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More renaming and rearranging, fixed typo from earlier commit, tweaked splash and title screen code
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275
Data/Scripts/003_Game processing/005_Event_Handlers.rb
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275
Data/Scripts/003_Game processing/005_Event_Handlers.rb
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#===============================================================================
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# Defines an event that procedures can subscribe to.
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#===============================================================================
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class Event
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def initialize
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@callbacks = []
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end
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# Sets an event handler for this event and removes all other event handlers.
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def set(method)
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@callbacks.clear
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@callbacks.push(method)
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end
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# Removes an event handler procedure from the event.
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def -(method)
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for i in 0...@callbacks.length
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next if @callbacks[i]!=method
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@callbacks.delete_at(i)
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break
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end
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return self
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end
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# Adds an event handler procedure from the event.
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def +(method)
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for i in 0...@callbacks.length
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return self if @callbacks[i]==method
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end
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@callbacks.push(method)
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return self
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end
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# Clears the event of event handlers.
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def clear
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@callbacks.clear
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end
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# Triggers the event and calls all its event handlers. Normally called only
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# by the code where the event occurred.
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# The first argument is the sender of the event, the second argument contains
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# the event's parameters. If three or more arguments are given, this method
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# supports the following callbacks:
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# proc { |sender,params| } where params is an array of the other parameters, and
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# proc { |sender,arg0,arg1,...| }
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def trigger(*arg)
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arglist = arg[1,arg.length]
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for callback in @callbacks
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if callback.arity>2 && arg.length==callback.arity
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# Retrofitted for callbacks that take three or more arguments
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callback.call(*arg)
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else
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callback.call(arg[0],arglist)
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end
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end
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end
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# Triggers the event and calls all its event handlers. Normally called only
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# by the code where the event occurred. The first argument is the sender of
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# the event, the other arguments are the event's parameters.
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def trigger2(*arg)
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for callback in @callbacks
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callback.call(*arg)
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end
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end
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end
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#===============================================================================
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#
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#===============================================================================
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class HandlerHash
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def initialize(mod)
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@mod = mod
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@hash = {}
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@addIfs = []
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@symbolCache = {}
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end
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def fromSymbol(sym)
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return sym unless sym.is_a?(Symbol) || sym.is_a?(String)
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mod = Object.const_get(@mod) rescue nil
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return nil if !mod
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return mod.const_get(sym.to_sym) rescue nil
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end
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def toSymbol(sym)
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return sym.to_sym if sym.is_a?(Symbol) || sym.is_a?(String)
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ret = @symbolCache[sym]
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return ret if ret
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mod = Object.const_get(@mod) rescue nil
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return nil if !mod
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for key in mod.constants
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next if mod.const_get(key)!=sym
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ret = key.to_sym
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@symbolCache[sym] = ret
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break
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end
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return ret
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end
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def addIf(conditionProc,handler=nil,&handlerBlock)
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if ![Proc,Hash].include?(handler.class) && !block_given?
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raise ArgumentError, "addIf call for #{self.class.name} has no valid handler (#{handler.inspect} was given)"
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end
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@addIfs.push([conditionProc,handler || handlerBlock])
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end
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def add(sym,handler=nil,&handlerBlock) # 'sym' can be an ID or symbol
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if ![Proc,Hash].include?(handler.class) && !block_given?
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raise ArgumentError, "#{self.class.name} for #{sym.inspect} has no valid handler (#{handler.inspect} was given)"
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end
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id = fromSymbol(sym)
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@hash[id] = handler || handlerBlock if id
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symbol = toSymbol(sym)
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@hash[symbol] = handler || handlerBlock if symbol
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end
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def copy(src,*dests)
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handler = self[src]
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if handler
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for dest in dests
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self.add(dest,handler)
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end
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end
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end
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def [](sym) # 'sym' can be an ID or symbol
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id = fromSymbol(sym)
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ret = nil
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ret = @hash[id] if id && @hash[id] # Real ID from the item
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symbol = toSymbol(sym)
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ret = @hash[symbol] if symbol && @hash[symbol] # Symbol or string
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unless ret
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for addif in @addIfs
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return addif[1] if addif[0].call(id)
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end
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end
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return ret
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end
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def trigger(sym,*args)
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handler = self[sym]
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return (handler) ? handler.call(fromSymbol(sym),*args) : nil
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end
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def clear
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@hash.clear
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end
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end
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#===============================================================================
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# A stripped-down version of class HandlerHash which only deals with symbols and
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# doesn't care about whether those symbols actually relate to a defined thing.
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#===============================================================================
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class HandlerHash2
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def initialize
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@hash = {}
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@add_ifs = []
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end
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def [](sym)
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sym = sym.id if !sym.is_a?(Symbol) && sym.respond_to?("id")
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return @hash[sym] if sym && @hash[sym]
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for add_if in @add_ifs
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return add_if[1] if add_if[0].call(sym)
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end
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return nil
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end
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def addIf(conditionProc, handler = nil, &handlerBlock)
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if ![Proc, Hash].include?(handler.class) && !block_given?
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raise ArgumentError, "addIf call for #{self.class.name} has no valid handler (#{handler.inspect} was given)"
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end
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@add_ifs.push([conditionProc, handler || handlerBlock])
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end
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def add(sym, handler = nil, &handlerBlock)
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if ![Proc, Hash].include?(handler.class) && !block_given?
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raise ArgumentError, "#{self.class.name} for #{sym.inspect} has no valid handler (#{handler.inspect} was given)"
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end
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@hash[sym] = handler || handlerBlock if sym
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end
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def copy(src, *dests)
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handler = self[src]
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return if !handler
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for dest in dests
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self.add(dest, handler)
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end
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end
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def clear
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@hash.clear
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end
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def trigger(sym, *args)
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sym = sym.id if !sym.is_a?(Symbol) && sym.respond_to?("id")
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handler = self[sym]
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return (handler) ? handler.call(sym, *args) : nil
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end
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end
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#===============================================================================
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# An even more stripped down version of class HandlerHash which just takes
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# hashes with keys, no matter what the keys are.
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#===============================================================================
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class HandlerHashBasic
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def initialize
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@ordered_keys = []
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@hash = {}
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@addIfs = []
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end
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def [](entry)
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ret = nil
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ret = @hash[entry] if entry && @hash[entry]
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unless ret
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for addif in @addIfs
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return addif[1] if addif[0].call(entry)
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end
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end
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return ret
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end
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def each
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@ordered_keys.each { |key| yield key, @hash[key] }
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end
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def add(entry, handler = nil, &handlerBlock)
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if ![Proc,Hash].include?(handler.class) && !block_given?
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raise ArgumentError, "#{self.class.name} for #{entry.inspect} has no valid handler (#{handler.inspect} was given)"
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end
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return if !entry || entry.empty?
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@ordered_keys.push(entry) if !@ordered_keys.include?(entry)
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@hash[entry] = handler || handlerBlock
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end
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def addIf(conditionProc, handler = nil, &handlerBlock)
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if ![Proc, Hash].include?(handler.class) && !block_given?
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raise ArgumentError, "addIf call for #{self.class.name} has no valid handler (#{handler.inspect} was given)"
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end
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@addIfs.push([conditionProc, handler || handlerBlock])
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end
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def copy(src, *dests)
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handler = self[src]
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return if !handler
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dests.each { |dest| self.add(dest, handler) }
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end
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def clear
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@hash.clear
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@ordered_keys.clear
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end
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def trigger(entry, *args)
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handler = self[entry]
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return (handler) ? handler.call(*args) : nil
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end
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end
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#===============================================================================
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#
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#===============================================================================
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class SpeciesHandlerHash < HandlerHash2
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end
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class AbilityHandlerHash < HandlerHash2
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end
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class ItemHandlerHash < HandlerHash2
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end
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class MoveHandlerHash < HandlerHash2
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end
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