndex=pbEnsureEvent(follower,mapTile[0])
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if eventIndex>=0
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newFollower=@realEvents[eventIndex]
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newEventData=events[eventIndex]
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newFollower.moveto(mapTile[1],mapTile[2])
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newEventData[3]=mapTile[1]
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newEventData[4]=mapTile[2]
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end
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end
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end
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end
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def debugEcho
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self.eachEvent { |e,d|
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echoln d
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echoln [e.map_id,e.map.map_id,e.id]
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}
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end
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def pbMapChangeMoveDependentEvents
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events=$PokemonGlobal.dependentEvents
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updateDependentEvents
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leader=$game_player
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for i in 0...events.length
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event=@realEvents[i]
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pbFollowEventAcrossMaps(leader,event,true,i==0)
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# Update X and Y for this event
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events[i][3]=event.x
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events[i][4]=event.y
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events[i][5]=event.direction
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# Set leader to this event
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leader=event
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end
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end
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def pbMoveDependentEvents
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events=$PokemonGlobal.dependentEvents
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updateDependentEvents
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leader=$game_player
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for i in 0...events.length
|
||||
event=@realEvents[i]
|
||||
pbFollowEventAcrossMaps(leader,event,false,i==0)
|
||||
# Update X and Y for this event
|
||||
events[i][3]=event.x
|
||||
events[i][4]=event.y
|
||||
events[i][5]=event.direction
|
||||
# Set leader to this event
|
||||
leader=event
|
||||
end
|
||||
end
|
||||
|
||||
def pbTurnDependentEvents
|
||||
events=$PokemonGlobal.dependentEvents
|
||||
updateDependentEvents
|
||||
leader=$game_player
|
||||
for i in 0...events.length
|
||||
event=@realEvents[i]
|
||||
pbTurnTowardEvent(event,leader)
|
||||
# Update direction for this event
|
||||
events[i][5]=event.direction
|
||||
# Set leader to this event
|
||||
leader=event
|
||||
end
|
||||
end
|
||||
|
||||
def eachEvent
|
||||
events=$PokemonGlobal.dependentEvents
|
||||
for i in 0...events.length
|
||||
yield @realEvents[i],events[i]
|
||||
end
|
||||
end
|
||||
|
||||
def updateDependentEvents
|
||||
events=$PokemonGlobal.dependentEvents
|
||||
return if events.length==0
|
||||
for i in 0...events.length
|
||||
event=@realEvents[i]
|
||||
next if !@realEvents[i]
|
||||
event.transparent=$game_player.transparent
|
||||
if event.jumping? || event.moving? ||
|
||||
!($game_player.jumping? || $game_player.moving?)
|
||||
event.update
|
||||
elsif !event.starting
|
||||
event.set_starting
|
||||
event.update
|
||||
event.clear_starting
|
||||
end
|
||||
events[i][3]=event.x
|
||||
events[i][4]=event.y
|
||||
events[i][5]=event.direction
|
||||
end
|
||||
# Check event triggers
|
||||
if Input.trigger?(Input::USE) && !$game_temp.in_menu && !$game_temp.in_battle &&
|
||||
!$game_player.move_route_forcing && !$game_temp.message_window_showing &&
|
||||
!pbMapInterpreterRunning?
|
||||
# Get position of tile facing the player
|
||||
facingTile=$MapFactory.getFacingTile()
|
||||
# Assumes player is 1x1 tile in size
|
||||
self.eachEvent { |e,d|
|
||||
next if !d[9]
|
||||
if e.at_coordinate?($game_player.x, $game_player.y)
|
||||
# On same position
|
||||
if !e.jumping? && (!e.respond_to?("over_trigger") || e.over_trigger?)
|
||||
if e.list.size>1
|
||||
# Start event
|
||||
$game_map.refresh if $game_map.need_refresh
|
||||
e.lock
|
||||
pbMapInterpreter.setup(e.list,e.id,e.map.map_id)
|
||||
end
|
||||
end
|
||||
elsif facingTile && e.map.map_id==facingTile[0] &&
|
||||
e.at_coordinate?(facingTile[1], facingTile[2])
|
||||
# On facing tile
|
||||
if !e.jumping? && (!e.respond_to?("over_trigger") || !e.over_trigger?)
|
||||
if e.list.size>1
|
||||
# Start event
|
||||
$game_map.refresh if $game_map.need_refresh
|
||||
e.lock
|
||||
pbMapInterpreter.setup(e.list,e.id,e.map.map_id)
|
||||
end
|
||||
end
|
||||
end
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
def removeEvent(event)
|
||||
events=$PokemonGlobal.dependentEvents
|
||||
mapid=$game_map.map_id
|
||||
for i in 0...events.length
|
||||
if events[i][2]==mapid && # Refer to current map
|
||||
events[i][0]==event.map_id && # Event's map ID is original ID
|
||||
events[i][1]==event.id
|
||||
events[i]=nil
|
||||
@realEvents[i]=nil
|
||||
@lastUpdate+=1
|
||||
end
|
||||
end
|
||||
events.compact!
|
||||
@realEvents.compact!
|
||||
end
|
||||
|
||||
def getEventByName(name)
|
||||
events=$PokemonGlobal.dependentEvents
|
||||
for i in 0...events.length
|
||||
if events[i] && events[i][8]==name # Arbitrary name given to dependent event
|
||||
return @realEvents[i]
|
||||
end
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
def removeAllEvents
|
||||
events=$PokemonGlobal.dependentEvents
|
||||
events.clear
|
||||
@realEvents.clear
|
||||
@lastUpdate+=1
|
||||
end
|
||||
|
||||
def removeEventByName(name)
|
||||
events=$PokemonGlobal.dependentEvents
|
||||
for i in 0...events.length
|
||||
if events[i] && events[i][8]==name # Arbitrary name given to dependent event
|
||||
events[i]=nil
|
||||
@realEvents[i]=nil
|
||||
@lastUpdate+=1
|
||||
end
|
||||
end
|
||||
events.compact!
|
||||
@realEvents.compact!
|
||||
end
|
||||
|
||||
def addEvent(event,eventName=nil,commonEvent=nil)
|
||||
return if !event
|
||||
events=$PokemonGlobal.dependentEvents
|
||||
for i in 0...events.length
|
||||
if events[i] && events[i][0]==$game_map.map_id && events[i][1]==event.id
|
||||
# Already exists
|
||||
return
|
||||
end
|
||||
end
|
||||
# Original map ID, original event ID, current map ID,
|
||||
# event X, event Y, event direction,
|
||||
# event's filename,
|
||||
# event's hue, event's name, common event ID
|
||||
eventData=[
|
||||
$game_map.map_id,event.id,$game_map.map_id,
|
||||
event.x,event.y,event.direction,
|
||||
event.character_name.clone,
|
||||
event.character_hue,eventName,commonEvent
|
||||
]
|
||||
newEvent=createEvent(eventData)
|
||||
events.push(eventData)
|
||||
@realEvents.push(newEvent)
|
||||
@lastUpdate+=1
|
||||
event.erase
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
class DependentEventSprites
|
||||
def initialize(viewport,map)
|
||||
@disposed=false
|
||||
@sprites=[]
|
||||
@map=map
|
||||
@viewport=viewport
|
||||
refresh
|
||||
@lastUpdate=nil
|
||||
end
|
||||
|
||||
def refresh
|
||||
for sprite in @sprites
|
||||
sprite.dispose
|
||||
end
|
||||
@sprites.clear
|
||||
$PokemonTemp.dependentEvents.eachEvent { |event,data|
|
||||
if data[0]==@map.map_id # Check original map
|
||||
@map.events[data[1]].erase
|
||||
end
|
||||
if data[2]==@map.map_id # Check current map
|
||||
@sprites.push(Sprite_Character.new(@viewport,event))
|
||||
end
|
||||
}
|
||||
end
|
||||
|
||||
def update
|
||||
if $PokemonTemp.dependentEvents.lastUpdate!=@lastUpdate
|
||||
refresh
|
||||
@lastUpdate=$PokemonTemp.dependentEvents.lastUpdate
|
||||
end
|
||||
for sprite in @sprites
|
||||
sprite.update
|
||||
end
|
||||
end
|
||||
|
||||
def dispose
|
||||
return if @disposed
|
||||
for sprite in @sprites
|
||||
sprite.dispose
|
||||
end
|
||||
@sprites.clear
|
||||
@disposed=true
|
||||
end
|
||||
|
||||
def disposed?
|
||||
@disposed
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
Events.onSpritesetCreate += proc { |_sender,e|
|
||||
spriteset = e[0] # Spriteset being created
|
||||
viewport = e[1] # Viewport used for tilemap and characters
|
||||
map = spriteset.map # Map associated with the spriteset (not necessarily the current map)
|
||||
spriteset.addUserSprite(DependentEventSprites.new(viewport,map))
|
||||
}
|
||||
|
||||
Events.onMapSceneChange += proc { |_sender,e|
|
||||
mapChanged = e[1]
|
||||
if mapChanged
|
||||
$PokemonTemp.dependentEvents.pbMapChangeMoveDependentEvents
|
||||
end
|
||||
}
|
||||
203
Data/Scripts/004_Game classes/011_Game_Follower.rb
Normal file
203
Data/Scripts/004_Game classes/011_Game_Follower.rb
Normal file
@@ -0,0 +1,203 @@
|
||||
#===============================================================================
|
||||
# Instances of this are stored in @realEvents.
|
||||
#===============================================================================
|
||||
class Game_Follower < Game_Event
|
||||
attr_writer :map
|
||||
|
||||
def initialize(event_data)
|
||||
# Create RPG::Event to base self on
|
||||
rpg_event = RPG::Event.new(event_data.x, event_data.y)
|
||||
rpg_event.id = event_data.event_id
|
||||
rpg_event.name = event_data.event_name
|
||||
if event_data.common_event_id
|
||||
# Must setup common event list here and now
|
||||
common_event = Game_CommonEvent.new(event_data.common_event_id)
|
||||
rpg_event.pages[0].list = common_event.list
|
||||
end
|
||||
# Create self
|
||||
super(event_data.original_map_id, rpg_event, $MapFactory.getMap(event_data.current_map_id))
|
||||
# Modify self
|
||||
self.character_name = event_data.character_name
|
||||
self.character_hue = event_data.character_hue
|
||||
case event_data.direction
|
||||
when 2 then turn_down
|
||||
when 4 then turn_left
|
||||
when 6 then turn_right
|
||||
when 8 then turn_up
|
||||
end
|
||||
end
|
||||
|
||||
#=============================================================================
|
||||
|
||||
def move_through(direction)
|
||||
old_through = @through
|
||||
@through = true
|
||||
case direction
|
||||
when 2 then move_down
|
||||
when 4 then move_left
|
||||
when 6 then move_right
|
||||
when 8 then move_up
|
||||
end
|
||||
@through = old_through
|
||||
end
|
||||
|
||||
def move_fancy(direction)
|
||||
delta_x = (direction == 6) ? 1 : (direction == 4) ? -1 : 0
|
||||
delta_y = (direction == 2) ? 1 : (direction == 8) ? -1 : 0
|
||||
new_x = self.x + delta_x
|
||||
new_y = self.y + delta_y
|
||||
# Move if new position is the player's, or the new position is passable,
|
||||
# or self's current position is not passable
|
||||
if ($game_player.x == new_x && $game_player.y == new_y) ||
|
||||
location_passable?(new_x, new_y, 10 - direction) ||
|
||||
!location_passable?(self.x, self.y, direction)
|
||||
move_through(direction)
|
||||
end
|
||||
end
|
||||
|
||||
def jump_fancy(direction, leader)
|
||||
delta_x = (direction == 6) ? 2 : (direction == 4) ? -2 : 0
|
||||
delta_y = (direction == 2) ? 2 : (direction == 8) ? -2 : 0
|
||||
half_delta_x = delta_x / 2
|
||||
half_delta_y = delta_y / 2
|
||||
if location_passable?(self.x + half_delta_x, self.y + half_delta_y, 10 - direction)
|
||||
# Can walk over the middle tile normally; just take two steps
|
||||
move_fancy(direction)
|
||||
move_fancy(direction)
|
||||
elsif location_passable?(self.x + delta_x, self.y + delta_y, 10 - direction)
|
||||
# Can't walk over the middle tile, but can walk over the end tile; jump over
|
||||
if location_passable?(self.x, self.y, direction)
|
||||
if leader.jumping?
|
||||
@jump_speed_real = leader.jump_speed_real
|
||||
else
|
||||
# This is doubled because self has to jump 2 tiles in the time it
|
||||
# takes the leader to move one tile.
|
||||
@jump_speed_real = leader.move_speed_real * 2
|
||||
end
|
||||
jump(delta_x, delta_y)
|
||||
else
|
||||
# self's current tile isn't passable; just take two steps ignoring passability
|
||||
move_through(direction)
|
||||
move_through(direction)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
def fancy_moveto(new_x, new_y, leader)
|
||||
if self.x - new_x == 1 && self.y == new_y
|
||||
move_fancy(4)
|
||||
elsif self.x - new_x == -1 && self.y == new_y
|
||||
move_fancy(6)
|
||||
elsif self.x == new_x && self.y - new_y == 1
|
||||
move_fancy(8)
|
||||
elsif self.x == new_x && self.y - new_y == -1
|
||||
move_fancy(2)
|
||||
elsif self.x - new_x == 2 && self.y == new_y
|
||||
jump_fancy(4, leader)
|
||||
elsif self.x - new_x == -2 && self.y == new_y
|
||||
jump_fancy(6, leader)
|
||||
elsif self.x == new_x && self.y - new_y == 2
|
||||
jump_fancy(8, leader)
|
||||
elsif self.x == new_x && self.y - new_y == -2
|
||||
jump_fancy(2, leader)
|
||||
elsif self.x != new_x || self.y != new_y
|
||||
moveto(new_x, new_y)
|
||||
end
|
||||
end
|
||||
|
||||
#=============================================================================
|
||||
|
||||
def turn_towards_leader(leader)
|
||||
pbTurnTowardEvent(self, leader)
|
||||
end
|
||||
|
||||
def follow_leader(leader, instant = false, leaderIsTrueLeader = true)
|
||||
maps_connected = $MapFactory.areConnected?(leader.map.map_id, self.map.map_id)
|
||||
target = nil
|
||||
# Get the target tile that self wants to move to
|
||||
if maps_connected
|
||||
behind_direction = 10 - leader.direction
|
||||
target = $MapFactory.getFacingTile(behind_direction, leader)
|
||||
if target && $MapFactory.getTerrainTag(target[0], target[1], target[2]).ledge
|
||||
# Get the tile above the ledge (where the leader jumped from)
|
||||
target = $MapFactory.getFacingTileFromPos(target[0], target[1], target[2], behind_direction)
|
||||
end
|
||||
target = [leader.map.map_id, leader.x, leader.y] if !target
|
||||
else
|
||||
# Map transfer to an unconnected map
|
||||
target = [leader.map.map_id, leader.x, leader.y]
|
||||
end
|
||||
# Move self to the target
|
||||
if self.map.map_id != target[0]
|
||||
vector = $MapFactory.getRelativePos(target[0], 0, 0, self.map.map_id, @x, @y)
|
||||
@map = $MapFactory.getMap(target[0])
|
||||
# NOTE: Can't use moveto because vector is outside the boundaries of the
|
||||
# map, and moveto doesn't allow setting invalid coordinates.
|
||||
@x = vector[0]
|
||||
@y = vector[1]
|
||||
@real_x = @x * Game_Map::REAL_RES_X
|
||||
@real_y = @y * Game_Map::REAL_RES_Y
|
||||
end
|
||||
if instant || !maps_connected
|
||||
moveto(target[1], target[2])
|
||||
else
|
||||
fancy_moveto(target[1], target[2], leader)
|
||||
end
|
||||
end
|
||||
|
||||
#=============================================================================
|
||||
|
||||
def update_move
|
||||
was_jumping = jumping?
|
||||
super
|
||||
if was_jumping && !jumping?
|
||||
$scene.spriteset.addUserAnimation(Settings::DUST_ANIMATION_ID, self.x, self.y, true, 1)
|
||||
end
|
||||
end
|
||||
|
||||
#=============================================================================
|
||||
|
||||
private
|
||||
|
||||
def location_passable?(x, y, direction)
|
||||
this_map = self.map
|
||||
return false if !this_map || !this_map.valid?(x,y)
|
||||
return true if @through
|
||||
passed_tile_checks = false
|
||||
bit = (1 << (direction / 2 - 1)) & 0x0f
|
||||
# Check all events for ones using tiles as graphics, and see if they're passable
|
||||
for event in this_map.events.values
|
||||
next if event.tile_id < 0 || event.through || !event.at_coordinate?(x, y)
|
||||
tile_data = GameData::TerrainTag.try_get(this_map.terrain_tags[event.tile_id])
|
||||
next if tile_data.ignore_passability
|
||||
next if tile_data.bridge && $PokemonGlobal.bridge == 0
|
||||
return false if tile_data.ledge
|
||||
passage = this_map.passages[event.tile_id] || 0
|
||||
return false if passage & bit != 0
|
||||
passed_tile_checks = true if (tile_data.bridge && $PokemonGlobal.bridge > 0) ||
|
||||
(this_map.priorities[event.tile_id] || -1) == 0
|
||||
break if passed_tile_checks
|
||||
end
|
||||
# Check if tiles at (x, y) allow passage for followe
|
||||
if !passed_tile_checks
|
||||
for i in [2, 1, 0]
|
||||
tile_id = this_map.data[x, y, i] || 0
|
||||
next if tile_id == 0
|
||||
tile_data = GameData::TerrainTag.try_get(this_map.terrain_tags[tile_id])
|
||||
next if tile_data.ignore_passability
|
||||
next if tile_data.bridge && $PokemonGlobal.bridge == 0
|
||||
return false if tile_data.ledge
|
||||
passage = this_map.passages[tile_id] || 0
|
||||
return false if passage & bit != 0
|
||||
break if tile_data.bridge && $PokemonGlobal.bridge > 0
|
||||
break if (this_map.priorities[tile_id] || -1) == 0
|
||||
end
|
||||
end
|
||||
# Check all events on the map to see if any are in the way
|
||||
for event in this_map.events.values
|
||||
next if !event.at_coordinate?(x, y)
|
||||
return false if !event.through && event.character_name != ""
|
||||
end
|
||||
return true
|
||||
end
|
||||
end
|
||||
360
Data/Scripts/004_Game classes/012_Game_FollowerFactory.rb
Normal file
360
Data/Scripts/004_Game classes/012_Game_FollowerFactory.rb
Normal file
@@ -0,0 +1,360 @@
|
||||
class FollowerData
|
||||
attr_accessor :original_map_id
|
||||
attr_accessor :event_id
|
||||
attr_accessor :event_name
|
||||
attr_accessor :current_map_id
|
||||
attr_accessor :x, :y
|
||||
attr_accessor :direction
|
||||
attr_accessor :character_name, :character_hue
|
||||
attr_accessor :name
|
||||
attr_accessor :common_event_id
|
||||
attr_accessor :visible
|
||||
|
||||
def initialize(original_map_id, event_id, event_name, current_map_id, x, y,
|
||||
direction, character_name, character_hue)
|
||||
@original_map_id = original_map_id
|
||||
@event_id = event_id
|
||||
@event_name = event_name
|
||||
@current_map_id = current_map_id
|
||||
@x = x
|
||||
@y = y
|
||||
@direction = direction
|
||||
@character_name = character_name
|
||||
@character_hue = character_hue
|
||||
@visible = true
|
||||
end
|
||||
end
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class Game_FollowerFactory
|
||||
attr_reader :last_update
|
||||
|
||||
def initialize
|
||||
@events = []
|
||||
$PokemonGlobal.followers.each do |follower|
|
||||
@events.push(create_follower_object(follower))
|
||||
end
|
||||
@last_update = -1
|
||||
end
|
||||
|
||||
#=============================================================================
|
||||
|
||||
def add_follower(event, name = nil, common_event_id = nil)
|
||||
return if !event
|
||||
followers = $PokemonGlobal.followers
|
||||
if followers.any? { |data| data.original_map_id == $game_map.map_id && data.event_id == event.id }
|
||||
return # Event is already dependent
|
||||
end
|
||||
eventData = FollowerData.new($game_map.map_id, event.id, event.name,
|
||||
$game_map.map_id, event.x, event.y, event.direction,
|
||||
event.character_name.clone, event.character_hue)
|
||||
eventData.name = name
|
||||
eventData.common_event_id = common_event_id
|
||||
newEvent = create_follower_object(eventData)
|
||||
followers.push(eventData)
|
||||
@events.push(newEvent)
|
||||
@last_update += 1
|
||||
event.erase
|
||||
end
|
||||
|
||||
def remove_follower_by_event(event)
|
||||
followers = $PokemonGlobal.followers
|
||||
map_id = $game_map.map_id
|
||||
followers.each_with_index do |follower, i|
|
||||
next if follower.current_map_id != map_id
|
||||
next if follower.original_map_id != event.map_id
|
||||
next if follower.event_id != event.id
|
||||
followers[i] = nil
|
||||
@events[i] = nil
|
||||
@last_update += 1
|
||||
end
|
||||
followers.compact!
|
||||
@events.compact!
|
||||
end
|
||||
|
||||
def remove_follower_by_name(name)
|
||||
followers = $PokemonGlobal.followers
|
||||
followers.each_with_index do |follower, i|
|
||||
next if follower.name != name
|
||||
followers[i] = nil
|
||||
@events[i] = nil
|
||||
@last_update += 1
|
||||
end
|
||||
followers.compact!
|
||||
@events.compact!
|
||||
end
|
||||
|
||||
def remove_all_followers
|
||||
$PokemonGlobal.followers.clear
|
||||
@events.clear
|
||||
@last_update += 1
|
||||
end
|
||||
|
||||
def get_follower_by_index(index = 0)
|
||||
@events.each_with_index { |event, i| return event if i == index }
|
||||
return nil
|
||||
end
|
||||
|
||||
def get_follower_by_name(name)
|
||||
each_follower { |event, follower| return event if follower&.name == name }
|
||||
return nil
|
||||
end
|
||||
|
||||
def each_follower
|
||||
$PokemonGlobal.followers.each_with_index { |follower, i| yield @events[i], follower }
|
||||
end
|
||||
|
||||
#=============================================================================
|
||||
|
||||
def turn_followers
|
||||
leader = $game_player
|
||||
$PokemonGlobal.followers.each_with_index do |follower, i|
|
||||
event = @events[i]
|
||||
event.turn_towards_leader(leader)
|
||||
follower.direction = event.direction
|
||||
leader = event
|
||||
end
|
||||
end
|
||||
|
||||
def move_followers
|
||||
leader = $game_player
|
||||
$PokemonGlobal.followers.each_with_index do |follower, i|
|
||||
event = @events[i]
|
||||
event.follow_leader(leader, false, (i == 0))
|
||||
follower.x = event.x
|
||||
follower.y = event.y
|
||||
follower.current_map_id = event.map.map_id
|
||||
follower.direction = event.direction
|
||||
leader = event
|
||||
end
|
||||
end
|
||||
|
||||
def map_transfer_followers
|
||||
$PokemonGlobal.followers.each_with_index do |follower, i|
|
||||
event = @events[i]
|
||||
event.map = $game_map
|
||||
event.moveto($game_player.x, $game_player.y)
|
||||
event.direction = $game_player.direction
|
||||
follower.x = event.x
|
||||
follower.y = event.y
|
||||
follower.current_map_id = event.map.map_id
|
||||
follower.direction = event.direction
|
||||
end
|
||||
end
|
||||
|
||||
#=============================================================================
|
||||
|
||||
def update
|
||||
followers = $PokemonGlobal.followers
|
||||
return if followers.length == 0
|
||||
# Update all followers
|
||||
leader = $game_player
|
||||
followers.each_with_index do |follower, i|
|
||||
event = @events[i]
|
||||
next if !@events[i]
|
||||
event.transparent = $game_player.transparent
|
||||
event.move_speed = leader.move_speed
|
||||
event.transparent = !follower.visible
|
||||
if $PokemonGlobal.sliding
|
||||
event.straighten
|
||||
event.walk_anime = false
|
||||
else
|
||||
event.walk_anime = true
|
||||
end
|
||||
if event.jumping? || event.moving? ||
|
||||
!($game_player.jumping? || $game_player.moving?)
|
||||
event.update
|
||||
elsif !event.starting
|
||||
event.set_starting
|
||||
event.update
|
||||
event.clear_starting
|
||||
end
|
||||
follower.direction = event.direction
|
||||
leader = event
|
||||
end
|
||||
# Check event triggers
|
||||
if Input.trigger?(Input::USE) && !$game_temp.in_menu && !$game_temp.in_battle &&
|
||||
!$game_player.move_route_forcing && !$game_temp.message_window_showing &&
|
||||
!pbMapInterpreterRunning?
|
||||
# Get position of tile facing the player
|
||||
facing_tile = $MapFactory.getFacingTile
|
||||
# Assumes player is 1x1 tile in size
|
||||
each_follower do |event, follower|
|
||||
next if !follower.common_event_id
|
||||
next if event.jumping?
|
||||
if event.at_coordinate?($game_player.x, $game_player.y)
|
||||
# On same position
|
||||
if event.over_trigger? && event.list.size > 1
|
||||
# Start event
|
||||
$game_map.refresh if $game_map.need_refresh
|
||||
event.lock
|
||||
pbMapInterpreter.setup(event.list, event.id, event.map.map_id)
|
||||
end
|
||||
elsif facing_tile && event.map.map_id == facing_tile[0] &&
|
||||
event.at_coordinate?(facing_tile[1], facing_tile[2])
|
||||
# On facing tile
|
||||
if !event.over_trigger? && event.list.size > 1
|
||||
# Start event
|
||||
$game_map.refresh if $game_map.need_refresh
|
||||
event.lock
|
||||
pbMapInterpreter.setup(event.list, event.id, event.map.map_id)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
#=============================================================================
|
||||
|
||||
private
|
||||
|
||||
def create_follower_object(event_data)
|
||||
return Game_Follower.new(event_data)
|
||||
end
|
||||
end
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class FollowerSprites
|
||||
def initialize(viewport)
|
||||
@viewport = viewport
|
||||
@sprites = []
|
||||
@last_update = nil
|
||||
@disposed = false
|
||||
end
|
||||
|
||||
def dispose
|
||||
return if @disposed
|
||||
@sprites.each { |sprite| sprite.dispose }
|
||||
@sprites.clear
|
||||
@disposed = true
|
||||
end
|
||||
|
||||
def disposed?
|
||||
return @disposed
|
||||
end
|
||||
|
||||
def refresh
|
||||
@sprites.each { |sprite| sprite.dispose }
|
||||
@sprites.clear
|
||||
$PokemonTemp.followers.each_follower do |event, follower|
|
||||
$MapFactory.maps.each do |map|
|
||||
map.events[follower.event_id].erase if follower.original_map_id == map.map_id
|
||||
end
|
||||
@sprites.push(Sprite_Character.new(@viewport, event))
|
||||
end
|
||||
end
|
||||
|
||||
def update
|
||||
if $PokemonTemp.followers.last_update != @last_update
|
||||
refresh
|
||||
@last_update = $PokemonTemp.followers.last_update
|
||||
end
|
||||
@sprites.each { |sprite| sprite.update }
|
||||
end
|
||||
end
|
||||
|
||||
#===============================================================================
|
||||
# Stores Game_Follower instances just for the current play session.
|
||||
#===============================================================================
|
||||
class PokemonTemp
|
||||
attr_writer :followers
|
||||
|
||||
def followers
|
||||
@followers = Game_FollowerFactory.new if !@followers
|
||||
return @followers
|
||||
end
|
||||
end
|
||||
|
||||
#===============================================================================
|
||||
# Permanently stores data of dependent events (i.e. in save files).
|
||||
#===============================================================================
|
||||
class PokemonGlobalMetadata
|
||||
attr_accessor :dependentEvents # Deprecated
|
||||
attr_writer :followers
|
||||
|
||||
def followers
|
||||
@followers = [] if !@followers
|
||||
return @followers
|
||||
end
|
||||
end
|
||||
|
||||
#===============================================================================
|
||||
# Helper module for adding/removing/getting followers.
|
||||
#===============================================================================
|
||||
module Followers
|
||||
module_function
|
||||
|
||||
# @param event_id [Integer] ID of the event on the current map to be added as a follower
|
||||
# @param name [String] identifier name of the follower to be added
|
||||
# @param common_event_id [Integer] ID of the Common Event triggered when interacting with this follower
|
||||
def add(event_id, name, common_event_id)
|
||||
$PokemonTemp.followers.add_follower($game_map.events[event_id], name, common_event_id)
|
||||
end
|
||||
|
||||
# @param event [Game_Event] map event to be added as a follower
|
||||
def add_event(event)
|
||||
$PokemonTemp.followers.add_follower(event)
|
||||
end
|
||||
|
||||
# @param name [String] identifier name of the follower to be removed
|
||||
def remove(name)
|
||||
$PokemonTemp.followers.remove_follower_by_name(name)
|
||||
end
|
||||
|
||||
# @param event [Game_Event] map event to be removed as a follower
|
||||
def remove_event(event)
|
||||
$PokemonTemp.followers.remove_follower_by_event(event)
|
||||
end
|
||||
|
||||
# Removes all followers.
|
||||
def clear
|
||||
$PokemonTemp.followers.remove_all_followers
|
||||
pbDeregisterPartner rescue nil
|
||||
end
|
||||
|
||||
# @param name [String, nil] name of the follower to get, or nil for the first follower
|
||||
# @return [Game_Follower, nil] follower object
|
||||
def get(name = nil)
|
||||
return $PokemonTemp.followers.get_follower_by_name(name) if name
|
||||
$PokemonTemp.followers.get_follower_by_index
|
||||
return nil
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Deprecated methods
|
||||
#===============================================================================
|
||||
def pbAddDependency2(event_id, name, common_event_id)
|
||||
Deprecation.warn_method('pbAddDependency2', 'v21', 'Followers.add(event_id, name, common_event_id)')
|
||||
Followers.add_event(event)
|
||||
end
|
||||
|
||||
def pbAddDependency(event)
|
||||
Deprecation.warn_method('pbAddDependency', 'v21', 'Followers.add_event(event)')
|
||||
Followers.add_event(event)
|
||||
end
|
||||
|
||||
def pbRemoveDependency2(name)
|
||||
Deprecation.warn_method('pbRemoveDependency2', 'v21', 'Followers.remove(name)')
|
||||
Followers.remove(name)
|
||||
end
|
||||
|
||||
def pbRemoveDependency(event)
|
||||
Deprecation.warn_method('pbRemoveDependency', 'v21', 'Followers.remove_event(event)')
|
||||
Followers.remove_event(event)
|
||||
end
|
||||
|
||||
def pbRemoveDependencies
|
||||
Deprecation.warn_method('pbRemoveDependencies', 'v21', 'Followers.clear')
|
||||
Followers.clear
|
||||
end
|
||||
|
||||
def pbGetDependency(name)
|
||||
Deprecation.warn_method('pbGetDependency', 'v21', 'Followers.get(name)')
|
||||
Followers.get(name)
|
||||
end
|
||||
@@ -63,6 +63,7 @@ class Sprite_Reflection
|
||||
@sprite.oy = height/2-2 # Hard-coded 2 pixel shift up
|
||||
@sprite.oy -= @rsprite.character.bob_height*2
|
||||
@sprite.z = -50 # Still water is -100, map is 0 and above
|
||||
@sprite.z += 1 if @event == $game_player
|
||||
@sprite.zoom_x = @rsprite.zoom_x
|
||||
@sprite.zoom_y = @rsprite.zoom_y
|
||||
frame = (Graphics.frame_count%40)/10
|
||||
|
||||
@@ -4,6 +4,7 @@ class Spriteset_Global
|
||||
@@viewport2.z = 200
|
||||
|
||||
def initialize
|
||||
@follower_sprites = FollowerSprites.new(Spriteset_Map.viewport)
|
||||
@playersprite = Sprite_Character.new(Spriteset_Map.viewport, $game_player)
|
||||
@picture_sprites = []
|
||||
for i in 1..100
|
||||
@@ -14,15 +15,18 @@ class Spriteset_Global
|
||||
end
|
||||
|
||||
def dispose
|
||||
@follower_sprites.dispose
|
||||
@follower_sprites = nil
|
||||
@playersprite.dispose
|
||||
@picture_sprites.each { |sprite| sprite.dispose }
|
||||
@timer_sprite.dispose
|
||||
@playersprite = nil
|
||||
@picture_sprites.each { |sprite| sprite.dispose }
|
||||
@picture_sprites.clear
|
||||
@timer_sprite.dispose
|
||||
@timer_sprite = nil
|
||||
end
|
||||
|
||||
def update
|
||||
@follower_sprites.update
|
||||
@playersprite.update
|
||||
@picture_sprites.each { |sprite| sprite.update }
|
||||
@timer_sprite.update
|
||||
|
||||
@@ -510,8 +510,8 @@ class TilemapRenderer
|
||||
if MapFactoryHelper.hasConnections?(@current_map_id)
|
||||
offsets = $MapFactory.getRelativePos(@current_map_id, 0, 0, $game_map.map_id, 0, 0)
|
||||
if offsets
|
||||
@tile_offset_x += offsets[0]
|
||||
@tile_offset_y += offsets[1]
|
||||
@tile_offset_x -= offsets[0]
|
||||
@tile_offset_y -= offsets[1]
|
||||
else
|
||||
ret = true # Need a full refresh
|
||||
end
|
||||
|
||||
@@ -548,20 +548,24 @@ end
|
||||
|
||||
def pbSlideOnIce
|
||||
return if !$game_player.pbTerrainTag.ice
|
||||
$PokemonTemp.followers.update
|
||||
$PokemonGlobal.sliding = true
|
||||
direction = $game_player.direction
|
||||
oldwalkanime = $game_player.walk_anime
|
||||
$game_player.straighten
|
||||
$game_player.walk_anime = false
|
||||
first_loop = true
|
||||
loop do
|
||||
break if !$game_player.can_move_in_direction?(direction)
|
||||
break if !$game_player.pbTerrainTag.ice
|
||||
$game_player.move_forward
|
||||
$PokemonTemp.followers.move_followers if first_loop
|
||||
while $game_player.moving?
|
||||
pbUpdateSceneMap
|
||||
Graphics.update
|
||||
Input.update
|
||||
end
|
||||
first_loop = false
|
||||
end
|
||||
$game_player.center($game_player.x, $game_player.y)
|
||||
$game_player.straighten
|
||||
|
||||
@@ -255,7 +255,7 @@ HiddenMoveHandlers::CanUseMove.add(:DIG,proc { |move,pkmn,showmsg|
|
||||
pbMessage(_INTL("Can't use that here.")) if showmsg
|
||||
next false
|
||||
end
|
||||
if $game_player.pbHasDependentEvents?
|
||||
if $game_player.has_follower?
|
||||
pbMessage(_INTL("It can't be used when you have someone with you.")) if showmsg
|
||||
next false
|
||||
end
|
||||
@@ -494,7 +494,7 @@ HiddenMoveHandlers::UseMove.add(:FLASH,proc { |move,pokemon|
|
||||
#===============================================================================
|
||||
HiddenMoveHandlers::CanUseMove.add(:FLY,proc { |move,pkmn,showmsg|
|
||||
next false if !pbCheckHiddenMoveBadge(Settings::BADGE_FOR_FLY,showmsg)
|
||||
if $game_player.pbHasDependentEvents?
|
||||
if $game_player.has_follower?
|
||||
pbMessage(_INTL("It can't be used when you have someone with you.")) if showmsg
|
||||
next false
|
||||
end
|
||||
@@ -696,7 +696,7 @@ HiddenMoveHandlers::UseMove.add(:STRENGTH,proc { |move,pokemon|
|
||||
#===============================================================================
|
||||
def pbSurf
|
||||
return false if $game_player.pbFacingEvent
|
||||
return false if $game_player.pbHasDependentEvents?
|
||||
return false if $game_player.has_follower?
|
||||
move = :SURF
|
||||
movefinder = $Trainer.get_pokemon_with_move(move)
|
||||
if !pbCheckHiddenMoveBadge(Settings::BADGE_FOR_SURF,false) || (!$DEBUG && !movefinder)
|
||||
@@ -770,7 +770,7 @@ HiddenMoveHandlers::CanUseMove.add(:SURF,proc { |move,pkmn,showmsg|
|
||||
pbMessage(_INTL("You're already surfing.")) if showmsg
|
||||
next false
|
||||
end
|
||||
if $game_player.pbHasDependentEvents?
|
||||
if $game_player.has_follower?
|
||||
pbMessage(_INTL("It can't be used when you have someone with you.")) if showmsg
|
||||
next false
|
||||
end
|
||||
@@ -865,7 +865,7 @@ HiddenMoveHandlers::CanUseMove.add(:TELEPORT,proc { |move,pkmn,showmsg|
|
||||
pbMessage(_INTL("Can't use that here.")) if showmsg
|
||||
next false
|
||||
end
|
||||
if $game_player.pbHasDependentEvents?
|
||||
if $game_player.has_follower?
|
||||
pbMessage(_INTL("It can't be used when you have someone with you.")) if showmsg
|
||||
next false
|
||||
end
|
||||
|
||||
@@ -454,7 +454,7 @@ def pbBikeCheck
|
||||
pbMessage(_INTL("Can't use that here."))
|
||||
return false
|
||||
end
|
||||
if $game_player.pbHasDependentEvents?
|
||||
if $game_player.has_follower?
|
||||
pbMessage(_INTL("It can't be used when you have someone with you."))
|
||||
return false
|
||||
end
|
||||
|
||||
@@ -21,7 +21,7 @@ ItemHandlers::UseFromBag.add(:HONEY,proc { |item|
|
||||
})
|
||||
|
||||
ItemHandlers::UseFromBag.add(:ESCAPEROPE,proc { |item|
|
||||
if $game_player.pbHasDependentEvents?
|
||||
if $game_player.has_follower?
|
||||
pbMessage(_INTL("It can't be used when you have someone with you."))
|
||||
next 0
|
||||
end
|
||||
@@ -66,7 +66,7 @@ ItemHandlers::ConfirmUseInField.add(:ESCAPEROPE,proc { |item|
|
||||
pbMessage(_INTL("Can't use that here."))
|
||||
next false
|
||||
end
|
||||
if $game_player.pbHasDependentEvents?
|
||||
if $game_player.has_follower?
|
||||
pbMessage(_INTL("It can't be used when you have someone with you."))
|
||||
next false
|
||||
end
|
||||
@@ -158,7 +158,7 @@ ItemHandlers::UseInField.add(:ESCAPEROPE,proc { |item|
|
||||
pbMessage(_INTL("Can't use that here."))
|
||||
next false
|
||||
end
|
||||
if $game_player.pbHasDependentEvents?
|
||||
if $game_player.has_follower?
|
||||
pbMessage(_INTL("It can't be used when you have someone with you."))
|
||||
next false
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user