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Rewrote Debug menus to store options in self-contained handlers
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@@ -159,7 +159,6 @@ class SpritePositioner
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frm = species_data.form
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@sprites["pokemon_0"].setSpeciesBitmap(spe, 0, frm, false, false, true)
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@sprites["pokemon_1"].setSpeciesBitmap(spe, 0, frm)
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# TODO
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@sprites["shadow_1"].setBitmap(GameData::Species.shadow_filename(spe, frm))
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end
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