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pokeradar
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@@ -130,6 +130,10 @@ class PokemonIconSprite < SpriteWrapper
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super(@logical_y + @adjusted_y)
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end
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def animBitmap=(value)
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@animBitmap = value
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end
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def pokemon=(value)
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@pokemon = value
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@animBitmap.dispose if @animBitmap
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