Rewrote and refactored follower code, fixed follower glitchiness actoss connected maps, fixed follower glitchiness around bridges

This commit is contained in:
Maruno17
2021-10-02 22:57:54 +01:00
parent 0b656edffc
commit f35a51f975
15 changed files with 625 additions and 588 deletions

View File

@@ -99,3 +99,24 @@ SaveData.register_conversion(:v20_add_battled_counts) do
end
end
end
SaveData.register_conversion(:v20_follower_data) do
essentials_version 20
display_title 'Updating follower data format'
to_value :global_metadata do |global|
# NOTE: dependentEvents is still defined in class PokemonGlobalMetadata just
# for the sake of this conversion. It will be removed in future.
if global.dependentEvents && global.dependentEvents.length > 0
global.followers = []
global.dependentEvents.each do |follower|
data = FollowerData.new(follower[0], follower[1], "reflection",
follower[2], follower[3], follower[4],
follower[5], follower[6], follower[7])
data.name = follower[8]
data.common_event_id = follower[9]
global.followers.push(data)
end
end
global.dependentEvents = nil
end
end

View File

@@ -83,6 +83,7 @@ class Scene_Map
when 8 then $game_player.turn_up
end
$game_player.straighten
$PokemonTemp.followers.map_transfer_followers
$game_map.update
disposeSpritesets
RPG::Cache.clear

View File

@@ -243,6 +243,7 @@ class PokemonMapFactory
return false
end
# Returns the coordinate change to go from this position to other position
def getRelativePos(thisMapID, thisX, thisY, otherMapID, otherX, otherY)
if thisMapID == otherMapID # Both events share the same map
return [otherX - thisX, otherY - thisY]
@@ -251,12 +252,12 @@ class PokemonMapFactory
if conns[thisMapID]
for conn in conns[thisMapID]
if conn[0] == otherMapID
posX = thisX + conn[1] - conn[4] + otherX
posY = thisY + conn[2] - conn[5] + otherY
posX = conn[4] - conn[1] + otherX - thisX
posY = conn[5] - conn[2] + otherY - thisY
return [posX, posY]
elsif conn[3] == otherMapID
posX = thisX + conn[4] - conn[1] + otherX
posY = thisY + conn[5] - conn[2] + otherY
posX = conn[1] - conn[4] + otherX - thisX
posY = conn[2] - conn[5] + otherY - thisY
return [posX, posY]
end
end

View File

@@ -748,9 +748,6 @@ class Game_Character
@jump_count = Game_Map::REAL_RES_X / jump_speed_real # Number of frames to jump one tile
end
@stop_count = 0
if self.is_a?(Game_Player)
$PokemonTemp.dependentEvents.pbMoveDependentEvents
end
triggerLeaveTile
end

View File

@@ -27,8 +27,13 @@ class Game_Player < Game_Character
return $game_map
end
def pbHasDependentEvents?
return $PokemonGlobal.dependentEvents.length>0
def screen_z(height = 0)
ret = super
return ret + 1
end
def has_follower?
return $PokemonGlobal.followers.length > 0
end
def can_run?
@@ -90,7 +95,6 @@ class Game_Player < Game_Character
if !$PokemonTemp.encounterTriggered
@x += x_offset
@y += y_offset
$PokemonTemp.dependentEvents.pbMoveDependentEvents
increase_steps
end
elsif !check_event_trigger_touch(dir)
@@ -353,7 +357,11 @@ class Game_Player < Game_Character
super
update_screen_position(last_real_x, last_real_y)
# Update dependent events
$PokemonTemp.dependentEvents.updateDependentEvents
if (!@moved_last_frame || @stopped_last_frame ||
(@stopped_this_frame && $PokemonGlobal.sliding)) && (moving? || jumping?)
$PokemonTemp.followers.move_followers
end
$PokemonTemp.followers.update
# Count down the time between allowed bump sounds
@bump_se -= 1 if @bump_se && @bump_se>0
# Finish up dismounting from surfing
@@ -461,7 +469,7 @@ class Game_Player < Game_Character
return if moving?
# Try triggering events upon walking into them/in front of them
if @moved_this_frame
$PokemonTemp.dependentEvents.pbTurnDependentEvents
$PokemonTemp.followers.turn_followers
result = pbCheckEventTriggerFromDistance([2])
# Event determinant is via touch of same position event
result |= check_event_trigger_here([1,2])

View File

@@ -1,563 +0,0 @@
class PokemonTemp
attr_writer :dependentEvents
def dependentEvents
@dependentEvents = DependentEvents.new if !@dependentEvents
return @dependentEvents
end
end
def pbRemoveDependencies()
$PokemonTemp.dependentEvents.removeAllEvents()
pbDeregisterPartner() rescue nil
end
def pbAddDependency(event)
$PokemonTemp.dependentEvents.addEvent(event)
end
def pbRemoveDependency(event)
$PokemonTemp.dependentEvents.removeEvent(event)
end
def pbAddDependency2(eventID, eventName, commonEvent)
$PokemonTemp.dependentEvents.addEvent($game_map.events[eventID],eventName,commonEvent)
end
# Gets the Game_Character object associated with a dependent event.
def pbGetDependency(eventName)
return $PokemonTemp.dependentEvents.getEventByName(eventName)
end
def pbRemoveDependency2(eventName)
$PokemonTemp.dependentEvents.removeEventByName(eventName)
end
class PokemonGlobalMetadata
attr_writer :dependentEvents
def dependentEvents
@dependentEvents = [] if !@dependentEvents
return @dependentEvents
end
end
def pbTestPass(follower,x,y,_direction=nil)
return $MapFactory.isPassableStrict?(follower.map.map_id,x,y,follower)
end
# Same map only
def moveThrough(follower,direction)
oldThrough=follower.through
follower.through=true
case direction
when 2 then follower.move_down
when 4 then follower.move_left
when 6 then follower.move_right
when 8 then follower.move_up
end
follower.through=oldThrough
end
# Same map only
def moveFancy(follower,direction)
deltaX=(direction == 6 ? 1 : (direction == 4 ? -1 : 0))
deltaY=(direction == 2 ? 1 : (direction == 8 ? -1 : 0))
newX = follower.x + deltaX
newY = follower.y + deltaY
# Move if new position is the player's, or the new position is passable,
# or the current position is not passable
if ($game_player.x==newX && $game_player.y==newY) ||
pbTestPass(follower,newX,newY,0) ||
!pbTestPass(follower,follower.x,follower.y,0)
oldThrough=follower.through
follower.through=true
case direction
when 2 then follower.move_down
when 4 then follower.move_left
when 6 then follower.move_right
when 8 then follower.move_up
end
follower.through=oldThrough
end
end
# Same map only
def jumpFancy(follower,direction,leader)
deltaX=(direction == 6 ? 2 : (direction == 4 ? -2 : 0))
deltaY=(direction == 2 ? 2 : (direction == 8 ? -2 : 0))
halfDeltaX=(direction == 6 ? 1 : (direction == 4 ? -1 : 0))
halfDeltaY=(direction == 2 ? 1 : (direction == 8 ? -1 : 0))
middle=pbTestPass(follower,follower.x+halfDeltaX,follower.y+halfDeltaY,0)
ending=pbTestPass(follower,follower.x+deltaX, follower.y+deltaY, 0)
if middle
moveFancy(follower,direction)
moveFancy(follower,direction)
elsif ending
if pbTestPass(follower,follower.x,follower.y,0)
if leader.jumping?
follower.jump_speed_real = leader.jump_speed_real * Graphics.frame_rate / 40.0
else
follower.jump_speed_real = leader.move_speed_real * Graphics.frame_rate / 20.0
end
follower.jump(deltaX,deltaY)
else
moveThrough(follower,direction)
moveThrough(follower,direction)
end
end
end
def pbFancyMoveTo(follower,newX,newY,leader)
if follower.x-newX==-1 && follower.y==newY
moveFancy(follower,6)
elsif follower.x-newX==1 && follower.y==newY
moveFancy(follower,4)
elsif follower.y-newY==-1 && follower.x==newX
moveFancy(follower,2)
elsif follower.y-newY==1 && follower.x==newX
moveFancy(follower,8)
elsif follower.x-newX==-2 && follower.y==newY
jumpFancy(follower,6,leader)
elsif follower.x-newX==2 && follower.y==newY
jumpFancy(follower,4,leader)
elsif follower.y-newY==-2 && follower.x==newX
jumpFancy(follower,2,leader)
elsif follower.y-newY==2 && follower.x==newX
jumpFancy(follower,8,leader)
elsif follower.x!=newX || follower.y!=newY
follower.moveto(newX,newY)
end
end
class DependentEvents
attr_reader :lastUpdate
def createEvent(eventData)
rpgEvent = RPG::Event.new(eventData[3],eventData[4])
rpgEvent.id = eventData[1]
if eventData[9]
# Must setup common event list here and now
commonEvent = Game_CommonEvent.new(eventData[9])
rpgEvent.pages[0].list = commonEvent.list
end
newEvent = Game_Event.new(eventData[0],rpgEvent,$MapFactory.getMap(eventData[2]))
newEvent.character_name = eventData[6]
newEvent.character_hue = eventData[7]
case eventData[5] # direction
when 2 then newEvent.turn_down
when 4 then newEvent.turn_left
when 6 then newEvent.turn_right
when 8 then newEvent.turn_up
end
return newEvent
end
def initialize
# Original map, Event ID, Current map, X, Y, Direction
events=$PokemonGlobal.dependentEvents
@realEvents=[]
@lastUpdate=-1
for event in events
@realEvents.push(createEvent(event))
end
end
def pbEnsureEvent(event, newMapID)
events=$PokemonGlobal.dependentEvents
for i in 0...events.length
# Check original map ID and original event ID
if events[i][0]==event.map_id && events[i][1]==event.id
# Change current map ID
events[i][2]=newMapID
newEvent=createEvent(events[i])
# Replace event
@realEvents[i]=newEvent
@lastUpdate+=1
return i
end
end
return -1
end
def pbFollowEventAcrossMaps(leader,follower,instant=false,leaderIsTrueLeader=true)
d=leader.direction
areConnected=$MapFactory.areConnected?(leader.map.map_id,follower.map.map_id)
# Get the rear facing tile of leader
facingDirection=10-d
if !leaderIsTrueLeader && areConnected
relativePos=$MapFactory.getThisAndOtherEventRelativePos(leader,follower)
# Assumes leader and follower are both 1x1 tile in size
if (relativePos[1]==0 && relativePos[0]==2) # 2 spaces to the right of leader
facingDirection=6
elsif (relativePos[1]==0 && relativePos[0]==-2) # 2 spaces to the left of leader
facingDirection=4
elsif relativePos[1]==-2 && relativePos[0]==0 # 2 spaces above leader
facingDirection=8
elsif relativePos[1]==2 && relativePos[0]==0 # 2 spaces below leader
facingDirection=2
end
end
facings=[facingDirection] # Get facing from behind
# facings.push([0,0,4,0,8,0,2,0,6][d]) # Get right facing
# facings.push([0,0,6,0,2,0,8,0,4][d]) # Get left facing
if !leaderIsTrueLeader
facings.push(d) # Get forward facing
end
mapTile=nil
if areConnected
bestRelativePos=-1
oldthrough=follower.through
follower.through=false
for i in 0...facings.length
facing=facings[i]
tile=$MapFactory.getFacingTile(facing,leader)
# Assumes leader is 1x1 tile in size
passable=tile && $MapFactory.isPassableStrict?(tile[0],tile[1],tile[2],follower)
if i==0 && !passable && tile &&
$MapFactory.getTerrainTag(tile[0],tile[1],tile[2]).ledge
# If the tile isn't passable and the tile is a ledge,
# get tile from further behind
tile=$MapFactory.getFacingTileFromPos(tile[0],tile[1],tile[2],facing)
passable=tile && $MapFactory.isPassableStrict?(tile[0],tile[1],tile[2],follower)
end
if passable
relativePos=$MapFactory.getThisAndOtherPosRelativePos(
follower,tile[0],tile[1],tile[2])
# Assumes follower is 1x1 tile in size
distance=Math.sqrt(relativePos[0]*relativePos[0]+relativePos[1]*relativePos[1])
if bestRelativePos==-1 || bestRelativePos>distance
bestRelativePos=distance
mapTile=tile
end
if i==0 && distance<=1 # Prefer behind if tile can move up to 1 space
break
end
end
end
follower.through=oldthrough
else
tile=$MapFactory.getFacingTile(facings[0],leader)
# Assumes leader is 1x1 tile in size
passable=tile && $MapFactory.isPassableStrict?(tile[0],tile[1],tile[2],follower)
mapTile=passable ? mapTile : nil
end
if mapTile && follower.map.map_id==mapTile[0]
# Follower is on same map
newX=mapTile[1]
newY=mapTile[2]
deltaX=(d == 6 ? -1 : d == 4 ? 1 : 0)
deltaY=(d == 2 ? -1 : d == 8 ? 1 : 0)
posX = newX + deltaX
posY = newY + deltaY
follower.move_speed=leader.move_speed # sync movespeed
if (follower.x-newX==-1 && follower.y==newY) ||
(follower.x-newX==1 && follower.y==newY) ||
(follower.y-newY==-1 && follower.x==newX) ||
(follower.y-newY==1 && follower.x==newX)
if instant
follower.moveto(newX,newY)
else
pbFancyMoveTo(follower,newX,newY,leader)
end
elsif (follower.x-newX==-2 && follower.y==newY) ||
(follower.x-newX==2 && follower.y==newY) ||
(follower.y-newY==-2 && follower.x==newX) ||
(follower.y-newY==2 && follower.x==newX)
if instant
follower.moveto(newX,newY)
else
pbFancyMoveTo(follower,newX,newY,leader)
end
elsif follower.x!=posX || follower.y!=posY
if instant
follower.moveto(newX,newY)
else
pbFancyMoveTo(follower,posX,posY,leader)
pbFancyMoveTo(follower,newX,newY,leader)
end
end
else
if !mapTile
# Make current position into leader's position
mapTile=[leader.map.map_id,leader.x,leader.y]
end
if follower.map.map_id==mapTile[0]
# Follower is on same map as leader
follower.moveto(leader.x,leader.y)
else
# Follower will move to different map
events=$PokemonGlobal.dependentEvents
eventIndex=pbEnsureEvent(follower,mapTile[0])
if eventIndex>=0
newFollower=@realEvents[eventIndex]
newEventData=events[eventIndex]
newFollower.moveto(mapTile[1],mapTile[2])
newEventData[3]=mapTile[1]
newEventData[4]=mapTile[2]
end
end
end
end
def debugEcho
self.eachEvent { |e,d|
echoln d
echoln [e.map_id,e.map.map_id,e.id]
}
end
def pbMapChangeMoveDependentEvents
events=$PokemonGlobal.dependentEvents
updateDependentEvents
leader=$game_player
for i in 0...events.length
event=@realEvents[i]
pbFollowEventAcrossMaps(leader,event,true,i==0)
# Update X and Y for this event
events[i][3]=event.x
events[i][4]=event.y
events[i][5]=event.direction
# Set leader to this event
leader=event
end
end
def pbMoveDependentEvents
events=$PokemonGlobal.dependentEvents
updateDependentEvents
leader=$game_player
for i in 0...events.length
event=@realEvents[i]
pbFollowEventAcrossMaps(leader,event,false,i==0)
# Update X and Y for this event
events[i][3]=event.x
events[i][4]=event.y
events[i][5]=event.direction
# Set leader to this event
leader=event
end
end
def pbTurnDependentEvents
events=$PokemonGlobal.dependentEvents
updateDependentEvents
leader=$game_player
for i in 0...events.length
event=@realEvents[i]
pbTurnTowardEvent(event,leader)
# Update direction for this event
events[i][5]=event.direction
# Set leader to this event
leader=event
end
end
def eachEvent
events=$PokemonGlobal.dependentEvents
for i in 0...events.length
yield @realEvents[i],events[i]
end
end
def updateDependentEvents
events=$PokemonGlobal.dependentEvents
return if events.length==0
for i in 0...events.length
event=@realEvents[i]
next if !@realEvents[i]
event.transparent=$game_player.transparent
if event.jumping? || event.moving? ||
!($game_player.jumping? || $game_player.moving?)
event.update
elsif !event.starting
event.set_starting
event.update
event.clear_starting
end
events[i][3]=event.x
events[i][4]=event.y
events[i][5]=event.direction
end
# Check event triggers
if Input.trigger?(Input::USE) && !$game_temp.in_menu && !$game_temp.in_battle &&
!$game_player.move_route_forcing && !$game_temp.message_window_showing &&
!pbMapInterpreterRunning?
# Get position of tile facing the player
facingTile=$MapFactory.getFacingTile()
# Assumes player is 1x1 tile in size
self.eachEvent { |e,d|
next if !d[9]
if e.at_coordinate?($game_player.x, $game_player.y)
# On same position
if !e.jumping? && (!e.respond_to?("over_trigger") || e.over_trigger?)
if e.list.size>1
# Start event
$game_map.refresh if $game_map.need_refresh
e.lock
pbMapInterpreter.setup(e.list,e.id,e.map.map_id)
end
end
elsif facingTile && e.map.map_id==facingTile[0] &&
e.at_coordinate?(facingTile[1], facingTile[2])
# On facing tile
if !e.jumping? && (!e.respond_to?("over_trigger") || !e.over_trigger?)
if e.list.size>1
# Start event
$game_map.refresh if $game_map.need_refresh
e.lock
pbMapInterpreter.setup(e.list,e.id,e.map.map_id)
end
end
end
}
end
end
def removeEvent(event)
events=$PokemonGlobal.dependentEvents
mapid=$game_map.map_id
for i in 0...events.length
if events[i][2]==mapid && # Refer to current map
events[i][0]==event.map_id && # Event's map ID is original ID
events[i][1]==event.id
events[i]=nil
@realEvents[i]=nil
@lastUpdate+=1
end
end
events.compact!
@realEvents.compact!
end
def getEventByName(name)
events=$PokemonGlobal.dependentEvents
for i in 0...events.length
if events[i] && events[i][8]==name # Arbitrary name given to dependent event
return @realEvents[i]
end
end
return nil
end
def removeAllEvents
events=$PokemonGlobal.dependentEvents
events.clear
@realEvents.clear
@lastUpdate+=1
end
def removeEventByName(name)
events=$PokemonGlobal.dependentEvents
for i in 0...events.length
if events[i] && events[i][8]==name # Arbitrary name given to dependent event
events[i]=nil
@realEvents[i]=nil
@lastUpdate+=1
end
end
events.compact!
@realEvents.compact!
end
def addEvent(event,eventName=nil,commonEvent=nil)
return if !event
events=$PokemonGlobal.dependentEvents
for i in 0...events.length
if events[i] && events[i][0]==$game_map.map_id && events[i][1]==event.id
# Already exists
return
end
end
# Original map ID, original event ID, current map ID,
# event X, event Y, event direction,
# event's filename,
# event's hue, event's name, common event ID
eventData=[
$game_map.map_id,event.id,$game_map.map_id,
event.x,event.y,event.direction,
event.character_name.clone,
event.character_hue,eventName,commonEvent
]
newEvent=createEvent(eventData)
events.push(eventData)
@realEvents.push(newEvent)
@lastUpdate+=1
event.erase
end
end
class DependentEventSprites
def initialize(viewport,map)
@disposed=false
@sprites=[]
@map=map
@viewport=viewport
refresh
@lastUpdate=nil
end
def refresh
for sprite in @sprites
sprite.dispose
end
@sprites.clear
$PokemonTemp.dependentEvents.eachEvent { |event,data|
if data[0]==@map.map_id # Check original map
@map.events[data[1]].erase
end
if data[2]==@map.map_id # Check current map
@sprites.push(Sprite_Character.new(@viewport,event))
end
}
end
def update
if $PokemonTemp.dependentEvents.lastUpdate!=@lastUpdate
refresh
@lastUpdate=$PokemonTemp.dependentEvents.lastUpdate
end
for sprite in @sprites
sprite.update
end
end
def dispose
return if @disposed
for sprite in @sprites
sprite.dispose
end
@sprites.clear
@disposed=true
end
def disposed?
@disposed
end
end
Events.onSpritesetCreate += proc { |_sender,e|
spriteset = e[0] # Spriteset being created
viewport = e[1] # Viewport used for tilemap and characters
map = spriteset.map # Map associated with the spriteset (not necessarily the current map)
spriteset.addUserSprite(DependentEventSprites.new(viewport,map))
}
Events.onMapSceneChange += proc { |_sender,e|
mapChanged = e[1]
if mapChanged
$PokemonTemp.dependentEvents.pbMapChangeMoveDependentEvents
end
}

View File

@@ -0,0 +1,203 @@
#===============================================================================
# Instances of this are stored in @realEvents.
#===============================================================================
class Game_Follower < Game_Event
attr_writer :map
def initialize(event_data)
# Create RPG::Event to base self on
rpg_event = RPG::Event.new(event_data.x, event_data.y)
rpg_event.id = event_data.event_id
rpg_event.name = event_data.event_name
if event_data.common_event_id
# Must setup common event list here and now
common_event = Game_CommonEvent.new(event_data.common_event_id)
rpg_event.pages[0].list = common_event.list
end
# Create self
super(event_data.original_map_id, rpg_event, $MapFactory.getMap(event_data.current_map_id))
# Modify self
self.character_name = event_data.character_name
self.character_hue = event_data.character_hue
case event_data.direction
when 2 then turn_down
when 4 then turn_left
when 6 then turn_right
when 8 then turn_up
end
end
#=============================================================================
def move_through(direction)
old_through = @through
@through = true
case direction
when 2 then move_down
when 4 then move_left
when 6 then move_right
when 8 then move_up
end
@through = old_through
end
def move_fancy(direction)
delta_x = (direction == 6) ? 1 : (direction == 4) ? -1 : 0
delta_y = (direction == 2) ? 1 : (direction == 8) ? -1 : 0
new_x = self.x + delta_x
new_y = self.y + delta_y
# Move if new position is the player's, or the new position is passable,
# or self's current position is not passable
if ($game_player.x == new_x && $game_player.y == new_y) ||
location_passable?(new_x, new_y, 10 - direction) ||
!location_passable?(self.x, self.y, direction)
move_through(direction)
end
end
def jump_fancy(direction, leader)
delta_x = (direction == 6) ? 2 : (direction == 4) ? -2 : 0
delta_y = (direction == 2) ? 2 : (direction == 8) ? -2 : 0
half_delta_x = delta_x / 2
half_delta_y = delta_y / 2
if location_passable?(self.x + half_delta_x, self.y + half_delta_y, 10 - direction)
# Can walk over the middle tile normally; just take two steps
move_fancy(direction)
move_fancy(direction)
elsif location_passable?(self.x + delta_x, self.y + delta_y, 10 - direction)
# Can't walk over the middle tile, but can walk over the end tile; jump over
if location_passable?(self.x, self.y, direction)
if leader.jumping?
@jump_speed_real = leader.jump_speed_real
else
# This is doubled because self has to jump 2 tiles in the time it
# takes the leader to move one tile.
@jump_speed_real = leader.move_speed_real * 2
end
jump(delta_x, delta_y)
else
# self's current tile isn't passable; just take two steps ignoring passability
move_through(direction)
move_through(direction)
end
end
end
def fancy_moveto(new_x, new_y, leader)
if self.x - new_x == 1 && self.y == new_y
move_fancy(4)
elsif self.x - new_x == -1 && self.y == new_y
move_fancy(6)
elsif self.x == new_x && self.y - new_y == 1
move_fancy(8)
elsif self.x == new_x && self.y - new_y == -1
move_fancy(2)
elsif self.x - new_x == 2 && self.y == new_y
jump_fancy(4, leader)
elsif self.x - new_x == -2 && self.y == new_y
jump_fancy(6, leader)
elsif self.x == new_x && self.y - new_y == 2
jump_fancy(8, leader)
elsif self.x == new_x && self.y - new_y == -2
jump_fancy(2, leader)
elsif self.x != new_x || self.y != new_y
moveto(new_x, new_y)
end
end
#=============================================================================
def turn_towards_leader(leader)
pbTurnTowardEvent(self, leader)
end
def follow_leader(leader, instant = false, leaderIsTrueLeader = true)
maps_connected = $MapFactory.areConnected?(leader.map.map_id, self.map.map_id)
target = nil
# Get the target tile that self wants to move to
if maps_connected
behind_direction = 10 - leader.direction
target = $MapFactory.getFacingTile(behind_direction, leader)
if target && $MapFactory.getTerrainTag(target[0], target[1], target[2]).ledge
# Get the tile above the ledge (where the leader jumped from)
target = $MapFactory.getFacingTileFromPos(target[0], target[1], target[2], behind_direction)
end
target = [leader.map.map_id, leader.x, leader.y] if !target
else
# Map transfer to an unconnected map
target = [leader.map.map_id, leader.x, leader.y]
end
# Move self to the target
if self.map.map_id != target[0]
vector = $MapFactory.getRelativePos(target[0], 0, 0, self.map.map_id, @x, @y)
@map = $MapFactory.getMap(target[0])
# NOTE: Can't use moveto because vector is outside the boundaries of the
# map, and moveto doesn't allow setting invalid coordinates.
@x = vector[0]
@y = vector[1]
@real_x = @x * Game_Map::REAL_RES_X
@real_y = @y * Game_Map::REAL_RES_Y
end
if instant || !maps_connected
moveto(target[1], target[2])
else
fancy_moveto(target[1], target[2], leader)
end
end
#=============================================================================
def update_move
was_jumping = jumping?
super
if was_jumping && !jumping?
$scene.spriteset.addUserAnimation(Settings::DUST_ANIMATION_ID, self.x, self.y, true, 1)
end
end
#=============================================================================
private
def location_passable?(x, y, direction)
this_map = self.map
return false if !this_map || !this_map.valid?(x,y)
return true if @through
passed_tile_checks = false
bit = (1 << (direction / 2 - 1)) & 0x0f
# Check all events for ones using tiles as graphics, and see if they're passable
for event in this_map.events.values
next if event.tile_id < 0 || event.through || !event.at_coordinate?(x, y)
tile_data = GameData::TerrainTag.try_get(this_map.terrain_tags[event.tile_id])
next if tile_data.ignore_passability
next if tile_data.bridge && $PokemonGlobal.bridge == 0
return false if tile_data.ledge
passage = this_map.passages[event.tile_id] || 0
return false if passage & bit != 0
passed_tile_checks = true if (tile_data.bridge && $PokemonGlobal.bridge > 0) ||
(this_map.priorities[event.tile_id] || -1) == 0
break if passed_tile_checks
end
# Check if tiles at (x, y) allow passage for followe
if !passed_tile_checks
for i in [2, 1, 0]
tile_id = this_map.data[x, y, i] || 0
next if tile_id == 0
tile_data = GameData::TerrainTag.try_get(this_map.terrain_tags[tile_id])
next if tile_data.ignore_passability
next if tile_data.bridge && $PokemonGlobal.bridge == 0
return false if tile_data.ledge
passage = this_map.passages[tile_id] || 0
return false if passage & bit != 0
break if tile_data.bridge && $PokemonGlobal.bridge > 0
break if (this_map.priorities[tile_id] || -1) == 0
end
end
# Check all events on the map to see if any are in the way
for event in this_map.events.values
next if !event.at_coordinate?(x, y)
return false if !event.through && event.character_name != ""
end
return true
end
end

View File

@@ -0,0 +1,360 @@
class FollowerData
attr_accessor :original_map_id
attr_accessor :event_id
attr_accessor :event_name
attr_accessor :current_map_id
attr_accessor :x, :y
attr_accessor :direction
attr_accessor :character_name, :character_hue
attr_accessor :name
attr_accessor :common_event_id
attr_accessor :visible
def initialize(original_map_id, event_id, event_name, current_map_id, x, y,
direction, character_name, character_hue)
@original_map_id = original_map_id
@event_id = event_id
@event_name = event_name
@current_map_id = current_map_id
@x = x
@y = y
@direction = direction
@character_name = character_name
@character_hue = character_hue
@visible = true
end
end
#===============================================================================
#
#===============================================================================
class Game_FollowerFactory
attr_reader :last_update
def initialize
@events = []
$PokemonGlobal.followers.each do |follower|
@events.push(create_follower_object(follower))
end
@last_update = -1
end
#=============================================================================
def add_follower(event, name = nil, common_event_id = nil)
return if !event
followers = $PokemonGlobal.followers
if followers.any? { |data| data.original_map_id == $game_map.map_id && data.event_id == event.id }
return # Event is already dependent
end
eventData = FollowerData.new($game_map.map_id, event.id, event.name,
$game_map.map_id, event.x, event.y, event.direction,
event.character_name.clone, event.character_hue)
eventData.name = name
eventData.common_event_id = common_event_id
newEvent = create_follower_object(eventData)
followers.push(eventData)
@events.push(newEvent)
@last_update += 1
event.erase
end
def remove_follower_by_event(event)
followers = $PokemonGlobal.followers
map_id = $game_map.map_id
followers.each_with_index do |follower, i|
next if follower.current_map_id != map_id
next if follower.original_map_id != event.map_id
next if follower.event_id != event.id
followers[i] = nil
@events[i] = nil
@last_update += 1
end
followers.compact!
@events.compact!
end
def remove_follower_by_name(name)
followers = $PokemonGlobal.followers
followers.each_with_index do |follower, i|
next if follower.name != name
followers[i] = nil
@events[i] = nil
@last_update += 1
end
followers.compact!
@events.compact!
end
def remove_all_followers
$PokemonGlobal.followers.clear
@events.clear
@last_update += 1
end
def get_follower_by_index(index = 0)
@events.each_with_index { |event, i| return event if i == index }
return nil
end
def get_follower_by_name(name)
each_follower { |event, follower| return event if follower&.name == name }
return nil
end
def each_follower
$PokemonGlobal.followers.each_with_index { |follower, i| yield @events[i], follower }
end
#=============================================================================
def turn_followers
leader = $game_player
$PokemonGlobal.followers.each_with_index do |follower, i|
event = @events[i]
event.turn_towards_leader(leader)
follower.direction = event.direction
leader = event
end
end
def move_followers
leader = $game_player
$PokemonGlobal.followers.each_with_index do |follower, i|
event = @events[i]
event.follow_leader(leader, false, (i == 0))
follower.x = event.x
follower.y = event.y
follower.current_map_id = event.map.map_id
follower.direction = event.direction
leader = event
end
end
def map_transfer_followers
$PokemonGlobal.followers.each_with_index do |follower, i|
event = @events[i]
event.map = $game_map
event.moveto($game_player.x, $game_player.y)
event.direction = $game_player.direction
follower.x = event.x
follower.y = event.y
follower.current_map_id = event.map.map_id
follower.direction = event.direction
end
end
#=============================================================================
def update
followers = $PokemonGlobal.followers
return if followers.length == 0
# Update all followers
leader = $game_player
followers.each_with_index do |follower, i|
event = @events[i]
next if !@events[i]
event.transparent = $game_player.transparent
event.move_speed = leader.move_speed
event.transparent = !follower.visible
if $PokemonGlobal.sliding
event.straighten
event.walk_anime = false
else
event.walk_anime = true
end
if event.jumping? || event.moving? ||
!($game_player.jumping? || $game_player.moving?)
event.update
elsif !event.starting
event.set_starting
event.update
event.clear_starting
end
follower.direction = event.direction
leader = event
end
# Check event triggers
if Input.trigger?(Input::USE) && !$game_temp.in_menu && !$game_temp.in_battle &&
!$game_player.move_route_forcing && !$game_temp.message_window_showing &&
!pbMapInterpreterRunning?
# Get position of tile facing the player
facing_tile = $MapFactory.getFacingTile
# Assumes player is 1x1 tile in size
each_follower do |event, follower|
next if !follower.common_event_id
next if event.jumping?
if event.at_coordinate?($game_player.x, $game_player.y)
# On same position
if event.over_trigger? && event.list.size > 1
# Start event
$game_map.refresh if $game_map.need_refresh
event.lock
pbMapInterpreter.setup(event.list, event.id, event.map.map_id)
end
elsif facing_tile && event.map.map_id == facing_tile[0] &&
event.at_coordinate?(facing_tile[1], facing_tile[2])
# On facing tile
if !event.over_trigger? && event.list.size > 1
# Start event
$game_map.refresh if $game_map.need_refresh
event.lock
pbMapInterpreter.setup(event.list, event.id, event.map.map_id)
end
end
end
end
end
#=============================================================================
private
def create_follower_object(event_data)
return Game_Follower.new(event_data)
end
end
#===============================================================================
#
#===============================================================================
class FollowerSprites
def initialize(viewport)
@viewport = viewport
@sprites = []
@last_update = nil
@disposed = false
end
def dispose
return if @disposed
@sprites.each { |sprite| sprite.dispose }
@sprites.clear
@disposed = true
end
def disposed?
return @disposed
end
def refresh
@sprites.each { |sprite| sprite.dispose }
@sprites.clear
$PokemonTemp.followers.each_follower do |event, follower|
$MapFactory.maps.each do |map|
map.events[follower.event_id].erase if follower.original_map_id == map.map_id
end
@sprites.push(Sprite_Character.new(@viewport, event))
end
end
def update
if $PokemonTemp.followers.last_update != @last_update
refresh
@last_update = $PokemonTemp.followers.last_update
end
@sprites.each { |sprite| sprite.update }
end
end
#===============================================================================
# Stores Game_Follower instances just for the current play session.
#===============================================================================
class PokemonTemp
attr_writer :followers
def followers
@followers = Game_FollowerFactory.new if !@followers
return @followers
end
end
#===============================================================================
# Permanently stores data of dependent events (i.e. in save files).
#===============================================================================
class PokemonGlobalMetadata
attr_accessor :dependentEvents # Deprecated
attr_writer :followers
def followers
@followers = [] if !@followers
return @followers
end
end
#===============================================================================
# Helper module for adding/removing/getting followers.
#===============================================================================
module Followers
module_function
# @param event_id [Integer] ID of the event on the current map to be added as a follower
# @param name [String] identifier name of the follower to be added
# @param common_event_id [Integer] ID of the Common Event triggered when interacting with this follower
def add(event_id, name, common_event_id)
$PokemonTemp.followers.add_follower($game_map.events[event_id], name, common_event_id)
end
# @param event [Game_Event] map event to be added as a follower
def add_event(event)
$PokemonTemp.followers.add_follower(event)
end
# @param name [String] identifier name of the follower to be removed
def remove(name)
$PokemonTemp.followers.remove_follower_by_name(name)
end
# @param event [Game_Event] map event to be removed as a follower
def remove_event(event)
$PokemonTemp.followers.remove_follower_by_event(event)
end
# Removes all followers.
def clear
$PokemonTemp.followers.remove_all_followers
pbDeregisterPartner rescue nil
end
# @param name [String, nil] name of the follower to get, or nil for the first follower
# @return [Game_Follower, nil] follower object
def get(name = nil)
return $PokemonTemp.followers.get_follower_by_name(name) if name
$PokemonTemp.followers.get_follower_by_index
return nil
end
end
#===============================================================================
# Deprecated methods
#===============================================================================
def pbAddDependency2(event_id, name, common_event_id)
Deprecation.warn_method('pbAddDependency2', 'v21', 'Followers.add(event_id, name, common_event_id)')
Followers.add_event(event)
end
def pbAddDependency(event)
Deprecation.warn_method('pbAddDependency', 'v21', 'Followers.add_event(event)')
Followers.add_event(event)
end
def pbRemoveDependency2(name)
Deprecation.warn_method('pbRemoveDependency2', 'v21', 'Followers.remove(name)')
Followers.remove(name)
end
def pbRemoveDependency(event)
Deprecation.warn_method('pbRemoveDependency', 'v21', 'Followers.remove_event(event)')
Followers.remove_event(event)
end
def pbRemoveDependencies
Deprecation.warn_method('pbRemoveDependencies', 'v21', 'Followers.clear')
Followers.clear
end
def pbGetDependency(name)
Deprecation.warn_method('pbGetDependency', 'v21', 'Followers.get(name)')
Followers.get(name)
end

View File

@@ -63,6 +63,7 @@ class Sprite_Reflection
@sprite.oy = height/2-2 # Hard-coded 2 pixel shift up
@sprite.oy -= @rsprite.character.bob_height*2
@sprite.z = -50 # Still water is -100, map is 0 and above
@sprite.z += 1 if @event == $game_player
@sprite.zoom_x = @rsprite.zoom_x
@sprite.zoom_y = @rsprite.zoom_y
frame = (Graphics.frame_count%40)/10

View File

@@ -4,6 +4,7 @@ class Spriteset_Global
@@viewport2.z = 200
def initialize
@follower_sprites = FollowerSprites.new(Spriteset_Map.viewport)
@playersprite = Sprite_Character.new(Spriteset_Map.viewport, $game_player)
@picture_sprites = []
for i in 1..100
@@ -14,15 +15,18 @@ class Spriteset_Global
end
def dispose
@follower_sprites.dispose
@follower_sprites = nil
@playersprite.dispose
@picture_sprites.each { |sprite| sprite.dispose }
@timer_sprite.dispose
@playersprite = nil
@picture_sprites.each { |sprite| sprite.dispose }
@picture_sprites.clear
@timer_sprite.dispose
@timer_sprite = nil
end
def update
@follower_sprites.update
@playersprite.update
@picture_sprites.each { |sprite| sprite.update }
@timer_sprite.update

View File

@@ -510,8 +510,8 @@ class TilemapRenderer
if MapFactoryHelper.hasConnections?(@current_map_id)
offsets = $MapFactory.getRelativePos(@current_map_id, 0, 0, $game_map.map_id, 0, 0)
if offsets
@tile_offset_x += offsets[0]
@tile_offset_y += offsets[1]
@tile_offset_x -= offsets[0]
@tile_offset_y -= offsets[1]
else
ret = true # Need a full refresh
end

View File

@@ -548,20 +548,24 @@ end
def pbSlideOnIce
return if !$game_player.pbTerrainTag.ice
$PokemonTemp.followers.update
$PokemonGlobal.sliding = true
direction = $game_player.direction
oldwalkanime = $game_player.walk_anime
$game_player.straighten
$game_player.walk_anime = false
first_loop = true
loop do
break if !$game_player.can_move_in_direction?(direction)
break if !$game_player.pbTerrainTag.ice
$game_player.move_forward
$PokemonTemp.followers.move_followers if first_loop
while $game_player.moving?
pbUpdateSceneMap
Graphics.update
Input.update
end
first_loop = false
end
$game_player.center($game_player.x, $game_player.y)
$game_player.straighten

View File

@@ -255,7 +255,7 @@ HiddenMoveHandlers::CanUseMove.add(:DIG,proc { |move,pkmn,showmsg|
pbMessage(_INTL("Can't use that here.")) if showmsg
next false
end
if $game_player.pbHasDependentEvents?
if $game_player.has_follower?
pbMessage(_INTL("It can't be used when you have someone with you.")) if showmsg
next false
end
@@ -494,7 +494,7 @@ HiddenMoveHandlers::UseMove.add(:FLASH,proc { |move,pokemon|
#===============================================================================
HiddenMoveHandlers::CanUseMove.add(:FLY,proc { |move,pkmn,showmsg|
next false if !pbCheckHiddenMoveBadge(Settings::BADGE_FOR_FLY,showmsg)
if $game_player.pbHasDependentEvents?
if $game_player.has_follower?
pbMessage(_INTL("It can't be used when you have someone with you.")) if showmsg
next false
end
@@ -696,7 +696,7 @@ HiddenMoveHandlers::UseMove.add(:STRENGTH,proc { |move,pokemon|
#===============================================================================
def pbSurf
return false if $game_player.pbFacingEvent
return false if $game_player.pbHasDependentEvents?
return false if $game_player.has_follower?
move = :SURF
movefinder = $Trainer.get_pokemon_with_move(move)
if !pbCheckHiddenMoveBadge(Settings::BADGE_FOR_SURF,false) || (!$DEBUG && !movefinder)
@@ -770,7 +770,7 @@ HiddenMoveHandlers::CanUseMove.add(:SURF,proc { |move,pkmn,showmsg|
pbMessage(_INTL("You're already surfing.")) if showmsg
next false
end
if $game_player.pbHasDependentEvents?
if $game_player.has_follower?
pbMessage(_INTL("It can't be used when you have someone with you.")) if showmsg
next false
end
@@ -865,7 +865,7 @@ HiddenMoveHandlers::CanUseMove.add(:TELEPORT,proc { |move,pkmn,showmsg|
pbMessage(_INTL("Can't use that here.")) if showmsg
next false
end
if $game_player.pbHasDependentEvents?
if $game_player.has_follower?
pbMessage(_INTL("It can't be used when you have someone with you.")) if showmsg
next false
end

View File

@@ -454,7 +454,7 @@ def pbBikeCheck
pbMessage(_INTL("Can't use that here."))
return false
end
if $game_player.pbHasDependentEvents?
if $game_player.has_follower?
pbMessage(_INTL("It can't be used when you have someone with you."))
return false
end

View File

@@ -21,7 +21,7 @@ ItemHandlers::UseFromBag.add(:HONEY,proc { |item|
})
ItemHandlers::UseFromBag.add(:ESCAPEROPE,proc { |item|
if $game_player.pbHasDependentEvents?
if $game_player.has_follower?
pbMessage(_INTL("It can't be used when you have someone with you."))
next 0
end
@@ -66,7 +66,7 @@ ItemHandlers::ConfirmUseInField.add(:ESCAPEROPE,proc { |item|
pbMessage(_INTL("Can't use that here."))
next false
end
if $game_player.pbHasDependentEvents?
if $game_player.has_follower?
pbMessage(_INTL("It can't be used when you have someone with you."))
next false
end
@@ -158,7 +158,7 @@ ItemHandlers::UseInField.add(:ESCAPEROPE,proc { |item|
pbMessage(_INTL("Can't use that here."))
next false
end
if $game_player.pbHasDependentEvents?
if $game_player.has_follower?
pbMessage(_INTL("It can't be used when you have someone with you."))
next false
end