mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-07 13:15:01 +00:00
More renaming and rearranging, fixed typo from earlier commit, tweaked splash and title screen code
This commit is contained in:
119
Data/Scripts/007_Objects and windows/001_BitmapCache.rb
Normal file
119
Data/Scripts/007_Objects and windows/001_BitmapCache.rb
Normal file
@@ -0,0 +1,119 @@
|
||||
class Hangup < Exception; end
|
||||
|
||||
|
||||
|
||||
module RPG
|
||||
module Cache
|
||||
def self.debug
|
||||
t = Time.now
|
||||
filename = t.strftime("%H %M %S.%L.txt")
|
||||
File.open("cache_" + filename, "wb") { |f|
|
||||
@cache.each do |key, value|
|
||||
if !value
|
||||
f.write("#{key} (nil)\r\n")
|
||||
elsif value.disposed?
|
||||
f.write("#{key} (disposed)\r\n")
|
||||
else
|
||||
f.write("#{key} (#{value.refcount}, #{value.width}x#{value.height})\r\n")
|
||||
end
|
||||
end
|
||||
}
|
||||
end
|
||||
|
||||
def self.setKey(key, obj)
|
||||
@cache[key] = obj
|
||||
end
|
||||
|
||||
def self.fromCache(i)
|
||||
return nil if !@cache.include?(i)
|
||||
obj = @cache[i]
|
||||
return nil if obj && obj.disposed?
|
||||
return obj
|
||||
end
|
||||
|
||||
def self.load_bitmap(folder_name, filename, hue = 0)
|
||||
path = folder_name + filename
|
||||
cached = true
|
||||
ret = fromCache(path)
|
||||
if !ret
|
||||
if filename != ""
|
||||
ret = BitmapWrapper.new(path)
|
||||
else
|
||||
ret = BitmapWrapper.new(32, 32)
|
||||
end
|
||||
@cache[path] = ret
|
||||
cached = false
|
||||
end
|
||||
if hue == 0
|
||||
ret.addRef if cached
|
||||
return ret
|
||||
end
|
||||
key = [path, hue]
|
||||
ret2 = fromCache(key)
|
||||
if ret2
|
||||
ret2.addRef
|
||||
else
|
||||
ret2 = ret.copy
|
||||
ret2.hue_change(hue)
|
||||
@cache[key] = ret2
|
||||
end
|
||||
return ret2
|
||||
end
|
||||
|
||||
def self.tileEx(filename, tile_id, hue, width = 1, height = 1)
|
||||
key = [filename, tile_id, hue, width, height]
|
||||
ret = fromCache(key)
|
||||
if ret
|
||||
ret.addRef
|
||||
else
|
||||
ret = BitmapWrapper.new(32 * width, 32 * height)
|
||||
x = (tile_id - 384) % 8 * 32
|
||||
y = (((tile_id - 384) / 8) - height + 1) * 32
|
||||
tileset = yield(filename)
|
||||
ret.blt(0, 0, tileset, Rect.new(x, y, 32 * width, 32 * height))
|
||||
tileset.dispose
|
||||
ret.hue_change(hue) if hue != 0
|
||||
@cache[key] = ret
|
||||
end
|
||||
return ret
|
||||
end
|
||||
|
||||
def self.tile(filename, tile_id, hue)
|
||||
return self.tileEx(filename, tile_id, hue) { |f| self.tileset(f) }
|
||||
end
|
||||
|
||||
def self.transition(filename)
|
||||
self.load_bitmap("Graphics/Transitions/", filename)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
class BitmapWrapper < Bitmap
|
||||
attr_reader :refcount
|
||||
|
||||
def dispose
|
||||
return if self.disposed?
|
||||
@refcount -= 1
|
||||
super if @refcount <= 0
|
||||
end
|
||||
|
||||
def initialize(*arg)
|
||||
super
|
||||
@refcount = 1
|
||||
end
|
||||
|
||||
def resetRef
|
||||
@refcount = 1
|
||||
end
|
||||
|
||||
def copy
|
||||
bm = self.clone
|
||||
bm.resetRef
|
||||
return bm
|
||||
end
|
||||
|
||||
def addRef
|
||||
@refcount += 1
|
||||
end
|
||||
end
|
||||
794
Data/Scripts/007_Objects and windows/002_MessageConfig.rb
Normal file
794
Data/Scripts/007_Objects and windows/002_MessageConfig.rb
Normal file
@@ -0,0 +1,794 @@
|
||||
module MessageConfig
|
||||
WindowOpacity = 255
|
||||
TextSpeed = nil # can be positive to wait frames or negative to
|
||||
# show multiple characters in a single frame
|
||||
# 0 = Pause cursor is displayed at end of text
|
||||
# 1 = Pause cursor is displayed at bottom right
|
||||
# 2 = Pause cursor is displayed at lower middle side
|
||||
CURSORMODE = 1
|
||||
LIGHTTEXTBASE = Color.new(248,248,248)
|
||||
LIGHTTEXTSHADOW = Color.new(72,80,88)
|
||||
DARKTEXTBASE = Color.new(80,80,88)
|
||||
DARKTEXTSHADOW = Color.new(160,160,168)
|
||||
FontSubstitutes = {
|
||||
"Power Red and Blue" => "Pokemon RS",
|
||||
"Power Red and Green" => "Pokemon FireLeaf",
|
||||
"Power Green" => "Pokemon Emerald",
|
||||
"Power Green Narrow" => "Pokemon Emerald Narrow",
|
||||
"Power Green Small" => "Pokemon Emerald Small",
|
||||
"Power Clear" => "Pokemon DP"
|
||||
}
|
||||
@@systemFrame = nil
|
||||
@@defaultTextSkin = nil
|
||||
@@systemFont = nil
|
||||
@@textSpeed = nil
|
||||
|
||||
def self.pbTryFonts(*args)
|
||||
for a in args
|
||||
if a && a.is_a?(String)
|
||||
return a if Font.exist?(a)
|
||||
a=MessageConfig::FontSubstitutes[a] || a
|
||||
return a if Font.exist?(a)
|
||||
elsif a && a.is_a?(Array)
|
||||
for aa in a
|
||||
ret=MessageConfig.pbTryFonts(aa)
|
||||
return ret if ret!=""
|
||||
end
|
||||
end
|
||||
end
|
||||
return ""
|
||||
end
|
||||
|
||||
def self.pbDefaultSystemFrame
|
||||
begin
|
||||
return pbResolveBitmap("Graphics/Windowskins/" + Settings::MENU_WINDOWSKINS[$PokemonSystem.frame]) || ""
|
||||
rescue
|
||||
return pbResolveBitmap("Graphics/Windowskins/" + Settings::MENU_WINDOWSKINS[0]) || ""
|
||||
end
|
||||
end
|
||||
|
||||
def self.pbDefaultSpeechFrame
|
||||
begin
|
||||
return pbResolveBitmap("Graphics/Windowskins/" + Settings::SPEECH_WINDOWSKINS[$PokemonSystem.textskin]) || ""
|
||||
rescue
|
||||
return pbResolveBitmap("Graphics/Windowskins/" + Settings::SPEECH_WINDOWSKINS[0]) || ""
|
||||
end
|
||||
end
|
||||
|
||||
def self.pbDefaultSystemFontName
|
||||
begin
|
||||
return MessageConfig.pbTryFonts(Settings::FONT_OPTIONS[$PokemonSystem.font], "Arial Narrow", "Arial")
|
||||
rescue
|
||||
return MessageConfig.pbTryFonts(Settings::FONT_OPTIONS[0], "Arial Narrow", "Arial")
|
||||
end
|
||||
end
|
||||
|
||||
def self.pbDefaultTextSpeed
|
||||
return pbSettingToTextSpeed(($PokemonSystem.textspeed rescue nil))
|
||||
end
|
||||
|
||||
def self.pbSettingToTextSpeed(speed)
|
||||
case speed
|
||||
when 0 then return 2
|
||||
when 1 then return 1
|
||||
when 2 then return -2
|
||||
end
|
||||
return TextSpeed || 1
|
||||
end
|
||||
|
||||
def self.pbDefaultWindowskin
|
||||
skin=($data_system) ? $data_system.windowskin_name : nil
|
||||
if skin && skin!=""
|
||||
skin=pbResolveBitmap("Graphics/Windowskins/"+skin) || ""
|
||||
end
|
||||
skin=pbResolveBitmap("Graphics/System/Window") if !skin || skin==""
|
||||
skin=pbResolveBitmap("Graphics/Windowskins/001-Blue01") if !skin || skin==""
|
||||
return skin || ""
|
||||
end
|
||||
|
||||
def self.pbGetSystemFrame
|
||||
if !@@systemFrame
|
||||
skin=MessageConfig.pbDefaultSystemFrame
|
||||
skin=MessageConfig.pbDefaultWindowskin if !skin || skin==""
|
||||
@@systemFrame=skin || ""
|
||||
end
|
||||
return @@systemFrame
|
||||
end
|
||||
|
||||
def self.pbGetSpeechFrame
|
||||
if !@@defaultTextSkin
|
||||
skin=MessageConfig.pbDefaultSpeechFrame
|
||||
skin=MessageConfig.pbDefaultWindowskin if !skin || skin==""
|
||||
@@defaultTextSkin=skin || ""
|
||||
end
|
||||
return @@defaultTextSkin
|
||||
end
|
||||
|
||||
def self.pbGetSystemFontName
|
||||
@@systemFont=pbDefaultSystemFontName if !@@systemFont
|
||||
return @@systemFont
|
||||
end
|
||||
|
||||
def self.pbGetTextSpeed
|
||||
@@textSpeed=pbDefaultTextSpeed if !@@textSpeed
|
||||
return @@textSpeed
|
||||
end
|
||||
|
||||
def self.pbSetSystemFrame(value)
|
||||
@@systemFrame=pbResolveBitmap(value) || ""
|
||||
end
|
||||
|
||||
def self.pbSetSpeechFrame(value)
|
||||
@@defaultTextSkin=pbResolveBitmap(value) || ""
|
||||
end
|
||||
|
||||
def self.pbSetSystemFontName(value)
|
||||
@@systemFont=MessageConfig.pbTryFonts([value],"Arial Narrow","Arial")
|
||||
end
|
||||
|
||||
def self.pbSetTextSpeed(value)
|
||||
@@textSpeed=value
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Position a window
|
||||
#===============================================================================
|
||||
def pbBottomRight(window)
|
||||
window.x=Graphics.width-window.width
|
||||
window.y=Graphics.height-window.height
|
||||
end
|
||||
|
||||
def pbBottomLeft(window)
|
||||
window.x=0
|
||||
window.y=Graphics.height-window.height
|
||||
end
|
||||
|
||||
def pbBottomLeftLines(window,lines,width=nil)
|
||||
window.x=0
|
||||
window.width=width ? width : Graphics.width
|
||||
window.height=(window.borderY rescue 32)+lines*32
|
||||
window.y=Graphics.height-window.height
|
||||
end
|
||||
|
||||
def pbPositionFaceWindow(facewindow,msgwindow)
|
||||
return if !facewindow
|
||||
if msgwindow
|
||||
if facewindow.height<=msgwindow.height
|
||||
facewindow.y=msgwindow.y
|
||||
else
|
||||
facewindow.y=msgwindow.y+msgwindow.height-facewindow.height
|
||||
end
|
||||
facewindow.x=Graphics.width-facewindow.width
|
||||
msgwindow.x=0
|
||||
msgwindow.width=Graphics.width-facewindow.width
|
||||
else
|
||||
facewindow.height=Graphics.height if facewindow.height>Graphics.height
|
||||
facewindow.x=0
|
||||
facewindow.y=0
|
||||
end
|
||||
end
|
||||
|
||||
def pbPositionNearMsgWindow(cmdwindow,msgwindow,side)
|
||||
return if !cmdwindow
|
||||
if msgwindow
|
||||
height=[cmdwindow.height,Graphics.height-msgwindow.height].min
|
||||
if cmdwindow.height!=height
|
||||
cmdwindow.height=height
|
||||
end
|
||||
cmdwindow.y=msgwindow.y-cmdwindow.height
|
||||
if cmdwindow.y<0
|
||||
cmdwindow.y=msgwindow.y+msgwindow.height
|
||||
if cmdwindow.y+cmdwindow.height>Graphics.height
|
||||
cmdwindow.y=msgwindow.y-cmdwindow.height
|
||||
end
|
||||
end
|
||||
case side
|
||||
when :left
|
||||
cmdwindow.x=msgwindow.x
|
||||
when :right
|
||||
cmdwindow.x=msgwindow.x+msgwindow.width-cmdwindow.width
|
||||
else
|
||||
cmdwindow.x=msgwindow.x+msgwindow.width-cmdwindow.width
|
||||
end
|
||||
else
|
||||
cmdwindow.height=Graphics.height if cmdwindow.height>Graphics.height
|
||||
cmdwindow.x=0
|
||||
cmdwindow.y=0
|
||||
end
|
||||
end
|
||||
|
||||
# internal function
|
||||
def pbRepositionMessageWindow(msgwindow, linecount=2)
|
||||
msgwindow.height=32*linecount+msgwindow.borderY
|
||||
msgwindow.y=(Graphics.height)-(msgwindow.height)
|
||||
if $game_system && $game_system.respond_to?("message_position")
|
||||
case $game_system.message_position
|
||||
when 0 # up
|
||||
msgwindow.y=0
|
||||
when 1 # middle
|
||||
msgwindow.y=(Graphics.height/2)-(msgwindow.height/2)
|
||||
when 2
|
||||
msgwindow.y=(Graphics.height)-(msgwindow.height)
|
||||
end
|
||||
end
|
||||
if $game_system && $game_system.respond_to?("message_frame")
|
||||
if $game_system.message_frame != 0
|
||||
msgwindow.opacity = 0
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
# internal function
|
||||
def pbUpdateMsgWindowPos(msgwindow,event,eventChanged=false)
|
||||
if event
|
||||
if eventChanged
|
||||
msgwindow.resizeToFit2(msgwindow.text,Graphics.width*2/3,msgwindow.height)
|
||||
end
|
||||
msgwindow.y=event.screen_y-48-msgwindow.height
|
||||
if msgwindow.y<0
|
||||
msgwindow.y=event.screen_y+24
|
||||
end
|
||||
msgwindow.x=event.screen_x-(msgwindow.width/2)
|
||||
msgwindow.x=0 if msgwindow.x<0
|
||||
if msgwindow.x>Graphics.width-msgwindow.width
|
||||
msgwindow.x=Graphics.width-msgwindow.width
|
||||
end
|
||||
else
|
||||
curwidth=msgwindow.width
|
||||
if curwidth!=Graphics.width
|
||||
msgwindow.width=Graphics.width
|
||||
msgwindow.width=Graphics.width
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
#===============================================================================
|
||||
# Determine the colour of a background
|
||||
#===============================================================================
|
||||
def isDarkBackground(background,rect=nil)
|
||||
return true if !background || background.disposed?
|
||||
rect = background.rect if !rect
|
||||
return true if rect.width<=0 || rect.height<=0
|
||||
xSeg = (rect.width/16)
|
||||
xLoop = (xSeg==0) ? 1 : 16
|
||||
xStart = (xSeg==0) ? rect.x+(rect.width/2) : rect.x+xSeg/2
|
||||
ySeg = (rect.height/16)
|
||||
yLoop = (ySeg==0) ? 1 : 16
|
||||
yStart = (ySeg==0) ? rect.y+(rect.height/2) : rect.y+ySeg/2
|
||||
count = 0
|
||||
y = yStart
|
||||
r = 0; g = 0; b = 0
|
||||
yLoop.times do
|
||||
x = xStart
|
||||
xLoop.times do
|
||||
clr = background.get_pixel(x,y)
|
||||
if clr.alpha!=0
|
||||
r += clr.red
|
||||
g += clr.green
|
||||
b += clr.blue
|
||||
count += 1
|
||||
end
|
||||
x += xSeg
|
||||
end
|
||||
y += ySeg
|
||||
end
|
||||
return true if count==0
|
||||
r /= count
|
||||
g /= count
|
||||
b /= count
|
||||
return (r*0.299+g*0.587+b*0.114)<160
|
||||
end
|
||||
|
||||
def isDarkWindowskin(windowskin)
|
||||
return true if !windowskin || windowskin.disposed?
|
||||
if windowskin.width==192 && windowskin.height==128
|
||||
return isDarkBackground(windowskin,Rect.new(0,0,128,128))
|
||||
elsif windowskin.width==128 && windowskin.height==128
|
||||
return isDarkBackground(windowskin,Rect.new(0,0,64,64))
|
||||
elsif windowskin.width==96 && windowskin.height==48
|
||||
return isDarkBackground(windowskin,Rect.new(32,16,16,16))
|
||||
else
|
||||
clr = windowskin.get_pixel(windowskin.width/2, windowskin.height/2)
|
||||
return (clr.red*0.299+clr.green*0.587+clr.blue*0.114)<160
|
||||
end
|
||||
end
|
||||
|
||||
#===============================================================================
|
||||
# Determine which text colours to use based on the darkness of the background
|
||||
#===============================================================================
|
||||
def getSkinColor(windowskin,color,isDarkSkin)
|
||||
if !windowskin || windowskin.disposed? ||
|
||||
windowskin.width!=128 || windowskin.height!=128
|
||||
# Base color, shadow color (these are reversed on dark windowskins)
|
||||
textcolors = [
|
||||
"0070F8","78B8E8", # 1 Blue
|
||||
"E82010","F8A8B8", # 2 Red
|
||||
"60B048","B0D090", # 3 Green
|
||||
"48D8D8","A8E0E0", # 4 Cyan
|
||||
"D038B8","E8A0E0", # 5 Magenta
|
||||
"E8D020","F8E888", # 6 Yellow
|
||||
"A0A0A8","D0D0D8", # 7 Grey
|
||||
"F0F0F8","C8C8D0", # 8 White
|
||||
"9040E8","B8A8E0", # 9 Purple
|
||||
"F89818","F8C898", # 10 Orange
|
||||
colorToRgb32(MessageConfig::DARKTEXTBASE),
|
||||
colorToRgb32(MessageConfig::DARKTEXTSHADOW), # 11 Dark default
|
||||
colorToRgb32(MessageConfig::LIGHTTEXTBASE),
|
||||
colorToRgb32(MessageConfig::LIGHTTEXTSHADOW) # 12 Light default
|
||||
]
|
||||
if color==0 || color>textcolors.length/2 # No special colour, use default
|
||||
if isDarkSkin # Dark background, light text
|
||||
return shadowc3tag(MessageConfig::LIGHTTEXTBASE,MessageConfig::LIGHTTEXTSHADOW)
|
||||
end
|
||||
# Light background, dark text
|
||||
return shadowc3tag(MessageConfig::DARKTEXTBASE,MessageConfig::DARKTEXTSHADOW)
|
||||
end
|
||||
# Special colour as listed above
|
||||
if isDarkSkin && color!=12 # Dark background, light text
|
||||
return sprintf("<c3=%s,%s>",textcolors[2*(color-1)+1],textcolors[2*(color-1)])
|
||||
end
|
||||
# Light background, dark text
|
||||
return sprintf("<c3=%s,%s>",textcolors[2*(color-1)],textcolors[2*(color-1)+1])
|
||||
else # VX windowskin
|
||||
color = 0 if color>=32
|
||||
x = 64 + (color % 8) * 8
|
||||
y = 96 + (color / 8) * 8
|
||||
pixel = windowskin.get_pixel(x, y)
|
||||
return shadowctagFromColor(pixel)
|
||||
end
|
||||
end
|
||||
|
||||
def getDefaultTextColors(windowskin)
|
||||
if !windowskin || windowskin.disposed? ||
|
||||
windowskin.width!=128 || windowskin.height!=128
|
||||
if isDarkWindowskin(windowskin)
|
||||
return [MessageConfig::LIGHTTEXTBASE,MessageConfig::LIGHTTEXTSHADOW] # White
|
||||
else
|
||||
return [MessageConfig::DARKTEXTBASE,MessageConfig::DARKTEXTSHADOW] # Dark gray
|
||||
end
|
||||
else # VX windowskin
|
||||
color = windowskin.get_pixel(64, 96)
|
||||
shadow = nil
|
||||
isDark = (color.red+color.green+color.blue)/3 < 128
|
||||
if isDark
|
||||
shadow = Color.new(color.red+64,color.green+64,color.blue+64)
|
||||
else
|
||||
shadow = Color.new(color.red-64,color.green-64,color.blue-64)
|
||||
end
|
||||
return [color,shadow]
|
||||
end
|
||||
end
|
||||
|
||||
#===============================================================================
|
||||
# Makes sure a bitmap exists
|
||||
#===============================================================================
|
||||
def pbDoEnsureBitmap(bitmap,dwidth,dheight)
|
||||
if !bitmap || bitmap.disposed? || bitmap.width<dwidth || bitmap.height<dheight
|
||||
oldfont = (bitmap && !bitmap.disposed?) ? bitmap.font : nil
|
||||
bitmap.dispose if bitmap
|
||||
bitmap = Bitmap.new([1,dwidth].max,[1,dheight].max)
|
||||
(oldfont) ? bitmap.font = oldfont : pbSetSystemFont(bitmap)
|
||||
bitmap.font.shadow = false if bitmap.font && bitmap.font.respond_to?("shadow")
|
||||
end
|
||||
return bitmap
|
||||
end
|
||||
|
||||
#===============================================================================
|
||||
# Set a bitmap's font
|
||||
#===============================================================================
|
||||
# Gets the name of the system small font.
|
||||
def pbSmallFontName
|
||||
return MessageConfig.pbTryFonts("Power Green Small","Pokemon Emerald Small",
|
||||
"Arial Narrow","Arial")
|
||||
end
|
||||
|
||||
# Gets the name of the system narrow font.
|
||||
def pbNarrowFontName
|
||||
return MessageConfig.pbTryFonts("Power Green Narrow","Pokemon Emerald Narrow",
|
||||
"Arial Narrow","Arial")
|
||||
end
|
||||
|
||||
# Sets a bitmap's font to the system font.
|
||||
def pbSetSystemFont(bitmap)
|
||||
fontname = MessageConfig.pbGetSystemFontName
|
||||
bitmap.font.name = fontname
|
||||
if fontname == "Pokemon FireLeaf" || fontname == "Power Red and Green"
|
||||
bitmap.font.size = 27
|
||||
elsif fontname == "Pokemon Emerald Small" || fontname == "Power Green Small"
|
||||
bitmap.font.size = 29
|
||||
else
|
||||
bitmap.font.size = 29
|
||||
end
|
||||
end
|
||||
|
||||
# Sets a bitmap's font to the system small font.
|
||||
def pbSetSmallFont(bitmap)
|
||||
bitmap.font.name = pbSmallFontName
|
||||
bitmap.font.size = 25
|
||||
end
|
||||
|
||||
# Sets a bitmap's font to the system narrow font.
|
||||
def pbSetNarrowFont(bitmap)
|
||||
bitmap.font.name = pbNarrowFontName
|
||||
bitmap.font.size = 29
|
||||
end
|
||||
|
||||
#===============================================================================
|
||||
# Blend colours, set the colour of all bitmaps in a sprite hash
|
||||
#===============================================================================
|
||||
def pbAlphaBlend(dstColor,srcColor)
|
||||
r=(255*(srcColor.red-dstColor.red)/255)+dstColor.red
|
||||
g=(255*(srcColor.green-dstColor.green)/255)+dstColor.green
|
||||
b=(255*(srcColor.blue-dstColor.blue)/255)+dstColor.blue
|
||||
a=(255*(srcColor.alpha-dstColor.alpha)/255)+dstColor.alpha
|
||||
return Color.new(r,g,b,a)
|
||||
end
|
||||
|
||||
def pbSrcOver(dstColor,srcColor)
|
||||
er=srcColor.red*srcColor.alpha/255
|
||||
eg=srcColor.green*srcColor.alpha/255
|
||||
eb=srcColor.blue*srcColor.alpha/255
|
||||
iea=255-srcColor.alpha
|
||||
cr=dstColor.red*dstColor.alpha/255
|
||||
cg=dstColor.green*dstColor.alpha/255
|
||||
cb=dstColor.blue*dstColor.alpha/255
|
||||
ica=255-dstColor.alpha
|
||||
a=255-(iea*ica)/255
|
||||
r=(iea*cr)/255+er
|
||||
g=(iea*cg)/255+eg
|
||||
b=(iea*cb)/255+eb
|
||||
r=(a==0) ? 0 : r*255/a
|
||||
g=(a==0) ? 0 : g*255/a
|
||||
b=(a==0) ? 0 : b*255/a
|
||||
return Color.new(r,g,b,a)
|
||||
end
|
||||
|
||||
def pbSetSpritesToColor(sprites,color)
|
||||
return if !sprites || !color
|
||||
colors={}
|
||||
for i in sprites
|
||||
next if !i[1] || pbDisposed?(i[1])
|
||||
colors[i[0]]=i[1].color.clone
|
||||
i[1].color=pbSrcOver(i[1].color,color)
|
||||
end
|
||||
Graphics.update
|
||||
Input.update
|
||||
for i in colors
|
||||
next if !sprites[i[0]]
|
||||
sprites[i[0]].color=i[1]
|
||||
end
|
||||
end
|
||||
|
||||
#===============================================================================
|
||||
# Update and dispose sprite hashes
|
||||
#===============================================================================
|
||||
def using(window)
|
||||
begin
|
||||
yield if block_given?
|
||||
ensure
|
||||
window.dispose
|
||||
end
|
||||
end
|
||||
|
||||
def pbUpdateSpriteHash(windows)
|
||||
for i in windows
|
||||
window=i[1]
|
||||
if window
|
||||
if window.is_a?(Sprite) || window.is_a?(Window)
|
||||
window.update if !pbDisposed?(window)
|
||||
elsif window.is_a?(Plane)
|
||||
begin
|
||||
window.update if !window.disposed?
|
||||
rescue NoMethodError
|
||||
end
|
||||
elsif window.respond_to?("update")
|
||||
begin
|
||||
window.update
|
||||
rescue RGSSError
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
# Disposes all objects in the specified hash.
|
||||
def pbDisposeSpriteHash(sprites)
|
||||
return if !sprites
|
||||
for i in sprites.keys
|
||||
pbDisposeSprite(sprites,i)
|
||||
end
|
||||
sprites.clear
|
||||
end
|
||||
|
||||
# Disposes the specified graphics object within the specified hash. Basically
|
||||
# like: sprites[id].dispose
|
||||
def pbDisposeSprite(sprites,id)
|
||||
sprite = sprites[id]
|
||||
sprite.dispose if sprite && !pbDisposed?(sprite)
|
||||
sprites[id] = nil
|
||||
end
|
||||
|
||||
def pbDisposed?(x)
|
||||
return true if !x
|
||||
return x.disposed? if !x.is_a?(Viewport)
|
||||
begin
|
||||
x.rect = x.rect
|
||||
rescue
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
#===============================================================================
|
||||
# Fades and window activations for sprite hashes
|
||||
#===============================================================================
|
||||
def pbPushFade
|
||||
$game_temp.fadestate = [$game_temp.fadestate+1,0].max if $game_temp
|
||||
end
|
||||
|
||||
def pbPopFade
|
||||
$game_temp.fadestate = [$game_temp.fadestate-1,0].max if $game_temp
|
||||
end
|
||||
|
||||
def pbIsFaded?
|
||||
return ($game_temp) ? $game_temp.fadestate>0 : false
|
||||
end
|
||||
|
||||
# pbFadeOutIn(z) { block }
|
||||
# Fades out the screen before a block is run and fades it back in after the
|
||||
# block exits. z indicates the z-coordinate of the viewport used for this effect
|
||||
def pbFadeOutIn(z=99999,nofadeout=false)
|
||||
col=Color.new(0,0,0,0)
|
||||
viewport=Viewport.new(0,0,Graphics.width,Graphics.height)
|
||||
viewport.z=z
|
||||
numFrames = (Graphics.frame_rate*0.4).floor
|
||||
alphaDiff = (255.0/numFrames).ceil
|
||||
for j in 0..numFrames
|
||||
col.set(0,0,0,j*alphaDiff)
|
||||
viewport.color=col
|
||||
Graphics.update
|
||||
Input.update
|
||||
end
|
||||
pbPushFade
|
||||
begin
|
||||
yield if block_given?
|
||||
ensure
|
||||
pbPopFade
|
||||
if !nofadeout
|
||||
for j in 0..numFrames
|
||||
col.set(0,0,0,(numFrames-j)*alphaDiff)
|
||||
viewport.color=col
|
||||
Graphics.update
|
||||
Input.update
|
||||
end
|
||||
end
|
||||
viewport.dispose
|
||||
end
|
||||
end
|
||||
|
||||
def pbFadeOutInWithUpdate(z,sprites,nofadeout=false)
|
||||
col=Color.new(0,0,0,0)
|
||||
viewport=Viewport.new(0,0,Graphics.width,Graphics.height)
|
||||
viewport.z=z
|
||||
numFrames = (Graphics.frame_rate*0.4).floor
|
||||
alphaDiff = (255.0/numFrames).ceil
|
||||
for j in 0..numFrames
|
||||
col.set(0,0,0,j*alphaDiff)
|
||||
viewport.color=col
|
||||
pbUpdateSpriteHash(sprites)
|
||||
Graphics.update
|
||||
Input.update
|
||||
end
|
||||
pbPushFade
|
||||
begin
|
||||
yield if block_given?
|
||||
ensure
|
||||
pbPopFade
|
||||
if !nofadeout
|
||||
for j in 0..numFrames
|
||||
col.set(0,0,0,(numFrames-j)*alphaDiff)
|
||||
viewport.color=col
|
||||
pbUpdateSpriteHash(sprites)
|
||||
Graphics.update
|
||||
Input.update
|
||||
end
|
||||
end
|
||||
viewport.dispose
|
||||
end
|
||||
end
|
||||
|
||||
# Similar to pbFadeOutIn, but pauses the music as it fades out.
|
||||
# Requires scripts "Audio" (for bgm_pause) and "SpriteWindow" (for pbFadeOutIn).
|
||||
def pbFadeOutInWithMusic(zViewport=99999)
|
||||
playingBGS = $game_system.getPlayingBGS
|
||||
playingBGM = $game_system.getPlayingBGM
|
||||
$game_system.bgm_pause(1.0)
|
||||
$game_system.bgs_pause(1.0)
|
||||
pos = $game_system.bgm_position
|
||||
pbFadeOutIn(zViewport) {
|
||||
yield
|
||||
$game_system.bgm_position = pos
|
||||
$game_system.bgm_resume(playingBGM)
|
||||
$game_system.bgs_resume(playingBGS)
|
||||
}
|
||||
end
|
||||
|
||||
def pbFadeOutAndHide(sprites)
|
||||
visiblesprites = {}
|
||||
numFrames = (Graphics.frame_rate*0.4).floor
|
||||
alphaDiff = (255.0/numFrames).ceil
|
||||
pbDeactivateWindows(sprites) {
|
||||
for j in 0..numFrames
|
||||
pbSetSpritesToColor(sprites,Color.new(0,0,0,j*alphaDiff))
|
||||
(block_given?) ? yield : pbUpdateSpriteHash(sprites)
|
||||
end
|
||||
}
|
||||
for i in sprites
|
||||
next if !i[1]
|
||||
next if pbDisposed?(i[1])
|
||||
visiblesprites[i[0]] = true if i[1].visible
|
||||
i[1].visible = false
|
||||
end
|
||||
return visiblesprites
|
||||
end
|
||||
|
||||
def pbFadeInAndShow(sprites,visiblesprites=nil)
|
||||
if visiblesprites
|
||||
for i in visiblesprites
|
||||
if i[1] && sprites[i[0]] && !pbDisposed?(sprites[i[0]])
|
||||
sprites[i[0]].visible = true
|
||||
end
|
||||
end
|
||||
end
|
||||
numFrames = (Graphics.frame_rate*0.4).floor
|
||||
alphaDiff = (255.0/numFrames).ceil
|
||||
pbDeactivateWindows(sprites) {
|
||||
for j in 0..numFrames
|
||||
pbSetSpritesToColor(sprites,Color.new(0,0,0,((numFrames-j)*alphaDiff)))
|
||||
(block_given?) ? yield : pbUpdateSpriteHash(sprites)
|
||||
end
|
||||
}
|
||||
end
|
||||
|
||||
# Restores which windows are active for the given sprite hash.
|
||||
# _activeStatuses_ is the result of a previous call to pbActivateWindows
|
||||
def pbRestoreActivations(sprites,activeStatuses)
|
||||
return if !sprites || !activeStatuses
|
||||
for k in activeStatuses.keys
|
||||
if sprites[k] && sprites[k].is_a?(Window) && !pbDisposed?(sprites[k])
|
||||
sprites[k].active=activeStatuses[k] ? true : false
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
# Deactivates all windows. If a code block is given, deactivates all windows,
|
||||
# runs the code in the block, and reactivates them.
|
||||
def pbDeactivateWindows(sprites)
|
||||
if block_given?
|
||||
pbActivateWindow(sprites,nil) { yield }
|
||||
else
|
||||
pbActivateWindow(sprites,nil)
|
||||
end
|
||||
end
|
||||
|
||||
# Activates a specific window of a sprite hash. _key_ is the key of the window
|
||||
# in the sprite hash. If a code block is given, deactivates all windows except
|
||||
# the specified window, runs the code in the block, and reactivates them.
|
||||
def pbActivateWindow(sprites,key)
|
||||
return if !sprites
|
||||
activeStatuses={}
|
||||
for i in sprites
|
||||
if i[1] && i[1].is_a?(Window) && !pbDisposed?(i[1])
|
||||
activeStatuses[i[0]]=i[1].active
|
||||
i[1].active=(i[0]==key)
|
||||
end
|
||||
end
|
||||
if block_given?
|
||||
begin
|
||||
yield
|
||||
ensure
|
||||
pbRestoreActivations(sprites,activeStatuses)
|
||||
end
|
||||
return {}
|
||||
else
|
||||
return activeStatuses
|
||||
end
|
||||
end
|
||||
|
||||
#===============================================================================
|
||||
# Create background planes for a sprite hash
|
||||
#===============================================================================
|
||||
# Adds a background to the sprite hash.
|
||||
# _planename_ is the hash key of the background.
|
||||
# _background_ is a filename within the Graphics/Pictures/ folder and can be
|
||||
# an animated image.
|
||||
# _viewport_ is a viewport to place the background in.
|
||||
def addBackgroundPlane(sprites,planename,background,viewport=nil)
|
||||
sprites[planename]=AnimatedPlane.new(viewport)
|
||||
bitmapName=pbResolveBitmap("Graphics/Pictures/#{background}")
|
||||
if bitmapName==nil
|
||||
# Plane should exist in any case
|
||||
sprites[planename].bitmap=nil
|
||||
sprites[planename].visible=false
|
||||
else
|
||||
sprites[planename].setBitmap(bitmapName)
|
||||
for spr in sprites.values
|
||||
if spr.is_a?(Window)
|
||||
spr.windowskin=nil
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
# Adds a background to the sprite hash.
|
||||
# _planename_ is the hash key of the background.
|
||||
# _background_ is a filename within the Graphics/Pictures/ folder and can be
|
||||
# an animated image.
|
||||
# _color_ is the color to use if the background can't be found.
|
||||
# _viewport_ is a viewport to place the background in.
|
||||
def addBackgroundOrColoredPlane(sprites,planename,background,color,viewport=nil)
|
||||
bitmapName=pbResolveBitmap("Graphics/Pictures/#{background}")
|
||||
if bitmapName==nil
|
||||
# Plane should exist in any case
|
||||
sprites[planename]=ColoredPlane.new(color,@viewport)
|
||||
else
|
||||
sprites[planename]=AnimatedPlane.new(viewport)
|
||||
sprites[planename].setBitmap(bitmapName)
|
||||
for spr in sprites.values
|
||||
if spr.is_a?(Window)
|
||||
spr.windowskin=nil
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Ensure required method definitions
|
||||
#===============================================================================
|
||||
module Graphics
|
||||
if !self.respond_to?("width")
|
||||
def self.width; return 640; end
|
||||
end
|
||||
if !self.respond_to?("height")
|
||||
def self.height; return 480; end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
if !defined?(_INTL)
|
||||
def _INTL(*args)
|
||||
string=args[0].clone
|
||||
for i in 1...args.length
|
||||
string.gsub!(/\{#{i}\}/,"#{args[i]}")
|
||||
end
|
||||
return string
|
||||
end
|
||||
end
|
||||
|
||||
if !defined?(_ISPRINTF)
|
||||
def _ISPRINTF(*args)
|
||||
string=args[0].clone
|
||||
for i in 1...args.length
|
||||
string.gsub!(/\{#{i}\:([^\}]+?)\}/) { |m|
|
||||
next sprintf("%"+$1,args[i])
|
||||
}
|
||||
end
|
||||
return string
|
||||
end
|
||||
end
|
||||
|
||||
if !defined?(_MAPINTL)
|
||||
def _MAPINTL(*args)
|
||||
string=args[1].clone
|
||||
for i in 2...args.length
|
||||
string.gsub!(/\{#{i}\}/,"#{args[i+1]}")
|
||||
end
|
||||
return string
|
||||
end
|
||||
end
|
||||
604
Data/Scripts/007_Objects and windows/003_Window.rb
Normal file
604
Data/Scripts/007_Objects and windows/003_Window.rb
Normal file
@@ -0,0 +1,604 @@
|
||||
class WindowCursorRect < Rect
|
||||
def initialize(window)
|
||||
super(0, 0, 0, 0)
|
||||
@window = window
|
||||
end
|
||||
|
||||
def empty
|
||||
return unless needs_update?(0, 0, 0, 0)
|
||||
|
||||
set(0, 0, 0, 0)
|
||||
end
|
||||
|
||||
def empty?
|
||||
return self.x == 0 && self.y == 0 && self.width == 0 && self.height == 0
|
||||
end
|
||||
|
||||
def set(x, y, width, height)
|
||||
return unless needs_update?(x, y, width, height)
|
||||
|
||||
super(x, y, width, height)
|
||||
|
||||
@window.width = @window.width
|
||||
end
|
||||
|
||||
def height=(value)
|
||||
super(value)
|
||||
@window.width = @window.width
|
||||
end
|
||||
|
||||
def width=(value)
|
||||
super(value)
|
||||
@window.width = @window.width
|
||||
end
|
||||
|
||||
def x=(value)
|
||||
super(value)
|
||||
@window.width = @window.width
|
||||
end
|
||||
|
||||
def y=(value)
|
||||
super(value)
|
||||
@window.width = @window.width
|
||||
end
|
||||
|
||||
private
|
||||
|
||||
def needs_update?(x, y, width, height)
|
||||
return self.x != x || self.y != y || self.width != width || self.height != height
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
class Window
|
||||
attr_reader :tone
|
||||
attr_reader :color
|
||||
attr_reader :blend_type
|
||||
attr_reader :contents_blend_type
|
||||
attr_reader :viewport
|
||||
attr_reader :contents
|
||||
attr_reader :ox
|
||||
attr_reader :oy
|
||||
attr_reader :x
|
||||
attr_reader :y
|
||||
attr_reader :z
|
||||
attr_reader :width
|
||||
attr_reader :active
|
||||
attr_reader :pause
|
||||
attr_reader :height
|
||||
attr_reader :opacity
|
||||
attr_reader :back_opacity
|
||||
attr_reader :contents_opacity
|
||||
attr_reader :visible
|
||||
attr_reader :cursor_rect
|
||||
attr_reader :openness
|
||||
attr_reader :stretch
|
||||
|
||||
def windowskin
|
||||
@_windowskin
|
||||
end
|
||||
|
||||
def initialize(viewport=nil)
|
||||
@sprites={}
|
||||
@spritekeys=[
|
||||
"back",
|
||||
"corner0","side0","scroll0",
|
||||
"corner1","side1","scroll1",
|
||||
"corner2","side2","scroll2",
|
||||
"corner3","side3","scroll3",
|
||||
"cursor","contents","pause"
|
||||
]
|
||||
@sidebitmaps=[nil,nil,nil,nil]
|
||||
@cursorbitmap=nil
|
||||
@bgbitmap=nil
|
||||
@viewport=viewport
|
||||
for i in @spritekeys
|
||||
@sprites[i]=Sprite.new(@viewport)
|
||||
end
|
||||
@disposed=false
|
||||
@tone=Tone.new(0,0,0)
|
||||
@color=Color.new(0,0,0,0)
|
||||
@blankcontents=Bitmap.new(1,1) # RGSS2 requires this
|
||||
@contents=@blankcontents
|
||||
@_windowskin=nil
|
||||
@rpgvx=false # Set to true to emulate RPGVX windows
|
||||
@x=0
|
||||
@y=0
|
||||
@width=0
|
||||
@openness=255
|
||||
@height=0
|
||||
@ox=0
|
||||
@oy=0
|
||||
@z=0
|
||||
@stretch=true
|
||||
@visible=true
|
||||
@active=true
|
||||
@blend_type=0
|
||||
@contents_blend_type=0
|
||||
@opacity=255
|
||||
@back_opacity=255
|
||||
@contents_opacity=255
|
||||
@cursor_rect=WindowCursorRect.new(self)
|
||||
@cursorblink=0
|
||||
@cursoropacity=255
|
||||
@pause=false
|
||||
@pauseopacity=255
|
||||
@pauseframe=0
|
||||
privRefresh(true)
|
||||
end
|
||||
|
||||
def dispose
|
||||
if !self.disposed?
|
||||
for i in @sprites
|
||||
i[1].dispose if i[1]
|
||||
@sprites[i[0]]=nil
|
||||
end
|
||||
for i in 0...@sidebitmaps.length
|
||||
@sidebitmaps[i].dispose if @sidebitmaps[i]
|
||||
@sidebitmaps[i]=nil
|
||||
end
|
||||
@blankcontents.dispose
|
||||
@cursorbitmap.dispose if @cursorbitmap
|
||||
@backbitmap.dispose if @backbitmap
|
||||
@sprites.clear
|
||||
@sidebitmaps.clear
|
||||
@_windowskin=nil
|
||||
@_contents=nil
|
||||
@disposed=true
|
||||
end
|
||||
end
|
||||
|
||||
def openness=(value)
|
||||
@openness=value
|
||||
@openness=0 if @openness<0
|
||||
@openness=255 if @openness>255
|
||||
privRefresh
|
||||
end
|
||||
|
||||
def stretch=(value)
|
||||
@stretch=value
|
||||
privRefresh(true)
|
||||
end
|
||||
|
||||
def visible=(value)
|
||||
@visible=value
|
||||
privRefresh
|
||||
end
|
||||
|
||||
def viewport=(value)
|
||||
@viewport=value
|
||||
for i in @spritekeys
|
||||
@sprites[i].dispose
|
||||
if @sprites[i].is_a?(Sprite)
|
||||
@sprites[i]=Sprite.new(@viewport)
|
||||
else
|
||||
@sprites[i]=nil
|
||||
end
|
||||
end
|
||||
privRefresh(true)
|
||||
end
|
||||
|
||||
def z=(value)
|
||||
@z=value
|
||||
privRefresh
|
||||
end
|
||||
|
||||
def disposed?
|
||||
return @disposed
|
||||
end
|
||||
|
||||
def contents=(value)
|
||||
@contents=value
|
||||
privRefresh
|
||||
end
|
||||
|
||||
def windowskin=(value)
|
||||
@_windowskin=value
|
||||
if value && value.is_a?(Bitmap) && !value.disposed? && value.width==128
|
||||
@rpgvx=true
|
||||
else
|
||||
@rpgvx=false
|
||||
end
|
||||
privRefresh(true)
|
||||
end
|
||||
|
||||
def ox=(value)
|
||||
@ox=value
|
||||
privRefresh
|
||||
end
|
||||
|
||||
def active=(value)
|
||||
@active=value
|
||||
privRefresh(true)
|
||||
end
|
||||
|
||||
def cursor_rect=(value)
|
||||
if !value
|
||||
@cursor_rect.empty
|
||||
else
|
||||
@cursor_rect.set(value.x,value.y,value.width,value.height)
|
||||
end
|
||||
end
|
||||
|
||||
def oy=(value)
|
||||
@oy=value
|
||||
privRefresh
|
||||
end
|
||||
|
||||
def width=(value)
|
||||
@width=value
|
||||
privRefresh(true)
|
||||
end
|
||||
|
||||
def height=(value)
|
||||
@height=value
|
||||
privRefresh(true)
|
||||
end
|
||||
|
||||
def pause=(value)
|
||||
@pause=value
|
||||
@pauseopacity=0 if !value
|
||||
privRefresh
|
||||
end
|
||||
|
||||
def x=(value)
|
||||
@x=value
|
||||
privRefresh
|
||||
end
|
||||
|
||||
def y=(value)
|
||||
@y=value
|
||||
privRefresh
|
||||
end
|
||||
|
||||
def opacity=(value)
|
||||
@opacity=value
|
||||
@opacity=0 if @opacity<0
|
||||
@opacity=255 if @opacity>255
|
||||
privRefresh
|
||||
end
|
||||
|
||||
def back_opacity=(value)
|
||||
@back_opacity=value
|
||||
@back_opacity=0 if @back_opacity<0
|
||||
@back_opacity=255 if @back_opacity>255
|
||||
privRefresh
|
||||
end
|
||||
|
||||
def contents_opacity=(value)
|
||||
@contents_opacity=value
|
||||
@contents_opacity=0 if @contents_opacity<0
|
||||
@contents_opacity=255 if @contents_opacity>255
|
||||
privRefresh
|
||||
end
|
||||
|
||||
def tone=(value)
|
||||
@tone=value
|
||||
privRefresh
|
||||
end
|
||||
|
||||
def color=(value)
|
||||
@color=value
|
||||
privRefresh
|
||||
end
|
||||
|
||||
def blend_type=(value)
|
||||
@blend_type=value
|
||||
privRefresh
|
||||
end
|
||||
|
||||
def flash(color,duration)
|
||||
return if disposed?
|
||||
for i in @sprites
|
||||
i[1].flash(color,duration)
|
||||
end
|
||||
end
|
||||
|
||||
def update
|
||||
return if disposed?
|
||||
mustchange=false
|
||||
if @active
|
||||
if @cursorblink==0
|
||||
@cursoropacity-=8
|
||||
@cursorblink=1 if @cursoropacity<=128
|
||||
else
|
||||
@cursoropacity+=8
|
||||
@cursorblink=0 if @cursoropacity>=255
|
||||
end
|
||||
mustchange=true if !@cursor_rect.empty?
|
||||
else
|
||||
mustchange=true if @cursoropacity!=128
|
||||
@cursoropacity=128
|
||||
end
|
||||
if @pause
|
||||
@pauseframe=(Graphics.frame_count / 8) % 4
|
||||
@pauseopacity=[@pauseopacity+64,255].min
|
||||
mustchange=true
|
||||
end
|
||||
privRefresh if mustchange
|
||||
for i in @sprites
|
||||
i[1].update
|
||||
end
|
||||
end
|
||||
|
||||
private
|
||||
|
||||
def ensureBitmap(bitmap,dwidth,dheight)
|
||||
if !bitmap||bitmap.disposed?||bitmap.width<dwidth||bitmap.height<dheight
|
||||
bitmap.dispose if bitmap
|
||||
bitmap=Bitmap.new([1,dwidth].max,[1,dheight].max)
|
||||
end
|
||||
return bitmap
|
||||
end
|
||||
|
||||
def tileBitmap(dstbitmap,dstrect,srcbitmap,srcrect)
|
||||
return if !srcbitmap || srcbitmap.disposed?
|
||||
left=dstrect.x
|
||||
top=dstrect.y
|
||||
y=0;loop do break unless y<dstrect.height
|
||||
x=0;loop do break unless x<dstrect.width
|
||||
dstbitmap.blt(x+left,y+top,srcbitmap,srcrect)
|
||||
x+=srcrect.width
|
||||
end
|
||||
y+=srcrect.height
|
||||
end
|
||||
end
|
||||
|
||||
def privRefresh(changeBitmap=false)
|
||||
return if self.disposed?
|
||||
backopac=self.back_opacity*self.opacity/255
|
||||
contopac=self.contents_opacity
|
||||
cursoropac=@cursoropacity*contopac/255
|
||||
for i in 0...4
|
||||
@sprites["corner#{i}"].bitmap=@_windowskin
|
||||
@sprites["scroll#{i}"].bitmap=@_windowskin
|
||||
end
|
||||
@sprites["pause"].bitmap=@_windowskin
|
||||
@sprites["contents"].bitmap=@contents
|
||||
if @_windowskin && !@_windowskin.disposed?
|
||||
for i in 0...4
|
||||
@sprites["corner#{i}"].opacity=@opacity
|
||||
@sprites["corner#{i}"].tone=@tone
|
||||
@sprites["corner#{i}"].color=@color
|
||||
@sprites["corner#{i}"].blend_type=@blend_type
|
||||
@sprites["corner#{i}"].visible=@visible
|
||||
@sprites["side#{i}"].opacity=@opacity
|
||||
@sprites["side#{i}"].tone=@tone
|
||||
@sprites["side#{i}"].color=@color
|
||||
@sprites["side#{i}"].blend_type=@blend_type
|
||||
@sprites["side#{i}"].visible=@visible
|
||||
@sprites["scroll#{i}"].opacity=@opacity
|
||||
@sprites["scroll#{i}"].tone=@tone
|
||||
@sprites["scroll#{i}"].blend_type=@blend_type
|
||||
@sprites["scroll#{i}"].color=@color
|
||||
@sprites["scroll#{i}"].visible=@visible
|
||||
end
|
||||
for i in ["back","cursor","pause","contents"]
|
||||
@sprites[i].color=@color
|
||||
@sprites[i].tone=@tone
|
||||
@sprites[i].blend_type=@blend_type
|
||||
end
|
||||
@sprites["contents"].blend_type=@contents_blend_type
|
||||
@sprites["back"].opacity=backopac
|
||||
@sprites["contents"].opacity=contopac
|
||||
@sprites["cursor"].opacity=cursoropac
|
||||
@sprites["pause"].opacity=@pauseopacity
|
||||
@sprites["back"].visible=@visible
|
||||
@sprites["contents"].visible=@visible && @openness==255
|
||||
@sprites["pause"].visible=@visible && @pause
|
||||
@sprites["cursor"].visible=@visible && @openness==255
|
||||
hascontents=(@contents && !@contents.disposed?)
|
||||
@sprites["scroll0"].visible = @visible && hascontents && @oy > 0
|
||||
@sprites["scroll1"].visible = @visible && hascontents && @ox > 0
|
||||
@sprites["scroll2"].visible = @visible && hascontents &&
|
||||
(@contents.width - @ox) > @width-32
|
||||
@sprites["scroll3"].visible = @visible && hascontents &&
|
||||
(@contents.height - @oy) > @height-32
|
||||
else
|
||||
for i in 0...4
|
||||
@sprites["corner#{i}"].visible=false
|
||||
@sprites["side#{i}"].visible=false
|
||||
@sprites["scroll#{i}"].visible=false
|
||||
end
|
||||
@sprites["contents"].visible=@visible && @openness==255
|
||||
@sprites["contents"].color=@color
|
||||
@sprites["contents"].tone=@tone
|
||||
@sprites["contents"].blend_type=@contents_blend_type
|
||||
@sprites["contents"].opacity=contopac
|
||||
@sprites["back"].visible=false
|
||||
@sprites["pause"].visible=false
|
||||
@sprites["cursor"].visible=false
|
||||
end
|
||||
for i in @sprites
|
||||
i[1].z=@z
|
||||
end
|
||||
if @rpgvx
|
||||
@sprites["cursor"].z=@z # For Compatibility
|
||||
@sprites["contents"].z=@z # For Compatibility
|
||||
@sprites["pause"].z=@z # For Compatibility
|
||||
else
|
||||
@sprites["cursor"].z=@z+1 # For Compatibility
|
||||
@sprites["contents"].z=@z+2 # For Compatibility
|
||||
@sprites["pause"].z=@z+2 # For Compatibility
|
||||
end
|
||||
if @rpgvx
|
||||
trimX=64
|
||||
trimY=0
|
||||
backRect=Rect.new(0,0,64,64)
|
||||
blindsRect=Rect.new(0,64,64,64)
|
||||
else
|
||||
trimX=128
|
||||
trimY=0
|
||||
backRect=Rect.new(0,0,128,128)
|
||||
blindsRect=nil
|
||||
end
|
||||
@sprites["corner0"].src_rect.set(trimX,trimY+0,16,16);
|
||||
@sprites["corner1"].src_rect.set(trimX+48,trimY+0,16,16);
|
||||
@sprites["corner2"].src_rect.set(trimX,trimY+48,16,16);
|
||||
@sprites["corner3"].src_rect.set(trimX+48,trimY+48,16,16);
|
||||
@sprites["scroll0"].src_rect.set(trimX+24, trimY+16, 16, 8) # up
|
||||
@sprites["scroll3"].src_rect.set(trimX+24, trimY+40, 16, 8) # down
|
||||
@sprites["scroll1"].src_rect.set(trimX+16, trimY+24, 8, 16) # left
|
||||
@sprites["scroll2"].src_rect.set(trimX+40, trimY+24, 8, 16) # right
|
||||
cursorX=trimX
|
||||
cursorY=trimY+64
|
||||
sideRects=[
|
||||
Rect.new(trimX+16,trimY+0,32,16),
|
||||
Rect.new(trimX,trimY+16,16,32),
|
||||
Rect.new(trimX+48,trimY+16,16,32),
|
||||
Rect.new(trimX+16,trimY+48,32,16)
|
||||
]
|
||||
if @width>32 && @height>32
|
||||
@sprites["contents"].src_rect.set(@ox,@oy,@width-32,@height-32)
|
||||
else
|
||||
@sprites["contents"].src_rect.set(0,0,0,0)
|
||||
end
|
||||
pauseRects=[
|
||||
trimX+32,trimY+64,
|
||||
trimX+48,trimY+64,
|
||||
trimX+32,trimY+80,
|
||||
trimX+48,trimY+80,
|
||||
]
|
||||
pauseWidth=16
|
||||
pauseHeight=16
|
||||
@sprites["pause"].src_rect.set(
|
||||
pauseRects[@pauseframe*2],
|
||||
pauseRects[@pauseframe*2+1],
|
||||
pauseWidth,pauseHeight
|
||||
)
|
||||
@sprites["pause"].x=@x+(@width/2)-(pauseWidth/2)
|
||||
@sprites["pause"].y=@y+@height-16 # 16 refers to skin margin
|
||||
@sprites["contents"].x=@x+16
|
||||
@sprites["contents"].y=@y+16
|
||||
@sprites["corner0"].x=@x
|
||||
@sprites["corner0"].y=@y
|
||||
@sprites["corner1"].x=@x+@width-16
|
||||
@sprites["corner1"].y=@y
|
||||
@sprites["corner2"].x=@x
|
||||
@sprites["corner2"].y=@y+@height-16
|
||||
@sprites["corner3"].x=@x+@width-16
|
||||
@sprites["corner3"].y=@y+@height-16
|
||||
@sprites["side0"].x=@x+16
|
||||
@sprites["side0"].y=@y
|
||||
@sprites["side1"].x=@x
|
||||
@sprites["side1"].y=@y+16
|
||||
@sprites["side2"].x=@x+@width-16
|
||||
@sprites["side2"].y=@y+16
|
||||
@sprites["side3"].x=@x+16
|
||||
@sprites["side3"].y=@y+@height-16
|
||||
@sprites["scroll0"].x = @x+@width / 2 - 8
|
||||
@sprites["scroll0"].y = @y+8
|
||||
@sprites["scroll1"].x = @x+8
|
||||
@sprites["scroll1"].y = @y+@height / 2 - 8
|
||||
@sprites["scroll2"].x = @x+@width - 16
|
||||
@sprites["scroll2"].y = @y+@height / 2 - 8
|
||||
@sprites["scroll3"].x = @x+@width / 2 - 8
|
||||
@sprites["scroll3"].y = @y+@height - 16
|
||||
@sprites["back"].x=@x+2
|
||||
@sprites["back"].y=@y+2
|
||||
@sprites["cursor"].x=@x+16+@cursor_rect.x
|
||||
@sprites["cursor"].y=@y+16+@cursor_rect.y
|
||||
if changeBitmap && @_windowskin && !@_windowskin.disposed?
|
||||
width=@cursor_rect.width
|
||||
height=@cursor_rect.height
|
||||
if width > 0 && height > 0
|
||||
cursorrects=[
|
||||
# sides
|
||||
Rect.new(cursorX+2, cursorY+0, 28, 2),
|
||||
Rect.new(cursorX+0, cursorY+2, 2, 28),
|
||||
Rect.new(cursorX+30, cursorY+2, 2, 28),
|
||||
Rect.new(cursorX+2, cursorY+30, 28, 2),
|
||||
# corners
|
||||
Rect.new(cursorX+0, cursorY+0, 2, 2),
|
||||
Rect.new(cursorX+30, cursorY+0, 2, 2),
|
||||
Rect.new(cursorX+0, cursorY+30, 2, 2),
|
||||
Rect.new(cursorX+30, cursorY+30, 2, 2),
|
||||
# back
|
||||
Rect.new(cursorX+2, cursorY+2, 28, 28)
|
||||
]
|
||||
margin=2
|
||||
fullmargin=4
|
||||
@cursorbitmap = ensureBitmap(@cursorbitmap, width, height)
|
||||
@cursorbitmap.clear
|
||||
@sprites["cursor"].bitmap=@cursorbitmap
|
||||
@sprites["cursor"].src_rect.set(0,0,width,height)
|
||||
rect = Rect.new(margin,margin,
|
||||
width - fullmargin, height - fullmargin)
|
||||
@cursorbitmap.stretch_blt(rect, @_windowskin, cursorrects[8])
|
||||
@cursorbitmap.blt(0, 0, @_windowskin, cursorrects[4])# top left
|
||||
@cursorbitmap.blt(width-margin, 0, @_windowskin, cursorrects[5]) # top right
|
||||
@cursorbitmap.blt(0, height-margin, @_windowskin, cursorrects[6]) # bottom right
|
||||
@cursorbitmap.blt(width-margin, height-margin, @_windowskin, cursorrects[7]) # bottom left
|
||||
rect = Rect.new(margin, 0,
|
||||
width - fullmargin, margin)
|
||||
@cursorbitmap.stretch_blt(rect, @_windowskin, cursorrects[0])
|
||||
rect = Rect.new(0, margin,
|
||||
margin, height - fullmargin)
|
||||
@cursorbitmap.stretch_blt(rect, @_windowskin, cursorrects[1])
|
||||
rect = Rect.new(width - margin, margin,
|
||||
margin, height - fullmargin)
|
||||
@cursorbitmap.stretch_blt(rect, @_windowskin, cursorrects[2])
|
||||
rect = Rect.new(margin, height-margin,
|
||||
width - fullmargin, margin)
|
||||
@cursorbitmap.stretch_blt(rect, @_windowskin, cursorrects[3])
|
||||
else
|
||||
@sprites["cursor"].visible=false
|
||||
@sprites["cursor"].src_rect.set(0,0,0,0)
|
||||
end
|
||||
for i in 0...4
|
||||
dwidth = (i==0 || i==3) ? @width-32 : 16
|
||||
dheight = (i==0 || i==3) ? 16 : @height-32
|
||||
@sidebitmaps[i]=ensureBitmap(@sidebitmaps[i],dwidth,dheight)
|
||||
@sprites["side#{i}"].bitmap=@sidebitmaps[i]
|
||||
@sprites["side#{i}"].src_rect.set(0,0,dwidth,dheight)
|
||||
@sidebitmaps[i].clear
|
||||
if sideRects[i].width>0 && sideRects[i].height>0
|
||||
@sidebitmaps[i].stretch_blt(@sprites["side#{i}"].src_rect,
|
||||
@_windowskin,sideRects[i])
|
||||
end
|
||||
end
|
||||
backwidth=@width-4
|
||||
backheight=@height-4
|
||||
if backwidth>0 && backheight>0
|
||||
@backbitmap=ensureBitmap(@backbitmap,backwidth,backheight)
|
||||
@sprites["back"].bitmap=@backbitmap
|
||||
@sprites["back"].src_rect.set(0,0,backwidth,backheight)
|
||||
@backbitmap.clear
|
||||
if @stretch
|
||||
@backbitmap.stretch_blt(@sprites["back"].src_rect,@_windowskin,backRect)
|
||||
else
|
||||
tileBitmap(@backbitmap,@sprites["back"].src_rect,@_windowskin,backRect)
|
||||
end
|
||||
if blindsRect
|
||||
tileBitmap(@backbitmap,@sprites["back"].src_rect,@_windowskin,blindsRect)
|
||||
end
|
||||
else
|
||||
@sprites["back"].visible=false
|
||||
@sprites["back"].src_rect.set(0,0,0,0)
|
||||
end
|
||||
end
|
||||
if @openness!=255
|
||||
opn=@openness/255.0
|
||||
for k in @spritekeys
|
||||
sprite=@sprites[k]
|
||||
ratio=(@height<=0) ? 0 : (sprite.y-@y)*1.0/@height
|
||||
sprite.zoom_y=opn
|
||||
sprite.oy=0
|
||||
sprite.y=(@y+(@height/2.0)+(@height*ratio*opn)-(@height/2*opn)).floor
|
||||
end
|
||||
else
|
||||
for k in @spritekeys
|
||||
sprite=@sprites[k]
|
||||
sprite.zoom_y=1.0
|
||||
end
|
||||
end
|
||||
i=0
|
||||
# Ensure Z order
|
||||
for k in @spritekeys
|
||||
sprite=@sprites[k]
|
||||
y=sprite.y
|
||||
sprite.y=i
|
||||
sprite.oy=(sprite.zoom_y<=0) ? 0 : (i-y)/sprite.zoom_y
|
||||
end
|
||||
end
|
||||
end
|
||||
933
Data/Scripts/007_Objects and windows/004_SpriteWindow.rb
Normal file
933
Data/Scripts/007_Objects and windows/004_SpriteWindow.rb
Normal file
@@ -0,0 +1,933 @@
|
||||
#===============================================================================
|
||||
# SpriteWindow is a class based on Window which emulates Window's functionality.
|
||||
# This class is necessary in order to change the viewport of windows (with
|
||||
# viewport=) and to make windows fade in and out (with tone=).
|
||||
#===============================================================================
|
||||
class SpriteWindow < Window
|
||||
attr_reader :tone
|
||||
attr_reader :color
|
||||
attr_reader :viewport
|
||||
attr_reader :contents
|
||||
attr_reader :ox
|
||||
attr_reader :oy
|
||||
attr_reader :x
|
||||
attr_reader :y
|
||||
attr_reader :z
|
||||
attr_reader :zoom_x
|
||||
attr_reader :zoom_y
|
||||
attr_reader :offset_x
|
||||
attr_reader :offset_y
|
||||
attr_reader :width
|
||||
attr_reader :active
|
||||
attr_reader :pause
|
||||
attr_reader :height
|
||||
attr_reader :opacity
|
||||
attr_reader :back_opacity
|
||||
attr_reader :contents_opacity
|
||||
attr_reader :visible
|
||||
attr_reader :cursor_rect
|
||||
attr_reader :contents_blend_type
|
||||
attr_reader :blend_type
|
||||
attr_reader :openness
|
||||
|
||||
def windowskin
|
||||
@_windowskin
|
||||
end
|
||||
|
||||
# Flags used to preserve compatibility
|
||||
# with RGSS/RGSS2's version of Window
|
||||
module CompatBits
|
||||
CorrectZ = 1
|
||||
ExpandBack = 2
|
||||
ShowScrollArrows = 4
|
||||
StretchSides = 8
|
||||
ShowPause = 16
|
||||
ShowCursor = 32
|
||||
end
|
||||
|
||||
attr_reader :compat
|
||||
|
||||
def compat=(value)
|
||||
@compat=value
|
||||
privRefresh(true)
|
||||
end
|
||||
|
||||
def initialize(viewport=nil)
|
||||
@sprites={}
|
||||
@spritekeys=[
|
||||
"back",
|
||||
"corner0","side0","scroll0",
|
||||
"corner1","side1","scroll1",
|
||||
"corner2","side2","scroll2",
|
||||
"corner3","side3","scroll3",
|
||||
"cursor","contents","pause"
|
||||
]
|
||||
@viewport=viewport
|
||||
@sidebitmaps=[nil,nil,nil,nil]
|
||||
@cursorbitmap=nil
|
||||
@bgbitmap=nil
|
||||
for i in @spritekeys
|
||||
@sprites[i]=Sprite.new(@viewport)
|
||||
end
|
||||
@disposed=false
|
||||
@tone=Tone.new(0,0,0)
|
||||
@color=Color.new(0,0,0,0)
|
||||
@blankcontents=Bitmap.new(1,1) # RGSS2 requires this
|
||||
@contents=@blankcontents
|
||||
@_windowskin=nil
|
||||
@rpgvx=false
|
||||
@compat=CompatBits::ExpandBack|CompatBits::StretchSides
|
||||
@x=0
|
||||
@y=0
|
||||
@width=0
|
||||
@height=0
|
||||
@offset_x=0
|
||||
@offset_y=0
|
||||
@zoom_x=1.0
|
||||
@zoom_y=1.0
|
||||
@ox=0
|
||||
@oy=0
|
||||
@z=0
|
||||
@stretch=true
|
||||
@visible=true
|
||||
@active=true
|
||||
@openness=255
|
||||
@opacity=255
|
||||
@back_opacity=255
|
||||
@blend_type=0
|
||||
@contents_blend_type=0
|
||||
@contents_opacity=255
|
||||
@cursor_rect=WindowCursorRect.new(self)
|
||||
@cursorblink=0
|
||||
@cursoropacity=255
|
||||
@pause=false
|
||||
@pauseframe=0
|
||||
@flash=0
|
||||
@pauseopacity=0
|
||||
@skinformat=0
|
||||
@skinrect=Rect.new(0,0,0,0)
|
||||
@trim=[16,16,16,16]
|
||||
privRefresh(true)
|
||||
end
|
||||
|
||||
def dispose
|
||||
if !self.disposed?
|
||||
for i in @sprites
|
||||
i[1].dispose if i[1]
|
||||
@sprites[i[0]]=nil
|
||||
end
|
||||
for i in 0...@sidebitmaps.length
|
||||
@sidebitmaps[i].dispose if @sidebitmaps[i]
|
||||
@sidebitmaps[i]=nil
|
||||
end
|
||||
@blankcontents.dispose
|
||||
@cursorbitmap.dispose if @cursorbitmap
|
||||
@backbitmap.dispose if @backbitmap
|
||||
@sprites.clear
|
||||
@sidebitmaps.clear
|
||||
@_windowskin=nil
|
||||
@disposed=true
|
||||
end
|
||||
end
|
||||
|
||||
def stretch=(value)
|
||||
@stretch=value
|
||||
privRefresh(true)
|
||||
end
|
||||
|
||||
def visible=(value)
|
||||
@visible=value
|
||||
privRefresh
|
||||
end
|
||||
|
||||
def viewport=(value)
|
||||
@viewport=value
|
||||
for i in @spritekeys
|
||||
@sprites[i].dispose if @sprites[i]
|
||||
end
|
||||
for i in @spritekeys
|
||||
if @sprites[i].is_a?(Sprite)
|
||||
@sprites[i]=Sprite.new(@viewport)
|
||||
else
|
||||
@sprites[i]=nil
|
||||
end
|
||||
end
|
||||
privRefresh(true)
|
||||
end
|
||||
|
||||
def z=(value)
|
||||
@z=value
|
||||
privRefresh
|
||||
end
|
||||
|
||||
def disposed?
|
||||
return @disposed
|
||||
end
|
||||
|
||||
def contents=(value)
|
||||
if @contents!=value
|
||||
@contents=value
|
||||
privRefresh if @visible
|
||||
end
|
||||
end
|
||||
|
||||
def ox=(value)
|
||||
if @ox!=value
|
||||
@ox=value
|
||||
privRefresh if @visible
|
||||
end
|
||||
end
|
||||
|
||||
def oy=(value)
|
||||
if @oy!=value
|
||||
@oy=value
|
||||
privRefresh if @visible
|
||||
end
|
||||
end
|
||||
|
||||
def active=(value)
|
||||
@active=value
|
||||
privRefresh(true)
|
||||
end
|
||||
|
||||
def cursor_rect=(value)
|
||||
if !value
|
||||
@cursor_rect.empty
|
||||
else
|
||||
@cursor_rect.set(value.x,value.y,value.width,value.height)
|
||||
end
|
||||
end
|
||||
|
||||
def openness=(value)
|
||||
@openness=value
|
||||
@openness=0 if @openness<0
|
||||
@openness=255 if @openness>255
|
||||
privRefresh
|
||||
end
|
||||
|
||||
def width=(value)
|
||||
@width=value
|
||||
privRefresh(true)
|
||||
end
|
||||
|
||||
def height=(value)
|
||||
@height=value
|
||||
privRefresh(true)
|
||||
end
|
||||
|
||||
def pause=(value)
|
||||
@pause=value
|
||||
@pauseopacity=0 if !value
|
||||
privRefresh if @visible
|
||||
end
|
||||
|
||||
def x=(value)
|
||||
@x=value
|
||||
privRefresh if @visible
|
||||
end
|
||||
|
||||
def y=(value)
|
||||
@y=value
|
||||
privRefresh if @visible
|
||||
end
|
||||
|
||||
def zoom_x=(value)
|
||||
@zoom_x=value
|
||||
privRefresh if @visible
|
||||
end
|
||||
|
||||
def zoom_y=(value)
|
||||
@zoom_y=value
|
||||
privRefresh if @visible
|
||||
end
|
||||
|
||||
def offset_x=(value)
|
||||
@x=value
|
||||
privRefresh if @visible
|
||||
end
|
||||
|
||||
def offset_y=(value)
|
||||
@y=value
|
||||
privRefresh if @visible
|
||||
end
|
||||
|
||||
def opacity=(value)
|
||||
@opacity=value
|
||||
@opacity=0 if @opacity<0
|
||||
@opacity=255 if @opacity>255
|
||||
privRefresh if @visible
|
||||
end
|
||||
|
||||
def back_opacity=(value)
|
||||
@back_opacity=value
|
||||
@back_opacity=0 if @back_opacity<0
|
||||
@back_opacity=255 if @back_opacity>255
|
||||
privRefresh if @visible
|
||||
end
|
||||
|
||||
def contents_opacity=(value)
|
||||
@contents_opacity=value
|
||||
@contents_opacity=0 if @contents_opacity<0
|
||||
@contents_opacity=255 if @contents_opacity>255
|
||||
privRefresh if @visible
|
||||
end
|
||||
|
||||
def tone=(value)
|
||||
@tone=value
|
||||
privRefresh if @visible
|
||||
end
|
||||
|
||||
def color=(value)
|
||||
@color=value
|
||||
privRefresh if @visible
|
||||
end
|
||||
|
||||
def blend_type=(value)
|
||||
@blend_type=value
|
||||
privRefresh if @visible
|
||||
end
|
||||
|
||||
def flash(color,duration)
|
||||
return if disposed?
|
||||
@flash=duration+1
|
||||
for i in @sprites
|
||||
i[1].flash(color,duration)
|
||||
end
|
||||
end
|
||||
|
||||
def update
|
||||
return if disposed?
|
||||
mustchange=false
|
||||
if @active
|
||||
if @cursorblink==0
|
||||
@cursoropacity-=8
|
||||
@cursorblink=1 if @cursoropacity<=128
|
||||
else
|
||||
@cursoropacity+=8
|
||||
@cursorblink=0 if @cursoropacity>=255
|
||||
end
|
||||
privRefreshCursor
|
||||
else
|
||||
@cursoropacity=128
|
||||
privRefreshCursor
|
||||
end
|
||||
if @pause
|
||||
oldpauseframe=@pauseframe
|
||||
oldpauseopacity=@pauseopacity
|
||||
@pauseframe=(Graphics.frame_count / 8) % 4
|
||||
@pauseopacity=[@pauseopacity+64,255].min
|
||||
mustchange=@pauseframe!=oldpauseframe || @pauseopacity!=oldpauseopacity
|
||||
end
|
||||
privRefresh if mustchange
|
||||
if @flash>0
|
||||
for i in @sprites.values
|
||||
i.update
|
||||
end
|
||||
@flash-=1
|
||||
end
|
||||
end
|
||||
|
||||
#############
|
||||
attr_reader :skinformat
|
||||
attr_reader :skinrect
|
||||
|
||||
def loadSkinFile(_file)
|
||||
if (self.windowskin.width==80 || self.windowskin.width==96) &&
|
||||
self.windowskin.height==48
|
||||
# Body = X, Y, width, height of body rectangle within windowskin
|
||||
@skinrect.set(32,16,16,16)
|
||||
# Trim = X, Y, width, height of trim rectangle within windowskin
|
||||
@trim=[32,16,16,16]
|
||||
elsif self.windowskin.width==80 && self.windowskin.height==80
|
||||
@skinrect.set(32,32,16,16)
|
||||
@trim=[32,16,16,48]
|
||||
end
|
||||
end
|
||||
|
||||
def windowskin=(value)
|
||||
oldSkinWidth=(@_windowskin && !@_windowskin.disposed?) ? @_windowskin.width : -1
|
||||
oldSkinHeight=(@_windowskin && !@_windowskin.disposed?) ? @_windowskin.height : -1
|
||||
@_windowskin=value
|
||||
if @skinformat==1
|
||||
@rpgvx=false
|
||||
if @_windowskin && !@_windowskin.disposed?
|
||||
if @_windowskin.width!=oldSkinWidth || @_windowskin.height!=oldSkinHeight
|
||||
# Update skinrect and trim if windowskin's dimensions have changed
|
||||
@skinrect.set((@_windowskin.width-16)/2,(@_windowskin.height-16)/2,16,16)
|
||||
@trim=[@skinrect.x,@skinrect.y,@skinrect.x,@skinrect.y]
|
||||
end
|
||||
else
|
||||
@skinrect.set(16,16,16,16)
|
||||
@trim=[16,16,16,16]
|
||||
end
|
||||
else
|
||||
if value && value.is_a?(Bitmap) && !value.disposed? && value.width==128
|
||||
@rpgvx=true
|
||||
else
|
||||
@rpgvx=false
|
||||
end
|
||||
@trim=[16,16,16,16]
|
||||
end
|
||||
privRefresh(true)
|
||||
end
|
||||
|
||||
def skinrect=(value)
|
||||
@skinrect=value
|
||||
privRefresh
|
||||
end
|
||||
|
||||
def skinformat=(value)
|
||||
if @skinformat!=value
|
||||
@skinformat=value
|
||||
privRefresh(true)
|
||||
end
|
||||
end
|
||||
|
||||
def borderX
|
||||
return 32 if !@trim || skinformat==0
|
||||
if @_windowskin && !@_windowskin.disposed?
|
||||
return @trim[0]+(@_windowskin.width-@trim[2]-@trim[0])
|
||||
end
|
||||
return 32
|
||||
end
|
||||
|
||||
def borderY
|
||||
return 32 if !@trim || skinformat==0
|
||||
if @_windowskin && !@_windowskin.disposed?
|
||||
return @trim[1]+(@_windowskin.height-@trim[3]-@trim[1])
|
||||
end
|
||||
return 32
|
||||
end
|
||||
|
||||
def leftEdge; self.startX; end
|
||||
def topEdge; self.startY; end
|
||||
def rightEdge; self.borderX-self.leftEdge; end
|
||||
def bottomEdge; self.borderY-self.topEdge; end
|
||||
|
||||
def startX
|
||||
return !@trim || skinformat==0 ? 16 : @trim[0]
|
||||
end
|
||||
|
||||
def startY
|
||||
return !@trim || skinformat==0 ? 16 : @trim[1]
|
||||
end
|
||||
|
||||
def endX
|
||||
return !@trim || skinformat==0 ? 16 : @trim[2]
|
||||
end
|
||||
|
||||
def endY
|
||||
return !@trim || skinformat==0 ? 16 : @trim[3]
|
||||
end
|
||||
|
||||
def startX=(value)
|
||||
@trim[0]=value
|
||||
privRefresh
|
||||
end
|
||||
|
||||
def startY=(value)
|
||||
@trim[1]=value
|
||||
privRefresh
|
||||
end
|
||||
|
||||
def endX=(value)
|
||||
@trim[2]=value
|
||||
privRefresh
|
||||
end
|
||||
|
||||
def endY=(value)
|
||||
@trim[3]=value
|
||||
privRefresh
|
||||
end
|
||||
|
||||
#############
|
||||
private
|
||||
|
||||
def ensureBitmap(bitmap,dwidth,dheight)
|
||||
if !bitmap||bitmap.disposed?||bitmap.width<dwidth||bitmap.height<dheight
|
||||
bitmap.dispose if bitmap
|
||||
bitmap=Bitmap.new([1,dwidth].max,[1,dheight].max)
|
||||
end
|
||||
return bitmap
|
||||
end
|
||||
|
||||
def tileBitmap(dstbitmap,dstrect,srcbitmap,srcrect)
|
||||
return if !srcbitmap || srcbitmap.disposed?
|
||||
left=dstrect.x
|
||||
top=dstrect.y
|
||||
y=0;loop do break unless y<dstrect.height
|
||||
x=0;loop do break unless x<dstrect.width
|
||||
dstbitmap.blt(x+left,y+top,srcbitmap,srcrect)
|
||||
x+=srcrect.width
|
||||
end
|
||||
y+=srcrect.height
|
||||
end
|
||||
end
|
||||
|
||||
def privRefreshCursor
|
||||
contopac=self.contents_opacity
|
||||
cursoropac=@cursoropacity*contopac/255
|
||||
@sprites["cursor"].opacity=cursoropac
|
||||
end
|
||||
|
||||
def privRefresh(changeBitmap=false)
|
||||
return if !self || self.disposed?
|
||||
backopac=self.back_opacity*self.opacity/255
|
||||
contopac=self.contents_opacity
|
||||
cursoropac=@cursoropacity*contopac/255
|
||||
haveskin=@_windowskin && !@_windowskin.disposed?
|
||||
for i in 0...4
|
||||
@sprites["corner#{i}"].bitmap=@_windowskin
|
||||
@sprites["scroll#{i}"].bitmap=@_windowskin
|
||||
end
|
||||
@sprites["pause"].bitmap=@_windowskin
|
||||
@sprites["contents"].bitmap=@contents
|
||||
if haveskin
|
||||
for i in 0...4
|
||||
@sprites["corner#{i}"].opacity=@opacity
|
||||
@sprites["corner#{i}"].tone=@tone
|
||||
@sprites["corner#{i}"].color=@color
|
||||
@sprites["corner#{i}"].visible=@visible
|
||||
@sprites["corner#{i}"].blend_type=@blend_type
|
||||
@sprites["side#{i}"].opacity=@opacity
|
||||
@sprites["side#{i}"].tone=@tone
|
||||
@sprites["side#{i}"].color=@color
|
||||
@sprites["side#{i}"].blend_type=@blend_type
|
||||
@sprites["side#{i}"].visible=@visible
|
||||
@sprites["scroll#{i}"].opacity=@opacity
|
||||
@sprites["scroll#{i}"].tone=@tone
|
||||
@sprites["scroll#{i}"].color=@color
|
||||
@sprites["scroll#{i}"].visible=@visible
|
||||
@sprites["scroll#{i}"].blend_type=@blend_type
|
||||
end
|
||||
for i in ["back","cursor","pause","contents"]
|
||||
@sprites[i].color=@color
|
||||
@sprites[i].tone=@tone
|
||||
@sprites[i].blend_type=@blend_type
|
||||
end
|
||||
@sprites["contents"].blend_type=@contents_blend_type
|
||||
@sprites["back"].opacity=backopac
|
||||
@sprites["contents"].opacity=contopac
|
||||
@sprites["cursor"].opacity=cursoropac
|
||||
@sprites["pause"].opacity=@pauseopacity
|
||||
supported=(@skinformat==0)
|
||||
hascontents=(@contents && !@contents.disposed?)
|
||||
@sprites["back"].visible=@visible
|
||||
@sprites["contents"].visible=@visible && @openness==255
|
||||
@sprites["pause"].visible=supported && @visible && @pause &&
|
||||
(@combat & CompatBits::ShowPause)
|
||||
@sprites["cursor"].visible=supported && @visible && @openness==255 &&
|
||||
(@combat & CompatBits::ShowCursor)
|
||||
@sprites["scroll0"].visible = false
|
||||
@sprites["scroll1"].visible = false
|
||||
@sprites["scroll2"].visible = false
|
||||
@sprites["scroll3"].visible = false
|
||||
else
|
||||
for i in 0...4
|
||||
@sprites["corner#{i}"].visible=false
|
||||
@sprites["side#{i}"].visible=false
|
||||
@sprites["scroll#{i}"].visible=false
|
||||
end
|
||||
@sprites["contents"].visible=@visible && @openness==255
|
||||
@sprites["contents"].color=@color
|
||||
@sprites["contents"].tone=@tone
|
||||
@sprites["contents"].blend_type=@contents_blend_type
|
||||
@sprites["contents"].opacity=contopac
|
||||
@sprites["back"].visible=false
|
||||
@sprites["pause"].visible=false
|
||||
@sprites["cursor"].visible=false
|
||||
end
|
||||
for i in @spritekeys
|
||||
@sprites[i].z=@z
|
||||
end
|
||||
if (@compat & CompatBits::CorrectZ)>0 && @skinformat==0 && !@rpgvx
|
||||
# Compatibility Mode: Cursor, pause, and contents have higher Z
|
||||
@sprites["cursor"].z=@z+1
|
||||
@sprites["contents"].z=@z+2
|
||||
@sprites["pause"].z=@z+2
|
||||
end
|
||||
if @skinformat==0
|
||||
startX=16
|
||||
startY=16
|
||||
endX=16
|
||||
endY=16
|
||||
trimStartX=16
|
||||
trimStartY=16
|
||||
trimWidth=32
|
||||
trimHeight=32
|
||||
if @rpgvx
|
||||
trimX=64
|
||||
trimY=0
|
||||
backRect=Rect.new(0,0,64,64)
|
||||
blindsRect=Rect.new(0,64,64,64)
|
||||
else
|
||||
trimX=128
|
||||
trimY=0
|
||||
backRect=Rect.new(0,0,128,128)
|
||||
blindsRect=nil
|
||||
end
|
||||
if @_windowskin && !@_windowskin.disposed?
|
||||
@sprites["corner0"].src_rect.set(trimX,trimY+0,16,16);
|
||||
@sprites["corner1"].src_rect.set(trimX+48,trimY+0,16,16);
|
||||
@sprites["corner2"].src_rect.set(trimX,trimY+48,16,16);
|
||||
@sprites["corner3"].src_rect.set(trimX+48,trimY+48,16,16);
|
||||
@sprites["scroll0"].src_rect.set(trimX+24, trimY+16, 16, 8) # up
|
||||
@sprites["scroll3"].src_rect.set(trimX+24, trimY+40, 16, 8) # down
|
||||
@sprites["scroll1"].src_rect.set(trimX+16, trimY+24, 8, 16) # left
|
||||
@sprites["scroll2"].src_rect.set(trimX+40, trimY+24, 8, 16) # right
|
||||
cursorX=trimX
|
||||
cursorY=trimY+64
|
||||
sideRects=[
|
||||
Rect.new(trimX+16,trimY+0,32,16),
|
||||
Rect.new(trimX,trimY+16,16,32),
|
||||
Rect.new(trimX+48,trimY+16,16,32),
|
||||
Rect.new(trimX+16,trimY+48,32,16)
|
||||
]
|
||||
pauseRects=[
|
||||
trimX+32,trimY+64,
|
||||
trimX+48,trimY+64,
|
||||
trimX+32,trimY+80,
|
||||
trimX+48,trimY+80,
|
||||
]
|
||||
pauseWidth=16
|
||||
pauseHeight=16
|
||||
@sprites["pause"].src_rect.set(
|
||||
pauseRects[@pauseframe*2],
|
||||
pauseRects[@pauseframe*2+1],
|
||||
pauseWidth,pauseHeight
|
||||
)
|
||||
end
|
||||
else
|
||||
trimStartX=@trim[0]
|
||||
trimStartY=@trim[1]
|
||||
trimWidth=@trim[0]+(@skinrect.width-@trim[2]+@trim[0])
|
||||
trimHeight=@trim[1]+(@skinrect.height-@trim[3]+@trim[1])
|
||||
if @_windowskin && !@_windowskin.disposed?
|
||||
# width of left end of window
|
||||
startX=@skinrect.x
|
||||
# width of top end of window
|
||||
startY=@skinrect.y
|
||||
cx=@skinrect.x+@skinrect.width # right side of BODY rect
|
||||
cy=@skinrect.y+@skinrect.height # bottom side of BODY rect
|
||||
# width of right end of window
|
||||
endX=(!@_windowskin || @_windowskin.disposed?) ? @skinrect.x : @_windowskin.width-cx
|
||||
# height of bottom end of window
|
||||
endY=(!@_windowskin || @_windowskin.disposed?) ? @skinrect.y : @_windowskin.height-cy
|
||||
@sprites["corner0"].src_rect.set(0,0,startX,startY);
|
||||
@sprites["corner1"].src_rect.set(cx,0,endX,startY);
|
||||
@sprites["corner2"].src_rect.set(0,cy,startX,endY);
|
||||
@sprites["corner3"].src_rect.set(cx,cy,endX,endY);
|
||||
backRect=Rect.new(@skinrect.x,@skinrect.y,
|
||||
@skinrect.width,@skinrect.height);
|
||||
blindsRect=nil
|
||||
sideRects=[
|
||||
Rect.new(startX,0,@skinrect.width,startY), # side0 (top)
|
||||
Rect.new(0,startY,startX,@skinrect.height), # side1 (left)
|
||||
Rect.new(cx,startY,endX,@skinrect.height), # side2 (right)
|
||||
Rect.new(startX,cy,@skinrect.width,endY) # side3 (bottom)
|
||||
]
|
||||
end
|
||||
end
|
||||
if @width>trimWidth && @height>trimHeight
|
||||
@sprites["contents"].src_rect.set(@ox,@oy,@width-trimWidth,@height-trimHeight)
|
||||
else
|
||||
@sprites["contents"].src_rect.set(0,0,0,0)
|
||||
end
|
||||
@sprites["contents"].x=@x+trimStartX
|
||||
@sprites["contents"].y=@y+trimStartY
|
||||
if (@compat & CompatBits::ShowScrollArrows)>0 && @skinformat==0
|
||||
# Compatibility mode: Make scroll arrows visible
|
||||
if @skinformat==0 && @_windowskin && !@_windowskin.disposed? &&
|
||||
@contents && !@contents.disposed?
|
||||
@sprites["scroll0"].visible = @visible && hascontents && @oy > 0
|
||||
@sprites["scroll1"].visible = @visible && hascontents && @ox > 0
|
||||
@sprites["scroll2"].visible = @visible && (@contents.width - @ox) > @width-trimWidth
|
||||
@sprites["scroll3"].visible = @visible && (@contents.height - @oy) > @height-trimHeight
|
||||
end
|
||||
end
|
||||
if @_windowskin && !@_windowskin.disposed?
|
||||
borderX=startX+endX
|
||||
borderY=startY+endY
|
||||
@sprites["corner0"].x=@x
|
||||
@sprites["corner0"].y=@y
|
||||
@sprites["corner1"].x=@x+@width-endX
|
||||
@sprites["corner1"].y=@y
|
||||
@sprites["corner2"].x=@x
|
||||
@sprites["corner2"].y=@y+@height-endY
|
||||
@sprites["corner3"].x=@x+@width-endX
|
||||
@sprites["corner3"].y=@y+@height-endY
|
||||
@sprites["side0"].x=@x+startX
|
||||
@sprites["side0"].y=@y
|
||||
@sprites["side1"].x=@x
|
||||
@sprites["side1"].y=@y+startY
|
||||
@sprites["side2"].x=@x+@width-endX
|
||||
@sprites["side2"].y=@y+startY
|
||||
@sprites["side3"].x=@x+startX
|
||||
@sprites["side3"].y=@y+@height-endY
|
||||
@sprites["scroll0"].x = @x+@width / 2 - 8
|
||||
@sprites["scroll0"].y = @y+8
|
||||
@sprites["scroll1"].x = @x+8
|
||||
@sprites["scroll1"].y = @y+@height / 2 - 8
|
||||
@sprites["scroll2"].x = @x+@width - 16
|
||||
@sprites["scroll2"].y = @y+@height / 2 - 8
|
||||
@sprites["scroll3"].x = @x+@width / 2 - 8
|
||||
@sprites["scroll3"].y = @y+@height - 16
|
||||
@sprites["cursor"].x=@x+startX+@cursor_rect.x
|
||||
@sprites["cursor"].y=@y+startY+@cursor_rect.y
|
||||
if (@compat & CompatBits::ExpandBack)>0 && @skinformat==0
|
||||
# Compatibility mode: Expand background
|
||||
@sprites["back"].x=@x+2
|
||||
@sprites["back"].y=@y+2
|
||||
else
|
||||
@sprites["back"].x=@x+startX
|
||||
@sprites["back"].y=@y+startY
|
||||
end
|
||||
end
|
||||
if changeBitmap && @_windowskin && !@_windowskin.disposed?
|
||||
if @skinformat==0
|
||||
@sprites["cursor"].x=@x+startX+@cursor_rect.x
|
||||
@sprites["cursor"].y=@y+startY+@cursor_rect.y
|
||||
width=@cursor_rect.width
|
||||
height=@cursor_rect.height
|
||||
if width > 0 && height > 0
|
||||
cursorrects=[
|
||||
# sides
|
||||
Rect.new(cursorX+2, cursorY+0, 28, 2),
|
||||
Rect.new(cursorX+0, cursorY+2, 2, 28),
|
||||
Rect.new(cursorX+30, cursorY+2, 2, 28),
|
||||
Rect.new(cursorX+2, cursorY+30, 28, 2),
|
||||
# corners
|
||||
Rect.new(cursorX+0, cursorY+0, 2, 2),
|
||||
Rect.new(cursorX+30, cursorY+0, 2, 2),
|
||||
Rect.new(cursorX+0, cursorY+30, 2, 2),
|
||||
Rect.new(cursorX+30, cursorY+30, 2, 2),
|
||||
# back
|
||||
Rect.new(cursorX+2, cursorY+2, 28, 28)
|
||||
]
|
||||
margin=2
|
||||
fullmargin=4
|
||||
@cursorbitmap = ensureBitmap(@cursorbitmap, width, height)
|
||||
@cursorbitmap.clear
|
||||
@sprites["cursor"].bitmap=@cursorbitmap
|
||||
@sprites["cursor"].src_rect.set(0,0,width,height)
|
||||
rect = Rect.new(margin,margin,width - fullmargin, height - fullmargin)
|
||||
@cursorbitmap.stretch_blt(rect, @_windowskin, cursorrects[8])
|
||||
@cursorbitmap.blt(0, 0, @_windowskin, cursorrects[4])# top left
|
||||
@cursorbitmap.blt(width-margin, 0, @_windowskin, cursorrects[5]) # top right
|
||||
@cursorbitmap.blt(0, height-margin, @_windowskin, cursorrects[6]) # bottom right
|
||||
@cursorbitmap.blt(width-margin, height-margin, @_windowskin, cursorrects[7]) # bottom left
|
||||
rect = Rect.new(margin, 0,width - fullmargin, margin)
|
||||
@cursorbitmap.stretch_blt(rect, @_windowskin, cursorrects[0])
|
||||
rect = Rect.new(0, margin,margin, height - fullmargin)
|
||||
@cursorbitmap.stretch_blt(rect, @_windowskin, cursorrects[1])
|
||||
rect = Rect.new(width - margin, margin, margin, height - fullmargin)
|
||||
@cursorbitmap.stretch_blt(rect, @_windowskin, cursorrects[2])
|
||||
rect = Rect.new(margin, height-margin, width - fullmargin, margin)
|
||||
@cursorbitmap.stretch_blt(rect, @_windowskin, cursorrects[3])
|
||||
else
|
||||
@sprites["cursor"].visible=false
|
||||
@sprites["cursor"].src_rect.set(0,0,0,0)
|
||||
end
|
||||
end
|
||||
for i in 0..3
|
||||
case i
|
||||
when 0
|
||||
dwidth = @width-startX-endX
|
||||
dheight = startY
|
||||
when 1
|
||||
dwidth = startX
|
||||
dheight = @height-startY-endY
|
||||
when 2
|
||||
dwidth = endX
|
||||
dheight = @height-startY-endY
|
||||
when 3
|
||||
dwidth = @width-startX-endX
|
||||
dheight = endY
|
||||
end
|
||||
@sidebitmaps[i]=ensureBitmap(@sidebitmaps[i],dwidth,dheight)
|
||||
@sprites["side#{i}"].bitmap=@sidebitmaps[i]
|
||||
@sprites["side#{i}"].src_rect.set(0,0,dwidth,dheight)
|
||||
@sidebitmaps[i].clear
|
||||
if sideRects[i].width>0 && sideRects[i].height>0
|
||||
if (@compat & CompatBits::StretchSides)>0 && @skinformat==0
|
||||
# Compatibility mode: Stretch sides
|
||||
@sidebitmaps[i].stretch_blt(@sprites["side#{i}"].src_rect,
|
||||
@_windowskin,sideRects[i])
|
||||
else
|
||||
tileBitmap(@sidebitmaps[i],@sprites["side#{i}"].src_rect,
|
||||
@_windowskin,sideRects[i])
|
||||
end
|
||||
end
|
||||
end
|
||||
if (@compat & CompatBits::ExpandBack)>0 && @skinformat==0
|
||||
# Compatibility mode: Expand background
|
||||
backwidth=@width-4
|
||||
backheight=@height-4
|
||||
else
|
||||
backwidth=@width-borderX
|
||||
backheight=@height-borderY
|
||||
end
|
||||
if backwidth>0 && backheight>0
|
||||
@backbitmap=ensureBitmap(@backbitmap,backwidth,backheight)
|
||||
@sprites["back"].bitmap=@backbitmap
|
||||
@sprites["back"].src_rect.set(0,0,backwidth,backheight)
|
||||
@backbitmap.clear
|
||||
if @stretch
|
||||
@backbitmap.stretch_blt(@sprites["back"].src_rect,@_windowskin,backRect)
|
||||
else
|
||||
tileBitmap(@backbitmap,@sprites["back"].src_rect,@_windowskin,backRect)
|
||||
end
|
||||
if blindsRect
|
||||
tileBitmap(@backbitmap,@sprites["back"].src_rect,@_windowskin,blindsRect)
|
||||
end
|
||||
else
|
||||
@sprites["back"].visible=false
|
||||
@sprites["back"].src_rect.set(0,0,0,0)
|
||||
end
|
||||
end
|
||||
if @openness!=255
|
||||
opn=@openness/255.0
|
||||
for k in @spritekeys
|
||||
sprite=@sprites[k]
|
||||
ratio=(@height<=0) ? 0 : (sprite.y-@y)*1.0/@height
|
||||
sprite.zoom_y=opn
|
||||
sprite.zoom_x=1.0
|
||||
sprite.oy=0
|
||||
sprite.y=(@y+(@height/2.0)+(@height*ratio*opn)-(@height/2*opn)).floor
|
||||
end
|
||||
else
|
||||
for k in @spritekeys
|
||||
sprite=@sprites[k]
|
||||
sprite.zoom_x=1.0
|
||||
sprite.zoom_y=1.0
|
||||
end
|
||||
end
|
||||
i=0
|
||||
# Ensure Z order
|
||||
for k in @spritekeys
|
||||
sprite=@sprites[k]
|
||||
y=sprite.y
|
||||
sprite.y=i
|
||||
sprite.oy=(sprite.zoom_y<=0) ? 0 : (i-y)/sprite.zoom_y
|
||||
sprite.zoom_x*=@zoom_x
|
||||
sprite.zoom_y*=@zoom_y
|
||||
sprite.x*=@zoom_x
|
||||
sprite.y*=@zoom_y
|
||||
sprite.x+=(@offset_x/sprite.zoom_x)
|
||||
sprite.y+=(@offset_y/sprite.zoom_y)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class SpriteWindow_Base < SpriteWindow
|
||||
TEXTPADDING=4 # In pixels
|
||||
|
||||
def initialize(x, y, width, height)
|
||||
super()
|
||||
self.x = x
|
||||
self.y = y
|
||||
self.width = width
|
||||
self.height = height
|
||||
self.z = 100
|
||||
@curframe=MessageConfig.pbGetSystemFrame()
|
||||
@curfont=MessageConfig.pbGetSystemFontName()
|
||||
@sysframe=AnimatedBitmap.new(@curframe)
|
||||
@customskin=nil
|
||||
__setWindowskin(@sysframe.bitmap)
|
||||
__resolveSystemFrame()
|
||||
pbSetSystemFont(self.contents) if self.contents
|
||||
end
|
||||
|
||||
def __setWindowskin(skin)
|
||||
if skin && (skin.width==192 && skin.height==128) || # RPGXP Windowskin
|
||||
(skin.width==128 && skin.height==128) # RPGVX Windowskin
|
||||
self.skinformat=0
|
||||
else
|
||||
self.skinformat=1
|
||||
end
|
||||
self.windowskin=skin
|
||||
end
|
||||
|
||||
def __resolveSystemFrame
|
||||
if self.skinformat==1
|
||||
if !@resolvedFrame
|
||||
@resolvedFrame=MessageConfig.pbGetSystemFrame()
|
||||
@resolvedFrame.sub!(/\.[^\.\/\\]+$/,"")
|
||||
end
|
||||
self.loadSkinFile("#{@resolvedFrame}.txt") if @resolvedFrame!=""
|
||||
end
|
||||
end
|
||||
|
||||
def setSkin(skin) # Filename of windowskin to apply. Supports XP, VX, and animated skins.
|
||||
@customskin.dispose if @customskin
|
||||
@customskin=nil
|
||||
resolvedName=pbResolveBitmap(skin)
|
||||
return if !resolvedName || resolvedName==""
|
||||
@customskin=AnimatedBitmap.new(resolvedName)
|
||||
__setWindowskin(@customskin.bitmap)
|
||||
if self.skinformat==1
|
||||
skinbase=resolvedName.sub(/\.[^\.\/\\]+$/,"")
|
||||
self.loadSkinFile("#{skinbase}.txt")
|
||||
end
|
||||
end
|
||||
|
||||
def setSystemFrame
|
||||
@customskin.dispose if @customskin
|
||||
@customskin=nil
|
||||
__setWindowskin(@sysframe.bitmap)
|
||||
__resolveSystemFrame()
|
||||
end
|
||||
|
||||
def update
|
||||
super
|
||||
if self.windowskin
|
||||
if @customskin
|
||||
if @customskin.totalFrames>1
|
||||
@customskin.update
|
||||
__setWindowskin(@customskin.bitmap)
|
||||
end
|
||||
elsif @sysframe
|
||||
if @sysframe.totalFrames>1
|
||||
@sysframe.update
|
||||
__setWindowskin(@sysframe.bitmap)
|
||||
end
|
||||
end
|
||||
end
|
||||
if @curframe!=MessageConfig.pbGetSystemFrame()
|
||||
@curframe=MessageConfig.pbGetSystemFrame()
|
||||
if @sysframe && !@customskin
|
||||
@sysframe.dispose if @sysframe
|
||||
@sysframe=AnimatedBitmap.new(@curframe)
|
||||
@resolvedFrame=nil
|
||||
__setWindowskin(@sysframe.bitmap)
|
||||
__resolveSystemFrame()
|
||||
end
|
||||
begin
|
||||
refresh
|
||||
rescue NoMethodError
|
||||
end
|
||||
end
|
||||
if @curfont!=MessageConfig.pbGetSystemFontName()
|
||||
@curfont=MessageConfig.pbGetSystemFontName()
|
||||
if self.contents && !self.contents.disposed?
|
||||
pbSetSystemFont(self.contents)
|
||||
end
|
||||
begin
|
||||
refresh
|
||||
rescue NoMethodError
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
def dispose
|
||||
self.contents.dispose if self.contents
|
||||
@sysframe.dispose
|
||||
@customskin.dispose if @customskin
|
||||
super
|
||||
end
|
||||
end
|
||||
1361
Data/Scripts/007_Objects and windows/005_SpriteWindow_text.rb
Normal file
1361
Data/Scripts/007_Objects and windows/005_SpriteWindow_text.rb
Normal file
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,121 @@
|
||||
#===============================================================================
|
||||
# Displays an icon bitmap in a window. Supports animated images.
|
||||
#===============================================================================
|
||||
class IconWindow < SpriteWindow_Base
|
||||
attr_reader :name
|
||||
|
||||
def initialize(x,y,width,height,viewport=nil)
|
||||
super(x,y,width,height)
|
||||
self.viewport=viewport
|
||||
self.contents=nil
|
||||
@name=""
|
||||
@_iconbitmap=nil
|
||||
end
|
||||
|
||||
def dispose
|
||||
clearBitmaps()
|
||||
super
|
||||
end
|
||||
|
||||
def update
|
||||
super
|
||||
if @_iconbitmap
|
||||
@_iconbitmap.update
|
||||
self.contents=@_iconbitmap.bitmap
|
||||
end
|
||||
end
|
||||
|
||||
def clearBitmaps
|
||||
@_iconbitmap.dispose if @_iconbitmap
|
||||
@_iconbitmap=nil
|
||||
self.contents=nil if !self.disposed?
|
||||
end
|
||||
|
||||
# Sets the icon's filename. Alias for setBitmap.
|
||||
def name=(value)
|
||||
setBitmap(value)
|
||||
end
|
||||
|
||||
# Sets the icon's filename.
|
||||
def setBitmap(file,hue=0)
|
||||
clearBitmaps()
|
||||
@name=file
|
||||
return if file==nil
|
||||
if file!=""
|
||||
@_iconbitmap=AnimatedBitmap.new(file,hue)
|
||||
# for compatibility
|
||||
self.contents=@_iconbitmap ? @_iconbitmap.bitmap : nil
|
||||
else
|
||||
@_iconbitmap=nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Displays an icon bitmap in a window. Supports animated images.
|
||||
# Accepts bitmaps and paths to bitmap files in its constructor.
|
||||
#===============================================================================
|
||||
class PictureWindow < SpriteWindow_Base
|
||||
def initialize(pathOrBitmap)
|
||||
super(0,0,32,32)
|
||||
self.viewport=viewport
|
||||
self.contents=nil
|
||||
@_iconbitmap=nil
|
||||
setBitmap(pathOrBitmap)
|
||||
end
|
||||
|
||||
def dispose
|
||||
clearBitmaps()
|
||||
super
|
||||
end
|
||||
|
||||
def update
|
||||
super
|
||||
if @_iconbitmap
|
||||
if @_iconbitmap.is_a?(Bitmap)
|
||||
self.contents=@_iconbitmap
|
||||
else
|
||||
@_iconbitmap.update
|
||||
self.contents=@_iconbitmap.bitmap
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
def clearBitmaps
|
||||
@_iconbitmap.dispose if @_iconbitmap
|
||||
@_iconbitmap=nil
|
||||
self.contents=nil if !self.disposed?
|
||||
end
|
||||
|
||||
# Sets the icon's bitmap or filename. (hue parameter
|
||||
# is ignored unless pathOrBitmap is a filename)
|
||||
def setBitmap(pathOrBitmap,hue=0)
|
||||
clearBitmaps()
|
||||
if pathOrBitmap!=nil && pathOrBitmap!=""
|
||||
if pathOrBitmap.is_a?(Bitmap)
|
||||
@_iconbitmap=pathOrBitmap
|
||||
self.contents=@_iconbitmap
|
||||
self.width=@_iconbitmap.width+self.borderX
|
||||
self.height=@_iconbitmap.height+self.borderY
|
||||
elsif pathOrBitmap.is_a?(AnimatedBitmap)
|
||||
@_iconbitmap=pathOrBitmap
|
||||
self.contents=@_iconbitmap.bitmap
|
||||
self.width=@_iconbitmap.bitmap.width+self.borderX
|
||||
self.height=@_iconbitmap.bitmap.height+self.borderY
|
||||
else
|
||||
@_iconbitmap=AnimatedBitmap.new(pathOrBitmap,hue)
|
||||
self.contents=@_iconbitmap ? @_iconbitmap.bitmap : nil
|
||||
self.width=@_iconbitmap ? @_iconbitmap.bitmap.width+self.borderX :
|
||||
32+self.borderX
|
||||
self.height=@_iconbitmap ? @_iconbitmap.bitmap.height+self.borderY :
|
||||
32+self.borderY
|
||||
end
|
||||
else
|
||||
@_iconbitmap=nil
|
||||
self.width=32+self.borderX
|
||||
self.height=32+self.borderY
|
||||
end
|
||||
end
|
||||
end
|
||||
359
Data/Scripts/007_Objects and windows/007_SpriteWrapper.rb
Normal file
359
Data/Scripts/007_Objects and windows/007_SpriteWrapper.rb
Normal file
@@ -0,0 +1,359 @@
|
||||
#===============================================================================
|
||||
# SpriteWrapper is a class which wraps (most of) Sprite's properties.
|
||||
#===============================================================================
|
||||
class SpriteWrapper
|
||||
def initialize(viewport=nil)
|
||||
@sprite = Sprite.new(viewport)
|
||||
end
|
||||
|
||||
def dispose; @sprite.dispose; end
|
||||
def disposed?; return @sprite.disposed?; end
|
||||
def viewport; return @sprite.viewport; end
|
||||
def flash(color,duration); return @sprite.flash(color,duration); end
|
||||
def update; return @sprite.update; end
|
||||
def x; @sprite.x; end
|
||||
def x=(value); @sprite.x = value; end
|
||||
def y; @sprite.y; end
|
||||
def y=(value); @sprite.y = value; end
|
||||
def bitmap; @sprite.bitmap; end
|
||||
def bitmap=(value); @sprite.bitmap = value; end
|
||||
def src_rect; @sprite.src_rect; end
|
||||
def src_rect=(value); @sprite.src_rect = value; end
|
||||
def visible; @sprite.visible; end
|
||||
def visible=(value); @sprite.visible = value; end
|
||||
def z; @sprite.z; end
|
||||
def z=(value); @sprite.z = value; end
|
||||
def ox; @sprite.ox; end
|
||||
def ox=(value); @sprite.ox = value; end
|
||||
def oy; @sprite.oy; end
|
||||
def oy=(value); @sprite.oy = value; end
|
||||
def zoom_x; @sprite.zoom_x; end
|
||||
def zoom_x=(value); @sprite.zoom_x = value; end
|
||||
def zoom_y; @sprite.zoom_y; end
|
||||
def zoom_y=(value); @sprite.zoom_y = value; end
|
||||
def angle; @sprite.angle; end
|
||||
def angle=(value); @sprite.angle = value; end
|
||||
def mirror; @sprite.mirror; end
|
||||
def mirror=(value); @sprite.mirror = value; end
|
||||
def bush_depth; @sprite.bush_depth; end
|
||||
def bush_depth=(value); @sprite.bush_depth = value; end
|
||||
def opacity; @sprite.opacity; end
|
||||
def opacity=(value); @sprite.opacity = value; end
|
||||
def blend_type; @sprite.blend_type; end
|
||||
def blend_type=(value); @sprite.blend_type = value; end
|
||||
def color; @sprite.color; end
|
||||
def color=(value); @sprite.color = value; end
|
||||
def tone; @sprite.tone; end
|
||||
def tone=(value); @sprite.tone = value; end
|
||||
|
||||
def viewport=(value)
|
||||
return if self.viewport==value
|
||||
bitmap = @sprite.bitmap
|
||||
src_rect = @sprite.src_rect
|
||||
visible = @sprite.visible
|
||||
x = @sprite.x
|
||||
y = @sprite.y
|
||||
z = @sprite.z
|
||||
ox = @sprite.ox
|
||||
oy = @sprite.oy
|
||||
zoom_x = @sprite.zoom_x
|
||||
zoom_y = @sprite.zoom_y
|
||||
angle = @sprite.angle
|
||||
mirror = @sprite.mirror
|
||||
bush_depth = @sprite.bush_depth
|
||||
opacity = @sprite.opacity
|
||||
blend_type = @sprite.blend_type
|
||||
color = @sprite.color
|
||||
tone = @sprite.tone
|
||||
@sprite.dispose
|
||||
@sprite = Sprite.new(value)
|
||||
@sprite.bitmap = bitmap
|
||||
@sprite.src_rect = src_rect
|
||||
@sprite.visible = visible
|
||||
@sprite.x = x
|
||||
@sprite.y = y
|
||||
@sprite.z = z
|
||||
@sprite.ox = ox
|
||||
@sprite.oy = oy
|
||||
@sprite.zoom_x = zoom_x
|
||||
@sprite.zoom_y = zoom_y
|
||||
@sprite.angle = angle
|
||||
@sprite.mirror = mirror
|
||||
@sprite.bush_depth = bush_depth
|
||||
@sprite.opacity = opacity
|
||||
@sprite.blend_type = blend_type
|
||||
@sprite.color = color
|
||||
@sprite.tone = tone
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Sprite class that maintains a bitmap of its own.
|
||||
# This bitmap can't be changed to a different one.
|
||||
#===============================================================================
|
||||
class BitmapSprite < SpriteWrapper
|
||||
def initialize(width,height,viewport=nil)
|
||||
super(viewport)
|
||||
self.bitmap=Bitmap.new(width,height)
|
||||
@initialized=true
|
||||
end
|
||||
|
||||
def bitmap=(value)
|
||||
super(value) if !@initialized
|
||||
end
|
||||
|
||||
def dispose
|
||||
self.bitmap.dispose if !self.disposed?
|
||||
super
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class AnimatedSprite < SpriteWrapper
|
||||
attr_reader :frame
|
||||
attr_reader :framewidth
|
||||
attr_reader :frameheight
|
||||
attr_reader :framecount
|
||||
attr_reader :animname
|
||||
|
||||
def initializeLong(animname,framecount,framewidth,frameheight,frameskip)
|
||||
@animname=pbBitmapName(animname)
|
||||
@realframes=0
|
||||
@frameskip=[1,frameskip].max
|
||||
@frameskip *= Graphics.frame_rate/20
|
||||
raise _INTL("Frame width is 0") if framewidth==0
|
||||
raise _INTL("Frame height is 0") if frameheight==0
|
||||
begin
|
||||
@animbitmap=AnimatedBitmap.new(animname).deanimate
|
||||
rescue
|
||||
@animbitmap=Bitmap.new(framewidth,frameheight)
|
||||
end
|
||||
if @animbitmap.width%framewidth!=0
|
||||
raise _INTL("Bitmap's width ({1}) is not a multiple of frame width ({2}) [Bitmap={3}]",
|
||||
@animbitmap.width,framewidth,animname)
|
||||
end
|
||||
if @animbitmap.height%frameheight!=0
|
||||
raise _INTL("Bitmap's height ({1}) is not a multiple of frame height ({2}) [Bitmap={3}]",
|
||||
@animbitmap.height,frameheight,animname)
|
||||
end
|
||||
@framecount=framecount
|
||||
@framewidth=framewidth
|
||||
@frameheight=frameheight
|
||||
@framesperrow=@animbitmap.width/@framewidth
|
||||
@playing=false
|
||||
self.bitmap=@animbitmap
|
||||
self.src_rect.width=@framewidth
|
||||
self.src_rect.height=@frameheight
|
||||
self.frame=0
|
||||
end
|
||||
|
||||
# Shorter version of AnimationSprite. All frames are placed on a single row
|
||||
# of the bitmap, so that the width and height need not be defined beforehand
|
||||
def initializeShort(animname,framecount,frameskip)
|
||||
@animname=pbBitmapName(animname)
|
||||
@realframes=0
|
||||
@frameskip=[1,frameskip].max
|
||||
@frameskip *= Graphics.frame_rate/20
|
||||
begin
|
||||
@animbitmap=AnimatedBitmap.new(animname).deanimate
|
||||
rescue
|
||||
@animbitmap=Bitmap.new(framecount*4,32)
|
||||
end
|
||||
if @animbitmap.width%framecount!=0
|
||||
raise _INTL("Bitmap's width ({1}) is not a multiple of frame count ({2}) [Bitmap={3}]",
|
||||
@animbitmap.width,framewidth,animname)
|
||||
end
|
||||
@framecount=framecount
|
||||
@framewidth=@animbitmap.width/@framecount
|
||||
@frameheight=@animbitmap.height
|
||||
@framesperrow=framecount
|
||||
@playing=false
|
||||
self.bitmap=@animbitmap
|
||||
self.src_rect.width=@framewidth
|
||||
self.src_rect.height=@frameheight
|
||||
self.frame=0
|
||||
end
|
||||
|
||||
def initialize(*args)
|
||||
if args.length==1
|
||||
super(args[0][3])
|
||||
initializeShort(args[0][0],args[0][1],args[0][2])
|
||||
else
|
||||
super(args[5])
|
||||
initializeLong(args[0],args[1],args[2],args[3],args[4])
|
||||
end
|
||||
end
|
||||
|
||||
def self.create(animname,framecount,frameskip,viewport=nil)
|
||||
return self.new([animname,framecount,frameskip,viewport])
|
||||
end
|
||||
|
||||
def dispose
|
||||
return if disposed?
|
||||
@animbitmap.dispose
|
||||
@animbitmap=nil
|
||||
super
|
||||
end
|
||||
|
||||
def playing?
|
||||
return @playing
|
||||
end
|
||||
|
||||
def frame=(value)
|
||||
@frame=value
|
||||
@realframes=0
|
||||
self.src_rect.x=@frame%@framesperrow*@framewidth
|
||||
self.src_rect.y=@frame/@framesperrow*@frameheight
|
||||
end
|
||||
|
||||
def start
|
||||
@playing=true
|
||||
@realframes=0
|
||||
end
|
||||
|
||||
alias play start
|
||||
|
||||
def stop
|
||||
@playing=false
|
||||
end
|
||||
|
||||
def update
|
||||
super
|
||||
if @playing
|
||||
@realframes+=1
|
||||
if @realframes==@frameskip
|
||||
@realframes=0
|
||||
self.frame+=1
|
||||
self.frame%=self.framecount
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Displays an icon bitmap in a sprite. Supports animated images.
|
||||
#===============================================================================
|
||||
class IconSprite < SpriteWrapper
|
||||
attr_reader :name
|
||||
|
||||
def initialize(*args)
|
||||
if args.length==0
|
||||
super(nil)
|
||||
self.bitmap=nil
|
||||
elsif args.length==1
|
||||
super(args[0])
|
||||
self.bitmap=nil
|
||||
elsif args.length==2
|
||||
super(nil)
|
||||
self.x=args[0]
|
||||
self.y=args[1]
|
||||
else
|
||||
super(args[2])
|
||||
self.x=args[0]
|
||||
self.y=args[1]
|
||||
end
|
||||
@name=""
|
||||
@_iconbitmap=nil
|
||||
end
|
||||
|
||||
def dispose
|
||||
clearBitmaps()
|
||||
super
|
||||
end
|
||||
|
||||
# Sets the icon's filename. Alias for setBitmap.
|
||||
def name=(value)
|
||||
setBitmap(value)
|
||||
end
|
||||
|
||||
# Sets the icon's filename.
|
||||
def setBitmap(file,hue=0)
|
||||
oldrc=self.src_rect
|
||||
clearBitmaps()
|
||||
@name=file
|
||||
return if file==nil
|
||||
if file!=""
|
||||
@_iconbitmap=AnimatedBitmap.new(file,hue)
|
||||
# for compatibility
|
||||
self.bitmap=@_iconbitmap ? @_iconbitmap.bitmap : nil
|
||||
self.src_rect=oldrc
|
||||
else
|
||||
@_iconbitmap=nil
|
||||
end
|
||||
end
|
||||
|
||||
def clearBitmaps
|
||||
@_iconbitmap.dispose if @_iconbitmap
|
||||
@_iconbitmap=nil
|
||||
self.bitmap=nil if !self.disposed?
|
||||
end
|
||||
|
||||
def update
|
||||
super
|
||||
return if !@_iconbitmap
|
||||
@_iconbitmap.update
|
||||
if self.bitmap!=@_iconbitmap.bitmap
|
||||
oldrc=self.src_rect
|
||||
self.bitmap=@_iconbitmap.bitmap
|
||||
self.src_rect=oldrc
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Old GifSprite class, retained for compatibility
|
||||
#===============================================================================
|
||||
class GifSprite < IconSprite
|
||||
def initialize(path)
|
||||
super(0,0)
|
||||
setBitmap(path)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# SpriteWrapper that stores multiple bitmaps, and displays only one at once.
|
||||
#===============================================================================
|
||||
class ChangelingSprite < SpriteWrapper
|
||||
def initialize(x=0,y=0,viewport=nil)
|
||||
super(viewport)
|
||||
self.x = x
|
||||
self.y = y
|
||||
@bitmaps = {}
|
||||
@currentBitmap = nil
|
||||
end
|
||||
|
||||
def addBitmap(key,path)
|
||||
@bitmaps[key].dispose if @bitmaps[key]
|
||||
@bitmaps[key] = AnimatedBitmap.new(path)
|
||||
end
|
||||
|
||||
def changeBitmap(key)
|
||||
@currentBitmap = @bitmaps[key]
|
||||
self.bitmap = (@currentBitmap) ? @currentBitmap.bitmap : nil
|
||||
end
|
||||
|
||||
def dispose
|
||||
return if disposed?
|
||||
for bm in @bitmaps.values; bm.dispose; end
|
||||
@bitmaps.clear
|
||||
super
|
||||
end
|
||||
|
||||
def update
|
||||
return if disposed?
|
||||
for bm in @bitmaps.values; bm.update; end
|
||||
self.bitmap = (@currentBitmap) ? @currentBitmap.bitmap : nil
|
||||
end
|
||||
end
|
||||
369
Data/Scripts/007_Objects and windows/008_AnimatedBitmap.rb
Normal file
369
Data/Scripts/007_Objects and windows/008_AnimatedBitmap.rb
Normal file
@@ -0,0 +1,369 @@
|
||||
# Disabling animated GIF stuff because gif.dll is awful,
|
||||
# but leaving the code here just in case someone wants
|
||||
# to make Linux and macOS versions of it for some reason
|
||||
=begin
|
||||
module GifLibrary
|
||||
@@loadlib = Win32API.new("Kernel32.dll","LoadLibrary",'p','')
|
||||
if safeExists?("gif.dll")
|
||||
PngDll = @@loadlib.call("gif.dll")
|
||||
GifToPngFiles = Win32API.new("gif.dll","GifToPngFiles",'pp','l')
|
||||
GifToPngFilesInMemory = Win32API.new("gif.dll","GifToPngFilesInMemory",'plp','l')
|
||||
CopyDataString = Win32API.new("gif.dll","CopyDataString",'lpl','l')
|
||||
FreeDataString = Win32API.new("gif.dll","FreeDataString",'l','')
|
||||
else
|
||||
PngDll=nil
|
||||
end
|
||||
|
||||
def self.getDataFromResult(result)
|
||||
datasize=CopyDataString.call(result,"",0)
|
||||
ret=nil
|
||||
if datasize!=0
|
||||
data="0"*datasize
|
||||
CopyDataString.call(result,data,datasize)
|
||||
ret=data.unpack("V*")
|
||||
end
|
||||
FreeDataString.call(result)
|
||||
return ret
|
||||
end
|
||||
end
|
||||
=end
|
||||
|
||||
|
||||
|
||||
class AnimatedBitmap
|
||||
def initialize(file,hue=0)
|
||||
if file==nil
|
||||
raise "Filename is nil (missing graphic)."
|
||||
end
|
||||
if file.split(/[\\\/]/)[-1][/^\[\d+(?:,\d+)?\]/] # Starts with 1 or 2 numbers in square brackets
|
||||
@bitmap = PngAnimatedBitmap.new(file,hue)
|
||||
else
|
||||
@bitmap = GifBitmap.new(file,hue)
|
||||
end
|
||||
end
|
||||
|
||||
def [](index); @bitmap[index]; end
|
||||
def width; @bitmap.bitmap.width; end
|
||||
def height; @bitmap.bitmap.height; end
|
||||
def length; @bitmap.length; end
|
||||
def each; @bitmap.each { |item| yield item }; end
|
||||
def bitmap; @bitmap.bitmap; end
|
||||
def currentIndex; @bitmap.currentIndex; end
|
||||
def frameDelay; @bitmap.frameDelay; end
|
||||
def totalFrames; @bitmap.totalFrames; end
|
||||
def disposed?; @bitmap.disposed?; end
|
||||
def update; @bitmap.update; end
|
||||
def dispose; @bitmap.dispose; end
|
||||
def deanimate; @bitmap.deanimate; end
|
||||
def copy; @bitmap.copy; end
|
||||
end
|
||||
|
||||
|
||||
|
||||
class PngAnimatedBitmap
|
||||
# Creates an animated bitmap from a PNG file.
|
||||
def initialize(file,hue=0)
|
||||
@frames=[]
|
||||
@currentFrame=0
|
||||
@framecount=0
|
||||
panorama=RPG::Cache.load_bitmap("",file,hue)
|
||||
if file.split(/[\\\/]/)[-1][/^\[(\d+)(?:,(\d+))?\]/] # Starts with 1 or 2 numbers in brackets
|
||||
# File has a frame count
|
||||
numFrames = $1.to_i
|
||||
delay = $2.to_i
|
||||
delay = 10 if delay == 0
|
||||
raise "Invalid frame count in #{file}" if numFrames<=0
|
||||
raise "Invalid frame delay in #{file}" if delay<=0
|
||||
if panorama.width % numFrames != 0
|
||||
raise "Bitmap's width (#{panorama.width}) is not divisible by frame count: #{file}"
|
||||
end
|
||||
@frameDelay = delay
|
||||
subWidth=panorama.width/numFrames
|
||||
for i in 0...numFrames
|
||||
subBitmap=BitmapWrapper.new(subWidth,panorama.height)
|
||||
subBitmap.blt(0,0,panorama,Rect.new(subWidth*i,0,subWidth,panorama.height))
|
||||
@frames.push(subBitmap)
|
||||
end
|
||||
panorama.dispose
|
||||
else
|
||||
@frames=[panorama]
|
||||
end
|
||||
end
|
||||
|
||||
def [](index)
|
||||
return @frames[index]
|
||||
end
|
||||
|
||||
def width; self.bitmap.width; end
|
||||
|
||||
def height; self.bitmap.height; end
|
||||
|
||||
def deanimate
|
||||
for i in 1...@frames.length
|
||||
@frames[i].dispose
|
||||
end
|
||||
@frames=[@frames[0]]
|
||||
@currentFrame=0
|
||||
return @frames[0]
|
||||
end
|
||||
|
||||
def bitmap
|
||||
@frames[@currentFrame]
|
||||
end
|
||||
|
||||
def currentIndex
|
||||
@currentFrame
|
||||
end
|
||||
|
||||
def frameDelay(_index)
|
||||
return @frameDelay
|
||||
end
|
||||
|
||||
def length
|
||||
@frames.length
|
||||
end
|
||||
|
||||
def each
|
||||
@frames.each { |item| yield item}
|
||||
end
|
||||
|
||||
def totalFrames
|
||||
@frameDelay*@frames.length
|
||||
end
|
||||
|
||||
def disposed?
|
||||
@disposed
|
||||
end
|
||||
|
||||
def update
|
||||
return if disposed?
|
||||
if @frames.length>1
|
||||
@framecount+=1
|
||||
if @framecount>=@frameDelay
|
||||
@framecount=0
|
||||
@currentFrame+=1
|
||||
@currentFrame%=@frames.length
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
def dispose
|
||||
if !@disposed
|
||||
for i in @frames
|
||||
i.dispose
|
||||
end
|
||||
end
|
||||
@disposed=true
|
||||
end
|
||||
|
||||
attr_accessor :frames # internal
|
||||
|
||||
def copy
|
||||
x=self.clone
|
||||
x.frames=x.frames.clone
|
||||
for i in 0...x.frames.length
|
||||
x.frames[i]=x.frames[i].copy
|
||||
end
|
||||
return x
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#internal class
|
||||
class GifBitmap
|
||||
# Creates a bitmap from a GIF file with the specified
|
||||
# optional viewport. Can also load non-animated bitmaps.
|
||||
def initialize(file,hue=0)
|
||||
@gifbitmaps=[]
|
||||
@gifdelays=[]
|
||||
@totalframes=0
|
||||
@framecount=0
|
||||
@currentIndex=0
|
||||
@disposed=false
|
||||
bitmap=nil
|
||||
filestring=nil
|
||||
filestrName=nil
|
||||
file="" if !file
|
||||
file=canonicalize(file)
|
||||
begin
|
||||
bitmap=RPG::Cache.load_bitmap("",file,hue)
|
||||
rescue
|
||||
bitmap=nil
|
||||
end
|
||||
if !bitmap || (bitmap.width==32 && bitmap.height==32)
|
||||
if !file || file.length<1 || file[file.length-1]!=0x2F
|
||||
if (filestring=pbGetFileChar(file))
|
||||
filestrName=file
|
||||
elsif (filestring=pbGetFileChar(file+".gif"))
|
||||
filestrName=file+".gif"
|
||||
elsif (filestring=pbGetFileChar(file+".png"))
|
||||
filestrName=file+".png"
|
||||
# elsif (filestring=pbGetFileChar(file+".jpg"))
|
||||
# filestrName=file+".jpg"
|
||||
# elsif (filestring=pbGetFileChar(file+".bmp"))
|
||||
# filestrName=file+".bmp"
|
||||
end
|
||||
end
|
||||
end
|
||||
if bitmap && filestring && filestring[0].ord==0x47 &&
|
||||
bitmap.width==32 && bitmap.height==32
|
||||
#File.open("debug.txt","ab") { |f| f.puts("rejecting bitmap") }
|
||||
bitmap.dispose
|
||||
bitmap=nil
|
||||
end
|
||||
# Note: MKXP can open .gif files just fine, first frame only
|
||||
if bitmap
|
||||
#File.open("debug.txt","ab") { |f| f.puts("reusing bitmap") }
|
||||
# Have a regular non-animated bitmap
|
||||
@totalframes=1
|
||||
@framecount=0
|
||||
@gifbitmaps=[bitmap]
|
||||
@gifdelays=[1]
|
||||
else
|
||||
tmpBase=File.basename(file)+"_tmp_"
|
||||
filestring=pbGetFileString(filestrName) if filestring
|
||||
=begin
|
||||
Dir.chdir(ENV["TEMP"]) { # navigate to temp folder since game might be on a CD-ROM
|
||||
if filestring && filestring[0]==0x47 && GifLibrary::PngDll
|
||||
result=GifLibrary::GifToPngFilesInMemory.call(filestring,
|
||||
filestring.length,tmpBase)
|
||||
else
|
||||
result=0
|
||||
end
|
||||
if result>0
|
||||
@gifdelays=GifLibrary.getDataFromResult(result)
|
||||
@totalframes=@gifdelays.pop
|
||||
for i in 0...@gifdelays.length
|
||||
@gifdelays[i]=[@gifdelays[i],1].max
|
||||
bmfile=sprintf("%s%d.png",tmpBase,i)
|
||||
if safeExists?(bmfile)
|
||||
gifbitmap=BitmapWrapper.new(bmfile)
|
||||
@gifbitmaps.push(gifbitmap)
|
||||
bmfile.hue_change(hue) if hue!=0
|
||||
if hue==0 && @gifdelays.length==1
|
||||
RPG::Cache.setKey(file,gifbitmap)
|
||||
end
|
||||
File.delete(bmfile)
|
||||
else
|
||||
@gifbitmaps.push(BitmapWrapper.new(32,32))
|
||||
end
|
||||
end
|
||||
end
|
||||
}
|
||||
=end
|
||||
if @gifbitmaps.length==0
|
||||
@gifbitmaps=[BitmapWrapper.new(32,32)]
|
||||
@gifdelays=[1]
|
||||
end
|
||||
if @gifbitmaps.length==1
|
||||
RPG::Cache.setKey(file,@gifbitmaps[0])
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
def [](index)
|
||||
return @gifbitmaps[index]
|
||||
end
|
||||
|
||||
def deanimate
|
||||
for i in 1...@gifbitmaps.length
|
||||
@gifbitmaps[i].dispose
|
||||
end
|
||||
@gifbitmaps=[@gifbitmaps[0]]
|
||||
@currentIndex=0
|
||||
return @gifbitmaps[0]
|
||||
end
|
||||
|
||||
def bitmap
|
||||
@gifbitmaps[@currentIndex]
|
||||
end
|
||||
|
||||
def currentIndex
|
||||
@currentIndex
|
||||
end
|
||||
|
||||
def frameDelay(index)
|
||||
return @gifdelay[index]/2 # Due to frame count being incremented by 2
|
||||
end
|
||||
|
||||
def length
|
||||
@gifbitmaps.length
|
||||
end
|
||||
|
||||
def each
|
||||
@gifbitmaps.each { |item| yield item }
|
||||
end
|
||||
|
||||
def totalFrames
|
||||
@totalframes/2 # Due to frame count being incremented by 2
|
||||
end
|
||||
|
||||
def disposed?
|
||||
@disposed
|
||||
end
|
||||
|
||||
def width
|
||||
@gifbitmaps.length==0 ? 0 : @gifbitmaps[0].width
|
||||
end
|
||||
|
||||
def height
|
||||
@gifbitmaps.length==0 ? 0 : @gifbitmaps[0].height
|
||||
end
|
||||
|
||||
# This function must be called in order to animate the GIF image.
|
||||
def update
|
||||
return if disposed?
|
||||
if @gifbitmaps.length>0
|
||||
@framecount+=2
|
||||
@framecount=@totalframes<=0 ? 0 : @framecount%@totalframes
|
||||
frametoshow=0
|
||||
for i in 0...@gifdelays.length
|
||||
frametoshow=i if @gifdelays[i]<=@framecount
|
||||
end
|
||||
@currentIndex=frametoshow
|
||||
end
|
||||
end
|
||||
|
||||
def dispose
|
||||
if !@disposed
|
||||
for i in @gifbitmaps
|
||||
i.dispose
|
||||
end
|
||||
end
|
||||
@disposed=true
|
||||
end
|
||||
|
||||
attr_accessor :gifbitmaps # internal
|
||||
attr_accessor :gifdelays # internal
|
||||
|
||||
def copy
|
||||
x=self.clone
|
||||
x.gifbitmaps=x.gifbitmaps.clone
|
||||
x.gifdelays=x.gifdelays.clone
|
||||
for i in 0...x.gifbitmaps.length
|
||||
x.gifbitmaps[i]=x.gifbitmaps[i].copy
|
||||
end
|
||||
return x
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
def pbGetTileBitmap(filename, tile_id, hue, width = 1, height = 1)
|
||||
return RPG::Cache.tileEx(filename, tile_id, hue, width, height) { |f|
|
||||
AnimatedBitmap.new("Graphics/Tilesets/"+filename).deanimate
|
||||
}
|
||||
end
|
||||
|
||||
def pbGetTileset(name,hue=0)
|
||||
return AnimatedBitmap.new("Graphics/Tilesets/"+name,hue).deanimate
|
||||
end
|
||||
|
||||
def pbGetAutotile(name,hue=0)
|
||||
return AnimatedBitmap.new("Graphics/Autotiles/"+name,hue).deanimate
|
||||
end
|
||||
|
||||
def pbGetAnimation(name,hue=0)
|
||||
return AnimatedBitmap.new("Graphics/Animations/"+name,hue).deanimate
|
||||
end
|
||||
232
Data/Scripts/007_Objects and windows/009_Planes.rb
Normal file
232
Data/Scripts/007_Objects and windows/009_Planes.rb
Normal file
@@ -0,0 +1,232 @@
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class Plane
|
||||
def update; end
|
||||
def refresh; end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# This class works around a limitation that planes are always
|
||||
# 640 by 480 pixels in size regardless of the window's size.
|
||||
#===============================================================================
|
||||
class LargePlane < Plane
|
||||
attr_accessor :borderX
|
||||
attr_accessor :borderY
|
||||
|
||||
def initialize(viewport=nil)
|
||||
@__sprite=Sprite.new(viewport)
|
||||
@__disposed=false
|
||||
@__ox=0
|
||||
@__oy=0
|
||||
@__bitmap=nil
|
||||
@__visible=true
|
||||
@__sprite.visible=false
|
||||
@borderX=0
|
||||
@borderY=0
|
||||
end
|
||||
|
||||
def disposed?
|
||||
return @__disposed
|
||||
end
|
||||
|
||||
def dispose
|
||||
if !@__disposed
|
||||
@__sprite.bitmap.dispose if @__sprite.bitmap
|
||||
@__sprite.dispose
|
||||
@__sprite=nil
|
||||
@__bitmap=nil
|
||||
@__disposed=true
|
||||
end
|
||||
#super
|
||||
end
|
||||
|
||||
def ox; @__ox; end
|
||||
def oy; @__oy; end
|
||||
|
||||
def ox=(value);
|
||||
return if @__ox==value
|
||||
@__ox = value
|
||||
refresh
|
||||
end
|
||||
|
||||
def oy=(value);
|
||||
return if @__oy==value
|
||||
@__oy = value
|
||||
refresh
|
||||
end
|
||||
|
||||
def bitmap
|
||||
return @__bitmap
|
||||
end
|
||||
|
||||
def bitmap=(value)
|
||||
if value==nil
|
||||
if @__bitmap!=nil
|
||||
@__bitmap=nil
|
||||
@__sprite.visible=(@__visible && !@__bitmap.nil?)
|
||||
end
|
||||
elsif @__bitmap!=value && !value.disposed?
|
||||
@__bitmap=value
|
||||
refresh
|
||||
elsif value.disposed?
|
||||
if @__bitmap!=nil
|
||||
@__bitmap=nil
|
||||
@__sprite.visible=(@__visible && !@__bitmap.nil?)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
def viewport; @__sprite.viewport; end
|
||||
def zoom_x; @__sprite.zoom_x; end
|
||||
def zoom_y; @__sprite.zoom_y; end
|
||||
def opacity; @__sprite.opacity; end
|
||||
def blend_type; @__sprite.blend_type; end
|
||||
def visible; @__visible; end
|
||||
def z; @__sprite.z; end
|
||||
def color; @__sprite.color; end
|
||||
def tone; @__sprite.tone; end
|
||||
|
||||
def zoom_x=(v);
|
||||
return if @__sprite.zoom_x==v
|
||||
@__sprite.zoom_x = v
|
||||
refresh
|
||||
end
|
||||
|
||||
def zoom_y=(v);
|
||||
return if @__sprite.zoom_y==v
|
||||
@__sprite.zoom_y = v
|
||||
refresh
|
||||
end
|
||||
|
||||
def opacity=(v); @__sprite.opacity=(v); end
|
||||
def blend_type=(v); @__sprite.blend_type=(v); end
|
||||
def visible=(v); @__visible=v; @__sprite.visible=(@__visible && !@__bitmap.nil?); end
|
||||
def z=(v); @__sprite.z=(v); end
|
||||
def color=(v); @__sprite.color=(v); end
|
||||
def tone=(v); @__sprite.tone=(v); end
|
||||
def update; ;end
|
||||
|
||||
def refresh
|
||||
@__sprite.visible = (@__visible && !@__bitmap.nil?)
|
||||
if @__bitmap
|
||||
if !@__bitmap.disposed?
|
||||
@__ox += @__bitmap.width*@__sprite.zoom_x if @__ox<0
|
||||
@__oy += @__bitmap.height*@__sprite.zoom_y if @__oy<0
|
||||
@__ox -= @__bitmap.width*@__sprite.zoom_x if @__ox>@__bitmap.width
|
||||
@__oy -= @__bitmap.height*@__sprite.zoom_y if @__oy>@__bitmap.height
|
||||
dwidth = (Graphics.width/@__sprite.zoom_x+@borderX).to_i # +2
|
||||
dheight = (Graphics.height/@__sprite.zoom_y+@borderY).to_i # +2
|
||||
@__sprite.bitmap = ensureBitmap(@__sprite.bitmap,dwidth,dheight)
|
||||
@__sprite.bitmap.clear
|
||||
tileBitmap(@__sprite.bitmap,@__bitmap,@__bitmap.rect)
|
||||
else
|
||||
@__sprite.visible = false
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
private
|
||||
|
||||
def ensureBitmap(bitmap,dwidth,dheight)
|
||||
if !bitmap || bitmap.disposed? || bitmap.width<dwidth || bitmap.height<dheight
|
||||
bitmap.dispose if bitmap
|
||||
bitmap = Bitmap.new([1,dwidth].max,[1,dheight].max)
|
||||
end
|
||||
return bitmap
|
||||
end
|
||||
|
||||
def tileBitmap(dstbitmap,srcbitmap,srcrect)
|
||||
return if !srcbitmap || srcbitmap.disposed?
|
||||
dstrect = dstbitmap.rect
|
||||
left = (dstrect.x-@__ox/@__sprite.zoom_x).to_i
|
||||
top = (dstrect.y-@__oy/@__sprite.zoom_y).to_i
|
||||
while left>0; left -= srcbitmap.width; end
|
||||
while top>0; top -= srcbitmap.height; end
|
||||
y = top
|
||||
while y<dstrect.height
|
||||
x = left
|
||||
while x<dstrect.width
|
||||
dstbitmap.blt(x+@borderX,y+@borderY,srcbitmap,srcrect)
|
||||
x += srcrect.width
|
||||
end
|
||||
y += srcrect.height
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# A plane class that displays a single color.
|
||||
#===============================================================================
|
||||
class ColoredPlane < LargePlane
|
||||
def initialize(color,viewport=nil)
|
||||
super(viewport)
|
||||
self.bitmap=Bitmap.new(32,32)
|
||||
setPlaneColor(color)
|
||||
end
|
||||
|
||||
def dispose
|
||||
self.bitmap.dispose if self.bitmap
|
||||
super
|
||||
end
|
||||
|
||||
def update; super; end
|
||||
|
||||
def setPlaneColor(value)
|
||||
self.bitmap.fill_rect(0,0,self.bitmap.width,self.bitmap.height,value)
|
||||
self.refresh
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# A plane class that supports animated images.
|
||||
#===============================================================================
|
||||
class AnimatedPlane < LargePlane
|
||||
def initialize(viewport)
|
||||
super(viewport)
|
||||
@bitmap=nil
|
||||
end
|
||||
|
||||
def dispose
|
||||
clearBitmaps()
|
||||
super
|
||||
end
|
||||
|
||||
def update
|
||||
super
|
||||
if @bitmap
|
||||
@bitmap.update
|
||||
self.bitmap=@bitmap.bitmap
|
||||
end
|
||||
end
|
||||
|
||||
def clearBitmaps
|
||||
@bitmap.dispose if @bitmap
|
||||
@bitmap=nil
|
||||
self.bitmap=nil if !self.disposed?
|
||||
end
|
||||
|
||||
def setPanorama(file, hue=0)
|
||||
clearBitmaps()
|
||||
return if file==nil
|
||||
@bitmap=AnimatedBitmap.new("Graphics/Panoramas/"+file,hue)
|
||||
end
|
||||
|
||||
def setFog(file, hue=0)
|
||||
clearBitmaps()
|
||||
return if file==nil
|
||||
@bitmap=AnimatedBitmap.new("Graphics/Fogs/"+file,hue)
|
||||
end
|
||||
|
||||
def setBitmap(file, hue=0)
|
||||
clearBitmaps()
|
||||
return if file==nil
|
||||
@bitmap=AnimatedBitmap.new(file,hue)
|
||||
end
|
||||
end
|
||||
1177
Data/Scripts/007_Objects and windows/010_DrawText.rb
Normal file
1177
Data/Scripts/007_Objects and windows/010_DrawText.rb
Normal file
File diff suppressed because it is too large
Load Diff
923
Data/Scripts/007_Objects and windows/011_Messages.rb
Normal file
923
Data/Scripts/007_Objects and windows/011_Messages.rb
Normal file
@@ -0,0 +1,923 @@
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class Scene_Map
|
||||
def updatemini
|
||||
oldmws=$game_temp.message_window_showing
|
||||
oldvis=false
|
||||
$game_temp.message_window_showing=true
|
||||
loop do
|
||||
$game_map.update
|
||||
$game_player.update
|
||||
$game_system.update
|
||||
if $game_screen
|
||||
$game_screen.update
|
||||
else
|
||||
$game_map.screen.update
|
||||
end
|
||||
break unless $game_temp.player_transferring
|
||||
transfer_player
|
||||
break if $game_temp.transition_processing
|
||||
end
|
||||
$game_temp.message_window_showing=oldmws
|
||||
@spriteset.update if @spriteset
|
||||
@message_window.update if @message_window
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
class Scene_Battle
|
||||
def updatemini
|
||||
if self.respond_to?("update_basic")
|
||||
update_basic(true)
|
||||
update_info_viewport # Update information viewport
|
||||
else
|
||||
oldmws=$game_temp.message_window_showing
|
||||
$game_temp.message_window_showing=true
|
||||
# Update system (timer) and screen
|
||||
$game_system.update
|
||||
if $game_screen
|
||||
$game_screen.update
|
||||
else
|
||||
$game_map.screen.update
|
||||
end
|
||||
# If timer has reached 0
|
||||
if $game_system.timer_working and $game_system.timer == 0
|
||||
# Abort battle
|
||||
$game_temp.battle_abort = true
|
||||
end
|
||||
# Update windows
|
||||
@help_window.update if @help_window
|
||||
@party_command_window.update if @party_command_window
|
||||
@actor_command_window.update if @actor_command_window
|
||||
@status_window.update if @status_window
|
||||
$game_temp.message_window_showing=oldmws
|
||||
@message_window.update if @message_window
|
||||
# Update sprite set
|
||||
@spriteset.update if @spriteset
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
def pbMapInterpreter
|
||||
if $game_map.respond_to?("interpreter")
|
||||
return $game_map.interpreter
|
||||
elsif $game_system
|
||||
return $game_system.map_interpreter
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
def pbMapInterpreterRunning?
|
||||
interp = pbMapInterpreter
|
||||
return interp && interp.running?
|
||||
end
|
||||
|
||||
def pbRefreshSceneMap
|
||||
if $scene && $scene.is_a?(Scene_Map)
|
||||
if $scene.respond_to?("miniupdate")
|
||||
$scene.miniupdate
|
||||
else
|
||||
$scene.updatemini
|
||||
end
|
||||
elsif $scene && $scene.is_a?(Scene_Battle)
|
||||
$scene.updatemini
|
||||
end
|
||||
end
|
||||
|
||||
def pbUpdateSceneMap
|
||||
if $scene && $scene.is_a?(Scene_Map) && !pbIsFaded?
|
||||
if $scene.respond_to?("miniupdate")
|
||||
$scene.miniupdate
|
||||
else
|
||||
$scene.updatemini
|
||||
end
|
||||
elsif $scene && $scene.is_a?(Scene_Battle)
|
||||
$scene.updatemini
|
||||
end
|
||||
end
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
def pbEventCommentInput(*args)
|
||||
parameters = []
|
||||
list = *args[0].list # Event or event page
|
||||
elements = *args[1] # Number of elements
|
||||
trigger = *args[2] # Trigger
|
||||
return nil if list == nil
|
||||
return nil unless list.is_a?(Array)
|
||||
for item in list
|
||||
next unless item.code == 108 || item.code == 408
|
||||
if item.parameters[0] == trigger
|
||||
start = list.index(item) + 1
|
||||
finish = start + elements
|
||||
for id in start...finish
|
||||
next if !list[id]
|
||||
parameters.push(list[id].parameters[0])
|
||||
end
|
||||
return parameters
|
||||
end
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
def pbCurrentEventCommentInput(elements,trigger)
|
||||
return nil if !pbMapInterpreterRunning?
|
||||
event = pbMapInterpreter.get_character(0)
|
||||
return nil if !event
|
||||
return pbEventCommentInput(event,elements,trigger)
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class ChooseNumberParams
|
||||
def initialize
|
||||
@maxDigits=0
|
||||
@minNumber=0
|
||||
@maxNumber=0
|
||||
@skin=nil
|
||||
@messageSkin=nil
|
||||
@negativesAllowed=false
|
||||
@initialNumber=0
|
||||
@cancelNumber=nil
|
||||
end
|
||||
|
||||
def setMessageSkin(value)
|
||||
@messageSkin=value
|
||||
end
|
||||
|
||||
def messageSkin # Set the full path for the message's window skin
|
||||
@messageSkin
|
||||
end
|
||||
|
||||
def setSkin(value)
|
||||
@skin=value
|
||||
end
|
||||
|
||||
def skin
|
||||
@skin
|
||||
end
|
||||
|
||||
def setNegativesAllowed(value)
|
||||
@negativeAllowed=value
|
||||
end
|
||||
|
||||
def negativesAllowed
|
||||
@negativeAllowed ? true : false
|
||||
end
|
||||
|
||||
def setRange(minNumber,maxNumber)
|
||||
maxNumber=minNumber if minNumber>maxNumber
|
||||
@maxDigits=0
|
||||
@minNumber=minNumber
|
||||
@maxNumber=maxNumber
|
||||
end
|
||||
|
||||
def setDefaultValue(number)
|
||||
@initialNumber=number
|
||||
@cancelNumber=nil
|
||||
end
|
||||
|
||||
def setInitialValue(number)
|
||||
@initialNumber=number
|
||||
end
|
||||
|
||||
def setCancelValue(number)
|
||||
@cancelNumber=number
|
||||
end
|
||||
|
||||
def initialNumber
|
||||
return clamp(@initialNumber,self.minNumber,self.maxNumber)
|
||||
end
|
||||
|
||||
def cancelNumber
|
||||
return @cancelNumber || self.initialNumber
|
||||
end
|
||||
|
||||
def minNumber
|
||||
ret=0
|
||||
if @maxDigits>0
|
||||
ret=-((10**@maxDigits)-1)
|
||||
else
|
||||
ret=@minNumber
|
||||
end
|
||||
ret=0 if !@negativeAllowed && ret<0
|
||||
return ret
|
||||
end
|
||||
|
||||
def maxNumber
|
||||
ret=0
|
||||
if @maxDigits>0
|
||||
ret=((10**@maxDigits)-1)
|
||||
else
|
||||
ret=@maxNumber
|
||||
end
|
||||
ret=0 if !@negativeAllowed && ret<0
|
||||
return ret
|
||||
end
|
||||
|
||||
def setMaxDigits(value)
|
||||
@maxDigits=[1,value].max
|
||||
end
|
||||
|
||||
def maxDigits
|
||||
if @maxDigits>0
|
||||
return @maxDigits
|
||||
else
|
||||
return [numDigits(self.minNumber),numDigits(self.maxNumber)].max
|
||||
end
|
||||
end
|
||||
|
||||
private
|
||||
|
||||
def clamp(v,mn,mx)
|
||||
return v<mn ? mn : (v>mx ? mx : v)
|
||||
end
|
||||
|
||||
def numDigits(number)
|
||||
ans = 1
|
||||
number=number.abs
|
||||
while number >= 10
|
||||
ans+=1
|
||||
number/=10
|
||||
end
|
||||
return ans
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
def pbChooseNumber(msgwindow,params)
|
||||
return 0 if !params
|
||||
ret=0
|
||||
maximum=params.maxNumber
|
||||
minimum=params.minNumber
|
||||
defaultNumber=params.initialNumber
|
||||
cancelNumber=params.cancelNumber
|
||||
cmdwindow=Window_InputNumberPokemon.new(params.maxDigits)
|
||||
cmdwindow.z=99999
|
||||
cmdwindow.visible=true
|
||||
cmdwindow.setSkin(params.skin) if params.skin
|
||||
cmdwindow.sign=params.negativesAllowed # must be set before number
|
||||
cmdwindow.number=defaultNumber
|
||||
pbPositionNearMsgWindow(cmdwindow,msgwindow,:right)
|
||||
loop do
|
||||
Graphics.update
|
||||
Input.update
|
||||
pbUpdateSceneMap
|
||||
cmdwindow.update
|
||||
msgwindow.update if msgwindow
|
||||
yield if block_given?
|
||||
if Input.trigger?(Input::USE)
|
||||
ret=cmdwindow.number
|
||||
if ret>maximum
|
||||
pbPlayBuzzerSE()
|
||||
elsif ret<minimum
|
||||
pbPlayBuzzerSE()
|
||||
else
|
||||
pbPlayDecisionSE()
|
||||
break
|
||||
end
|
||||
elsif Input.trigger?(Input::BACK)
|
||||
pbPlayCancelSE()
|
||||
ret=cancelNumber
|
||||
break
|
||||
end
|
||||
end
|
||||
cmdwindow.dispose
|
||||
Input.update
|
||||
return ret
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class FaceWindowVX < SpriteWindow_Base
|
||||
def initialize(face)
|
||||
super(0,0,128,128)
|
||||
faceinfo=face.split(",")
|
||||
facefile=pbResolveBitmap("Graphics/Faces/"+faceinfo[0])
|
||||
facefile=pbResolveBitmap("Graphics/Pictures/"+faceinfo[0]) if !facefile
|
||||
self.contents.dispose if self.contents
|
||||
@faceIndex=faceinfo[1].to_i
|
||||
@facebitmaptmp=AnimatedBitmap.new(facefile)
|
||||
@facebitmap=BitmapWrapper.new(96,96)
|
||||
@facebitmap.blt(0,0,@facebitmaptmp.bitmap,Rect.new(
|
||||
(@faceIndex % 4) * 96,
|
||||
(@faceIndex / 4) * 96, 96, 96
|
||||
))
|
||||
self.contents=@facebitmap
|
||||
end
|
||||
|
||||
def update
|
||||
super
|
||||
if @facebitmaptmp.totalFrames>1
|
||||
@facebitmaptmp.update
|
||||
@facebitmap.blt(0,0,@facebitmaptmp.bitmap,Rect.new(
|
||||
(@faceIndex % 4) * 96,
|
||||
(@faceIndex / 4) * 96, 96, 96
|
||||
))
|
||||
end
|
||||
end
|
||||
|
||||
def dispose
|
||||
@facebitmaptmp.dispose
|
||||
@facebitmap.dispose if @facebitmap
|
||||
super
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
def pbGetBasicMapNameFromId(id)
|
||||
begin
|
||||
map = pbLoadMapInfos
|
||||
return "" if !map
|
||||
return map[id].name
|
||||
rescue
|
||||
return ""
|
||||
end
|
||||
end
|
||||
|
||||
def pbGetMapNameFromId(id)
|
||||
map=pbGetBasicMapNameFromId(id)
|
||||
map.gsub!(/\\PN/,$Trainer.name) if $Trainer
|
||||
return map
|
||||
end
|
||||
|
||||
def pbCsvField!(str)
|
||||
ret=""
|
||||
str.sub!(/\A\s*/,"")
|
||||
if str[0,1]=="\""
|
||||
str[0,1]=""
|
||||
escaped=false
|
||||
fieldbytes=0
|
||||
str.scan(/./) do |s|
|
||||
fieldbytes+=s.length
|
||||
break if s=="\"" && !escaped
|
||||
if s=="\\" && !escaped
|
||||
escaped=true
|
||||
else
|
||||
ret+=s
|
||||
escaped=false
|
||||
end
|
||||
end
|
||||
str[0,fieldbytes]=""
|
||||
if !str[/\A\s*,/] && !str[/\A\s*$/]
|
||||
raise _INTL("Invalid quoted field (in: {1})",ret)
|
||||
end
|
||||
str[0,str.length]=$~.post_match
|
||||
else
|
||||
if str[/,/]
|
||||
str[0,str.length]=$~.post_match
|
||||
ret=$~.pre_match
|
||||
else
|
||||
ret=str.clone
|
||||
str[0,str.length]=""
|
||||
end
|
||||
ret.gsub!(/\s+$/,"")
|
||||
end
|
||||
return ret
|
||||
end
|
||||
|
||||
def pbCsvPosInt!(str)
|
||||
ret=pbCsvField!(str)
|
||||
if !ret[/\A\d+$/]
|
||||
raise _INTL("Field {1} is not a positive integer",ret)
|
||||
end
|
||||
return ret.to_i
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Money and coins windows
|
||||
#===============================================================================
|
||||
def pbGetGoldString
|
||||
moneyString=""
|
||||
begin
|
||||
moneyString=_INTL("${1}",$Trainer.money.to_s_formatted)
|
||||
rescue
|
||||
if $data_system.respond_to?("words")
|
||||
moneyString=_INTL("{1} {2}",$game_party.gold,$data_system.words.gold)
|
||||
else
|
||||
moneyString=_INTL("{1} {2}",$game_party.gold,Vocab.gold)
|
||||
end
|
||||
end
|
||||
return moneyString
|
||||
end
|
||||
|
||||
def pbDisplayGoldWindow(msgwindow)
|
||||
moneyString=pbGetGoldString()
|
||||
goldwindow=Window_AdvancedTextPokemon.new(_INTL("Money:\n<ar>{1}</ar>",moneyString))
|
||||
goldwindow.setSkin("Graphics/Windowskins/goldskin")
|
||||
goldwindow.resizeToFit(goldwindow.text,Graphics.width)
|
||||
goldwindow.width=160 if goldwindow.width<=160
|
||||
if msgwindow.y==0
|
||||
goldwindow.y=Graphics.height-goldwindow.height
|
||||
else
|
||||
goldwindow.y=0
|
||||
end
|
||||
goldwindow.viewport=msgwindow.viewport
|
||||
goldwindow.z=msgwindow.z
|
||||
return goldwindow
|
||||
end
|
||||
|
||||
def pbDisplayCoinsWindow(msgwindow,goldwindow)
|
||||
coinString=($PokemonGlobal) ? $PokemonGlobal.coins.to_s_formatted : "0"
|
||||
coinwindow=Window_AdvancedTextPokemon.new(_INTL("Coins:\n<ar>{1}</ar>",coinString))
|
||||
coinwindow.setSkin("Graphics/Windowskins/goldskin")
|
||||
coinwindow.resizeToFit(coinwindow.text,Graphics.width)
|
||||
coinwindow.width=160 if coinwindow.width<=160
|
||||
if msgwindow.y==0
|
||||
coinwindow.y=(goldwindow) ? goldwindow.y-coinwindow.height : Graphics.height-coinwindow.height
|
||||
else
|
||||
coinwindow.y=(goldwindow) ? goldwindow.height : 0
|
||||
end
|
||||
coinwindow.viewport=msgwindow.viewport
|
||||
coinwindow.z=msgwindow.z
|
||||
return coinwindow
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
def pbCreateStatusWindow(viewport=nil)
|
||||
msgwindow=Window_AdvancedTextPokemon.new("")
|
||||
if !viewport
|
||||
msgwindow.z=99999
|
||||
else
|
||||
msgwindow.viewport=viewport
|
||||
end
|
||||
msgwindow.visible=false
|
||||
msgwindow.letterbyletter=false
|
||||
pbBottomLeftLines(msgwindow,2)
|
||||
skinfile=MessageConfig.pbGetSpeechFrame()
|
||||
msgwindow.setSkin(skinfile)
|
||||
return msgwindow
|
||||
end
|
||||
|
||||
def pbCreateMessageWindow(viewport=nil,skin=nil)
|
||||
msgwindow=Window_AdvancedTextPokemon.new("")
|
||||
if !viewport
|
||||
msgwindow.z=99999
|
||||
else
|
||||
msgwindow.viewport=viewport
|
||||
end
|
||||
msgwindow.visible=true
|
||||
msgwindow.letterbyletter=true
|
||||
msgwindow.back_opacity=MessageConfig::WindowOpacity
|
||||
pbBottomLeftLines(msgwindow,2)
|
||||
$game_temp.message_window_showing=true if $game_temp
|
||||
skin=MessageConfig.pbGetSpeechFrame() if !skin
|
||||
msgwindow.setSkin(skin)
|
||||
return msgwindow
|
||||
end
|
||||
|
||||
def pbDisposeMessageWindow(msgwindow)
|
||||
$game_temp.message_window_showing=false if $game_temp
|
||||
msgwindow.dispose
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Main message-displaying function
|
||||
#===============================================================================
|
||||
def pbMessageDisplay(msgwindow,message,letterbyletter=true,commandProc=nil)
|
||||
return if !msgwindow
|
||||
oldletterbyletter=msgwindow.letterbyletter
|
||||
msgwindow.letterbyletter=(letterbyletter) ? true : false
|
||||
ret=nil
|
||||
commands=nil
|
||||
facewindow=nil
|
||||
goldwindow=nil
|
||||
coinwindow=nil
|
||||
cmdvariable=0
|
||||
cmdIfCancel=0
|
||||
msgwindow.waitcount=0
|
||||
autoresume=false
|
||||
text=message.clone
|
||||
msgback=nil
|
||||
linecount=(Graphics.height>400) ? 3 : 2
|
||||
### Text replacement
|
||||
text.gsub!(/\\sign\[([^\]]*)\]/i) { # \sign[something] gets turned into
|
||||
next "\\op\\cl\\ts[]\\w["+$1+"]" # \op\cl\ts[]\w[something]
|
||||
}
|
||||
text.gsub!(/\\\\/,"\5")
|
||||
text.gsub!(/\\1/,"\1")
|
||||
if $game_actors
|
||||
text.gsub!(/\\n\[([1-8])\]/i) {
|
||||
m = $1.to_i
|
||||
next $game_actors[m].name
|
||||
}
|
||||
end
|
||||
text.gsub!(/\\pn/i,$Trainer.name) if $Trainer
|
||||
text.gsub!(/\\pm/i,_INTL("${1}",$Trainer.money.to_s_formatted)) if $Trainer
|
||||
text.gsub!(/\\n/i,"\n")
|
||||
text.gsub!(/\\\[([0-9a-f]{8,8})\]/i) { "<c2="+$1+">" }
|
||||
text.gsub!(/\\pg/i,"\\b") if $Trainer && $Trainer.male?
|
||||
text.gsub!(/\\pg/i,"\\r") if $Trainer && $Trainer.female?
|
||||
text.gsub!(/\\pog/i,"\\r") if $Trainer && $Trainer.male?
|
||||
text.gsub!(/\\pog/i,"\\b") if $Trainer && $Trainer.female?
|
||||
text.gsub!(/\\pg/i,"")
|
||||
text.gsub!(/\\pog/i,"")
|
||||
text.gsub!(/\\b/i,"<c3=3050C8,D0D0C8>")
|
||||
text.gsub!(/\\r/i,"<c3=E00808,D0D0C8>")
|
||||
text.gsub!(/\\[Ww]\[([^\]]*)\]/) {
|
||||
w = $1.to_s
|
||||
if w==""
|
||||
msgwindow.windowskin = nil
|
||||
else
|
||||
msgwindow.setSkin("Graphics/Windowskins/#{w}",false)
|
||||
end
|
||||
next ""
|
||||
}
|
||||
isDarkSkin = isDarkWindowskin(msgwindow.windowskin)
|
||||
text.gsub!(/\\[Cc]\[([0-9]+)\]/) {
|
||||
m = $1.to_i
|
||||
next getSkinColor(msgwindow.windowskin,m,isDarkSkin)
|
||||
}
|
||||
loop do
|
||||
last_text = text.clone
|
||||
text.gsub!(/\\v\[([0-9]+)\]/i) { $game_variables[$1.to_i] }
|
||||
break if text == last_text
|
||||
end
|
||||
loop do
|
||||
last_text = text.clone
|
||||
text.gsub!(/\\l\[([0-9]+)\]/i) {
|
||||
linecount = [1,$1.to_i].max
|
||||
next ""
|
||||
}
|
||||
break if text == last_text
|
||||
end
|
||||
colortag = ""
|
||||
if $game_system && $game_system.respond_to?("message_frame") &&
|
||||
$game_system.message_frame != 0
|
||||
colortag = getSkinColor(msgwindow.windowskin,0,true)
|
||||
else
|
||||
colortag = getSkinColor(msgwindow.windowskin,0,isDarkSkin)
|
||||
end
|
||||
text = colortag+text
|
||||
### Controls
|
||||
textchunks=[]
|
||||
controls=[]
|
||||
while text[/(?:\\(f|ff|ts|cl|me|se|wt|wtnp|ch)\[([^\]]*)\]|\\(g|cn|wd|wm|op|cl|wu|\.|\||\!|\^))/i]
|
||||
textchunks.push($~.pre_match)
|
||||
if $~[1]
|
||||
controls.push([$~[1].downcase,$~[2],-1])
|
||||
else
|
||||
controls.push([$~[3].downcase,"",-1])
|
||||
end
|
||||
text=$~.post_match
|
||||
end
|
||||
textchunks.push(text)
|
||||
for chunk in textchunks
|
||||
chunk.gsub!(/\005/,"\\")
|
||||
end
|
||||
textlen = 0
|
||||
for i in 0...controls.length
|
||||
control = controls[i][0]
|
||||
case control
|
||||
when "wt", "wtnp", ".", "|"
|
||||
textchunks[i] += "\2"
|
||||
when "!"
|
||||
textchunks[i] += "\1"
|
||||
end
|
||||
textlen += toUnformattedText(textchunks[i]).scan(/./m).length
|
||||
controls[i][2] = textlen
|
||||
end
|
||||
text = textchunks.join("")
|
||||
unformattedText = toUnformattedText(text)
|
||||
signWaitCount = 0
|
||||
signWaitTime = Graphics.frame_rate/2
|
||||
haveSpecialClose = false
|
||||
specialCloseSE = ""
|
||||
for i in 0...controls.length
|
||||
control = controls[i][0]
|
||||
param = controls[i][1]
|
||||
case control
|
||||
when "op"
|
||||
signWaitCount = signWaitTime+1
|
||||
when "cl"
|
||||
text = text.sub(/\001\z/,"") # fix: '$' can match end of line as well
|
||||
haveSpecialClose = true
|
||||
specialCloseSE = param
|
||||
when "f"
|
||||
facewindow.dispose if facewindow
|
||||
facewindow = PictureWindow.new("Graphics/Pictures/#{param}")
|
||||
when "ff"
|
||||
facewindow.dispose if facewindow
|
||||
facewindow = FaceWindowVX.new(param)
|
||||
when "ch"
|
||||
cmds = param.clone
|
||||
cmdvariable = pbCsvPosInt!(cmds)
|
||||
cmdIfCancel = pbCsvField!(cmds).to_i
|
||||
commands = []
|
||||
while cmds.length>0
|
||||
commands.push(pbCsvField!(cmds))
|
||||
end
|
||||
when "wtnp", "^"
|
||||
text = text.sub(/\001\z/,"") # fix: '$' can match end of line as well
|
||||
when "se"
|
||||
if controls[i][2]==0
|
||||
startSE = param
|
||||
controls[i] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
if startSE!=nil
|
||||
pbSEPlay(pbStringToAudioFile(startSE))
|
||||
elsif signWaitCount==0 && letterbyletter
|
||||
pbPlayDecisionSE()
|
||||
end
|
||||
########## Position message window ##############
|
||||
pbRepositionMessageWindow(msgwindow,linecount)
|
||||
if facewindow
|
||||
pbPositionNearMsgWindow(facewindow,msgwindow,:left)
|
||||
facewindow.viewport = msgwindow.viewport
|
||||
facewindow.z = msgwindow.z
|
||||
end
|
||||
atTop = (msgwindow.y==0)
|
||||
########## Show text #############################
|
||||
msgwindow.text = text
|
||||
Graphics.frame_reset if Graphics.frame_rate>40
|
||||
loop do
|
||||
if signWaitCount>0
|
||||
signWaitCount -= 1
|
||||
if atTop
|
||||
msgwindow.y = -msgwindow.height*signWaitCount/signWaitTime
|
||||
else
|
||||
msgwindow.y = Graphics.height-msgwindow.height*(signWaitTime-signWaitCount)/signWaitTime
|
||||
end
|
||||
end
|
||||
for i in 0...controls.length
|
||||
next if !controls[i]
|
||||
next if controls[i][2]>msgwindow.position || msgwindow.waitcount!=0
|
||||
control = controls[i][0]
|
||||
param = controls[i][1]
|
||||
case control
|
||||
when "f"
|
||||
facewindow.dispose if facewindow
|
||||
facewindow = PictureWindow.new("Graphics/Pictures/#{param}")
|
||||
pbPositionNearMsgWindow(facewindow,msgwindow,:left)
|
||||
facewindow.viewport = msgwindow.viewport
|
||||
facewindow.z = msgwindow.z
|
||||
when "ff"
|
||||
facewindow.dispose if facewindow
|
||||
facewindow = FaceWindowVX.new(param)
|
||||
pbPositionNearMsgWindow(facewindow,msgwindow,:left)
|
||||
facewindow.viewport = msgwindow.viewport
|
||||
facewindow.z = msgwindow.z
|
||||
when "g" # Display gold window
|
||||
goldwindow.dispose if goldwindow
|
||||
goldwindow = pbDisplayGoldWindow(msgwindow)
|
||||
when "cn" # Display coins window
|
||||
coinwindow.dispose if coinwindow
|
||||
coinwindow = pbDisplayCoinsWindow(msgwindow,goldwindow)
|
||||
when "wu"
|
||||
msgwindow.y = 0
|
||||
atTop = true
|
||||
msgback.y = msgwindow.y if msgback
|
||||
pbPositionNearMsgWindow(facewindow,msgwindow,:left)
|
||||
msgwindow.y = -msgwindow.height*signWaitCount/signWaitTime
|
||||
when "wm"
|
||||
atTop = false
|
||||
msgwindow.y = (Graphics.height-msgwindow.height)/2
|
||||
msgback.y = msgwindow.y if msgback
|
||||
pbPositionNearMsgWindow(facewindow,msgwindow,:left)
|
||||
when "wd"
|
||||
atTop = false
|
||||
msgwindow.y = Graphics.height-msgwindow.height
|
||||
msgback.y = msgwindow.y if msgback
|
||||
pbPositionNearMsgWindow(facewindow,msgwindow,:left)
|
||||
msgwindow.y = Graphics.height-msgwindow.height*(signWaitTime-signWaitCount)/signWaitTime
|
||||
when "ts" # Change text speed
|
||||
msgwindow.textspeed = (param=="") ? -999 : param.to_i
|
||||
when "." # Wait 0.25 seconds
|
||||
msgwindow.waitcount += Graphics.frame_rate/4
|
||||
when "|" # Wait 1 second
|
||||
msgwindow.waitcount += Graphics.frame_rate
|
||||
when "wt" # Wait X/20 seconds
|
||||
param = param.sub(/\A\s+/,"").sub(/\s+\z/,"")
|
||||
msgwindow.waitcount += param.to_i*Graphics.frame_rate/20
|
||||
when "wtnp" # Wait X/20 seconds, no pause
|
||||
param = param.sub(/\A\s+/,"").sub(/\s+\z/,"")
|
||||
msgwindow.waitcount = param.to_i*Graphics.frame_rate/20
|
||||
autoresume = true
|
||||
when "^" # Wait, no pause
|
||||
autoresume = true
|
||||
when "se" # Play SE
|
||||
pbSEPlay(pbStringToAudioFile(param))
|
||||
when "me" # Play ME
|
||||
pbMEPlay(pbStringToAudioFile(param))
|
||||
end
|
||||
controls[i] = nil
|
||||
end
|
||||
break if !letterbyletter
|
||||
Graphics.update
|
||||
Input.update
|
||||
facewindow.update if facewindow
|
||||
if autoresume && msgwindow.waitcount==0
|
||||
msgwindow.resume if msgwindow.busy?
|
||||
break if !msgwindow.busy?
|
||||
end
|
||||
if Input.trigger?(Input::USE) || Input.trigger?(Input::BACK)
|
||||
if msgwindow.busy?
|
||||
pbPlayDecisionSE if msgwindow.pausing?
|
||||
msgwindow.resume
|
||||
else
|
||||
break if signWaitCount==0
|
||||
end
|
||||
end
|
||||
pbUpdateSceneMap
|
||||
msgwindow.update
|
||||
yield if block_given?
|
||||
break if (!letterbyletter || commandProc || commands) && !msgwindow.busy?
|
||||
end
|
||||
Input.update # Must call Input.update again to avoid extra triggers
|
||||
msgwindow.letterbyletter=oldletterbyletter
|
||||
if commands
|
||||
$game_variables[cmdvariable]=pbShowCommands(msgwindow,commands,cmdIfCancel)
|
||||
$game_map.need_refresh = true if $game_map
|
||||
end
|
||||
if commandProc
|
||||
ret=commandProc.call(msgwindow)
|
||||
end
|
||||
msgback.dispose if msgback
|
||||
goldwindow.dispose if goldwindow
|
||||
coinwindow.dispose if coinwindow
|
||||
facewindow.dispose if facewindow
|
||||
if haveSpecialClose
|
||||
pbSEPlay(pbStringToAudioFile(specialCloseSE))
|
||||
atTop = (msgwindow.y==0)
|
||||
for i in 0..signWaitTime
|
||||
if atTop
|
||||
msgwindow.y = -msgwindow.height*i/signWaitTime
|
||||
else
|
||||
msgwindow.y = Graphics.height-msgwindow.height*(signWaitTime-i)/signWaitTime
|
||||
end
|
||||
Graphics.update
|
||||
Input.update
|
||||
pbUpdateSceneMap
|
||||
msgwindow.update
|
||||
end
|
||||
end
|
||||
return ret
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Message-displaying functions
|
||||
#===============================================================================
|
||||
def pbMessage(message,commands=nil,cmdIfCancel=0,skin=nil,defaultCmd=0,&block)
|
||||
ret = 0
|
||||
msgwindow = pbCreateMessageWindow(nil,skin)
|
||||
if commands
|
||||
ret = pbMessageDisplay(msgwindow,message,true,
|
||||
proc { |msgwindow|
|
||||
next Kernel.pbShowCommands(msgwindow,commands,cmdIfCancel,defaultCmd,&block)
|
||||
},&block)
|
||||
else
|
||||
pbMessageDisplay(msgwindow,message,&block)
|
||||
end
|
||||
pbDisposeMessageWindow(msgwindow)
|
||||
Input.update
|
||||
return ret
|
||||
end
|
||||
|
||||
def pbConfirmMessage(message,&block)
|
||||
return (pbMessage(message,[_INTL("Yes"),_INTL("No")],2,&block)==0)
|
||||
end
|
||||
|
||||
def pbConfirmMessageSerious(message,&block)
|
||||
return (pbMessage(message,[_INTL("No"),_INTL("Yes")],1,&block)==1)
|
||||
end
|
||||
|
||||
def pbMessageChooseNumber(message,params,&block)
|
||||
msgwindow = pbCreateMessageWindow(nil,params.messageSkin)
|
||||
ret = pbMessageDisplay(msgwindow,message,true,
|
||||
proc { |msgwindow|
|
||||
next pbChooseNumber(msgwindow,params,&block)
|
||||
},&block)
|
||||
pbDisposeMessageWindow(msgwindow)
|
||||
return ret
|
||||
end
|
||||
|
||||
def pbShowCommands(msgwindow,commands=nil,cmdIfCancel=0,defaultCmd=0)
|
||||
return 0 if !commands
|
||||
cmdwindow=Window_CommandPokemonEx.new(commands)
|
||||
cmdwindow.z=99999
|
||||
cmdwindow.visible=true
|
||||
cmdwindow.resizeToFit(cmdwindow.commands)
|
||||
pbPositionNearMsgWindow(cmdwindow,msgwindow,:right)
|
||||
cmdwindow.index=defaultCmd
|
||||
command=0
|
||||
loop do
|
||||
Graphics.update
|
||||
Input.update
|
||||
cmdwindow.update
|
||||
msgwindow.update if msgwindow
|
||||
yield if block_given?
|
||||
if Input.trigger?(Input::BACK)
|
||||
if cmdIfCancel>0
|
||||
command=cmdIfCancel-1
|
||||
break
|
||||
elsif cmdIfCancel<0
|
||||
command=cmdIfCancel
|
||||
break
|
||||
end
|
||||
end
|
||||
if Input.trigger?(Input::USE)
|
||||
command=cmdwindow.index
|
||||
break
|
||||
end
|
||||
pbUpdateSceneMap
|
||||
end
|
||||
ret=command
|
||||
cmdwindow.dispose
|
||||
Input.update
|
||||
return ret
|
||||
end
|
||||
|
||||
def pbShowCommandsWithHelp(msgwindow,commands,help,cmdIfCancel=0,defaultCmd=0)
|
||||
msgwin=msgwindow
|
||||
msgwin=pbCreateMessageWindow(nil) if !msgwindow
|
||||
oldlbl=msgwin.letterbyletter
|
||||
msgwin.letterbyletter=false
|
||||
if commands
|
||||
cmdwindow=Window_CommandPokemonEx.new(commands)
|
||||
cmdwindow.z=99999
|
||||
cmdwindow.visible=true
|
||||
cmdwindow.resizeToFit(cmdwindow.commands)
|
||||
cmdwindow.height=msgwin.y if cmdwindow.height>msgwin.y
|
||||
cmdwindow.index=defaultCmd
|
||||
command=0
|
||||
msgwin.text=help[cmdwindow.index]
|
||||
msgwin.width=msgwin.width # Necessary evil to make it use the proper margins
|
||||
loop do
|
||||
Graphics.update
|
||||
Input.update
|
||||
oldindex=cmdwindow.index
|
||||
cmdwindow.update
|
||||
if oldindex!=cmdwindow.index
|
||||
msgwin.text=help[cmdwindow.index]
|
||||
end
|
||||
msgwin.update
|
||||
yield if block_given?
|
||||
if Input.trigger?(Input::BACK)
|
||||
if cmdIfCancel>0
|
||||
command=cmdIfCancel-1
|
||||
break
|
||||
elsif cmdIfCancel<0
|
||||
command=cmdIfCancel
|
||||
break
|
||||
end
|
||||
end
|
||||
if Input.trigger?(Input::USE)
|
||||
command=cmdwindow.index
|
||||
break
|
||||
end
|
||||
pbUpdateSceneMap
|
||||
end
|
||||
ret=command
|
||||
cmdwindow.dispose
|
||||
Input.update
|
||||
end
|
||||
msgwin.letterbyletter=oldlbl
|
||||
msgwin.dispose if !msgwindow
|
||||
return ret
|
||||
end
|
||||
|
||||
# frames is the number of 1/20 seconds to wait for
|
||||
def pbMessageWaitForInput(msgwindow,frames,showPause=false)
|
||||
return if !frames || frames<=0
|
||||
msgwindow.startPause if msgwindow && showPause
|
||||
frames = frames*Graphics.frame_rate/20
|
||||
frames.times do
|
||||
Graphics.update
|
||||
Input.update
|
||||
msgwindow.update if msgwindow
|
||||
pbUpdateSceneMap
|
||||
if Input.trigger?(Input::USE) || Input.trigger?(Input::BACK)
|
||||
break
|
||||
end
|
||||
yield if block_given?
|
||||
end
|
||||
msgwindow.stopPause if msgwindow && showPause
|
||||
end
|
||||
1466
Data/Scripts/007_Objects and windows/012_TextEntry.rb
Normal file
1466
Data/Scripts/007_Objects and windows/012_TextEntry.rb
Normal file
File diff suppressed because it is too large
Load Diff
519
Data/Scripts/007_Objects and windows/013_PictureEx.rb
Normal file
519
Data/Scripts/007_Objects and windows/013_PictureEx.rb
Normal file
@@ -0,0 +1,519 @@
|
||||
class PictureOrigin
|
||||
TopLeft = 0
|
||||
Center = 1
|
||||
TopRight = 2
|
||||
BottomLeft = 3
|
||||
LowerLeft = 3
|
||||
BottomRight = 4
|
||||
LowerRight = 4
|
||||
Top = 5
|
||||
Bottom = 6
|
||||
Left = 7
|
||||
Right = 8
|
||||
end
|
||||
|
||||
|
||||
|
||||
class Processes
|
||||
XY = 0
|
||||
DeltaXY = 1
|
||||
Z = 2
|
||||
Curve = 3
|
||||
Zoom = 4
|
||||
Angle = 5
|
||||
Tone = 6
|
||||
Color = 7
|
||||
Hue = 8
|
||||
Opacity = 9
|
||||
Visible = 10
|
||||
BlendType = 11
|
||||
SE = 12
|
||||
Name = 13
|
||||
Origin = 14
|
||||
Src = 15
|
||||
SrcSize = 16
|
||||
CropBottom = 17
|
||||
end
|
||||
|
||||
|
||||
|
||||
def getCubicPoint2(src,t)
|
||||
x0 = src[0]; y0 = src[1]
|
||||
cx0 = src[2]; cy0 = src[3]
|
||||
cx1 = src[4]; cy1 = src[5]
|
||||
x1 = src[6]; y1 = src[7]
|
||||
|
||||
x1 = cx1+(x1-cx1)*t
|
||||
x0 = x0+(cx0-x0)*t
|
||||
cx0 = cx0+(cx1-cx0)*t
|
||||
cx1 = cx0+(x1-cx0)*t
|
||||
cx0 = x0+(cx0-x0)*t
|
||||
cx = cx0+(cx1-cx0)*t
|
||||
# a = x1 - 3 * cx1 + 3 * cx0 - x0
|
||||
# b = 3 * (cx1 - 2 * cx0 + x0)
|
||||
# c = 3 * (cx0 - x0)
|
||||
# d = x0
|
||||
# cx = a*t*t*t + b*t*t + c*t + d
|
||||
y1 = cy1+(y1-cy1)*t
|
||||
y0 = y0+(cy0-y0)*t
|
||||
cy0 = cy0+(cy1-cy0)*t
|
||||
cy1 = cy0+(y1-cy0)*t
|
||||
cy0 = y0+(cy0-y0)*t
|
||||
cy = cy0+(cy1-cy0)*t
|
||||
# a = y1 - 3 * cy1 + 3 * cy0 - y0
|
||||
# b = 3 * (cy1 - 2 * cy0 + y0)
|
||||
# c = 3 * (cy0 - y0)
|
||||
# d = y0
|
||||
# cy = a*t*t*t + b*t*t + c*t + d
|
||||
return [cx,cy]
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# PictureEx
|
||||
#===============================================================================
|
||||
class PictureEx
|
||||
attr_accessor :x # x-coordinate
|
||||
attr_accessor :y # y-coordinate
|
||||
attr_accessor :z # z value
|
||||
attr_accessor :zoom_x # x directional zoom rate
|
||||
attr_accessor :zoom_y # y directional zoom rate
|
||||
attr_accessor :angle # rotation angle
|
||||
attr_accessor :tone # tone
|
||||
attr_accessor :color # color
|
||||
attr_accessor :hue # filename hue
|
||||
attr_accessor :opacity # opacity level
|
||||
attr_accessor :visible # visibility boolean
|
||||
attr_accessor :blend_type # blend method
|
||||
attr_accessor :name # file name
|
||||
attr_accessor :origin # starting point
|
||||
attr_reader :src_rect # source rect
|
||||
attr_reader :cropBottom # crops sprite to above this y-coordinate
|
||||
attr_reader :frameUpdates # Array of processes updated in a frame
|
||||
|
||||
def initialize(z)
|
||||
# process: [type, delay, total_duration, frame_counter, cb, etc.]
|
||||
@processes = []
|
||||
@x = 0.0
|
||||
@y = 0.0
|
||||
@z = z
|
||||
@zoom_x = 100.0
|
||||
@zoom_y = 100.0
|
||||
@angle = 0
|
||||
@rotate_speed = 0
|
||||
@tone = Tone.new(0, 0, 0, 0)
|
||||
@tone_duration = 0
|
||||
@color = Color.new(0, 0, 0, 0)
|
||||
@hue = 0
|
||||
@opacity = 255.0
|
||||
@visible = true
|
||||
@blend_type = 0
|
||||
@name = ""
|
||||
@origin = PictureOrigin::TopLeft
|
||||
@src_rect = Rect.new(0,0,-1,-1)
|
||||
@cropBottom = -1
|
||||
@frameUpdates = []
|
||||
end
|
||||
|
||||
def callback(cb)
|
||||
if cb.is_a?(Proc); cb.call(self)
|
||||
elsif cb.is_a?(Array); cb[0].method(cb[1]).call(self)
|
||||
elsif cb.is_a?(Method); cb.call(self)
|
||||
end
|
||||
end
|
||||
|
||||
def setCallback(delay, cb=nil)
|
||||
delay = ensureDelayAndDuration(delay)
|
||||
@processes.push([nil,delay,0,0,cb])
|
||||
end
|
||||
|
||||
def running?
|
||||
return @processes.length>0
|
||||
end
|
||||
|
||||
def totalDuration
|
||||
ret = 0
|
||||
for process in @processes
|
||||
dur = process[1]+process[2]
|
||||
ret = dur if dur>ret
|
||||
end
|
||||
ret *= 20.0/Graphics.frame_rate
|
||||
return ret.to_i
|
||||
end
|
||||
|
||||
def ensureDelayAndDuration(delay, duration=nil)
|
||||
delay = self.totalDuration if delay<0
|
||||
delay *= Graphics.frame_rate/20.0
|
||||
if !duration.nil?
|
||||
duration *= Graphics.frame_rate/20.0
|
||||
return delay.to_i, duration.to_i
|
||||
end
|
||||
return delay.to_i
|
||||
end
|
||||
|
||||
def ensureDelay(delay)
|
||||
return ensureDelayAndDuration(delay)
|
||||
end
|
||||
|
||||
# speed is the angle to change by in 1/20 of a second. @rotate_speed is the
|
||||
# angle to change by per frame.
|
||||
# NOTE: This is not compatible with manually changing the angle at a certain
|
||||
# point. If you make a sprite auto-rotate, you should not try to alter
|
||||
# the angle another way too.
|
||||
def rotate(speed)
|
||||
@rotate_speed = speed*20.0/Graphics.frame_rate
|
||||
while @rotate_speed<0; @rotate_speed += 360; end
|
||||
@rotate_speed %= 360
|
||||
end
|
||||
|
||||
def erase
|
||||
self.name = ""
|
||||
end
|
||||
|
||||
def clearProcesses
|
||||
@processes = []
|
||||
end
|
||||
|
||||
def adjustPosition(xOffset, yOffset)
|
||||
for process in @processes
|
||||
next if process[0]!=Processes::XY
|
||||
process[5] += xOffset
|
||||
process[6] += yOffset
|
||||
process[7] += xOffset
|
||||
process[8] += yOffset
|
||||
end
|
||||
end
|
||||
|
||||
def move(delay, duration, origin, x, y, zoom_x=100.0, zoom_y=100.0, opacity=255)
|
||||
setOrigin(delay,duration,origin)
|
||||
moveXY(delay,duration,x,y)
|
||||
moveZoomXY(delay,duration,zoom_x,zoom_y)
|
||||
moveOpacity(delay,duration,opacity)
|
||||
end
|
||||
|
||||
def moveXY(delay, duration, x, y, cb=nil)
|
||||
delay, duration = ensureDelayAndDuration(delay,duration)
|
||||
@processes.push([Processes::XY,delay,duration,0,cb,@x,@y,x,y])
|
||||
end
|
||||
|
||||
def setXY(delay, x, y, cb=nil)
|
||||
moveXY(delay,0,x,y,cb)
|
||||
end
|
||||
|
||||
def moveCurve(delay, duration, x1, y1, x2, y2, x3, y3, cb=nil)
|
||||
delay, duration = ensureDelayAndDuration(delay,duration)
|
||||
@processes.push([Processes::Curve,delay,duration,0,cb,[@x,@y,x1,y1,x2,y2,x3,y3]])
|
||||
end
|
||||
|
||||
def moveDelta(delay, duration, x, y, cb=nil)
|
||||
delay, duration = ensureDelayAndDuration(delay,duration)
|
||||
@processes.push([Processes::DeltaXY,delay,duration,0,cb,@x,@y,x,y])
|
||||
end
|
||||
|
||||
def setDelta(delay, x, y, cb=nil)
|
||||
moveDelta(delay,0,x,y,cb)
|
||||
end
|
||||
|
||||
def moveZ(delay, duration, z, cb=nil)
|
||||
delay, duration = ensureDelayAndDuration(delay,duration)
|
||||
@processes.push([Processes::Z,delay,duration,0,cb,@z,z])
|
||||
end
|
||||
|
||||
def setZ(delay, z, cb=nil)
|
||||
moveZ(delay,0,z,cb)
|
||||
end
|
||||
|
||||
def moveZoomXY(delay, duration, zoom_x, zoom_y, cb=nil)
|
||||
delay, duration = ensureDelayAndDuration(delay,duration)
|
||||
@processes.push([Processes::Zoom,delay,duration,0,cb,@zoom_x,@zoom_y,zoom_x,zoom_y])
|
||||
end
|
||||
|
||||
def setZoomXY(delay, zoom_x, zoom_y, cb=nil)
|
||||
moveZoomXY(delay,0,zoom_x,zoom_y,cb)
|
||||
end
|
||||
|
||||
def moveZoom(delay, duration, zoom, cb=nil)
|
||||
moveZoomXY(delay,duration,zoom,zoom,cb)
|
||||
end
|
||||
|
||||
def setZoom(delay, zoom, cb=nil)
|
||||
moveZoomXY(delay,0,zoom,zoom,cb)
|
||||
end
|
||||
|
||||
def moveAngle(delay, duration, angle, cb=nil)
|
||||
delay, duration = ensureDelayAndDuration(delay,duration)
|
||||
@processes.push([Processes::Angle,delay,duration,0,cb,@angle,angle])
|
||||
end
|
||||
|
||||
def setAngle(delay, angle, cb=nil)
|
||||
moveAngle(delay,0,angle,cb)
|
||||
end
|
||||
|
||||
def moveTone(delay, duration, tone, cb=nil)
|
||||
delay, duration = ensureDelayAndDuration(delay,duration)
|
||||
target = (tone) ? tone.clone : Tone.new(0,0,0,0)
|
||||
@processes.push([Processes::Tone,delay,duration,0,cb,@tone.clone,target])
|
||||
end
|
||||
|
||||
def setTone(delay, tone, cb=nil)
|
||||
moveTone(delay,0,tone,cb)
|
||||
end
|
||||
|
||||
def moveColor(delay, duration, color, cb=nil)
|
||||
delay, duration = ensureDelayAndDuration(delay,duration)
|
||||
target = (color) ? color.clone : Color.new(0,0,0,0)
|
||||
@processes.push([Processes::Color,delay,duration,0,cb,@color.clone,target])
|
||||
end
|
||||
|
||||
def setColor(delay, color, cb=nil)
|
||||
moveColor(delay,0,color,cb)
|
||||
end
|
||||
|
||||
# Hue changes don't actually work.
|
||||
def moveHue(delay, duration, hue, cb=nil)
|
||||
delay, duration = ensureDelayAndDuration(delay,duration)
|
||||
@processes.push([Processes::Hue,delay,duration,0,cb,@hue,hue])
|
||||
end
|
||||
|
||||
# Hue changes don't actually work.
|
||||
def setHue(delay, hue, cb=nil)
|
||||
moveHue(delay,0,hue,cb)
|
||||
end
|
||||
|
||||
def moveOpacity(delay, duration, opacity, cb=nil)
|
||||
delay, duration = ensureDelayAndDuration(delay,duration)
|
||||
@processes.push([Processes::Opacity,delay,duration,0,cb,@opacity,opacity])
|
||||
end
|
||||
|
||||
def setOpacity(delay, opacity, cb=nil)
|
||||
moveOpacity(delay,0,opacity,cb)
|
||||
end
|
||||
|
||||
def setVisible(delay, visible, cb=nil)
|
||||
delay = ensureDelay(delay)
|
||||
@processes.push([Processes::Visible,delay,0,0,cb,visible])
|
||||
end
|
||||
|
||||
# Only values of 0 (normal), 1 (additive) and 2 (subtractive) are allowed.
|
||||
def setBlendType(delay, blend, cb=nil)
|
||||
delay = ensureDelayAndDuration(delay)
|
||||
@processes.push([Processes::BlendType,delay,0,0,cb,blend])
|
||||
end
|
||||
|
||||
def setSE(delay, seFile, volume=nil, pitch=nil, cb=nil)
|
||||
delay = ensureDelay(delay)
|
||||
@processes.push([Processes::SE,delay,0,0,cb,seFile,volume,pitch])
|
||||
end
|
||||
|
||||
def setName(delay, name, cb=nil)
|
||||
delay = ensureDelay(delay)
|
||||
@processes.push([Processes::Name,delay,0,0,cb,name])
|
||||
end
|
||||
|
||||
def setOrigin(delay, origin, cb=nil)
|
||||
delay = ensureDelay(delay)
|
||||
@processes.push([Processes::Origin,delay,0,0,cb,origin])
|
||||
end
|
||||
|
||||
def setSrc(delay, srcX, srcY, cb=nil)
|
||||
delay = ensureDelay(delay)
|
||||
@processes.push([Processes::Src,delay,0,0,cb,srcX,srcY])
|
||||
end
|
||||
|
||||
def setSrcSize(delay, srcWidth, srcHeight, cb=nil)
|
||||
delay = ensureDelay(delay)
|
||||
@processes.push([Processes::SrcSize,delay,0,0,cb,srcWidth,srcHeight])
|
||||
end
|
||||
|
||||
# Used to cut Pokémon sprites off when they faint and sink into the ground.
|
||||
def setCropBottom(delay, y, cb=nil)
|
||||
delay = ensureDelay(delay)
|
||||
@processes.push([Processes::CropBottom,delay,0,0,cb,y])
|
||||
end
|
||||
|
||||
def update
|
||||
procEnded = false
|
||||
@frameUpdates.clear
|
||||
for i in 0...@processes.length
|
||||
process = @processes[i]
|
||||
# Decrease delay of processes that are scheduled to start later
|
||||
if process[1]>=0
|
||||
# Set initial values if the process will start this frame
|
||||
if process[1]==0
|
||||
case process[0]
|
||||
when Processes::XY
|
||||
process[5] = @x
|
||||
process[6] = @y
|
||||
when Processes::DeltaXY
|
||||
process[5] = @x
|
||||
process[6] = @y
|
||||
process[7] += @x
|
||||
process[8] += @y
|
||||
when Processes::Curve
|
||||
process[5][0] = @x
|
||||
process[5][1] = @y
|
||||
when Processes::Z
|
||||
process[5] = @z
|
||||
when Processes::Zoom
|
||||
process[5] = @zoom_x
|
||||
process[6] = @zoom_y
|
||||
when Processes::Angle
|
||||
process[5] = @angle
|
||||
when Processes::Tone
|
||||
process[5] = @tone.clone
|
||||
when Processes::Color
|
||||
process[5] = @color.clone
|
||||
when Processes::Hue
|
||||
process[5] = @hue
|
||||
when Processes::Opacity
|
||||
process[5] = @opacity
|
||||
end
|
||||
end
|
||||
# Decrease delay counter
|
||||
process[1] -= 1
|
||||
# Process hasn't started yet, skip to the next one
|
||||
next if process[1]>=0
|
||||
end
|
||||
# Update process
|
||||
@frameUpdates.push(process[0]) if !@frameUpdates.include?(process[0])
|
||||
fra = (process[2]==0) ? 1 : process[3] # Frame counter
|
||||
dur = (process[2]==0) ? 1 : process[2] # Total duration of process
|
||||
case process[0]
|
||||
when Processes::XY, Processes::DeltaXY
|
||||
@x = process[5] + fra * (process[7] - process[5]) / dur
|
||||
@y = process[6] + fra * (process[8] - process[6]) / dur
|
||||
when Processes::Curve
|
||||
@x, @y = getCubicPoint2(process[5],fra.to_f/dur)
|
||||
when Processes::Z
|
||||
@z = process[5] + fra * (process[6] - process[5]) / dur
|
||||
when Processes::Zoom
|
||||
@zoom_x = process[5] + fra * (process[7] - process[5]) / dur
|
||||
@zoom_y = process[6] + fra * (process[8] - process[6]) / dur
|
||||
when Processes::Angle
|
||||
@angle = process[5] + fra * (process[6] - process[5]) / dur
|
||||
when Processes::Tone
|
||||
@tone.red = process[5].red + fra * (process[6].red - process[5].red) / dur
|
||||
@tone.green = process[5].green + fra * (process[6].green - process[5].green) / dur
|
||||
@tone.blue = process[5].blue + fra * (process[6].blue - process[5].blue) / dur
|
||||
@tone.gray = process[5].gray + fra * (process[6].gray - process[5].gray) / dur
|
||||
when Processes::Color
|
||||
@color.red = process[5].red + fra * (process[6].red - process[5].red) / dur
|
||||
@color.green = process[5].green + fra * (process[6].green - process[5].green) / dur
|
||||
@color.blue = process[5].blue + fra * (process[6].blue - process[5].blue) / dur
|
||||
@color.alpha = process[5].alpha + fra * (process[6].alpha - process[5].alpha) / dur
|
||||
when Processes::Hue
|
||||
@hue = (process[6] - process[5]).to_f / dur
|
||||
when Processes::Opacity
|
||||
@opacity = process[5] + fra * (process[6] - process[5]) / dur
|
||||
when Processes::Visible
|
||||
@visible = process[5]
|
||||
when Processes::BlendType
|
||||
@blend_type = process[5]
|
||||
when Processes::SE
|
||||
pbSEPlay(process[5],process[6],process[7])
|
||||
when Processes::Name
|
||||
@name = process[5]
|
||||
when Processes::Origin
|
||||
@origin = process[5]
|
||||
when Processes::Src
|
||||
@src_rect.x = process[5]
|
||||
@src_rect.y = process[6]
|
||||
when Processes::SrcSize
|
||||
@src_rect.width = process[5]
|
||||
@src_rect.height = process[6]
|
||||
when Processes::CropBottom
|
||||
@cropBottom = process[5]
|
||||
end
|
||||
# Increase frame counter
|
||||
process[3] += 1
|
||||
if process[3]>process[2]
|
||||
# Process has ended, erase it
|
||||
callback(process[4]) if process[4]
|
||||
@processes[i] = nil
|
||||
procEnded = true
|
||||
end
|
||||
end
|
||||
# Clear out empty spaces in @processes array caused by finished processes
|
||||
@processes.compact! if procEnded
|
||||
# Add the constant rotation speed
|
||||
if @rotate_speed != 0
|
||||
@frameUpdates.push(Processes::Angle) if !@frameUpdates.include?(Processes::Angle)
|
||||
@angle += @rotate_speed
|
||||
while @angle<0; @angle += 360; end
|
||||
@angle %= 360
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
def setPictureSprite(sprite, picture, iconSprite=false)
|
||||
return if picture.frameUpdates.length==0
|
||||
for i in 0...picture.frameUpdates.length
|
||||
case picture.frameUpdates[i]
|
||||
when Processes::XY, Processes::DeltaXY
|
||||
sprite.x = picture.x.round
|
||||
sprite.y = picture.y.round
|
||||
when Processes::Z
|
||||
sprite.z = picture.z
|
||||
when Processes::Zoom
|
||||
sprite.zoom_x = picture.zoom_x / 100.0
|
||||
sprite.zoom_y = picture.zoom_y / 100.0
|
||||
when Processes::Angle
|
||||
sprite.angle = picture.angle
|
||||
when Processes::Tone
|
||||
sprite.tone = picture.tone
|
||||
when Processes::Color
|
||||
sprite.color = picture.color
|
||||
when Processes::Hue
|
||||
# This doesn't do anything.
|
||||
when Processes::BlendType
|
||||
sprite.blend_type = picture.blend_type
|
||||
when Processes::Opacity
|
||||
sprite.opacity = picture.opacity
|
||||
when Processes::Visible
|
||||
sprite.visible = picture.visible
|
||||
when Processes::Name
|
||||
sprite.name = picture.name if iconSprite && sprite.name != picture.name
|
||||
when Processes::Origin
|
||||
case picture.origin
|
||||
when PictureOrigin::TopLeft, PictureOrigin::Left, PictureOrigin::BottomLeft
|
||||
sprite.ox = 0
|
||||
when PictureOrigin::Top, PictureOrigin::Center, PictureOrigin::Bottom
|
||||
sprite.ox = (sprite.bitmap && !sprite.bitmap.disposed?) ? sprite.src_rect.width/2 : 0
|
||||
when PictureOrigin::TopRight, PictureOrigin::Right, PictureOrigin::BottomRight
|
||||
sprite.ox = (sprite.bitmap && !sprite.bitmap.disposed?) ? sprite.src_rect.width : 0
|
||||
end
|
||||
case picture.origin
|
||||
when PictureOrigin::TopLeft, PictureOrigin::Top, PictureOrigin::TopRight
|
||||
sprite.oy = 0
|
||||
when PictureOrigin::Left, PictureOrigin::Center, PictureOrigin::Right
|
||||
sprite.oy = (sprite.bitmap && !sprite.bitmap.disposed?) ? sprite.src_rect.height/2 : 0
|
||||
when PictureOrigin::BottomLeft, PictureOrigin::Bottom, PictureOrigin::BottomRight
|
||||
sprite.oy = (sprite.bitmap && !sprite.bitmap.disposed?) ? sprite.src_rect.height : 0
|
||||
end
|
||||
when Processes::Src
|
||||
next unless iconSprite && sprite.src_rect
|
||||
sprite.src_rect.x = picture.src_rect.x
|
||||
sprite.src_rect.y = picture.src_rect.y
|
||||
when Processes::SrcSize
|
||||
next unless iconSprite && sprite.src_rect
|
||||
sprite.src_rect.width = picture.src_rect.width
|
||||
sprite.src_rect.height = picture.src_rect.height
|
||||
end
|
||||
end
|
||||
if iconSprite && sprite.src_rect && picture.cropBottom>=0
|
||||
spriteBottom = sprite.y-sprite.oy+sprite.src_rect.height
|
||||
if spriteBottom>picture.cropBottom
|
||||
sprite.src_rect.height = [picture.cropBottom-sprite.y+sprite.oy,0].max
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
def setPictureIconSprite(sprite, picture)
|
||||
setPictureSprite(sprite,picture,true)
|
||||
end
|
||||
172
Data/Scripts/007_Objects and windows/014_Interpolators.rb
Normal file
172
Data/Scripts/007_Objects and windows/014_Interpolators.rb
Normal file
@@ -0,0 +1,172 @@
|
||||
class Interpolator
|
||||
ZOOM_X = 1
|
||||
ZOOM_Y = 2
|
||||
X = 3
|
||||
Y = 4
|
||||
OPACITY = 5
|
||||
COLOR = 6
|
||||
WAIT = 7
|
||||
|
||||
def initialize
|
||||
@tweening = false
|
||||
@tweensteps = []
|
||||
@sprite = nil
|
||||
@frames = 0
|
||||
@step = 0
|
||||
end
|
||||
|
||||
def tweening?
|
||||
return @tweening
|
||||
end
|
||||
|
||||
def tween(sprite,items,frames)
|
||||
@tweensteps = []
|
||||
if sprite && !sprite.disposed? && frames>0
|
||||
@frames = frames
|
||||
@step = 0
|
||||
@sprite = sprite
|
||||
for item in items
|
||||
case item[0]
|
||||
when ZOOM_X
|
||||
@tweensteps[item[0]] = [sprite.zoom_x,item[1]-sprite.zoom_x]
|
||||
when ZOOM_Y
|
||||
@tweensteps[item[0]] = [sprite.zoom_y,item[1]-sprite.zoom_y]
|
||||
when X
|
||||
@tweensteps[item[0]] = [sprite.x,item[1]-sprite.x]
|
||||
when Y
|
||||
@tweensteps[item[0]] = [sprite.y,item[1]-sprite.y]
|
||||
when OPACITY
|
||||
@tweensteps[item[0]] = [sprite.opacity,item[1]-sprite.opacity]
|
||||
when COLOR
|
||||
@tweensteps[item[0]] = [sprite.color.clone,Color.new(
|
||||
item[1].red-sprite.color.red,
|
||||
item[1].green-sprite.color.green,
|
||||
item[1].blue-sprite.color.blue,
|
||||
item[1].alpha-sprite.color.alpha
|
||||
)]
|
||||
end
|
||||
end
|
||||
@tweening = true
|
||||
end
|
||||
end
|
||||
|
||||
def update
|
||||
if @tweening
|
||||
t = (@step*1.0)/@frames
|
||||
for i in 0...@tweensteps.length
|
||||
item = @tweensteps[i]
|
||||
next if !item
|
||||
case i
|
||||
when ZOOM_X
|
||||
@sprite.zoom_x = item[0]+item[1]*t
|
||||
when ZOOM_Y
|
||||
@sprite.zoom_y = item[0]+item[1]*t
|
||||
when X
|
||||
@sprite.x = item[0]+item[1]*t
|
||||
when Y
|
||||
@sprite.y = item[0]+item[1]*t
|
||||
when OPACITY
|
||||
@sprite.opacity = item[0]+item[1]*t
|
||||
when COLOR
|
||||
@sprite.color = Color.new(
|
||||
item[0].red+item[1].red*t,
|
||||
item[0].green+item[1].green*t,
|
||||
item[0].blue+item[1].blue*t,
|
||||
item[0].alpha+item[1].alpha*t
|
||||
)
|
||||
end
|
||||
end
|
||||
@step += 1
|
||||
if @step==@frames
|
||||
@step = 0
|
||||
@frames = 0
|
||||
@tweening = false
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
class RectInterpolator
|
||||
def initialize(oldrect,newrect,frames)
|
||||
restart(oldrect,newrect,frames)
|
||||
end
|
||||
|
||||
def restart(oldrect,newrect,frames)
|
||||
@oldrect = oldrect
|
||||
@newrect = newrect
|
||||
@frames = [frames,1].max
|
||||
@curframe = 0
|
||||
@rect = oldrect.clone
|
||||
end
|
||||
|
||||
def set(rect)
|
||||
rect.set(@rect.x,@rect.y,@rect.width,@rect.height)
|
||||
end
|
||||
|
||||
def done?
|
||||
@curframe>@frames
|
||||
end
|
||||
|
||||
def update
|
||||
return if done?
|
||||
t = (@curframe*1.0/@frames)
|
||||
x1 = @oldrect.x
|
||||
x2 = @newrect.x
|
||||
x = x1+t*(x2-x1)
|
||||
y1 = @oldrect.y
|
||||
y2 = @newrect.y
|
||||
y = y1+t*(y2-y1)
|
||||
rx1 = @oldrect.x+@oldrect.width
|
||||
rx2 = @newrect.x+@newrect.width
|
||||
rx = rx1+t*(rx2-rx1)
|
||||
ry1 = @oldrect.y+@oldrect.height
|
||||
ry2 = @newrect.y+@newrect.height
|
||||
ry = ry1+t*(ry2-ry1)
|
||||
minx = x<rx ? x : rx
|
||||
maxx = x>rx ? x : rx
|
||||
miny = y<ry ? y : ry
|
||||
maxy = y>ry ? y : ry
|
||||
@rect.set(minx,miny,maxx-minx,maxy-miny)
|
||||
@curframe += 1
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
class PointInterpolator
|
||||
attr_reader :x
|
||||
attr_reader :y
|
||||
|
||||
def initialize(oldx,oldy,newx,newy,frames)
|
||||
restart(oldx,oldy,newx,newy,frames)
|
||||
end
|
||||
|
||||
def restart(oldx,oldy,newx,newy,frames)
|
||||
@oldx = oldx
|
||||
@oldy = oldy
|
||||
@newx = newx
|
||||
@newy = newy
|
||||
@frames = frames
|
||||
@curframe = 0
|
||||
@x = oldx
|
||||
@y = oldy
|
||||
end
|
||||
|
||||
def done?
|
||||
@curframe>@frames
|
||||
end
|
||||
|
||||
def update
|
||||
return if done?
|
||||
t = (@curframe*1.0/@frames)
|
||||
rx1 = @oldx
|
||||
rx2 = @newx
|
||||
@x = rx1+t*(rx2-rx1)
|
||||
ry1 = @oldy
|
||||
ry2 = @newy
|
||||
@y = ry1+t*(ry2-ry1)
|
||||
@curframe += 1
|
||||
end
|
||||
end
|
||||
Reference in New Issue
Block a user