mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-07 13:15:01 +00:00
More renaming and rearranging, fixed typo from earlier commit, tweaked splash and title screen code
This commit is contained in:
58
Data/Scripts/005_Sprites/001_Sprite_Picture.rb
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58
Data/Scripts/005_Sprites/001_Sprite_Picture.rb
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@@ -0,0 +1,58 @@
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class Sprite_Picture
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def initialize(viewport, picture)
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@viewport = viewport
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@picture = picture
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@sprite = nil
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update
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end
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def dispose
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@sprite.dispose if @sprite
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end
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def update
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@sprite.update if @sprite
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# If picture file name is different from current one
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if @picture_name != @picture.name
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# Remember file name to instance variables
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@picture_name = @picture.name
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# If file name is not empty
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if @picture_name != ""
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# Get picture graphic
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@sprite=IconSprite.new(0,0,@viewport) if !@sprite
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@sprite.setBitmap("Graphics/Pictures/"+@picture_name)
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end
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end
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# If file name is empty
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if @picture_name == ""
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# Set sprite to invisible
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if @sprite
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@sprite.dispose if @sprite
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@sprite=nil
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end
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return
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end
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# Set sprite to visible
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@sprite.visible = true
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# Set transfer starting point
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if @picture.origin == 0
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@sprite.ox = 0
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@sprite.oy = 0
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else
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@sprite.ox = @sprite.bitmap.width / 2
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@sprite.oy = @sprite.bitmap.height / 2
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end
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# Set sprite coordinates
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@sprite.x = @picture.x
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@sprite.y = @picture.y
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@sprite.z = @picture.number
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# Set zoom rate, opacity level, and blend method
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@sprite.zoom_x = @picture.zoom_x / 100.0
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@sprite.zoom_y = @picture.zoom_y / 100.0
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@sprite.opacity = @picture.opacity
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@sprite.blend_type = @picture.blend_type
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# Set rotation angle and color tone
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@sprite.angle = @picture.angle
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@sprite.tone = @picture.tone
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end
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end
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45
Data/Scripts/005_Sprites/002_Sprite_Timer.rb
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45
Data/Scripts/005_Sprites/002_Sprite_Timer.rb
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@@ -0,0 +1,45 @@
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class Sprite_Timer
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def initialize(viewport=nil)
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@viewport=viewport
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@timer=nil
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@total_sec=nil
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@disposed=false
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end
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def dispose
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@timer.dispose if @timer
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@timer=nil
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@disposed=true
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end
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def disposed?
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@disposed
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end
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def update
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return if disposed?
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if $game_system.timer_working
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@timer.visible = true if @timer
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if !@timer
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@timer=Window_AdvancedTextPokemon.newWithSize("",Graphics.width-120,0,120,64)
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@timer.width=@timer.borderX+96
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@timer.x=Graphics.width-@timer.width
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@timer.viewport=@viewport
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@timer.z=99998
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end
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curtime=$game_system.timer / Graphics.frame_rate
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curtime=0 if curtime<0
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if curtime != @total_sec
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# Calculate total number of seconds
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@total_sec = curtime
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# Make a string for displaying the timer
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min = @total_sec / 60
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sec = @total_sec % 60
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@timer.text = _ISPRINTF("<ac>{1:02d}:{2:02d}", min, sec)
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end
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@timer.update
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else
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@timer.visible=false if @timer
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end
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end
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end
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175
Data/Scripts/005_Sprites/003_Sprite_Character.rb
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175
Data/Scripts/005_Sprites/003_Sprite_Character.rb
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@@ -0,0 +1,175 @@
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class BushBitmap
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def initialize(bitmap,isTile,depth)
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@bitmaps = []
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@bitmap = bitmap
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@isTile = isTile
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@isBitmap = @bitmap.is_a?(Bitmap)
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@depth = depth
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end
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def dispose
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for b in @bitmaps
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b.dispose if b
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end
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end
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def bitmap
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thisBitmap = (@isBitmap) ? @bitmap : @bitmap.bitmap
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current = (@isBitmap) ? 0 : @bitmap.currentIndex
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if !@bitmaps[current]
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if @isTile
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@bitmaps[current] = pbBushDepthTile(thisBitmap,@depth)
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else
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@bitmaps[current] = pbBushDepthBitmap(thisBitmap,@depth)
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end
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end
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return @bitmaps[current]
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end
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def pbBushDepthBitmap(bitmap,depth)
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ret = Bitmap.new(bitmap.width,bitmap.height)
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charheight = ret.height/4
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cy = charheight-depth-2
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for i in 0...4
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y = i*charheight
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if cy>=0
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ret.blt(0,y,bitmap,Rect.new(0,y,ret.width,cy))
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ret.blt(0,y+cy,bitmap,Rect.new(0,y+cy,ret.width,2),170)
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end
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ret.blt(0,y+cy+2,bitmap,Rect.new(0,y+cy+2,ret.width,2),85) if cy+2>=0
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end
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return ret
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end
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def pbBushDepthTile(bitmap,depth)
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ret = Bitmap.new(bitmap.width,bitmap.height)
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charheight = ret.height
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cy = charheight-depth-2
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y = charheight
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if cy>=0
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ret.blt(0,y,bitmap,Rect.new(0,y,ret.width,cy))
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ret.blt(0,y+cy,bitmap,Rect.new(0,y+cy,ret.width,2),170)
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end
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ret.blt(0,y+cy+2,bitmap,Rect.new(0,y+cy+2,ret.width,2),85) if cy+2>=0
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return ret
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end
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end
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class Sprite_Character < RPG::Sprite
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attr_accessor :character
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def initialize(viewport, character = nil)
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super(viewport)
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@character = character
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@oldbushdepth = 0
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@spriteoffset = false
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if !character || character==$game_player || (character.name[/reflection/i] rescue false)
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@reflection = Sprite_Reflection.new(self,character,viewport)
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end
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@surfbase = Sprite_SurfBase.new(self,character,viewport) if character==$game_player
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update
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end
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def groundY
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return @character.screen_y_ground
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end
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def visible=(value)
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super(value)
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@reflection.visible = value if @reflection
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end
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def dispose
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@bushbitmap.dispose if @bushbitmap
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@bushbitmap = nil
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@charbitmap.dispose if @charbitmap
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@charbitmap = nil
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@reflection.dispose if @reflection
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@reflection = nil
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@surfbase.dispose if @surfbase
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@surfbase = nil
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super
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end
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def update
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return if @character.is_a?(Game_Event) && !@character.should_update?
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super
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if @tile_id!=@character.tile_id or
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@character_name!=@character.character_name or
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@character_hue!=@character.character_hue or
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@oldbushdepth!=@character.bush_depth
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@tile_id = @character.tile_id
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@character_name = @character.character_name
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@character_hue = @character.character_hue
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@oldbushdepth = @character.bush_depth
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if @tile_id>=384
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@charbitmap.dispose if @charbitmap
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@charbitmap = pbGetTileBitmap(@character.map.tileset_name, @tile_id,
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@character_hue, @character.width, @character.height)
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@charbitmapAnimated = false
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@bushbitmap.dispose if @bushbitmap
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@bushbitmap = nil
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@spriteoffset = false
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@cw = Game_Map::TILE_WIDTH * @character.width
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@ch = Game_Map::TILE_HEIGHT * @character.height
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self.src_rect.set(0,0,@cw,@ch)
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self.ox = @cw/2
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self.oy = @ch
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@character.sprite_size = [@cw,@ch]
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else
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@charbitmap.dispose if @charbitmap
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@charbitmap = AnimatedBitmap.new(
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"Graphics/Characters/"+@character_name,@character_hue)
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@charbitmapAnimated = true
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@bushbitmap.dispose if @bushbitmap
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@bushbitmap = nil
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@spriteoffset = @character_name[/offset/i]
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@cw = @charbitmap.width/4
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@ch = @charbitmap.height/4
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self.ox = @cw/2
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@character.sprite_size = [@cw,@ch]
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end
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end
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@charbitmap.update if @charbitmapAnimated
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bushdepth = @character.bush_depth
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if bushdepth==0
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self.bitmap = (@charbitmapAnimated) ? @charbitmap.bitmap : @charbitmap
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else
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@bushbitmap = BushBitmap.new(@charbitmap,(@tile_id>=384),bushdepth) if !@bushbitmap
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self.bitmap = @bushbitmap.bitmap
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end
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self.visible = !@character.transparent
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if @tile_id==0
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sx = @character.pattern*@cw
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sy = ((@character.direction-2)/2)*@ch
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self.src_rect.set(sx,sy,@cw,@ch)
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self.oy = (@spriteoffset rescue false) ? @ch-16 : @ch
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self.oy -= @character.bob_height
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end
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if self.visible
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if $PokemonSystem.tilemap==0 ||
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(@character.is_a?(Game_Event) && @character.name[/regulartone/i])
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self.tone.set(0,0,0,0)
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else
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pbDayNightTint(self)
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end
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end
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self.x = @character.screen_x
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self.y = @character.screen_y
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self.z = @character.screen_z(@ch)
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# self.zoom_x = Game_Map::TILE_WIDTH/32.0
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# self.zoom_y = Game_Map::TILE_HEIGHT/32.0
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self.opacity = @character.opacity
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self.blend_type = @character.blend_type
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# self.bush_depth = @character.bush_depth
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if @character.animation_id!=0
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animation = $data_animations[@character.animation_id]
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animation(animation,true)
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@character.animation_id = 0
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end
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@reflection.update if @reflection
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@surfbase.update if @surfbase
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end
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end
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86
Data/Scripts/005_Sprites/004_Sprite_WaterReflection.rb
Normal file
86
Data/Scripts/005_Sprites/004_Sprite_WaterReflection.rb
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@@ -0,0 +1,86 @@
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class Sprite_Reflection
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attr_reader :visible
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attr_accessor :event
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def initialize(sprite,event,viewport=nil)
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@rsprite = sprite
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@sprite = nil
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@event = event
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@height = 0
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@fixedheight = false
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if @event && @event!=$game_player
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if @event.name[/reflection\((\d+)\)/i]
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@height = $~[1].to_i || 0
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@fixedheight = true
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end
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end
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@viewport = viewport
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@disposed = false
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update
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end
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def dispose
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if !@disposed
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@sprite.dispose if @sprite
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@sprite = nil
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@disposed = true
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end
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end
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def disposed?
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@disposed
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end
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def visible=(value)
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@visible = value
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@sprite.visible = value if @sprite && !@sprite.disposed?
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end
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def update
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return if disposed?
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shouldShow = @rsprite.visible
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if !shouldShow
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# Just-in-time disposal of sprite
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if @sprite
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@sprite.dispose
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@sprite = nil
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end
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return
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end
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# Just-in-time creation of sprite
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@sprite = Sprite.new(@viewport) if !@sprite
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if @sprite
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x = @rsprite.x-@rsprite.ox
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y = @rsprite.y-@rsprite.oy
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y -= 32 if @rsprite.character.character_name[/offset/i]
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@height = $PokemonGlobal.bridge if !@fixedheight
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y += @height*16
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width = @rsprite.src_rect.width
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||||
height = @rsprite.src_rect.height
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@sprite.x = x+width/2
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@sprite.y = y+height+height/2
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@sprite.ox = width/2
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@sprite.oy = height/2-2 # Hard-coded 2 pixel shift up
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@sprite.oy -= @rsprite.character.bob_height*2
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@sprite.z = -50 # Still water is -100, map is 0 and above
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@sprite.zoom_x = @rsprite.zoom_x
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@sprite.zoom_y = @rsprite.zoom_y
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frame = (Graphics.frame_count%40)/10
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@sprite.zoom_x *= [1.0, 0.95, 1.0, 1.05][frame]
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@sprite.angle = 180.0
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@sprite.mirror = true
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@sprite.bitmap = @rsprite.bitmap
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@sprite.tone = @rsprite.tone
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if @height>0
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@sprite.color = Color.new(48,96,160,255) # Dark still water
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@sprite.opacity = @rsprite.opacity
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@sprite.visible = !Settings::TIME_SHADING # Can't time-tone a colored sprite
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else
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@sprite.color = Color.new(224,224,224,96)
|
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@sprite.opacity = @rsprite.opacity*3/4
|
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@sprite.visible = true
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end
|
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@sprite.src_rect = @rsprite.src_rect
|
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end
|
||||
end
|
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end
|
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81
Data/Scripts/005_Sprites/005_Sprite_SurfBase.rb
Normal file
81
Data/Scripts/005_Sprites/005_Sprite_SurfBase.rb
Normal file
@@ -0,0 +1,81 @@
|
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class Sprite_SurfBase
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attr_reader :visible
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attr_accessor :event
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def initialize(sprite,event,viewport=nil)
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@rsprite = sprite
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@sprite = nil
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@event = event
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@viewport = viewport
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@disposed = false
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@surfbitmap = AnimatedBitmap.new("Graphics/Characters/base_surf")
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@divebitmap = AnimatedBitmap.new("Graphics/Characters/base_dive")
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@cws = @surfbitmap.width/4
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@chs = @surfbitmap.height/4
|
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@cwd = @divebitmap.width/4
|
||||
@chd = @divebitmap.height/4
|
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update
|
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end
|
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|
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def dispose
|
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return if @disposed
|
||||
@sprite.dispose if @sprite
|
||||
@sprite = nil
|
||||
@surfbitmap.dispose
|
||||
@divebitmap.dispose
|
||||
@disposed = true
|
||||
end
|
||||
|
||||
def disposed?
|
||||
@disposed
|
||||
end
|
||||
|
||||
def visible=(value)
|
||||
@visible = value
|
||||
@sprite.visible = value if @sprite && !@sprite.disposed?
|
||||
end
|
||||
|
||||
def update
|
||||
return if disposed?
|
||||
if !$PokemonGlobal.surfing && !$PokemonGlobal.diving
|
||||
# Just-in-time disposal of sprite
|
||||
if @sprite
|
||||
@sprite.dispose
|
||||
@sprite = nil
|
||||
end
|
||||
return
|
||||
end
|
||||
# Just-in-time creation of sprite
|
||||
@sprite = Sprite.new(@viewport) if !@sprite
|
||||
if @sprite
|
||||
if $PokemonGlobal.surfing
|
||||
@sprite.bitmap = @surfbitmap.bitmap
|
||||
cw = @cws
|
||||
ch = @chs
|
||||
elsif $PokemonGlobal.diving
|
||||
@sprite.bitmap = @divebitmap.bitmap
|
||||
cw = @cwd
|
||||
ch = @chd
|
||||
end
|
||||
sx = @event.pattern_surf*cw
|
||||
sy = ((@event.direction-2)/2)*ch
|
||||
@sprite.src_rect.set(sx,sy,cw,ch)
|
||||
if $PokemonTemp.surfJump
|
||||
@sprite.x = ($PokemonTemp.surfJump[0]*Game_Map::REAL_RES_X-@event.map.display_x+3)/4+(Game_Map::TILE_WIDTH/2)
|
||||
@sprite.y = ($PokemonTemp.surfJump[1]*Game_Map::REAL_RES_Y-@event.map.display_y+3)/4+(Game_Map::TILE_HEIGHT/2)+16
|
||||
else
|
||||
@sprite.x = @rsprite.x
|
||||
@sprite.y = @rsprite.y
|
||||
end
|
||||
@sprite.ox = cw/2
|
||||
@sprite.oy = ch-16 # Assume base needs offsetting
|
||||
@sprite.oy -= @event.bob_height
|
||||
@sprite.z = @event.screen_z(ch)-1
|
||||
@sprite.zoom_x = @rsprite.zoom_x
|
||||
@sprite.zoom_y = @rsprite.zoom_y
|
||||
@sprite.tone = @rsprite.tone
|
||||
@sprite.color = @rsprite.color
|
||||
@sprite.opacity = @rsprite.opacity
|
||||
end
|
||||
end
|
||||
end
|
||||
158
Data/Scripts/005_Sprites/006_Spriteset_Map.rb
Normal file
158
Data/Scripts/005_Sprites/006_Spriteset_Map.rb
Normal file
@@ -0,0 +1,158 @@
|
||||
class ClippableSprite < Sprite_Character
|
||||
def initialize(viewport,event,tilemap)
|
||||
@tilemap = tilemap
|
||||
@_src_rect = Rect.new(0,0,0,0)
|
||||
super(viewport,event)
|
||||
end
|
||||
|
||||
def update
|
||||
super
|
||||
@_src_rect = self.src_rect
|
||||
tmright = @tilemap.map_data.xsize*Game_Map::TILE_WIDTH-@tilemap.ox
|
||||
echoln("x=#{self.x},ox=#{self.ox},tmright=#{tmright},tmox=#{@tilemap.ox}")
|
||||
if @tilemap.ox-self.ox<-self.x
|
||||
# clipped on left
|
||||
diff = -self.x-@tilemap.ox+self.ox
|
||||
self.src_rect = Rect.new(@_src_rect.x+diff,@_src_rect.y,
|
||||
@_src_rect.width-diff,@_src_rect.height)
|
||||
echoln("clipped out left: #{diff} #{@tilemap.ox-self.ox} #{self.x}")
|
||||
elsif tmright-self.ox<self.x
|
||||
# clipped on right
|
||||
diff = self.x-tmright+self.ox
|
||||
self.src_rect = Rect.new(@_src_rect.x,@_src_rect.y,
|
||||
@_src_rect.width-diff,@_src_rect.height)
|
||||
echoln("clipped out right: #{diff} #{tmright+self.ox} #{self.x}")
|
||||
else
|
||||
echoln("-not- clipped out left: #{diff} #{@tilemap.ox-self.ox} #{self.x}")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
class Spriteset_Map
|
||||
attr_reader :map
|
||||
attr_accessor :tilemap
|
||||
@@viewport0 = Viewport.new(0, 0, Settings::SCREEN_WIDTH, Settings::SCREEN_HEIGHT) # Panorama
|
||||
@@viewport0.z = -100
|
||||
@@viewport1 = Viewport.new(0, 0, Settings::SCREEN_WIDTH, Settings::SCREEN_HEIGHT) # Map, events, player, fog
|
||||
@@viewport1.z = 0
|
||||
@@viewport3 = Viewport.new(0, 0, Settings::SCREEN_WIDTH, Settings::SCREEN_HEIGHT) # Flashing
|
||||
@@viewport3.z = 500
|
||||
|
||||
def Spriteset_Map.viewport # For access by Spriteset_Global
|
||||
return @@viewport1
|
||||
end
|
||||
|
||||
def initialize(map=nil)
|
||||
@map = (map) ? map : $game_map
|
||||
@tilemap = TilemapLoader.new(@@viewport1)
|
||||
@tilemap.tileset = pbGetTileset(@map.tileset_name)
|
||||
for i in 0...7
|
||||
autotile_name = @map.autotile_names[i]
|
||||
@tilemap.autotiles[i] = pbGetAutotile(autotile_name)
|
||||
end
|
||||
@tilemap.map_data = @map.data
|
||||
@tilemap.priorities = @map.priorities
|
||||
@tilemap.terrain_tags = @map.terrain_tags
|
||||
@panorama = AnimatedPlane.new(@@viewport0)
|
||||
@fog = AnimatedPlane.new(@@viewport1)
|
||||
@fog.z = 3000
|
||||
@character_sprites = []
|
||||
for i in @map.events.keys.sort
|
||||
sprite = Sprite_Character.new(@@viewport1,@map.events[i])
|
||||
@character_sprites.push(sprite)
|
||||
end
|
||||
@weather = RPG::Weather.new(@@viewport1)
|
||||
pbOnSpritesetCreate(self,@@viewport1)
|
||||
update
|
||||
end
|
||||
|
||||
def dispose
|
||||
@tilemap.tileset.dispose
|
||||
for i in 0...7
|
||||
@tilemap.autotiles[i].dispose
|
||||
end
|
||||
@tilemap.dispose
|
||||
@panorama.dispose
|
||||
@fog.dispose
|
||||
for sprite in @character_sprites
|
||||
sprite.dispose
|
||||
end
|
||||
@weather.dispose
|
||||
@tilemap = nil
|
||||
@panorama = nil
|
||||
@fog = nil
|
||||
@character_sprites.clear
|
||||
@weather = nil
|
||||
end
|
||||
|
||||
def getAnimations
|
||||
return @usersprites
|
||||
end
|
||||
|
||||
def restoreAnimations(anims)
|
||||
@usersprites = anims
|
||||
end
|
||||
|
||||
def update
|
||||
if @panorama_name!=@map.panorama_name || @panorama_hue!=@map.panorama_hue
|
||||
@panorama_name = @map.panorama_name
|
||||
@panorama_hue = @map.panorama_hue
|
||||
@panorama.setPanorama(nil) if @panorama.bitmap!=nil
|
||||
@panorama.setPanorama(@panorama_name,@panorama_hue) if @panorama_name!=""
|
||||
Graphics.frame_reset
|
||||
end
|
||||
if @fog_name!=@map.fog_name || @fog_hue!=@map.fog_hue
|
||||
@fog_name = @map.fog_name
|
||||
@fog_hue = @map.fog_hue
|
||||
@fog.setFog(nil) if @fog.bitmap!=nil
|
||||
@fog.setFog(@fog_name,@fog_hue) if @fog_name!=""
|
||||
Graphics.frame_reset
|
||||
end
|
||||
tmox = (@map.display_x/Game_Map::X_SUBPIXELS).round
|
||||
tmoy = (@map.display_y/Game_Map::Y_SUBPIXELS).round
|
||||
@tilemap.ox = tmox
|
||||
@tilemap.oy = tmoy
|
||||
if $PokemonSystem.tilemap==0 # Original Map View only, to prevent wrapping
|
||||
@@viewport1.rect.x = [-tmox,0].max
|
||||
@@viewport1.rect.y = [-tmoy,0].max
|
||||
@@viewport1.rect.width = [@tilemap.map_data.xsize*Game_Map::TILE_WIDTH-tmox,Graphics.width].min
|
||||
@@viewport1.rect.height = [@tilemap.map_data.ysize*Game_Map::TILE_HEIGHT-tmoy,Graphics.height].min
|
||||
@@viewport1.ox = [-tmox,0].max
|
||||
@@viewport1.oy = [-tmoy,0].max
|
||||
else
|
||||
@@viewport1.rect.set(0,0,Graphics.width,Graphics.height)
|
||||
@@viewport1.ox = 0
|
||||
@@viewport1.oy = 0
|
||||
end
|
||||
@@viewport1.ox += $game_screen.shake
|
||||
@tilemap.update
|
||||
@panorama.ox = tmox/2
|
||||
@panorama.oy = tmoy/2
|
||||
@fog.ox = tmox+@map.fog_ox
|
||||
@fog.oy = tmoy+@map.fog_oy
|
||||
@fog.zoom_x = @map.fog_zoom/100.0
|
||||
@fog.zoom_y = @map.fog_zoom/100.0
|
||||
@fog.opacity = @map.fog_opacity
|
||||
@fog.blend_type = @map.fog_blend_type
|
||||
@fog.tone = @map.fog_tone
|
||||
@panorama.update
|
||||
@fog.update
|
||||
for sprite in @character_sprites
|
||||
sprite.update
|
||||
end
|
||||
if self.map!=$game_map
|
||||
@weather.fade_in(:None, 0, 20)
|
||||
else
|
||||
@weather.fade_in($game_screen.weather_type, $game_screen.weather_max, $game_screen.weather_duration)
|
||||
end
|
||||
@weather.ox = tmox
|
||||
@weather.oy = tmoy
|
||||
@weather.update
|
||||
@@viewport1.tone = $game_screen.tone
|
||||
@@viewport3.color = $game_screen.flash_color
|
||||
@@viewport1.update
|
||||
@@viewport3.update
|
||||
end
|
||||
end
|
||||
30
Data/Scripts/005_Sprites/007_Spriteset_Global.rb
Normal file
30
Data/Scripts/005_Sprites/007_Spriteset_Global.rb
Normal file
@@ -0,0 +1,30 @@
|
||||
class Spriteset_Global
|
||||
attr_reader :playersprite
|
||||
@@viewport2 = Viewport.new(0, 0, Settings::SCREEN_WIDTH, Settings::SCREEN_HEIGHT)
|
||||
@@viewport2.z = 200
|
||||
|
||||
def initialize
|
||||
@playersprite = Sprite_Character.new(Spriteset_Map.viewport, $game_player)
|
||||
@picture_sprites = []
|
||||
for i in 1..100
|
||||
@picture_sprites.push(Sprite_Picture.new(@@viewport2, $game_screen.pictures[i]))
|
||||
end
|
||||
@timer_sprite = Sprite_Timer.new
|
||||
update
|
||||
end
|
||||
|
||||
def dispose
|
||||
@playersprite.dispose
|
||||
@picture_sprites.each { |sprite| sprite.dispose }
|
||||
@timer_sprite.dispose
|
||||
@playersprite = nil
|
||||
@picture_sprites.clear
|
||||
@timer_sprite = nil
|
||||
end
|
||||
|
||||
def update
|
||||
@playersprite.update
|
||||
@picture_sprites.each { |sprite| sprite.update }
|
||||
@timer_sprite.update
|
||||
end
|
||||
end
|
||||
94
Data/Scripts/005_Sprites/008_Sprite_AnimationSprite.rb
Normal file
94
Data/Scripts/005_Sprites/008_Sprite_AnimationSprite.rb
Normal file
@@ -0,0 +1,94 @@
|
||||
=begin
|
||||
A sprite whose sole purpose is to display an animation. This sprite
|
||||
can be displayed anywhere on the map and is disposed
|
||||
automatically when its animation is finished.
|
||||
Used for grass rustling and so forth.
|
||||
=end
|
||||
class AnimationSprite < RPG::Sprite
|
||||
def initialize(animID,map,tileX,tileY,viewport=nil,tinting=false,height=3)
|
||||
super(viewport)
|
||||
@tileX = tileX
|
||||
@tileY = tileY
|
||||
self.bitmap = Bitmap.new(1, 1)
|
||||
self.bitmap.clear
|
||||
@map = map
|
||||
setCoords
|
||||
pbDayNightTint(self) if tinting
|
||||
self.animation($data_animations[animID],true,height)
|
||||
end
|
||||
|
||||
def setCoords
|
||||
self.x = ((@tileX * Game_Map::REAL_RES_X - @map.display_x) / Game_Map::X_SUBPIXELS).ceil
|
||||
self.x += Game_Map::TILE_WIDTH / 2
|
||||
self.y = ((@tileY * Game_Map::REAL_RES_Y - @map.display_y) / Game_Map::Y_SUBPIXELS).ceil
|
||||
self.y += Game_Map::TILE_HEIGHT
|
||||
end
|
||||
|
||||
def dispose
|
||||
self.bitmap.dispose
|
||||
super
|
||||
end
|
||||
|
||||
def update
|
||||
if !self.disposed?
|
||||
setCoords
|
||||
super
|
||||
self.dispose if !self.effect?
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
class Spriteset_Map
|
||||
alias _animationSprite_initialize initialize
|
||||
alias _animationSprite_update update
|
||||
alias _animationSprite_dispose dispose
|
||||
|
||||
def initialize(map=nil)
|
||||
@usersprites=[]
|
||||
_animationSprite_initialize(map)
|
||||
end
|
||||
|
||||
def addUserAnimation(animID,x,y,tinting=false,height=3)
|
||||
sprite=AnimationSprite.new(animID,$game_map,x,y,@@viewport1,tinting,height)
|
||||
addUserSprite(sprite)
|
||||
return sprite
|
||||
end
|
||||
|
||||
def addUserSprite(sprite)
|
||||
for i in 0...@usersprites.length
|
||||
if @usersprites[i]==nil || @usersprites[i].disposed?
|
||||
@usersprites[i]=sprite
|
||||
return
|
||||
end
|
||||
end
|
||||
@usersprites.push(sprite)
|
||||
end
|
||||
|
||||
def dispose
|
||||
_animationSprite_dispose
|
||||
for i in 0...@usersprites.length
|
||||
@usersprites[i].dispose
|
||||
end
|
||||
@usersprites.clear
|
||||
end
|
||||
|
||||
def update
|
||||
return if @tilemap.disposed?
|
||||
if $PokemonSystem.tilemap==0
|
||||
if self.map==$game_map
|
||||
pbDayNightTint(@@viewport3)
|
||||
else
|
||||
@@viewport3.tone.set(0,0,0,0)
|
||||
end
|
||||
else
|
||||
pbDayNightTint(@tilemap)
|
||||
@@viewport3.tone.set(0,0,0,0)
|
||||
end
|
||||
_animationSprite_update
|
||||
for i in 0...@usersprites.length
|
||||
@usersprites[i].update if !@usersprites[i].disposed?
|
||||
end
|
||||
end
|
||||
end
|
||||
253
Data/Scripts/005_Sprites/009_Sprite_DynamicShadows.rb
Normal file
253
Data/Scripts/005_Sprites/009_Sprite_DynamicShadows.rb
Normal file
@@ -0,0 +1,253 @@
|
||||
#===============================================================================
|
||||
# Sprite_Shadow (Sprite_Ombre )
|
||||
# Based on Genzai Kawakami's shadows, dynamisme & features by Rataime, extra
|
||||
# features Boushy
|
||||
# Modified by Peter O. to be compatible with Pokémon Essentials
|
||||
#===============================================================================
|
||||
class Sprite_Shadow < RPG::Sprite
|
||||
attr_accessor :character
|
||||
|
||||
def initialize(viewport, character = nil,params=[])
|
||||
super(viewport)
|
||||
@source = params[0]
|
||||
@anglemin = (params.size>1) ? params[1] : 0
|
||||
@anglemax = (params.size>2) ? params[2] : 0
|
||||
@self_opacity = (params.size>4) ? params[4] : 100
|
||||
@distancemax = (params.size>3) ? params[3] : 350
|
||||
@character = character
|
||||
update
|
||||
end
|
||||
|
||||
def dispose
|
||||
@chbitmap.dispose if @chbitmap
|
||||
super
|
||||
end
|
||||
|
||||
def update
|
||||
if !in_range?(@character, @source, @distancemax)
|
||||
self.opacity = 0
|
||||
return
|
||||
end
|
||||
super
|
||||
if @tile_id != @character.tile_id or
|
||||
@character_name != @character.character_name or
|
||||
@character_hue != @character.character_hue
|
||||
@tile_id = @character.tile_id
|
||||
@character_name = @character.character_name
|
||||
@character_hue = @character.character_hue
|
||||
if @tile_id >= 384
|
||||
@chbitmap.dispose if @chbitmap
|
||||
@chbitmap = pbGetTileBitmap(@character.map.tileset_name,
|
||||
@tile_id, @character.character_hue)
|
||||
self.src_rect.set(0, 0, 32, 32)
|
||||
@ch = 32
|
||||
@cw = 32
|
||||
self.ox = 16
|
||||
self.oy = 32
|
||||
else
|
||||
@chbitmap.dispose if @chbitmap
|
||||
@chbitmap = AnimatedBitmap.new(
|
||||
"Graphics/Characters/"+@character.character_name,@character.character_hue)
|
||||
@cw = @chbitmap.width / 4
|
||||
@ch = @chbitmap.height / 4
|
||||
self.ox = @cw / 2
|
||||
self.oy = @ch
|
||||
end
|
||||
end
|
||||
if @chbitmap.is_a?(AnimatedBitmap)
|
||||
@chbitmap.update
|
||||
self.bitmap = @chbitmap.bitmap
|
||||
else
|
||||
self.bitmap = @chbitmap
|
||||
end
|
||||
self.visible = (not @character.transparent)
|
||||
if @tile_id == 0
|
||||
sx = @character.pattern * @cw
|
||||
sy = (@character.direction - 2) / 2 * @ch
|
||||
if self.angle > 90 or angle < -90
|
||||
case @character.direction
|
||||
when 2 then sy = (8- 2) / 2 * @ch
|
||||
when 4 then sy = (6- 2) / 2 * @ch
|
||||
when 6 then sy = (4- 2) / 2 * @ch
|
||||
when 8 then sy = (2- 2) / 2 * @ch
|
||||
end
|
||||
end
|
||||
self.src_rect.set(sx, sy, @cw, @ch)
|
||||
end
|
||||
self.x = ScreenPosHelper.pbScreenX(@character)
|
||||
self.y = ScreenPosHelper.pbScreenY(@character)-5
|
||||
self.z = ScreenPosHelper.pbScreenZ(@character,@ch)-1
|
||||
self.zoom_x = ScreenPosHelper.pbScreenZoomX(@character)
|
||||
self.zoom_y = ScreenPosHelper.pbScreenZoomY(@character)
|
||||
self.blend_type = @character.blend_type
|
||||
self.bush_depth = @character.bush_depth
|
||||
if @character.animation_id != 0
|
||||
animation = $data_animations[@character.animation_id]
|
||||
animation(animation, true)
|
||||
@character.animation_id = 0
|
||||
end
|
||||
@deltax = ScreenPosHelper.pbScreenX(@source) - self.x
|
||||
@deltay = ScreenPosHelper.pbScreenY(@source) - self.y
|
||||
self.color = Color.new(0, 0, 0)
|
||||
@distance = ((@deltax ** 2) + (@deltay ** 2))
|
||||
self.opacity = @self_opacity * 13000 / ((@distance * 370 / @distancemax) + 6000)
|
||||
self.angle = 57.3 * Math.atan2(@deltax, @deltay)
|
||||
@angle_trigo = self.angle+90
|
||||
@angle_trigo += 360 if @angle_trigo < 0
|
||||
if @anglemin != 0 or @anglemax != 0
|
||||
if (@angle_trigo < @anglemin or @angle_trigo > @anglemax) and @anglemin < @anglemax
|
||||
self.opacity = 0
|
||||
return
|
||||
end
|
||||
if (@angle_trigo < @anglemin and @angle_trigo > @anglemax) and @anglemin > @anglemax
|
||||
self.opacity = 0
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
def in_range?(element, object, range) # From Near's Anti Lag Script, edited
|
||||
elemScreenX = ScreenPosHelper.pbScreenX(element)
|
||||
elemScreenY = ScreenPosHelper.pbScreenY(element)
|
||||
objScreenX = ScreenPosHelper.pbScreenX(object)
|
||||
objScreenY = ScreenPosHelper.pbScreenY(object)
|
||||
x = (elemScreenX - objScreenX) * (elemScreenX - objScreenX)
|
||||
y = (elemScreenY - objScreenY) * (elemScreenY - objScreenY)
|
||||
r = x + y
|
||||
return r <= range * range
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===================================================
|
||||
# ? CLASS Sprite_Character edit
|
||||
#===================================================
|
||||
class Sprite_Character < RPG::Sprite
|
||||
alias :shadow_initialize :initialize
|
||||
|
||||
def initialize(viewport, character = nil)
|
||||
@ombrelist = []
|
||||
@character = character
|
||||
shadow_initialize(viewport, @character)
|
||||
end
|
||||
|
||||
def setShadows(map,shadows)
|
||||
if character.is_a?(Game_Event) and shadows.length > 0
|
||||
params = XPML_read(map,"Shadow",@character,4)
|
||||
if params != nil
|
||||
for i in 0...shadows.size
|
||||
@ombrelist.push(Sprite_Shadow.new(viewport, @character, shadows[i]))
|
||||
end
|
||||
end
|
||||
end
|
||||
if character.is_a?(Game_Player) and shadows.length > 0
|
||||
for i in 0...shadows.size
|
||||
@ombrelist.push(Sprite_Shadow.new(viewport, $game_player, shadows[i]))
|
||||
end
|
||||
end
|
||||
update
|
||||
end
|
||||
|
||||
alias shadow_update update
|
||||
|
||||
def update
|
||||
shadow_update
|
||||
if @ombrelist.length>0
|
||||
for i in 0...@ombrelist.size
|
||||
@ombrelist[i].update
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===================================================
|
||||
# ? CLASS Game_Event edit
|
||||
#===================================================
|
||||
class Game_Event
|
||||
attr_accessor :id
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===================================================
|
||||
# ? CLASS Spriteset_Map edit
|
||||
#===================================================
|
||||
class Spriteset_Map
|
||||
attr_accessor :shadows
|
||||
|
||||
alias shadow_initialize initialize
|
||||
def initialize(map=nil)
|
||||
@shadows = []
|
||||
warn = false
|
||||
map = $game_map if !map
|
||||
for k in map.events.keys.sort
|
||||
ev = map.events[k]
|
||||
warn = true if (ev.list != nil and ev.list.length > 0 and
|
||||
ev.list[0].code == 108 and
|
||||
(ev.list[0].parameters == ["s"] or ev.list[0].parameters == ["o"]))
|
||||
params = XPML_read(map,"Shadow Source", ev, 4)
|
||||
@shadows.push([ev] + params) if params != nil
|
||||
end
|
||||
if warn == true
|
||||
p "Warning : At least one event on this map uses the obsolete way to add shadows"
|
||||
end
|
||||
shadow_initialize(map)
|
||||
for sprite in @character_sprites
|
||||
sprite.setShadows(map, @shadows)
|
||||
end
|
||||
$scene.spritesetGlobal.playersprite.setShadows(map, @shadows)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===================================================
|
||||
# ? XPML Definition, by Rataime, using ideas from Near Fantastica
|
||||
#
|
||||
# Returns nil if the markup wasn't present at all,
|
||||
# returns [] if there wasn't any parameters, else
|
||||
# returns a parameters list with "int" converted as int
|
||||
# eg :
|
||||
# begin first
|
||||
# begin second
|
||||
# param1 1
|
||||
# param2 two
|
||||
# begin third
|
||||
# anything 3
|
||||
#
|
||||
# p XPML_read("first", event_id) -> []
|
||||
# p XPML_read("second", event_id) -> [1, "two"]
|
||||
# p XPML_read("third", event_id) -> [3]
|
||||
# p XPML_read("forth", event_id) -> nil
|
||||
#===================================================
|
||||
def XPML_read(map,markup,event,max_param_number=0)
|
||||
parameter_list = nil
|
||||
return nil if !event || event.list == nil
|
||||
for i in 0...event.list.size
|
||||
if event.list[i].code == 108 and
|
||||
event.list[i].parameters[0].downcase == "begin " + markup.downcase
|
||||
parameter_list = [] if parameter_list == nil
|
||||
for j in i+1...event.list.size
|
||||
if event.list[j].code == 108
|
||||
parts = event.list[j].parameters[0].split
|
||||
if parts.size != 1 and parts[0].downcase != "begin"
|
||||
if parts[1].to_i != 0 or parts[1] == "0"
|
||||
parameter_list.push(parts[1].to_i)
|
||||
else
|
||||
parameter_list.push(parts[1])
|
||||
end
|
||||
else
|
||||
return parameter_list
|
||||
end
|
||||
else
|
||||
return parameter_list
|
||||
end
|
||||
return parameter_list if max_param_number != 0 and j == i + max_param_number
|
||||
end
|
||||
end
|
||||
end
|
||||
return parameter_list
|
||||
end
|
||||
587
Data/Scripts/005_Sprites/010_ParticleEngine.rb
Normal file
587
Data/Scripts/005_Sprites/010_ParticleEngine.rb
Normal file
@@ -0,0 +1,587 @@
|
||||
# Particle Engine, Peter O., 2007-11-03
|
||||
# Based on version 2 by Near Fantastica, 04.01.06
|
||||
# In turn based on the Particle Engine designed by PinkMan
|
||||
class Particle_Engine
|
||||
def initialize(viewport=nil,map=nil)
|
||||
@map = (map) ? map : $game_map
|
||||
@viewport = viewport
|
||||
@effect = []
|
||||
@disposed = false
|
||||
@firsttime = true
|
||||
@effects = {
|
||||
# PinkMan's Effects
|
||||
"fire" => Particle_Engine::Fire,
|
||||
"smoke" => Particle_Engine::Smoke,
|
||||
"teleport" => Particle_Engine::Teleport,
|
||||
"spirit" => Particle_Engine::Spirit,
|
||||
"explosion" => Particle_Engine::Explosion,
|
||||
"aura" => Particle_Engine::Aura,
|
||||
# BlueScope's Effects
|
||||
"soot" => Particle_Engine::Soot,
|
||||
"sootsmoke" => Particle_Engine::SootSmoke,
|
||||
"rocket" => Particle_Engine::Rocket,
|
||||
"fixteleport" => Particle_Engine::FixedTeleport,
|
||||
"smokescreen" => Particle_Engine::Smokescreen,
|
||||
"flare" => Particle_Engine::Flare,
|
||||
"splash" => Particle_Engine::Splash,
|
||||
# By Peter O.
|
||||
"starteleport" => Particle_Engine::StarTeleport
|
||||
}
|
||||
end
|
||||
|
||||
def dispose
|
||||
return if disposed?
|
||||
for particle in @effect
|
||||
next if particle.nil?
|
||||
particle.dispose
|
||||
end
|
||||
@effect.clear
|
||||
@map = nil
|
||||
@disposed = true
|
||||
end
|
||||
|
||||
def disposed?
|
||||
return @disposed
|
||||
end
|
||||
|
||||
def add_effect(event)
|
||||
@effect[event.id] = pbParticleEffect(event)
|
||||
end
|
||||
|
||||
def remove_effect(event)
|
||||
return if @effect[event.id].nil?
|
||||
@effect[event.id].dispose
|
||||
@effect.delete_at(event.id)
|
||||
end
|
||||
|
||||
def realloc_effect(event,particle)
|
||||
type = pbEventCommentInput(event, 1, "Particle Engine Type")
|
||||
if type.nil?
|
||||
particle.dispose if particle
|
||||
return nil
|
||||
end
|
||||
type = type[0].downcase
|
||||
cls = @effects[type]
|
||||
if cls.nil?
|
||||
particle.dispose if particle
|
||||
return nil
|
||||
end
|
||||
if !particle || !particle.is_a?(cls)
|
||||
particle.dispose if particle
|
||||
particle = cls.new(event,@viewport)
|
||||
end
|
||||
return particle
|
||||
end
|
||||
|
||||
def pbParticleEffect(event)
|
||||
return realloc_effect(event,nil)
|
||||
end
|
||||
|
||||
def update
|
||||
if @firsttime
|
||||
@firsttime = false
|
||||
for event in @map.events.values
|
||||
remove_effect(event)
|
||||
add_effect(event)
|
||||
end
|
||||
end
|
||||
for i in 0...@effect.length
|
||||
particle = @effect[i]
|
||||
next if particle.nil?
|
||||
if particle.event.pe_refresh
|
||||
event = particle.event
|
||||
event.pe_refresh = false
|
||||
particle = realloc_effect(event,particle)
|
||||
@effect[i] = particle
|
||||
end
|
||||
particle.update if particle
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
class ParticleEffect
|
||||
attr_accessor :x, :y, :z
|
||||
|
||||
def initialize
|
||||
@x = 0
|
||||
@y = 0
|
||||
@z = 0
|
||||
end
|
||||
|
||||
def update; end
|
||||
def dispose; end
|
||||
end
|
||||
|
||||
|
||||
|
||||
class ParticleSprite
|
||||
attr_accessor :x, :y, :z, :ox, :oy, :opacity, :blend_type
|
||||
attr_reader :bitmap
|
||||
|
||||
def initialize(viewport)
|
||||
@viewport = viewport
|
||||
@sprite = nil
|
||||
@x = 0
|
||||
@y = 0
|
||||
@z = 0
|
||||
@ox = 0
|
||||
@oy = 0
|
||||
@opacity = 255
|
||||
@bitmap = nil
|
||||
@blend_type = 0
|
||||
@minleft = 0
|
||||
@mintop = 0
|
||||
end
|
||||
|
||||
def dispose
|
||||
@sprite.dispose if @sprite
|
||||
end
|
||||
|
||||
def bitmap=(value)
|
||||
@bitmap = value
|
||||
if value
|
||||
@minleft = -value.width
|
||||
@mintop = -value.height
|
||||
else
|
||||
@minleft = 0
|
||||
@mintop = 0
|
||||
end
|
||||
end
|
||||
|
||||
def update
|
||||
w = Graphics.width
|
||||
h = Graphics.height
|
||||
if !@sprite && @x>=@minleft && @y>=@mintop && @x<w && @y<h
|
||||
@sprite = Sprite.new(@viewport)
|
||||
elsif @sprite && (@x<@minleft || @y<@mintop || @x>=w || @y>=h)
|
||||
@sprite.dispose
|
||||
@sprite = nil
|
||||
end
|
||||
if @sprite
|
||||
@sprite.x = @x if @sprite.x!=@x
|
||||
@sprite.x -= @ox
|
||||
@sprite.y = @y if @sprite.y!=@y
|
||||
@sprite.y -= @oy
|
||||
@sprite.z = @z if @sprite.z!=@z
|
||||
@sprite.opacity = @opacity if @sprite.opacity!=@opacity
|
||||
@sprite.blend_type = @blend_type if @sprite.blend_type!=@blend_type
|
||||
@sprite.bitmap = @bitmap if @sprite.bitmap!=@bitmap
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
class ParticleEffect_Event < ParticleEffect
|
||||
attr_accessor :event
|
||||
|
||||
def initialize(event,viewport=nil)
|
||||
@event = event
|
||||
@viewport = viewport
|
||||
@particles = []
|
||||
@bitmaps = {}
|
||||
end
|
||||
|
||||
def setParameters(params)
|
||||
@randomhue,@leftright,@fade,
|
||||
@maxparticless,@hue,@slowdown,
|
||||
@ytop,@ybottom,@xleft,@xright,
|
||||
@xgravity,@ygravity,@xoffset,@yoffset,
|
||||
@opacityvar,@originalopacity = params
|
||||
end
|
||||
|
||||
def loadBitmap(filename,hue)
|
||||
key = [filename,hue]
|
||||
bitmap = @bitmaps[key]
|
||||
if !bitmap || bitmap.disposed?
|
||||
bitmap = AnimatedBitmap.new("Graphics/Fogs/"+filename,hue).deanimate
|
||||
@bitmaps[key] = bitmap
|
||||
end
|
||||
return bitmap
|
||||
end
|
||||
|
||||
def initParticles(filename,opacity,zOffset=0,blendtype=1)
|
||||
@particles = []
|
||||
@particlex = []
|
||||
@particley = []
|
||||
@opacity = []
|
||||
@startingx = self.x + @xoffset
|
||||
@startingy = self.y + @yoffset
|
||||
@screen_x = self.x
|
||||
@screen_y = self.y
|
||||
@real_x = @event.real_x
|
||||
@real_y = @event.real_y
|
||||
@filename = filename
|
||||
@zoffset = zOffset
|
||||
@bmwidth = 32
|
||||
@bmheight = 32
|
||||
for i in 0...@maxparticless
|
||||
@particlex[i] = -@xoffset
|
||||
@particley[i] = -@yoffset
|
||||
@particles[i] = ParticleSprite.new(@viewport)
|
||||
@particles[i].bitmap = loadBitmap(filename, @hue) if filename
|
||||
if i==0 && @particles[i].bitmap
|
||||
@bmwidth = @particles[i].bitmap.width
|
||||
@bmheight = @particles[i].bitmap.height
|
||||
end
|
||||
@particles[i].blend_type = blendtype
|
||||
@particles[i].y = @startingy
|
||||
@particles[i].x = @startingx
|
||||
@particles[i].z = self.z+zOffset
|
||||
@opacity[i] = rand(opacity/4)
|
||||
@particles[i].opacity = @opacity[i]
|
||||
@particles[i].update
|
||||
end
|
||||
end
|
||||
|
||||
def x; return ScreenPosHelper.pbScreenX(@event); end
|
||||
def y; return ScreenPosHelper.pbScreenY(@event); end
|
||||
def z; return ScreenPosHelper.pbScreenZ(@event); end
|
||||
|
||||
def update
|
||||
if @viewport &&
|
||||
(@viewport.rect.x >= Graphics.width ||
|
||||
@viewport.rect.y >= Graphics.height)
|
||||
return
|
||||
end
|
||||
selfX = self.x
|
||||
selfY = self.y
|
||||
selfZ = self.z
|
||||
newRealX = @event.real_x
|
||||
newRealY = @event.real_y
|
||||
@startingx = selfX + @xoffset
|
||||
@startingy = selfY + @yoffset
|
||||
@__offsetx = (@real_x==newRealX) ? 0 : selfX-@screen_x
|
||||
@__offsety = (@real_y==newRealY) ? 0 : selfY-@screen_y
|
||||
@screen_x = selfX
|
||||
@screen_y = selfY
|
||||
@real_x = newRealX
|
||||
@real_y = newRealY
|
||||
if @opacityvar>0 && @viewport
|
||||
opac = 255.0/@opacityvar
|
||||
minX = opac*(-@xgravity*1.0 / @slowdown).floor + @startingx
|
||||
maxX = opac*(@xgravity*1.0 / @slowdown).floor + @startingx
|
||||
minY = opac*(-@ygravity*1.0 / @slowdown).floor + @startingy
|
||||
maxY = @startingy
|
||||
minX -= @bmwidth
|
||||
minY -= @bmheight
|
||||
maxX += @bmwidth
|
||||
maxY += @bmheight
|
||||
if maxX<0 || maxY<0 || minX>=Graphics.width || minY>=Graphics.height
|
||||
# echo "skipped"
|
||||
return
|
||||
end
|
||||
end
|
||||
particleZ = selfZ+@zoffset
|
||||
for i in 0...@maxparticless
|
||||
@particles[i].z = particleZ
|
||||
if @particles[i].y <= @ytop
|
||||
@particles[i].y = @startingy + @yoffset
|
||||
@particles[i].x = @startingx + @xoffset
|
||||
@particlex[i] = 0.0
|
||||
@particley[i] = 0.0
|
||||
end
|
||||
if @particles[i].x <= @xleft
|
||||
@particles[i].y = @startingy + @yoffset
|
||||
@particles[i].x = @startingx + @xoffset
|
||||
@particlex[i] = 0.0
|
||||
@particley[i] = 0.0
|
||||
end
|
||||
if @particles[i].y >= @ybottom
|
||||
@particles[i].y = @startingy + @yoffset
|
||||
@particles[i].x = @startingx + @xoffset
|
||||
@particlex[i] = 0.0
|
||||
@particley[i] = 0.0
|
||||
end
|
||||
if @particles[i].x >= @xright
|
||||
@particles[i].y = @startingy + @yoffset
|
||||
@particles[i].x = @startingx + @xoffset
|
||||
@particlex[i] = 0.0
|
||||
@particley[i] = 0.0
|
||||
end
|
||||
if @fade == 0
|
||||
if @opacity[i] <= 0
|
||||
@opacity[i] = @originalopacity
|
||||
@particles[i].y = @startingy + @yoffset
|
||||
@particles[i].x = @startingx + @xoffset
|
||||
@particlex[i] = 0.0
|
||||
@particley[i] = 0.0
|
||||
end
|
||||
else
|
||||
if @opacity[i] <= 0
|
||||
@opacity[i] = 250
|
||||
@particles[i].y = @startingy + @yoffset
|
||||
@particles[i].x = @startingx + @xoffset
|
||||
@particlex[i] = 0.0
|
||||
@particley[i] = 0.0
|
||||
end
|
||||
end
|
||||
calcParticlePos(i)
|
||||
if @randomhue == 1
|
||||
@hue += 0.5
|
||||
@hue = 0 if @hue >= 360
|
||||
@particles[i].bitmap = loadBitmap(@filename, @hue) if @filename
|
||||
end
|
||||
@opacity[i] = @opacity[i] - rand(@opacityvar)
|
||||
@particles[i].opacity = @opacity[i]
|
||||
@particles[i].update
|
||||
end
|
||||
end
|
||||
|
||||
def calcParticlePos(i)
|
||||
@leftright = rand(2)
|
||||
if @leftright == 1
|
||||
xo = -@xgravity*1.0 / @slowdown
|
||||
else
|
||||
xo = @xgravity*1.0 / @slowdown
|
||||
end
|
||||
yo = -@ygravity*1.0 / @slowdown
|
||||
@particlex[i] += xo
|
||||
@particley[i] += yo
|
||||
@particlex[i] -= @__offsetx
|
||||
@particley[i] -= @__offsety
|
||||
@particlex[i] = @particlex[i].floor
|
||||
@particley[i] = @particley[i].floor
|
||||
@particles[i].x = @particlex[i]+@startingx+@xoffset
|
||||
@particles[i].y = @particley[i]+@startingy+@yoffset
|
||||
end
|
||||
|
||||
def dispose
|
||||
for particle in @particles
|
||||
particle.dispose
|
||||
end
|
||||
for bitmap in @bitmaps.values
|
||||
bitmap.dispose
|
||||
end
|
||||
@particles.clear
|
||||
@bitmaps.clear
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
class Particle_Engine::Fire < ParticleEffect_Event
|
||||
def initialize(event,viewport)
|
||||
super
|
||||
setParameters([0,0,1,20,40,0.5,-64,
|
||||
Graphics.height,-64,Graphics.width,0.5,0.10,-5,-13,30,0])
|
||||
initParticles("particle",250)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
class Particle_Engine::Smoke < ParticleEffect_Event
|
||||
def initialize(event,viewport)
|
||||
super
|
||||
setParameters([0,0,0,80,20,0.5,-64,
|
||||
Graphics.height,-64,Graphics.width,0.5,0.10,-5,-15,5,80])
|
||||
initParticles("smoke",250)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
class Particle_Engine::Teleport < ParticleEffect_Event
|
||||
def initialize(event,viewport)
|
||||
super
|
||||
setParameters([1,1,1,10,rand(360),1,-64,
|
||||
Graphics.height,-64,Graphics.width,0,3,-8,-15,20,0])
|
||||
initParticles("wideportal",250)
|
||||
for i in 0...@maxparticless
|
||||
@particles[i].ox = 16
|
||||
@particles[i].oy = 16
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
class Particle_Engine::Spirit < ParticleEffect_Event
|
||||
def initialize(event,viewport)
|
||||
super
|
||||
setParameters([1,0,1,20,rand(360),0.5,-64,
|
||||
Graphics.height,-64,Graphics.width,0.5,0.10,-5,-13,30,0])
|
||||
initParticles("particle",250)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
class Particle_Engine::Explosion < ParticleEffect_Event
|
||||
def initialize(event,viewport)
|
||||
super
|
||||
setParameters([0,0,1,20,0,0.5,-64,
|
||||
Graphics.height,-64,Graphics.width,0.5,0.10,-5,-13,30,0])
|
||||
initParticles("explosion",250)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
class Particle_Engine::Aura < ParticleEffect_Event
|
||||
def initialize(event,viewport)
|
||||
super
|
||||
setParameters([0,0,1,20,0,1,-64,
|
||||
Graphics.height,-64,Graphics.width,2,2,-5,-13,30,0])
|
||||
initParticles("particle",250)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
class Particle_Engine::Soot < ParticleEffect_Event
|
||||
def initialize(event,viewport)
|
||||
super
|
||||
setParameters([0,0,0,20,0,0.5,-64,
|
||||
Graphics.height,-64,Graphics.width,0.5,0.10,-5,-15,5,80])
|
||||
initParticles("smoke",100,0,2)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
class Particle_Engine::SootSmoke < ParticleEffect_Event
|
||||
def initialize(event,viewport)
|
||||
super
|
||||
setParameters([0,0,0,30,0,0.5,-64,
|
||||
Graphics.height,-64,Graphics.width,0.5,0.10,-5,-15,5,80])
|
||||
initParticles("smoke",100,0)
|
||||
for i in 0...@maxparticless
|
||||
@particles[i].blend_type = rand(6) < 3 ? 1 : 2
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
class Particle_Engine::Rocket < ParticleEffect_Event
|
||||
def initialize(event,viewport)
|
||||
super
|
||||
setParameters([0,0,0,60,0,0.5,-64,
|
||||
Graphics.height,-64,Graphics.width,0.5,0,-5,-15,5,80])
|
||||
initParticles("smoke",100,-1)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
class Particle_Engine::FixedTeleport < ParticleEffect_Event
|
||||
def initialize(event,viewport)
|
||||
super
|
||||
setParameters([1,0,1,10,rand(360),1,
|
||||
-Graphics.height,Graphics.height,0,Graphics.width,0,3,-8,-15,20,0])
|
||||
initParticles("wideportal",250)
|
||||
for i in 0...@maxparticless
|
||||
@particles[i].ox = 16
|
||||
@particles[i].oy = 16
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
# By Peter O.
|
||||
class Particle_Engine::StarTeleport < ParticleEffect_Event
|
||||
def initialize(event,viewport)
|
||||
super
|
||||
setParameters([0,0,1,10,0,1,
|
||||
-Graphics.height,Graphics.height,0,Graphics.width,0,3,-8,-15,10,0])
|
||||
initParticles("star",250)
|
||||
for i in 0...@maxparticless
|
||||
@particles[i].ox = 48
|
||||
@particles[i].oy = 48
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
class Particle_Engine::Smokescreen < ParticleEffect_Event
|
||||
def initialize(event,viewport)
|
||||
super
|
||||
setParameters([0,0,0,250,0,0.2,-64,
|
||||
Graphics.height,-64,Graphics.width,0.8,0.8,-5,-15,5,80])
|
||||
initParticles(nil,100)
|
||||
for i in 0...@maxparticless
|
||||
rnd = rand(3)
|
||||
@opacity[i] = (rnd==0) ? 1 : 100
|
||||
filename = (rnd==0) ? "explosionsmoke" : "smoke"
|
||||
@particles[i].bitmap = loadBitmap(filename, @hue)
|
||||
end
|
||||
end
|
||||
|
||||
def calcParticlePos(i)
|
||||
if @randomhue==1
|
||||
filename = (rand(3)==0) ? "explosionsmoke" : "smoke"
|
||||
@particles[i].bitmap = loadBitmap(filename, @hue)
|
||||
end
|
||||
multiple = 1.7
|
||||
xgrav = @xgravity*multiple/@slowdown
|
||||
xgrav = -xgrav if (rand(2)==1)
|
||||
ygrav = @ygravity*multiple/@slowdown
|
||||
ygrav = -ygrav if (rand(2)==1)
|
||||
@particlex[i] += xgrav
|
||||
@particley[i] += ygrav
|
||||
@particlex[i] -= @__offsetx
|
||||
@particley[i] -= @__offsety
|
||||
@particlex[i] = @particlex[i].floor
|
||||
@particley[i] = @particley[i].floor
|
||||
@particles[i].x = @particlex[i]+@startingx+@xoffset
|
||||
@particles[i].y = @particley[i]+@startingy+@yoffset
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
class Particle_Engine::Flare < ParticleEffect_Event
|
||||
def initialize(event,viewport)
|
||||
super
|
||||
setParameters([0,0,1,30,10,1,-64,
|
||||
Graphics.height,-64,Graphics.width,2,2,-5,-12,30,0])
|
||||
initParticles("particle",255)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
class Particle_Engine::Splash < ParticleEffect_Event
|
||||
def initialize(event,viewport)
|
||||
super
|
||||
setParameters([0,0,1,30,255,1,-64,
|
||||
Graphics.height,-64,Graphics.width,4,2,-5,-12,30,0])
|
||||
initParticles("smoke",50)
|
||||
end
|
||||
|
||||
def update
|
||||
super
|
||||
for i in 0...@maxparticless
|
||||
@particles[i].opacity = 50
|
||||
@particles[i].update
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
class Game_Event < Game_Character
|
||||
attr_accessor :pe_refresh
|
||||
|
||||
alias nf_particles_game_map_initialize initialize
|
||||
def initialize(map_id,event,map=nil)
|
||||
@pe_refresh = false
|
||||
begin
|
||||
nf_particles_game_map_initialize(map_id, event, map)
|
||||
rescue ArgumentError
|
||||
nf_particles_game_map_initialize(map_id, event)
|
||||
end
|
||||
end
|
||||
|
||||
alias nf_particles_game_map_refresh refresh
|
||||
def refresh
|
||||
nf_particles_game_map_refresh
|
||||
@pe_refresh = true
|
||||
end
|
||||
end
|
||||
Reference in New Issue
Block a user