More renaming and rearranging, fixed typo from earlier commit, tweaked splash and title screen code

This commit is contained in:
Maruno17
2021-04-05 00:04:18 +01:00
parent 5b0960337a
commit f541a13c9b
69 changed files with 180 additions and 69 deletions

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#===============================================================================
# ** Game_Temp
#-------------------------------------------------------------------------------
# This class handles temporary data that is not included with save data.
# Refer to "$game_temp" for the instance of this class.
#===============================================================================
class Game_Temp
attr_accessor :message_window_showing # message window showing
attr_accessor :common_event_id # common event ID
attr_accessor :in_battle # in-battle flag
attr_accessor :battle_abort # battle flag: interrupt
attr_accessor :battleback_name # battleback file name
attr_accessor :in_menu # menu is open
attr_accessor :menu_beep # menu: play sound effect flag
attr_accessor :menu_calling # menu calling flag
attr_accessor :debug_calling # debug calling flag
attr_accessor :player_transferring # player place movement flag
attr_accessor :player_new_map_id # player destination: map ID
attr_accessor :player_new_x # player destination: x-coordinate
attr_accessor :player_new_y # player destination: y-coordinate
attr_accessor :player_new_direction # player destination: direction
attr_accessor :transition_processing # transition processing flag
attr_accessor :transition_name # transition file name
attr_accessor :to_title # return to title screen flag
attr_accessor :fadestate # for sprite hashes
attr_accessor :background_bitmap
attr_accessor :message_window_showing
attr_accessor :transition_processing
attr_accessor :mart_prices
#-----------------------------------------------------------------------------
# * Object Initialization
#-----------------------------------------------------------------------------
def initialize
@message_window_showing = false
@common_event_id = 0
@in_battle = false
@battle_abort = false
@battleback_name = ''
@in_menu = false
@menu_beep = false
@menu_calling = false
@debug_calling = false
@player_transferring = false
@player_new_map_id = 0
@player_new_x = 0
@player_new_y = 0
@player_new_direction = 0
@transition_processing = false
@transition_name = ""
@to_title = false
@fadestate = 0
@background_bitmap = nil
@message_window_showing = false
@transition_processing = false
@mart_prices = {}
end
def clear_mart_prices
@mart_prices = {}
end
end

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#===============================================================================
# ** Game_Switches
#-------------------------------------------------------------------------------
# This class handles switches. It's a wrapper for the built-in class "Array."
# Refer to "$game_switches" for the instance of this class.
#===============================================================================
class Game_Switches
#-----------------------------------------------------------------------------
# * Object Initialization
#-----------------------------------------------------------------------------
def initialize
@data = []
end
#-----------------------------------------------------------------------------
# * Get Switch
# switch_id : switch ID
#-----------------------------------------------------------------------------
def [](switch_id)
if switch_id<=5000 and @data[switch_id]!=nil
return @data[switch_id]
else
return false
end
end
#-----------------------------------------------------------------------------
# * Set Switch
# switch_id : switch ID
# value : ON (true) / OFF (false)
#-----------------------------------------------------------------------------
def []=(switch_id, value)
if switch_id<=5000
@data[switch_id] = value
end
end
end

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#===============================================================================
# ** Game_Variables
#-------------------------------------------------------------------------------
# This class handles variables. It's a wrapper for the built-in class "Array."
# Refer to "$game_variables" for the instance of this class.
#===============================================================================
class Game_Variables
#-----------------------------------------------------------------------------
# * Object Initialization
#-----------------------------------------------------------------------------
def initialize
@data = []
end
#-----------------------------------------------------------------------------
# * Get Variable
# variable_id : variable ID
#-----------------------------------------------------------------------------
def [](variable_id)
if variable_id<=5000 and @data[variable_id]!=nil
return @data[variable_id]
else
return 0
end
end
#-----------------------------------------------------------------------------
# * Set Variable
# variable_id : variable ID
# value : the variable's value
#-----------------------------------------------------------------------------
def []=(variable_id, value)
if variable_id<=5000
@data[variable_id] = value
end
end
end

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#===============================================================================
# ** Game_SelfSwitches
#-------------------------------------------------------------------------------
# This class handles self switches. It's a wrapper for the built-in class
# "Hash." Refer to "$game_self_switches" for the instance of this class.
#===============================================================================
class Game_SelfSwitches
#-----------------------------------------------------------------------------
# * Object Initialization
#-----------------------------------------------------------------------------
def initialize
@data = {}
end
#-----------------------------------------------------------------------------
# * Get Self Switch
# key : key
#-----------------------------------------------------------------------------
def [](key)
return (@data[key]==true) ? true : false
end
#-----------------------------------------------------------------------------
# * Set Self Switch
# key : key
# value : ON (true) / OFF (false)
#-----------------------------------------------------------------------------
def []=(key, value)
@data[key] = value
end
end